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Minesweeper SFML
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#include <SFML/Graphics.hpp> | |
#include <time.h> | |
using namespace sf; | |
int main() | |
{ | |
srand(time(0)); | |
RenderWindow app(VideoMode(400, 400), "Minesweeper!"); | |
int w=32; | |
int grid[12][12]; | |
int sgrid[12][12]; //for showing | |
Texture t; | |
t.loadFromFile("images/tiles.jpg"); | |
Sprite s(t); | |
for (int i=1;i<=10;i++) | |
for (int j=1;j<=10;j++) | |
{ | |
sgrid[i][j]=10; | |
if (rand()%5==0) grid[i][j]=9; | |
else grid[i][j]=0; | |
} | |
for (int i=1;i<=10;i++) | |
for (int j=1;j<=10;j++) | |
{ | |
int n=0; | |
if (grid[i][j]==9) continue; | |
if (grid[i+1][j]==9) n++; | |
if (grid[i][j+1]==9) n++; | |
if (grid[i-1][j]==9) n++; | |
if (grid[i][j-1]==9) n++; | |
if (grid[i+1][j+1]==9) n++; | |
if (grid[i-1][j-1]==9) n++; | |
if (grid[i-1][j+1]==9) n++; | |
if (grid[i+1][j-1]==9) n++; | |
grid[i][j]=n; | |
} | |
while (app.isOpen()) | |
{ | |
Vector2i pos = Mouse::getPosition(app); | |
int x = pos.x/w; | |
int y = pos.y/w; | |
Event e; | |
while (app.pollEvent(e)) | |
{ | |
if (e.type == Event::Closed) | |
app.close(); | |
if (e.type == Event::MouseButtonPressed) | |
if (e.key.code == Mouse::Left) sgrid[x][y]=grid[x][y]; | |
else if (e.key.code == Mouse::Right) sgrid[x][y]=11; | |
} | |
app.clear(Color::White); | |
for (int i=1;i<=10;i++) | |
for (int j=1;j<=10;j++) | |
{ | |
if (sgrid[x][y]==9) sgrid[i][j]=grid[i][j]; | |
s.setTextureRect(IntRect(sgrid[i][j]*w,0,w,w)); | |
s.setPosition(i*w, j*w); | |
app.draw(s); | |
} | |
app.display(); | |
} | |
return 0; | |
} |
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