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@raizam
Created August 6, 2018 23:29
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d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (2908): BGFX Init...
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1448): BGFX Creating rendering thread.
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1457): BGFX Running in multi-threaded mode
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (2712): BGFX render thread start
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1183): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1209): BGFX Supported renderer backends (6):
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Noop
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Direct3D 9
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Direct3D 11
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Direct3D 12
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - OpenGL 2.1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Vulkan
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1215): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1216): BGFX Sort key masks:
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1217): BGFX View 3fc0000000000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1218): BGFX Draw bit 0020000000000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1220): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1221): BGFX D Type 0018000000000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1223): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1224): BGFX D0 Trans 0006000000000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1225): BGFX D0 Program 0001ff0000000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1226): BGFX D0 Depth 000000ffffffff00
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1228): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1229): BGFX D1 Depth 0007fffffff80000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1230): BGFX D1 Trans 0000000000060000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1231): BGFX D1 Program 000000000001ff00
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1233): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1234): BGFX D2 Seq 0007ffff80000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1235): BGFX D2 Trans 0000000060000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1236): BGFX D2 Program 000000001ff00000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1238): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1239): BGFX C Seq 001ffffe00000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1240): BGFX C Program 00000001ff000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1242): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1247): BGFX Supported capabilities (renderer Noop, vendor 0x0000, device 0x0000):
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_ALPHA_TO_COVERAGE
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_BLEND_INDEPENDENT
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_COMPUTE
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_CONSERVATIVE_RASTER
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_DRAW_INDIRECT
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_FRAGMENT_DEPTH
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_FRAGMENT_ORDERING
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_GRAPHICS_DEBUGGER
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_HIDPI
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_INDEX32
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_INSTANCING
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_OCCLUSION_QUERY
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_RENDERER_MULTITHREADED
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_SWAP_CHAIN
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_2D_ARRAY
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_3D
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_BLIT
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_COMPARE_ALL
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_CUBE_ARRAY
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_READ_BACK
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_VERTEX_ATTRIB_HALF
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_VERTEX_ATTRIB_UINT10
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1256): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1257): BGFX Limits:
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1259): BGFX maxDrawCalls 65535
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1260): BGFX maxBlits 1024
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1261): BGFX maxTextureSize 16384
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1262): BGFX maxTextureLayers 2048
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1263): BGFX maxViews 256
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1264): BGFX maxFrameBuffers 128
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1265): BGFX maxFBAttachments 8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1266): BGFX maxPrograms 512
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1267): BGFX maxShaders 512
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1268): BGFX maxTextures 4096
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1269): BGFX maxTextureSamplers 16
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1270): BGFX maxVertexDecls 64
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1271): BGFX maxVertexStreams 4
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1272): BGFX maxIndexBuffers 4096
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1273): BGFX maxVertexBuffers 4096
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1274): BGFX maxDynamicIndexBuffers 4096
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1275): BGFX maxDynamicVertexBuffers 4096
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1276): BGFX maxUniforms 512
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1277): BGFX maxOcclusionQueries 256
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1278): BGFX maxEncoders 8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1279): BGFX transientVbSize 6291456
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1280): BGFX transientIbSize 2097152
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1283): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1284): BGFX Supported texture formats:
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1285): BGFX +---------------- 2D: x = supported / * = emulated
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1286): BGFX |+--------------- 2D: sRGB format
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1287): BGFX ||+-------------- 3D: x = supported / * = emulated
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1288): BGFX |||+------------- 3D: sRGB format
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1289): BGFX ||||+------------ Cube: x = supported / * = emulated
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1290): BGFX |||||+----------- Cube: sRGB format
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1291): BGFX ||||||+---------- vertex format
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1292): BGFX |||||||+--------- image
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1293): BGFX ||||||||+-------- framebuffer
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1294): BGFX |||||||||+------- MSAA framebuffer
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1295): BGFX ||||||||||+------ MSAA texture
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1296): BGFX |||||||||||+----- Auto-generated mips
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1297): BGFX |||||||||||| +-- name
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] BC1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] BC2
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] BC3
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] BC4
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] BC5
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] BC6H
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] BC7
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ETC1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ETC2
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ETC2A
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ETC2A1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] PTC12
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] PTC14
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] PTC12A
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] PTC14A
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] PTC22
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] PTC24
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ATC
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ATCE
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ATCI
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ASTC4x4
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ASTC5x5
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ASTC6x6
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ASTC8x5
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ASTC8x6
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ASTC10x5
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] A8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R8I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R8U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R8S
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R16
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R16I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R16U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R16F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R16S
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R32I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R32U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R32F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG8I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG8U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG8S
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG16
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG16I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG16U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG16F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG16S
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG32I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG32U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG32F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGB8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGB8I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGB8U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGB8S
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGB9E5
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] BGRA8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA8I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA8U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA8S
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA16
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA16I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA16U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA16F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA16S
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA32I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA32U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA32F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R5G6B5
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA4
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGB5A1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGB10A2
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG11B10F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] D16
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] D24
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] D24S8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] D32
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] D16F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] D24F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] D32F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] D0S8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1323): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1327): BGFX NDC depth [0, 1], origin top left.
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1329): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (2915): BGFX Init complete.
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 0) s_tex
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 1) u_paintMat
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 2) u_extentRadiusFeather
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 3) u_innerCol
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 4) u_outerCol
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 5) s_source_0
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 6) s_source_1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 7) s_source_2
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 8) s_source_depth
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 9) u_source_0_level
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 10) u_source_1_level
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 11) u_source_2_level
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 12) u_source_depth_level
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 13) u_source_0_crop
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 14) u_screen_size_pixel_size
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 15) u_camera_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 16) u_blur_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 17) u_blur_kernel_0_3
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 18) u_blur_kernel_4_7
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 19) u_depth_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 20) u_skybox_matrix
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 21) u_skybox_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 22) s_skybox_map
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 23) u_prefilter_envmap_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 24) s_radiance_map
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 25) s_csm_atlas
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 26) u_csm_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 27) u_light_indices
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 28) u_light_counts
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 29) u_light_position_range
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 30) u_light_energy_specular
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 31) u_light_direction_attenuation
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 32) u_light_shadow
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 33) u_light_shadow_matrix
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 34) u_light_spot_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 35) u_csm_matrix
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 36) u_csm_splits
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 37) u_radiance_color_energy
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 38) u_ambient_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 39) u_fog_params_0
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 40) u_fog_params_1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 41) u_fog_params_2
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 42) u_fog_params_3
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 43) s_texColor
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 44) u_dof_near_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 45) u_dof_far_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 46) u_dof_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 47) u_glow_params_0
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 48) u_glow_params_1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 49) u_glow_levels_1_4
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 50) u_glow_levels_5_8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 51) u_tonemap_bcs
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 52) u_exposure_params
'01_shapes_d.exe' (Win32): Loaded 'C:\Windows\SysWOW64\D3DCompiler_47.dll'. Cannot find or open the PDB file.
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 53) u_material_params_0
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 54) u_material_params_1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 55) s_skeleton
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 56) u_color
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 57) s_color
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 58) u_fresnel_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 59) u_fresnel_value
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 60) s_fresnel
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 61) u_albedo
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 62) u_pbr_params_0
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 63) u_pbr_params_1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 64) u_pbr_channels_0
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 65) u_emissive
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 66) s_albedo
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 67) s_metallic
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 68) s_roughness
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 69) s_emissive
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 70) s_normal
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 71) s_depth
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 72) s_ambient_occlusion
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 73) u_render_params
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