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Digital Hourglass Source Code
/*
Copyright 2020 Ramon Imbao
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <Wire.h>
#include <Adafruit_Sensor.h>
#include <Adafruit_LSM303_U.h>
#include "LedControl.h"
#include <stddef.h>
Adafruit_LSM303_Accel_Unified accel = Adafruit_LSM303_Accel_Unified(54321);
LedControl lc=LedControl(5,3,4,2); // Pins: DIN,CLK,CS, # of Display connected
int fudge = 3.5;
byte currentStep = 0;
unsigned long currentTime_Pass = 0;
unsigned long previousTime_Pass = 0;
unsigned long currentTime_Step = 0;
unsigned long previousTime_Step = 0;
unsigned int interval_Pass = 1000;
unsigned int interval_Step = 100;
bool canPass = false;
enum DIRECTION {
UP,
DOWN,
LEFT,
RIGHT,
NONE
};
void shuffle(byte *arr, size_t n) {
if (n > 1) {
size_t i;
for (i = 0; i < n - 1; i++) {
size_t j = i + rand() / (RAND_MAX / (n - i) + 1);
byte t = arr[j];
arr[j] = arr[i];
arr[i] = t;
}
}
}
byte gravity = NONE;
// 0 = upright
// 1 = upside down
// 2 = to the left
// 3 = to the right
byte matrix[2][64] = {
{
1,1,1,1,1,1,0,0,
1,1,1,1,1,1,0,0,
1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,
},
{
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
},
};
void setup() {
// --- MAX7219 setup
// Wake up displays
lc.shutdown(0, false);
lc.shutdown(1, false);
// Set intensity levels
lc.setIntensity(0, 0);
lc.setIntensity(1, 0);
// Clear displays
lc.clearDisplay(0);
lc.clearDisplay(1);
// --- LSM303 setup
accel.begin();
// -- Randomize seed
randomSeed(analogRead(0));
}
void loop() {
currentTime_Pass = millis();
currentTime_Step = millis();
sensors_event_t event;
accel.getEvent(&event);
float ex = event.acceleration.x;
float ey = event.acceleration.y;
// --- Timing
if (currentTime_Pass - previousTime_Pass >= interval_Pass) {
canPass = true;
previousTime_Pass = currentTime_Pass;
}
// --- Simulation
// Upright
if (currentTime_Step - previousTime_Step >= interval_Step) {
if (gravity == UP) {
byte sm[4] = {1,2,3,4};
byte currentState = random(1, 5);
shuffle(sm, 4);
// Center
for (byte y = 0; y < 7; y++) {
for (byte x = 1; x < 8; x++) {
for (byte i = 0; i < 2; i++) {
if (matrix[i][y*8+x] == 1 && matrix[i][y*8+x + 7] == 0) { // Free space below
matrix[i][y*8+x] = 0;
matrix[i][y*8+x + 7] = 2;
}
else if (matrix[i][y*8+x] == 1 && matrix[i][y*8+x + 7] == 1) { // No free space below
byte left = matrix[i][y*8+x - 1];
byte right = matrix[i][y*8+x + 8];
if (left == 0 && right == 1) {
matrix[i][y*8+x] = 0;
matrix[i][y*8+x - 1] = 2;
}
else if (left == 1 && right == 0) {
matrix[i][y*8+x] = 0;
matrix[i][y*8+x + 8] = 2;
}
else if (left == 0 && right == 0) {
if (random(2) == 0) {
matrix[i][y*8+x] = 0;
matrix[i][y*8+x - 1] = 2;
}
else {
matrix[i][y*8+x] = 0;
matrix[i][y*8+x + 8] = 2;
}
}
}
}
}
}
// V-Edge
for (byte y = 0; y < 7; y++) {
for (byte i = 0; i < 2; i++) {
if (matrix[i][y*8] == 1 && matrix[i][y*8 + 8] == 0) { // Free space to the right
matrix[i][y*8] = 0;
matrix[i][y*8 + 8] = 2;
}
}
}
// H-Edge
for (byte x = 1; x < 8; x++) {
for (byte i = 0; i < 2; i++) {
if (matrix[i][56+x] == 1 && matrix[i][56+x - 1] == 0) { // Free space to the left
matrix[i][56+x] = 0;
matrix[i][56+x - 1] = 2;
}
}
}
// Point
if (matrix[0][56] == 1 && matrix[1][7] == 0 && canPass) { // Free space to the next matrix
matrix[0][56] = 0;
matrix[1][7] = 2;
canPass = false;
}
}
// Upside down
else if (gravity == DOWN) {
// Center
for (byte y = 1; y < 8; y++) {
for (byte x = 0; x < 7; x++) {
for (byte i = 0; i < 2; i++) {
if (matrix[i][y*8+x] == 1 && matrix[i][y*8+x - 7] == 0) { // Free space below
matrix[i][y*8+x] = 0;
matrix[i][y*8+x - 7] = 2;
}
else if (matrix[i][y*8+x] == 1 && matrix[i][y*8+x - 7] == 1) { // No free space below
byte left = matrix[i][y*8+x + 1];
byte right = matrix[i][y*8+x - 8];
if (left == 0 && right == 1) {
matrix[i][y*8+x] = 0;
matrix[i][y*8+x + 1] = 2;
}
else if (left == 1 && right == 0) {
matrix[i][y*8+x] = 0;
matrix[i][y*8+x - 8] = 2;
}
else if (left == 0 && right == 0) {
if (random(2) == 0) {
matrix[i][y*8+x] = 0;
matrix[i][y*8+x + 1] = 2;
}
else {
matrix[i][y*8+x] = 0;
matrix[i][y*8+x - 8] = 2;
}
}
}
}
}
}
// H-Edge
for (byte x = 0; x < 7; x++) {
for (byte i = 0; i < 2; i++) {
if (matrix[i][x] == 1 && matrix[i][x + 1] == 0) { // Free space to the left
matrix[i][x] = 0;
matrix[i][x + 1] = 2;
}
}
}
// V-Edge
for (byte y = 1; y < 8; y++) {
for (byte i = 0; i < 2; i++) {
if (matrix[i][y*8+7] == 1 && matrix[i][y*8+7 - 8] == 0) { // Free space to the right
matrix[i][y*8+7] = 0;
matrix[i][y*8+7 - 8] = 2;
}
}
}
// Point
if (matrix[1][7] == 1 && matrix[0][56] == 0 && canPass) { // Free space to the next matrix
matrix[1][7] = 0;
matrix[0][56] = 2;
canPass = false;
}
}
// Left
else if (gravity == LEFT) {
// Center
for (byte y = 1; y < 8; y++) {
for (byte x = 1; x < 8; x++) {
for (byte i = 0; i < 2; i++) {
if (matrix[i][y*8+x] == 1 && matrix[i][y*8+x - 9] == 0) { // Free space below
matrix[i][y*8+x] = 0;
matrix[i][y*8+x - 9] = 2;
}
else if (matrix[i][y*8+x] == 1 && matrix[i][y*8+x - 9] == 1) { // No free space below
byte left = matrix[i][y*8+x - 8];
byte right = matrix[i][y*8+x - 1];
if (left == 0 && right == 1) {
matrix[i][y*8+x] = 0;
matrix[i][y*8+x - 8] = 2;
}
else if (left == 1 && right == 0) {
matrix[i][y*8+x] = 0;
matrix[i][y*8+x - 1] = 2;
}
else if (left == 0 && right == 0) {
if (random(2) == 0) {
matrix[i][y*8+x] = 0;
matrix[i][y*8+x - 8] = 2;
}
else {
matrix[i][y*8+x] = 0;
matrix[i][y*8+x - 1] = 2;
}
}
}
}
}
}
// H-Edge
for (byte x = 1; x < 8; x++) {
for (byte i = 0; i < 2; i++) {
if (matrix[i][x] == 1 && matrix[i][x - 1] == 0) { // Free space to the right
matrix[i][x] = 0;
matrix[i][x - 1] = 2;
}
}
}
// V-Edge
for (byte y = 1; y < 8; y++) {
for (byte i = 0; i < 2; i++) {
if (matrix[i][y*8] == 1 && matrix[i][y*8 - 8] == 0) { // Free space to the left
matrix[i][y*8] = 0;
matrix[i][y*8 - 8] = 2;
}
}
}
}
// Right
else if (gravity == RIGHT) {
// Center
for (byte y = 0; y < 7; y++) {
for (byte x = 0; x < 7; x++) {
for (byte i = 0; i < 2; i++) {
if (matrix[i][y*8+x] == 1 && matrix[i][y*8+x + 9] == 0) { // Free space below
matrix[i][y*8+x] = 0;
matrix[i][y*8+x + 9] = 2;
}
else if (matrix[i][y*8+x] == 1 && matrix[i][y*8+x + 9] == 1) { // No free space below
byte left = matrix[i][y*8+x + 8];
byte right = matrix[i][y*8+x + 1];
if (left == 0 && right == 1) {
matrix[i][y*8+x] = 0;
matrix[i][y*8+x + 8] = 2;
}
else if (left == 1 && right == 0) {
matrix[i][y*8+x] = 0;
matrix[i][y*8+x + 1] = 2;
}
else if (left == 0 && right == 0) {
if (random(2) == 0) {
matrix[i][y*8+x] = 0;
matrix[i][y*8+x + 8] = 2;
}
else {
matrix[i][y*8+x] = 0;
matrix[i][y*8+x + 1] = 2;
}
}
}
}
}
}
// V-Edge
for (byte y = 0; y < 7; y++) {
for (byte i = 0; i < 2; i++) {
if (matrix[i][y*8+7] == 1 && matrix[i][y*8+7 + 8] == 0) { // Free space to the left
matrix[i][y*8+7] = 0;
matrix[i][y*8+7 + 8] = 2;
}
}
}
// H-Edge
for (byte x = 0; x < 7; x++) {
for (byte i = 0; i < 2; i++) {
if (matrix[i][56+x] == 1 && matrix[i][56+x + 1] == 0) { // Free space to the right
matrix[i][56+x] = 0;
matrix[i][56+x + 1] = 2;
}
}
}
}
// Normalize matrix
for (byte y = 0; y < 8; y++) {
for (byte x = 0; x < 8; x++) {
if (matrix[0][y*8+x] >= 1) matrix[0][y*8+x] = 1;
if (matrix[1][y*8+x] >= 1) matrix[1][y*8+x] = 1;
}
}
// -- Accelerometer
if ((ex >= 0 - fudge && ex <= 0 + fudge) && (ey >= 10 - fudge && ey <= 10 + fudge)) {
// Upright
gravity = UP;
}
else if ((ex >= 0 - fudge && ex <= 0 + fudge) && (ey >= -10 - fudge && ey <= -10 + fudge)) {
// Upside down
gravity = DOWN;
}
else if ((ex >= 10 - fudge && ex <= 10 + fudge) && (ey >= 0 - fudge && ey <= 0 + fudge)) {
// Left
gravity = LEFT;
}
else if ((ex >= -10 - fudge && ex <= -10 + fudge) && (ey >= 0 - fudge && ey <= 0 + fudge)) {
// Right
gravity = RIGHT;
}
// --- Display
for(byte y = 0; y < 8; y++) {
for (byte x = 0; x < 8; x++) {
lc.setLed(0, y, x, matrix[0][y*8+x]);
lc.setLed(1, 7-y, 7-x, matrix[1][y*8+x]);
}
}
previousTime_Step = currentTime_Step;
}
//delay(100);
}
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