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Edit: this Gist has now a proper repo and even a CocoaPod: https://github.com/raphaelschaad/RSPlayPauseButton
//
// RSPlayPauseButton.h
//
// Created by Raphael Schaad on 2014-03-22.
// This is free and unencumbered software released into the public domain.
//
#import <UIKit/UIKit.h>
typedef NS_ENUM(NSUInteger, RSPlayPauseButtonAnimationStyle) {
RSPlayPauseButtonAnimationStyleSplit,
RSPlayPauseButtonAnimationStyleSplitAndRotate // Default
};
//
// Displays a ⃝ with either the ► (play) or ❚❚ (pause) icon and nicely morphs between the two states.
//
@interface RSPlayPauseButton : UIControl
// State
@property (nonatomic, assign, getter = isPaused) BOOL paused; // Default is `YES`; changing this way is not animated
- (void)setPaused:(BOOL)paused animated:(BOOL)animated;
// Style
@property (nonatomic, strong) UIColor *color; // Default is 96% black
@property (nonatomic, assign) RSPlayPauseButtonAnimationStyle animationStyle; // Default is `RSPlayPauseButtonAnimationStyleSplitAndRotate`
@end
//
// RSPlayPauseButton.m
//
// Created by Raphael Schaad https://github.com/raphaelschaad on 2014-03-22.
// This is free and unencumbered software released into the public domain.
//
#import "RSPlayPauseButton.h"
#include <tgmath.h> // type generic math, yo: http://en.wikipedia.org/wiki/Tgmath.h#tgmath.h
static const CGFloat kScale = 1.0;
static const CGFloat kBorderSize = 32.0 * kScale;
static const CGFloat kBorderWidth = 3.0 * kScale;
static const CGFloat kSize = kBorderSize + kBorderWidth; // The total size is the border size + 2x half the border width.
static const CGFloat kPauseLineWidth = 4.0 * kScale;
static const CGFloat kPauseLineHeight = 15.0 * kScale;
static const CGFloat kPauseLinesSpace = 4.0 * kScale;
static const CGFloat kPlayTriangleOffsetX = 2.0 * kScale;
static const CGFloat kPlayTriangleTipOffsetX = 2.0 * kScale;
static const CGPoint p1 = {0.0, 0.0}; // line 1, top left
static const CGPoint p2 = {kPauseLineWidth, 0.0}; // line 1, top right
static const CGPoint p3 = {kPauseLineWidth, kPauseLineHeight}; // line 1, bottom right
static const CGPoint p4 = {0.0, kPauseLineHeight}; // line 1, bottom left
static const CGPoint p5 = {kPauseLineWidth + kPauseLinesSpace, 0.0}; // line 2, top left
static const CGPoint p6 = {kPauseLineWidth + kPauseLinesSpace + kPauseLineWidth, 0.0}; // line 2, top right
static const CGPoint p7 = {kPauseLineWidth + kPauseLinesSpace + kPauseLineWidth, kPauseLineHeight}; // line 2, bottom right
static const CGPoint p8 = {kPauseLineWidth + kPauseLinesSpace, kPauseLineHeight}; // line 2, bottom left
@interface RSPlayPauseButton ()
@property (nonatomic, strong) CAShapeLayer *borderShapeLayer;
@property (nonatomic, strong) CAShapeLayer *playPauseShapeLayer;
@property (nonatomic, strong, readonly) UIBezierPath *pauseBezierPath;
@property (nonatomic, strong, readonly) UIBezierPath *pauseRotateBezierPath;
@property (nonatomic, strong, readonly) UIBezierPath *playBezierPath;
@property (nonatomic, strong, readonly) UIBezierPath *playRotateBezierPath;
@end
@implementation RSPlayPauseButton
#pragma mark - Accessors
#pragma mark Public
- (void)setPaused:(BOOL)paused
{
if (_paused != paused) {
[self setPaused:paused animated:NO];
}
}
- (void)setColor:(UIColor *)color
{
if (![_color isEqual:color]) {
_color = color;
[self setNeedsLayout];
}
}
#pragma mark Private
@synthesize pauseBezierPath = _pauseBezierPath;
- (UIBezierPath *)pauseBezierPath
{
if (!_pauseBezierPath) {
_pauseBezierPath = [UIBezierPath bezierPath];
// Subpath for 1. line
[_pauseBezierPath moveToPoint:p1];
[_pauseBezierPath addLineToPoint:p2];
[_pauseBezierPath addLineToPoint:p3];
[_pauseBezierPath addLineToPoint:p4];
[_pauseBezierPath closePath];
// Subpath for 2. line
[_pauseBezierPath moveToPoint:p5];
[_pauseBezierPath addLineToPoint:p6];
[_pauseBezierPath addLineToPoint:p7];
[_pauseBezierPath addLineToPoint:p8];
[_pauseBezierPath closePath];
}
return _pauseBezierPath;
}
@synthesize pauseRotateBezierPath = _pauseRotateBezierPath;
- (UIBezierPath *)pauseRotateBezierPath
{
if (!_pauseRotateBezierPath) {
_pauseRotateBezierPath = [UIBezierPath bezierPath];
// Subpath for 1. line
[_pauseRotateBezierPath moveToPoint:p7];
[_pauseRotateBezierPath addLineToPoint:p8];
[_pauseRotateBezierPath addLineToPoint:p5];
[_pauseRotateBezierPath addLineToPoint:p6];
[_pauseRotateBezierPath closePath];
// Subpath for 2. line
[_pauseRotateBezierPath moveToPoint:p3];
[_pauseRotateBezierPath addLineToPoint:p4];
[_pauseRotateBezierPath addLineToPoint:p1];
[_pauseRotateBezierPath addLineToPoint:p2];
[_pauseRotateBezierPath closePath];
}
return _pauseRotateBezierPath;
}
@synthesize playBezierPath = _playBezierPath;
- (UIBezierPath *)playBezierPath
{
if (!_playBezierPath) {
_playBezierPath = [UIBezierPath bezierPath];
const CGFloat kPauseLinesHalfSpace = floor(kPauseLinesSpace / 2);
const CGFloat kPauseLineHalfHeight = floor(kPauseLineHeight / 2);
CGPoint _p1 = CGPointMake(p1.x + kPlayTriangleOffsetX, p1.y);
CGPoint _p2 = CGPointMake(p2.x + kPauseLinesHalfSpace, p2.y);
CGPoint _p3 = CGPointMake(p3.x + kPauseLinesHalfSpace, p3.y);
CGPoint _p4 = CGPointMake(p4.x + kPlayTriangleOffsetX, p4.y);
CGPoint _p5 = CGPointMake(p5.x - kPauseLinesHalfSpace, p5.y);
CGPoint _p6 = CGPointMake(p6.x + kPlayTriangleTipOffsetX, p6.y);
CGPoint _p7 = CGPointMake(p7.x + kPlayTriangleTipOffsetX, p7.y);
CGPoint _p8 = CGPointMake(p8.x - kPauseLinesHalfSpace, p8.y);
const CGFloat kPlayTriangleWidth = _p6.x - _p1.x;
_p2.y += kPauseLineHalfHeight * (_p2.x - kPlayTriangleOffsetX) / kPlayTriangleWidth;
_p3.y -= kPauseLineHalfHeight * (_p3.x - kPlayTriangleOffsetX) / kPlayTriangleWidth;
_p5.y += kPauseLineHalfHeight * (_p5.x - kPlayTriangleOffsetX) / kPlayTriangleWidth;
_p6.y = kPauseLineHalfHeight;
_p7.y = kPauseLineHalfHeight;
_p8.y -= kPauseLineHalfHeight * (_p8.x - kPlayTriangleOffsetX) / kPlayTriangleWidth;
[_playBezierPath moveToPoint:_p1];
[_playBezierPath addLineToPoint:_p2];
[_playBezierPath addLineToPoint:_p3];
[_playBezierPath addLineToPoint:_p4];
[_playBezierPath closePath];
[_playBezierPath moveToPoint:_p5];
[_playBezierPath addLineToPoint:_p6];
[_playBezierPath addLineToPoint:_p7];
[_playBezierPath addLineToPoint:_p8];
[_playBezierPath closePath];
}
return _playBezierPath;
}
@synthesize playRotateBezierPath = _playRotateBezierPath;
- (UIBezierPath *)playRotateBezierPath
{
if (!_playRotateBezierPath) {
_playRotateBezierPath = [UIBezierPath bezierPath];
const CGFloat kPauseLineHalfHeight = floor(kPauseLineHeight / 2);
CGPoint _p1, _p2, _p3, _p4, _p5, _p6, _p7, _p8;
_p1 = _p2 = _p5 = _p6 = CGPointMake(p6.x + kPlayTriangleTipOffsetX, kPauseLineHalfHeight);
_p3 = _p8 = CGPointMake(p1.x + kPlayTriangleOffsetX, kPauseLineHalfHeight);
_p4 = CGPointMake(p1.x + kPlayTriangleOffsetX, p1.y);
_p7 = CGPointMake(p4.x + kPlayTriangleOffsetX, p4.y);
[_playRotateBezierPath moveToPoint:_p1];
[_playRotateBezierPath addLineToPoint:_p2];
[_playRotateBezierPath addLineToPoint:_p3];
[_playRotateBezierPath addLineToPoint:_p4];
[_playRotateBezierPath closePath];
[_playRotateBezierPath moveToPoint:_p5];
[_playRotateBezierPath addLineToPoint:_p6];
[_playRotateBezierPath addLineToPoint:_p7];
[_playRotateBezierPath addLineToPoint:_p8];
[_playRotateBezierPath closePath];
}
return _playRotateBezierPath;
}
#pragma mark - Life Cycle
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
_paused = YES;
_color = [UIColor colorWithWhite:0.04 alpha:1.0];
_animationStyle = RSPlayPauseButtonAnimationStyleSplitAndRotate;
[self sizeToFit];
}
return self;
}
#pragma mark - UIView Method Overrides
#pragma mark Configuring the Resizing Behavior
- (CGSize)sizeThatFits:(CGSize)size
{
// Ignore the current size/new size by super, and instead use our default size.
return CGSizeMake(kSize, kSize);
}
#pragma mark Laying out Subviews
- (void)layoutSubviews
{
[super layoutSubviews];
if (!self.borderShapeLayer) {
self.borderShapeLayer = [[CAShapeLayer alloc] init];
// Adjust for line width.
CGRect borderRect = CGRectInset(self.bounds, ceil(kBorderWidth / 2), ceil(kBorderWidth / 2));
self.borderShapeLayer.path = [UIBezierPath bezierPathWithOvalInRect:borderRect].CGPath;
self.borderShapeLayer.lineWidth = kBorderWidth;
self.borderShapeLayer.fillColor = [UIColor clearColor].CGColor;
[self.layer addSublayer:self.borderShapeLayer];
}
self.borderShapeLayer.strokeColor = self.color.CGColor;
if (!self.playPauseShapeLayer) {
self.playPauseShapeLayer = [[CAShapeLayer alloc] init];
CGRect playPauseRect = CGRectZero;
playPauseRect.origin.x = floor(((self.bounds.size.width) - (kPauseLineWidth + kPauseLinesSpace + kPauseLineWidth)) / 2);
playPauseRect.origin.y = floor(((self.bounds.size.height) - (kPauseLineHeight)) / 2);
playPauseRect.size.width = kPauseLineWidth + kPauseLinesSpace + kPauseLineWidth + kPlayTriangleTipOffsetX;
playPauseRect.size.height = kPauseLineHeight;
self.playPauseShapeLayer.frame = playPauseRect;
UIBezierPath *path = self.isPaused ? self.playRotateBezierPath : self.pauseBezierPath;
self.playPauseShapeLayer.path = path.CGPath;
[self.layer addSublayer:self.playPauseShapeLayer];
}
self.playPauseShapeLayer.fillColor = self.color.CGColor;
}
#pragma mark - Public Methods
- (void)setPaused:(BOOL)paused animated:(BOOL)animated
{
if (_paused != paused) {
_paused = paused;
UIBezierPath *fromPath = nil;
UIBezierPath *toPath = nil;
if (self.animationStyle == RSPlayPauseButtonAnimationStyleSplit) {
fromPath = self.isPaused ? self.pauseBezierPath : self.playBezierPath;
toPath = self.isPaused ? self.playBezierPath : self.pauseBezierPath;
} else if (self.animationStyle == RSPlayPauseButtonAnimationStyleSplitAndRotate) {
fromPath = self.isPaused ? self.pauseBezierPath : self.playRotateBezierPath;
toPath = self.isPaused ? self.playRotateBezierPath : self.pauseRotateBezierPath;
} else {
// Unsupported animation style
}
if (animated) {
// Morph between the two states.
CABasicAnimation *morphAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
CAMediaTimingFunction *timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
[morphAnimation setTimingFunction:timingFunction];
// Make the new state stick.
[morphAnimation setRemovedOnCompletion:NO];
[morphAnimation setFillMode:kCAFillModeForwards];
morphAnimation.duration = 0.3;
morphAnimation.fromValue = (__bridge id)fromPath.CGPath;
morphAnimation.toValue = (__bridge id)toPath.CGPath;
[self.playPauseShapeLayer addAnimation:morphAnimation forKey:nil];
} else {
self.playPauseShapeLayer.path = toPath.CGPath;
}
}
}
@end
@raphaelschaad
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Note: this Gist has now a proper repo and even a CocoaPod: https://github.com/raphaelschaad/RSPlayPauseButton

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