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self.cutscene1 = Actions.Sequence( | |
Actions.Do(function() | |
self.cam:lookAt(700, 200) | |
loader.Audio.Stream.prison:setLooping(true) | |
love.audio.play(loader.Audio.Stream.prison) | |
end), | |
Actions.Tween(5.0, self.cam, {x = 400, y = 200}, 'linear'), | |
Actions.Wait(3.0), | |
Actions.Do(function() | |
love.audio.play(loader.Audio.Static.siren) | |
self.timer.every(10, function() | |
love.audio.play(loader.Audio.Static.siren) | |
end) | |
end), | |
Actions.Wait(2.0), | |
Actions.Parallel( | |
Actions.Tween(5.0, self.cam, {y = 300}, 'out-sine'), | |
Actions.Sequence( | |
Actions.Tween(3.0, self.stunGuard, {pos = self.combatgrid1:center(vector(7, 3))}, 'out-sine'), | |
Actions.Do(function() | |
self.stunGuard:bark(i18n.translate('intromission.dialogue1'), 3.0) | |
end) | |
) | |
), | |
Actions.Wait(1.0), | |
Actions.Parallel( | |
Actions.Tween(5.0, self.cam, {y = 180}, 'out-sine'), | |
Actions.Sequence( | |
Actions.Wait(0.5), | |
Actions.Do(function() | |
self.bars[4]:fadeOut(1.0) | |
love.audio.play(loader.Audio.Static.latch) | |
end), | |
Actions.Wait(1), | |
Actions.Do(function() | |
self.bars[3]:fadeOut(1.0) | |
love.audio.play(loader.Audio.Static.latch) | |
end), | |
Actions.Wait(1), | |
Actions.Do(function() | |
self.bars[1]:fadeOut(1.0) | |
love.audio.play(loader.Audio.Static.latch) | |
end), | |
Actions.Wait(1), | |
Actions.Do(function() | |
self.bars[2]:fadeOut(1.0) | |
love.audio.play(loader.Audio.Static.latch) | |
end), | |
Actions.Wait(2) | |
) | |
), | |
Actions.Do(function() | |
self.stunGuard:bark(i18n.translate('intromission.dialogue2'), 3.0) | |
end), | |
Actions.Wait(4.0), | |
Actions.Parallel( | |
Actions.Tween(3.0, self.cam, {y = 300}, 'in-out-sine'), | |
Actions.Tween(2.0, self.player, {pos=self.combatgrid1:center(vector(2, 3))}, 'linear') | |
), | |
Actions.Do(function() | |
self.combatgrid1:startCombat(function() | |
self.player:setHP(self.player:getMaxHP()) | |
self.stunGuard:setHP(self.stunGuard:getMaxHP()) | |
self.combatgrid1:addUnit(vector(2, 3), self.player) | |
self.combatgrid1:addUnit(vector(7, 3), self.stunGuard) | |
end, function() | |
self.tempHealth = self.player:getHP() | |
self.cutscene2(self.timer, function() end) | |
end) | |
end), | |
Actions.Parallel( | |
Actions.Sequence( | |
Actions.Tween(2.0, self.prisoners[7], {pos = vector(666, 350)}, 'linear'), | |
Actions.Tween(3.0, self.prisoners[7], {pos = vector(800, 350)}, 'linear'), | |
Actions.DestroyEntity(self.prisoners[7]) | |
), | |
Actions.Sequence( | |
Actions.Tween(3.0, self.prisoners[6], {pos = vector(627, 308)}, 'linear'), | |
Actions.Tween(2.0, self.prisoners[6], {pos = vector(666, 350)}, 'linear'), | |
Actions.Tween(3.0, self.prisoners[6], {pos = vector(800, 350)}, 'linear'), | |
Actions.DestroyEntity(self.prisoners[6]) | |
) | |
), | |
Actions.Do(function() | |
self.timer.every(15, function() | |
local prisoner = self:addEntity(Prisoner(2, vector(0, love.math.random(466, 500)))) | |
prisoner.velocity = vector(100, 0) | |
self.timer.after(80, function() | |
prisoner:destroy() | |
end) | |
end) | |
end) | |
) |
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