These commands are good as of 2011-07-27.
App store http://itunes.apple.com/us/app/xcode/id448457090?mt=12) The download/install takes awhile so start it first. When it finishes downloading you will still need to run it to complete installation.
<?xml version="1.0" encoding="UTF-8"?> | |
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
<plist version="1.0"> | |
<dict> | |
<key>DVTConsoleDebuggerInputTextColor</key> | |
<string>0.052 0.489 0.482 1</string> | |
<key>DVTConsoleDebuggerInputTextFont</key> | |
<string>Menlo-Bold - 11.0</string> | |
<key>DVTConsoleDebuggerOutputTextColor</key> | |
<string>0.432 0.325 0.276 1</string> |
#define MWDict(...) ((NSDictionary *)[NSDictionary dictionaryWithObjectsAndKeys:__VA_ARGS__, nil]) | |
#define MWArray(...) ((NSArray *)[NSArray arrayWithObjects:__VA_ARGS__, nil]) | |
#define MWSet(...) ((NSSet *)[NSSet setWithObjects:__VA_ARGS__, nil]) | |
#define MWURL(str, ...) ((NSURL *)[NSURL URLWithString:[NSString stringWithFormat:(str), ##__VA_ARGS__]]) | |
#define MWString(str, ...) ((NSString *)[NSString stringWithFormat:(str), ##__VA_ARGS__]) |
// Usage example: | |
// input image: http://f.cl.ly/items/3v0S3w2B3N0p3e0I082d/Image%202011.07.22%2011:29:25%20PM.png | |
// | |
// UIImage *buttonImage = [UIImage ipMaskedImageNamed:@"UIButtonBarAction.png" color:[UIColor redColor]]; | |
// .h | |
@interface UIImage (IPImageUtils) | |
+ (UIImage *)ipMaskedImageNamed:(NSString *)name color:(UIColor *)color; | |
@end |
These commands are good as of 2011-07-27.
App store http://itunes.apple.com/us/app/xcode/id448457090?mt=12) The download/install takes awhile so start it first. When it finishes downloading you will still need to run it to complete installation.
lines with $ are commands | |
### install mkvtoolnix: | |
$ brew install mkvtoolnix | |
### list content of the mkv-file: | |
$ mkvmerge -i mymoviefile.mkv | |
### what will give you: |
find . \( \( -name "*.[chm]" -o -name "*.mm" \) -o -name "*.cpp" \) -print0 | xargs -0 egrep -n '^\w*\#' | egrep -v '(import|pragma|else|endif|HC_SHORTHAND|MOCKITO_SHORTHAND)' |
# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
#!/usr/bin/python | |
# fix-xcode | |
# Rob Napier <robnapier@gmail.com> | |
# Script to link in all your old SDKs every time you upgrade Xcode | |
# Create a directory called /SDKs (or modify source_path). | |
# Under it, put all the platform directories: | |
# MacOSX.platform iPhoneOS.platform iPhoneSimulator.platform | |
# Under those, store the SDKs: |
######################### | |
# .gitignore file for Xcode4 and Xcode5 Source projects | |
# | |
# Apple bugs, waiting for Apple to fix/respond: | |
# | |
# 15564624 - what does the xccheckout file in Xcode5 do? Where's the documentation? | |
# | |
# Version 2.6 | |
# For latest version, see: http://stackoverflow.com/questions/49478/git-ignore-file-for-xcode-projects | |
# |
SourceTree does not yet officially support Kaleidoscope 2, so here is how to set it up:
In Preferences, under Diff:
You can try selecting Kaleidoscope, but we have had reports of mixed results. Some people have rebuilt their launch services database and restarted and been able to use Kaleidoscope this way:
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/Support/lsregister -kill -r -domain local -domain system -domain use