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@raphaelbastide
Last active December 22, 2015 10:18
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A checkpoint static modul. Contains skin and behaviour.
var ctx = modul.context;
// Skin
function checkpt(ledColor){
function circle(x, y, r, col){
ctx.beginPath();
ctx.fillStyle = col;
ctx.arc(x, y, r, 0, Math.PI * 2, false);
ctx.closePath();
ctx.fill();
}
function drawRotated(originx, originy, distance, size, color, steps) {
ctx.save();
ctx.translate( originx, originy );
for (var i=0;i<steps;i++){
ctx.rotate(360/steps*Math.PI/180);
circle(distance,distance,size,color);
}
ctx.restore();
}
drawRotated(25, 25, 16, 3, '#999', 12);
circle(25,25,23,'rgba(200, 200, 200, 1)');
circle(25,25,22,'rgba(230, 230, 230, 1)');
circle(25,25,8,'rgba(70, 70, 70, .7)');
circle(25,25,7,ledColor);
circle(25,23,3,'rgba(255, 255, 255, .6)');
drawRotated(25, 25, 12, 2, '#ccc', 4);
}
// You can fill your own panel
// Here is the default "Actions" panel
var actionsPanel = ui.buttonsPanel("Actions", [
ui.button("ON", activate),
ui.button("OFF", desactivate),
ui.button("goto", initGoto),
ui.button("stopGoto", stopGoto)
]);
var activeGoto = false;
var posGoto = [0,0];
function goto() {
var c = modul.coordinates();
if (c[0] > posGoto[0]) {
modul.move("left");
} else if (c[0] < posGoto[0]) {
modul.move("right");
}
if (c[1] > posGoto[1]) {
modul.move("top");
} else if (c[1] < posGoto[1]) {
modul.move("bottom");
}
if (c[0] === posGoto[0] && c[1] === posGoto[1]) {
ui.log("End of the trip!"); // never shown?
activeGoto = false;
}
}
function initGoto(x, y) {
posGoto = [x, y];
activeGoto = true;
}
function stopGoto() {
ui.log("Trip stopped"); // never shown?
activeGoto = false;
}
world.on('interval', function(){
if (activeGoto) goto();
if (activated) com('<3');
});
// emission
var activated = true;
function com(msg){
var siblingModuls = modul.sonar();
if(siblingModuls.length === 0){
checkpt('grey');
}else{
checkpt('#00FF00');
var modul1 = siblingModuls[0];
var modulimg = modul1.image();
modul1.send(msg);
ui.log("Sent: “"+msg+"”");
}
}
function desactivate() {
activated = false;
checkpt('grey');
}
function activate() {
activated = true;
}
// Apply skin
checkpt('grey');
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