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February 4, 2017 11:37
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Discord in RC Barnstorm (SAMP)
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// | |
// RC BARNSTORM - A demonstration vehicle vs vehicle script for SA-MP 0.2 | |
// -- by kyeman (SA-MP team) 2007 | |
// | |
// This script demonstrates the following :- | |
// - An automatic vehicle observer mode switchable via a key press. | |
// - Text drawing and the use of GTA ~k~ key constants. | |
// - Use of RC vehicles | |
// - Dynamic creation and destruction of vehicles | |
// - The OnPlayerKeyStateChange event/callback and determining | |
// if a key has just been pressed. | |
// - Bypassing SA-MP's class selection with SetSpawnInfo | |
#include <a_samp> | |
#include <core> | |
#include <float> | |
new gPlayerVehicles[MAX_PLAYERS]; // the vehicleid for the active playerid | |
new gPlayerObserving[MAX_PLAYERS]; // player observing which active player | |
new Text:txtObsHelper; | |
new Float:gSpawnPositions[26][4] = { // positions where players in vehicles spawn | |
{-205.7703,-119.6655,2.4094,342.0546}, | |
{-202.1386,-54.1213,2.4111,95.6799}, | |
{-197.2334,7.5293,2.4034,16.0852}, | |
{-135.7348,61.7265,2.4112,354.3534}, | |
{-73.7883,73.4238,2.4082,260.5399}, | |
{-6.9850,27.9988,2.4112,201.7691}, | |
{0.6782,-16.0898,2.4076,161.7720}, | |
{-46.3365,-88.3937,2.4092,180.7382}, | |
{-72.4389,-127.2939,2.4107,113.5616}, | |
{-128.1940,-144.1725,2.4094,78.9676}, | |
{-266.0189,-50.6718,2.4125,223.8079}, | |
{-244.2617,-1.0468,2.1038,257.3333}, | |
{-93.3146,-32.4889,2.4085,186.0631}, | |
{-130.7054,-93.4983,2.4124,73.8375}, | |
{-117.4049,4.2989,2.4112,337.1284}, | |
{-26.1622,135.8739,2.4094,248.1580}, | |
{45.5705,86.7586,2.0753,147.3342}, | |
{54.9881,2.2997,1.1132,95.7173}, | |
{-248.9905,-119.3982,2.4083,303.7859}, | |
{-60.1321,55.5239,2.4038,325.2209}, | |
{-60.9184,47.9302,5.7706,342.8299}, | |
{-70.0303,-22.0071,2.4113,165.2789}, | |
{-138.3093,-83.2640,2.4152,4.0455}, | |
{-25.5989,94.6100,2.4041,150.8322}, | |
{-161.0327,-70.5945,2.4042,142.9221}, | |
{-54.8308,-139.6148,2.4119,258.7639} | |
}; | |
//------------------------------------------------------------------------------------------------------ | |
main() | |
{ | |
print("Running: RC BARNSTORM by kyeman 2007"); | |
} | |
//------------------------------------------------ | |
// ObserverSwitchToNextVehicle | |
// Will increment the current observed player | |
// until it finds a new player with an active vehicle. | |
ObserverSwitchToNextVehicle(playerid) | |
{ | |
new x=0; | |
while(x!=MAX_PLAYERS) { // MAX_PLAYERS iterations | |
gPlayerObserving[playerid]++; | |
if(gPlayerObserving[playerid] == MAX_PLAYERS) { | |
// we need to cycle back to the start | |
gPlayerObserving[playerid] = 0; | |
} | |
// see if the target player has a vehicle, | |
// if so assign this player to observe it | |
if(gPlayerVehicles[gPlayerObserving[playerid]] != 0) { | |
PlayerSpectateVehicle(playerid,gPlayerVehicles[gPlayerObserving[playerid]]); | |
return; | |
} | |
x++; | |
} | |
// didn't find any vehicles to observe. we'll have to default to last | |
PlayerSpectateVehicle(playerid,gPlayerVehicles[gPlayerObserving[playerid]]); | |
} | |
//------------------------------------------------ | |
// IsKeyJustDown. Returns 1 if the key | |
// has just been pressed, 0 otherwise. | |
IsKeyJustDown(key, newkeys, oldkeys) | |
{ | |
if((newkeys & key) && !(oldkeys & key)) return 1; | |
return 0; | |
} | |
//------------------------------------------------ | |
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) | |
{ | |
if(gPlayerObserving[playerid] >= 0 && IsKeyJustDown(KEY_SPRINT,newkeys,oldkeys)) { | |
// They're requesting to spawn, so take them out of observer mode | |
// this will cause them to spawn automatically, using the SpawnInfo | |
// we previously forced upon them during OnPlayerRequestClass | |
TogglePlayerSpectating(playerid,0); | |
gPlayerObserving[playerid] = (-1); | |
SendClientMessage(playerid,0xFFFFFFFF,"Leaving spectate"); | |
return; | |
} | |
if(gPlayerObserving[playerid] >= 0 && IsKeyJustDown(KEY_FIRE,newkeys,oldkeys)) { | |
// They're requesting to change observer to another vehicle. | |
ObserverSwitchToNextVehicle(playerid); | |
} | |
} | |
//------------------------------------------------ | |
public OnPlayerConnect(playerid) | |
{ | |
GameTextForPlayer(playerid,"~w~SA-MP: ~r~RC Barnstorm",5000,5); | |
return 1; | |
} | |
//------------------------------------------------ | |
public OnPlayerDisconnect(playerid) | |
{ | |
if(gPlayerVehicles[playerid]) { | |
// Make sure their vehicle is destroyed when they leave. | |
DestroyVehicle(gPlayerVehicles[playerid]); | |
gPlayerVehicles[playerid] = 0; | |
} | |
return 0; | |
} | |
//------------------------------------------------ | |
//rcbarron = 464 | |
public OnPlayerSpawn(playerid) | |
{ | |
// Create their own vehicle and put them in | |
gPlayerVehicles[playerid] = CreateVehicle(464, | |
gSpawnPositions[playerid][0], | |
gSpawnPositions[playerid][1], | |
gSpawnPositions[playerid][2], | |
gSpawnPositions[playerid][3], | |
-1,-1,10); | |
PutPlayerInVehicle(playerid,gPlayerVehicles[playerid],0); | |
//ForceClassSelection(playerid); // for next time they respawn | |
TextDrawHideForPlayer(playerid, txtObsHelper); | |
SetPlayerWorldBounds(playerid,200.0,-300.0,200.0,-200.0); | |
return 1; | |
} | |
//------------------------------------------------ | |
public OnPlayerDeath(playerid, killerid, reason) | |
{ | |
// We need to cleanup their vehicle | |
RemovePlayerFromVehicle(gPlayerVehicles[playerid]); | |
DestroyVehicle(gPlayerVehicles[playerid]); | |
gPlayerVehicles[playerid] = 0; | |
// Send the death information to all clients | |
SendDeathMessage(killerid,playerid,reason); | |
// If anyone was observing them, they'll have to switch to the next | |
new x=0; | |
while(x!=MAX_PLAYERS) { | |
if(x != playerid && gPlayerObserving[x] == playerid) { | |
ObserverSwitchToNextVehicle(x); | |
} | |
x++; | |
} | |
return 1; | |
} | |
//------------------------------------------------ | |
public OnPlayerRequestClass(playerid, classid) | |
{ | |
// put them straight into observer mode, effectively | |
// bypassing class selection. | |
TogglePlayerSpectating(playerid,1); | |
ObserverSwitchToNextVehicle(playerid); | |
TextDrawShowForPlayer(playerid, txtObsHelper); | |
// also force this dud spawn info upon them so that they | |
// have spawn information set. | |
SetSpawnInfo(playerid,0,0, | |
gSpawnPositions[playerid][0], | |
gSpawnPositions[playerid][1], | |
gSpawnPositions[playerid][2], | |
gSpawnPositions[playerid][3], | |
-1,-1,-1,-1,-1,-1); | |
return 0; | |
} | |
//------------------------------------------------ | |
public OnPlayerText(playerid, text[]) | |
{ | |
new str[50], pname[24]; | |
GetPlayerName(playerid, pname, 24); | |
format(str, sizeof(str), "[%d] %s: %s", playerid, pname, text); | |
DCC_SendChannelMessage(general, str); | |
return 1; | |
} | |
public OnGameModeInit() | |
{ | |
SetGameModeText("RC Barnstorm"); | |
// General settings for the gamemode | |
ShowPlayerMarkers(0); | |
ShowNameTags(1); | |
SetWorldTime(7); | |
SetWeather(5); | |
// Add a dud player class | |
AddPlayerClass(0,0.0,0.0,4.0,0.0,-1,-1,-1,-1,-1,-1); | |
print(">> Discord FilterScript is being Loaded."); | |
DCC_Connect(Token); | |
general = DCC_FindChannelById("274494503644037120"); | |
print(">> Discord FilterScript has been Loaded."); | |
// Init our globals | |
new x=0; | |
while(x!=MAX_PLAYERS) { | |
gPlayerVehicles[x] = 0; | |
gPlayerObserving[x] = (-1); | |
x++; | |
} | |
// Init our observer helper text display | |
txtObsHelper = TextDrawCreate(20.0, 400.0, | |
"Press ~b~~k~~PED_SPRINT~ ~w~to spawn~n~Press ~b~~k~~PED_FIREWEAPON~ ~w~to switch players"); | |
TextDrawUseBox(txtObsHelper, 0); | |
TextDrawFont(txtObsHelper, 2); | |
TextDrawSetShadow(txtObsHelper,0); | |
TextDrawSetOutline(txtObsHelper,1); | |
TextDrawBackgroundColor(txtObsHelper,0x000000FF); | |
TextDrawColor(txtObsHelper,0xFFFFFFFF); | |
return 1; | |
} | |
//------------------------------------------------ | |
public OnPlayerUpdate(playerid) | |
{ | |
/* | |
new Keys,ud,lr; | |
if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) { | |
GetPlayerKeys(playerid,Keys,ud,lr); | |
if(ud > 0) { | |
SendClientMessage(playerid, 0xFFFFFFFF, "DOWN"); | |
} | |
else if(ud < 0) { | |
SendClientMessage(playerid, 0xFFFFFFFF, "UP"); | |
} | |
if(lr > 0) { | |
SendClientMessage(playerid, 0xFFFFFFFF, "RIGHT"); | |
} | |
else if(lr < 0) { | |
SendClientMessage(playerid, 0xFFFFFFFF, "LEFT"); | |
} | |
}*/ | |
return 1; | |
} | |
//------------------------------------------------ |
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