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Visualising Artificial Ant problem solution written in DEAP using pygame
# This file is part of DEAP.
#
# DEAP is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as
# published by the Free Software Foundation, either version 3 of
# the License, or (at your option) any later version.
#
# DEAP is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with DEAP. If not, see <http://www.gnu.org/licenses/>.
"""
This example is from "John R. Koza. Genetic Programming: On the Programming
of Computers by Natural Selection. MIT Press, Cambridge, MA, USA, 1992.".
The problem is called The Artificial Ant Problem.
<http://www.cs.ucl.ac.uk/staff/w.langdon/bloat_csrp-97-29/node2.html>
The goal of this example is to show how to use DEAP and its GP framework with
with complex system of functions and object.
Given an AntSimulator ant, this solution should get the 89 pieces of food
within 543 moves.
ant.routine = ant.if_food_ahead(ant.move_forward, prog3(ant.turn_left,
prog2(ant.if_food_ahead(ant.move_forward, ant.turn_right),
prog2(ant.turn_right, prog2(ant.turn_left, ant.turn_right))),
prog2(ant.if_food_ahead(ant.move_forward, ant.turn_left), ant.move_forward)))
Best solution found with DEAP:
prog3(prog3(move_forward,
turn_right,
if_food_ahead(if_food_ahead(prog3(move_forward,
move_forward,
move_forward),
prog2(turn_left,
turn_right)),
turn_left)),
if_food_ahead(turn_left,
turn_left),
if_food_ahead(move_forward,
turn_right))
fitness = (89,)
"""
import sys
import copy
import random
import time
import numpy
from functools import partial
from deap import algorithms
from deap import base
from deap import creator
from deap import tools
from deap import gp
import pygame
"""
Helper Functions
"""
def progn(*args):
for arg in args:
arg()
def prog2(out1, out2):
return partial(progn,out1,out2)
def prog3(out1, out2, out3):
return partial(progn,out1,out2,out3)
def if_then_else(condition, out1, out2):
out1() if condition() else out2()
"""
The Ant Simulator
Modified to record moves
"""
class AntSimulator(object):
direction = ["north","east","south","west"]
dir_row = [1, 0, -1, 0]
dir_col = [0, 1, 0, -1]
def __init__(self, max_moves):
self.max_moves = max_moves
self.moves = 0
self.eaten = 0
self.routine = None
self.recorded_moves = []
def _reset(self):
self.row = self.row_start
self.col = self.col_start
self.dir = 1
self.moves = 0
self.eaten = 0
self.matrix_exc = copy.deepcopy(self.matrix)
self.recorded_moves = []
def record_move(self):
self.recorded_moves.append(self.position)
@property
def position(self):
return (self.row, self.col, self.direction[self.dir])
def turn_left(self):
if self.moves < self.max_moves:
self.moves += 1
self.dir = (self.dir - 1) % 4
self.record_move()
def turn_right(self):
if self.moves < self.max_moves:
self.moves += 1
self.dir = (self.dir + 1) % 4
self.record_move()
def move_forward(self):
if self.moves < self.max_moves:
self.moves += 1
self.row = (self.row + self.dir_row[self.dir]) % self.matrix_row
self.col = (self.col + self.dir_col[self.dir]) % self.matrix_col
if self.matrix_exc[self.row][self.col] == "food":
self.eaten += 1
self.matrix_exc[self.row][self.col] = "passed"
self.record_move()
def sense_food(self):
ahead_row = (self.row + self.dir_row[self.dir]) % self.matrix_row
ahead_col = (self.col + self.dir_col[self.dir]) % self.matrix_col
return self.matrix_exc[ahead_row][ahead_col] == "food"
def if_food_ahead(self, out1, out2):
return partial(if_then_else, self.sense_food, out1, out2)
def run(self,routine):
self._reset()
while self.moves < self.max_moves:
routine()
def parse_matrix(self, matrix):
self.matrix = list()
for i, line in enumerate(matrix):
self.matrix.append(list())
for j, col in enumerate(line):
if col == "#":
self.matrix[-1].append("food")
elif col == ".":
self.matrix[-1].append("empty")
elif col == "S":
self.matrix[-1].append("empty")
self.row_start = self.row = i
self.col_start = self.col = j
self.dir = 1
self.matrix_row = len(self.matrix)
self.matrix_col = len(self.matrix[0])
self.matrix_exc = copy.deepcopy(self.matrix)
def run():
ant = AntSimulator(600)
def evalArtificialAnt(individual):
# Transform the tree expression to functionnal Python code
routine = gp.compile(individual, pset)
# Run the generated routine
ant.run(routine)
return ant.eaten,
pset = gp.PrimitiveSet("MAIN", 0)
pset.addPrimitive(ant.if_food_ahead, 2)
pset.addPrimitive(prog2, 2)
pset.addPrimitive(prog3, 3)
pset.addTerminal(ant.move_forward)
pset.addTerminal(ant.turn_left)
pset.addTerminal(ant.turn_right)
creator.create("FitnessMax", base.Fitness, weights=(1.0,))
creator.create("Individual", gp.PrimitiveTree, fitness=creator.FitnessMax)
toolbox = base.Toolbox()
# Attribute generator
toolbox.register("expr_init", gp.genFull, pset=pset, min_=1, max_=2)
# Structure initializers
toolbox.register("individual", tools.initIterate, creator.Individual, toolbox.expr_init)
toolbox.register("population", tools.initRepeat, list, toolbox.individual)
toolbox.register("evaluate", evalArtificialAnt)
toolbox.register("select", tools.selTournament, tournsize=7)
toolbox.register("mate", gp.cxOnePoint)
toolbox.register("expr_mut", gp.genFull, min_=0, max_=2)
toolbox.register("mutate", gp.mutUniform, expr=toolbox.expr_mut, pset=pset)
random.seed(69)
with open("santafe_trail.txt") as trail_file:
ant.parse_matrix(trail_file)
pop = toolbox.population(n=300)
hof = tools.HallOfFame(1)
stats = tools.Statistics(lambda ind: ind.fitness.values)
stats.register("avg", numpy.mean)
stats.register("std", numpy.std)
stats.register("min", numpy.min)
stats.register("max", numpy.max)
algorithms.eaSimple(pop, toolbox, 0.5, 0.2, 100, stats, halloffame=hof)
hofpt = gp.PrimitiveTree(hof[0])
routine = gp.compile(hofpt, pset)
ant.run(routine)
# return pop, hof, stats
return ant
def visualise(ant):
grid = ant.matrix
direction = ["north","east","south","west"]
width, height = len(grid[0]), len(grid)
food_pos = {}
for i in range(width):
for j in range(height):
if grid[i][j] == 'food':
food_pos[(i, j)] = True
cur_pos = (ant.row_start, ant.col_start, direction[ant.dir])
moves = ant.recorded_moves
print(moves)
cur_move = -1
cell_size = 30
pygame.init()
clock = pygame.time.Clock()
size = (width*cell_size, height*cell_size)
bgcolor = 245, 245, 220
antimg = pygame.image.load("ant.png")
foodimg = pygame.image.load("food.png")
screen = pygame.display.set_mode(size)
hold_for_rec = True
while 1:
if hold_for_rec:
time.sleep(10)
hold_for_rec = False
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
# clear screen
screen.fill(bgcolor)
# eat food
if (cur_pos[0], cur_pos[1]) in food_pos:
food_pos[(cur_pos[0], cur_pos[1])] = False
# place food
for food_coord, alive in food_pos.items():
if alive:
screen.blit(pygame.transform.scale(foodimg, (28, 28)), (1 + food_coord[1]*cell_size, 1 + food_coord[0]*cell_size))
# move ant
ant_screen = pygame.transform.scale(antimg, (28, 28))
if cur_pos[2] == "east":
ant_screen = pygame.transform.rotate(ant_screen, -90)
elif cur_pos[2] == "north":
ant_screen = pygame.transform.rotate(ant_screen, 180)
elif cur_pos[2] == "west":
ant_screen = pygame.transform.rotate(ant_screen, 90)
screen.blit(ant_screen, (1 + cur_pos[1]*cell_size, 1 + cur_pos[0]*cell_size))
cur_move += 1
if cur_move < len(moves):
cur_pos = moves[cur_move]
pygame.display.flip()
print(cur_pos)
clock.tick(15)
if __name__ == "__main__":
ant = run()
visualise(ant)
@pavelberanek91
Copy link

Hello,

you've got a bug in your app on lines 233 and 234. Grid coodinate i should be a row of matrix and not a column. Vice versa j coordinate should be a column. Your code will fail if input file with path isn`t square shaped.

The routine for testing for food should be like this:

width, height = len(grid[0]), len(grid)
    food_pos = {}
    for i in range(height):
        for j in range(width):
            if grid[i][j] == 'food':
                food_pos[(i, j)] = True

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