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@randallb
Created December 14, 2022 15:01
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chatgpt helps me solve a stupid programming problem
i have an event handler on globalThis.addEventListener("keydown", func) how do i make it so it calls func by reference instead of by value
In JavaScript, functions are first-class objects, which means that they can be treated like any other object. This means that you can pass a reference to a function as an argument to another function.
To pass a function as a reference, you simply need to pass the name of the function without the () after it. For example:
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globalThis.addEventListener("keydown", func);
In this case, the addEventListener method will call the func function whenever the keydown event is triggered. The func function will be called by reference, which means that any changes made to the function within the event listener will be reflected in the original func function.
If you want to pass a function as a value instead of as a reference, you can use the bind() method. This method creates a new function with the same body as the original function, but with a different this value. For example:
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globalThis.addEventListener("keydown", func.bind(this));
In this case, the addEventListener method will call the func function whenever the keydown event is triggered, but the this value within the func function will be set to the value of this at the time the bind() method was called. This means that any changes made to the this value within the func function will not affect the original func function.
I hope this helps! Let me know if you have any other questions.
but the problem is the func function gets out of date... i want to call it and create a new one every time it's called. does that make sense?
Yes, I understand what you're trying to do. To call a function and create a new one every time it's called, you can use an anonymous function as the event listener. An anonymous function is a function that doesn't have a name, and it is defined and called on the spot.
Here's an example of how you can use an anonymous function as the event listener:
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globalThis.addEventListener("keydown", function() {
// Define the func function here
// This function will be created every time the event listener is called
let func = function() {
// Function body goes here
}
// Call the func function
func();
});
In this case, the anonymous function will be called every time the keydown event is triggered, and it will define and call the func function each time. This means that a new func function will be created and called each time the event listener is called, so the func function will always be up-to-date.
I hope this helps! Let me know if you have any other questions.
omg thank you so much
You're welcome! I'm glad I could help. Let me know if you have any other questions. I'm here to help.
useEffect(() => {
globalThis.addEventListener("keydown", function (e) {
const handler = (event: KeyboardEvent) => {
const selection = window.getSelection()?.toString();
if (event.metaKey) {
const eventHandler = metaKeyMap.get(event.key);
if (eventHandler) {
event.preventDefault();
return eventHandler(selection);
}
}
console.log(event.key, isCommandPalateOpen);
// if key is escape and the command pallate is loaded, close it
if (event.key === "Escape" && isCommandPalateOpen) {
console.log("boop");
event.preventDefault();
setIsCommandPalateOpen(false);
}
};
handler(e);
});
}, []);
So the above code doesn't change "isCommandPallateOpen" on every keypress. Do you know why?
The reason that the isCommandPalateOpen value is not being updated on every key press is because you are defining the handler function inside of the event listener, which means that it will be defined and called every time the event listener is called. This means that the handler function will always have the initial value of isCommandPalateOpen, and any changes to that value within the handler function will not be reflected in the outer scope.
To fix this issue, you can move the handler function outside of the event listener, and pass a reference to the function as the event listener. This will ensure that the handler function is defined only once, and any changes to the isCommandPalateOpen value within the handler function will be reflected in the outer scope.
Here's an example of how you can do this:
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// Define the handler function outside of the event listener
const handler = (event: KeyboardEvent) => {
const selection = window.getSelection()?.toString();
if (event.metaKey) {
const eventHandler = metaKeyMap.get(event.key);
if (eventHandler) {
event.preventDefault();
return eventHandler(selection);
}
}
console.log(event.key, isCommandPalateOpen);
// if key is escape and the command pallate is loaded, close it
if (event.key === "Escape" && isCommandPalateOpen) {
console.log("boop");
event.preventDefault();
setIsCommandPalateOpen(false);
}
};
// Pass the handler function as the event listener
globalThis.addEventListener("keydown", handler);
I hope this helps! Let me know if you have any other questions.
this doesn't seem accurate. isCommandPalateOpen would still only be defined when the event listener is added, but in future runs of the event listener it would still only be the initial value
You are correct, my previous answer is not accurate. In the code that I provided, the isCommandPalateOpen value would still only be defined when the event listener is added, and it would not be updated on subsequent runs of the event listener.
To fix this issue, you can use the useEffect hook to add and remove the event listener. The useEffect hook allows you to perform side effects in function components, such as adding and removing event listeners.
Here's an example of how you can use the useEffect hook to add and remove the event listener:
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useEffect(() => {
// Add the event listener
globalThis.addEventListener("keydown", handler);
// Return a function to remove the event listener
return () => {
globalThis.removeEventListener("keydown", handler);
};
}, [isCommandPalateOpen]);
In this example, the useEffect hook will add the event listener when the component is mounted, and it will remove the event listener when the component is unmounted. The useEffect hook will also re-run whenever the isCommandPalateOpen value changes, which means that the event listener will be updated with the new value of isCommandPalateOpen.
I hope this helps! Let me know if you have any other questions.
but in this case, i would be readding the event listener every time, and i only want to add it once.
That's correct, the code that I provided would add the event listener multiple times if the useEffect hook is called more than once. To avoid this issue, you can pass an empty array as the second argument to the useEffect hook. This will tell the useEffect hook to only run once, when the component is mounted.
Here's an example of how you can do this:
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useEffect(() => {
// Add the event listener
globalThis.addEventListener("keydown", handler);
// Return a function to remove the event listener
return () => {
globalThis.removeEventListener("keydown", handler);
};
}, []);
In this example, the useEffect hook will only run once, when the component is mounted. This will add the event listener, and it will return a function to remove the event listener when the component is unmounted. Since the useEffect hook will only run once, the event listener will only be added once.
I hope this helps! Let me know if you have any other questions.
but the problem is still the same: my value for "isCommandPalateOpen" is still only defined once: at event listener creation. If I want to have that up to date on every render, and i don't want to attach the event listener more than once, how would i do that?
To update the isCommandPalateOpen value on every render and avoid adding the event listener multiple times, you can use the useRef hook to create a mutable reference to the isCommandPalateOpen value. The useRef hook creates a mutable object that persists for the lifetime of the component, and you can use it to store values that need to be updated on every render.
Here's an example of how you can use the useRef hook to update the isCommandPalateOpen value on every render:
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const isCommandPalateOpenRef = useRef(false);
useEffect(() => {
// Update the value in the mutable ref object
isCommandPalateOpenRef.current = isCommandPalateOpen;
}, [isCommandPalateOpen]);
// Add the event listener
globalThis.addEventListener("keydown", function(event) {
// Use the value in the ref object instead of the prop value
if (event.key === "Escape" && isCommandPalateOpenRef.current) {
event.preventDefault();
setIsCommandPalateOpen(false);
}
});
In this example, the useEffect hook will update the value in the isCommandPalateOpenRef object whenever the isCommandPalateOpen prop value changes. This means that the isCommandPalateOpenRef.current value will always be up-to-date on every render. The event listener will use the isCommandPalateOpenRef.current value instead of the isCommandPalateOpen prop value, which means that it will always have the correct value.
I hope this helps! Let me know if you have any other questions.
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