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/************************** | |
* Includes | |
* | |
**************************/ | |
#include <windows.h> | |
#include <gl/gl.h> | |
#include <math.h> | |
/************************** | |
* Function Declarations | |
* | |
**************************/ | |
LRESULT CALLBACK WndProc (HWND hWnd, UINT message, | |
WPARAM wParam, LPARAM lParam); | |
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC); | |
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC); | |
/************************** | |
* WinMain | |
* | |
**************************/ | |
void DrawCircle(float cx, float cy, float r, int num_segments) | |
{ | |
glBegin(GL_LINE_LOOP); | |
for(int ii = 0; ii < num_segments; ii++) | |
{ | |
float theta = 2.0f * 3.1415926f * float(ii) / float(num_segments);//get the current angle | |
float x = r * cosf(theta);//calculate the x component | |
float y = r * sinf(theta);//calculate the y component | |
glVertex2f(x + cx, y + cy);//output vertex | |
} | |
glEnd(); | |
} | |
void drawFilledCircle(GLfloat x, GLfloat y, GLfloat radius){ | |
int i; | |
int triangleAmount = 1000; //# of triangles used to draw circle | |
//GLfloat radius = 0.8f; //radius | |
GLfloat twicePi = 2.0f * 3.1415926f; | |
glBegin(GL_TRIANGLE_FAN); | |
glVertex2f(x, y); // center of circle | |
for(i = 0; i <= triangleAmount;i++) { | |
glVertex2f( | |
x + (radius * cos(i * twicePi / triangleAmount)), | |
y + (radius * sin(i * twicePi / triangleAmount)) | |
); | |
} | |
glEnd(); | |
} | |
void drawTriangle(GLfloat x, GLfloat y){ | |
glBegin (GL_TRIANGLES); | |
glColor3f (1.0f, 0.0f, 0.0f); glVertex2f (0.0f, 1.0f); | |
glColor3f (0.0f, 1.0f, 0.0f); glVertex2f (0.87f, -0.5f); | |
glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (-0.87f, -0.5f); | |
glEnd(); | |
} | |
void drawRectangle(GLfloat x, GLfloat y) { | |
glBegin(GL_QUADS); | |
glColor3f (1.0f, 0.0f, 0.0f); glVertex2f (0.87f, 0.5f); | |
glColor3f (0.0f, 1.0f, 0.0f); glVertex2f (0.87f, -0.5f); | |
glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (-0.87f, -0.5f); | |
glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (-0.87f, 0.5f); | |
glEnd(); | |
} | |
void drawEllipse(GLfloat xradius, GLfloat yradius) | |
{ | |
glBegin(GL_LINE_LOOP); | |
const float DEG2RAD = 3.14159/180.0; | |
for(int i=0; i < 360; i++) | |
{ | |
float degInRad = i*DEG2RAD; | |
glVertex2f(cos(degInRad)*xradius,sin(degInRad)*yradius); | |
} | |
glEnd(); | |
} | |
void drawLine(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { | |
glBegin(GL_LINE_LOOP); | |
glVertex2f(x1, y1); | |
glVertex2f(x2, y2); | |
glEnd(); | |
} | |
/* | |
void drawCube() { | |
glBegin(GL_QUADS); | |
// top | |
glColor3f(1.0f, 0.0f, 0.0f); | |
glNormal3f(0.0f, 1.0f, 0.0f); | |
glVertex3f(-0.5f, 0.5f, 0.5f); | |
glVertex3f(0.5f, 0.5f, 0.5f); | |
glVertex3f(0.5f, 0.5f, -0.5f); | |
glVertex3f(-0.5f, 0.5f, -0.5f); | |
glEnd(); | |
glBegin(GL_QUADS); | |
// front | |
glColor3f(0.0f, 1.0f, 0.0f); | |
glNormal3f(0.0f, 0.0f, 1.0f); | |
glVertex3f(0.5f, -0.5f, 0.5f); | |
glVertex3f(0.5f, 0.5f, 0.5f); | |
glVertex3f(-0.5f, 0.5f, 0.5f); | |
glVertex3f(-0.5f, -0.5f, 0.5f); | |
glEnd(); | |
glBegin(GL_QUADS); | |
// right | |
glColor3f(0.0f, 0.0f, 1.0f); | |
glNormal3f(1.0f, 0.0f, 0.0f); | |
glVertex3f(0.5f, 0.5f, -0.5f); | |
glVertex3f(0.5f, 0.5f, 0.5f); | |
glVertex3f(0.5f, -0.5f, 0.5f); | |
glVertex3f(0.5f, -0.5f, -0.5f); | |
glEnd(); | |
glBegin(GL_QUADS); | |
// left | |
glColor3f(0.0f, 0.0f, 0.5f); | |
glNormal3f(-1.0f, 0.0f, 0.0f); | |
glVertex3f(-0.5f, -0.5f, 0.5f); | |
glVertex3f(-0.5f, 0.5f, 0.5f); | |
glVertex3f(-0.5f, 0.5f, -0.5f); | |
glVertex3f(-0.5f, -0.5f, -0.5f); | |
glEnd(); | |
glBegin(GL_QUADS); | |
// bottom | |
glColor3f(0.5f, 0.0f, 0.0f); | |
glNormal3f(0.0f, -1.0f, 0.0f); | |
glVertex3f(0.5f, -0.5f, 0.5f); | |
glVertex3f(-0.5f, -0.5f, 0.5f); | |
glVertex3f(-0.5f, -0.5f, -0.5f); | |
glVertex3f(0.5f, -0.5f, -0.5f); | |
glEnd(); | |
glBegin(GL_QUADS); | |
// back | |
glColor3f(0.0f, 0.5f, 0.0f); | |
glNormal3f(0.0f, 0.0f, -1.0f); | |
glVertex3f(0.5f, 0.5f, -0.5f); | |
glVertex3f(0.5f, -0.5f, -0.5f); | |
glVertex3f(-0.5f, -0.5f, -0.5f); | |
glVertex3f(-0.5f, 0.5f, -0.5f); | |
glEnd(); | |
} | |
*/ | |
int WINAPI WinMain (HINSTANCE hInstance, | |
HINSTANCE hPrevInstance, | |
LPSTR lpCmdLine, | |
int iCmdShow) | |
{ | |
WNDCLASS wc; | |
HWND hWnd; | |
HDC hDC; | |
HGLRC hRC; | |
MSG msg; | |
BOOL bQuit = FALSE; | |
float theta = 0.0f; | |
/* register window class */ | |
wc.style = CS_OWNDC; | |
wc.lpfnWndProc = WndProc; | |
wc.cbClsExtra = 0; | |
wc.cbWndExtra = 0; | |
wc.hInstance = hInstance; | |
wc.hIcon = LoadIcon (NULL, IDI_APPLICATION); | |
wc.hCursor = LoadCursor (NULL, IDC_ARROW); | |
wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH); | |
wc.lpszMenuName = NULL; | |
wc.lpszClassName = "GLSample"; | |
RegisterClass (&wc); | |
/* create main window */ | |
hWnd = CreateWindow ( | |
"GLSample", "OpenGL Sample", | |
WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE, | |
0, 0, 768, 768, | |
NULL, NULL, hInstance, NULL); | |
/* enable OpenGL for the window */ | |
EnableOpenGL (hWnd, &hDC, &hRC); | |
/* program main loop */ | |
while (!bQuit) | |
{ | |
/* check for messages */ | |
if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) | |
{ | |
/* handle or dispatch messages */ | |
if (msg.message == WM_QUIT) | |
{ | |
bQuit = TRUE; | |
} | |
else | |
{ | |
TranslateMessage (&msg); | |
DispatchMessage (&msg); | |
} | |
} | |
else | |
{ | |
glClearColor (0.0f, 0.0f, 0.0f, 0.0f); | |
glClear (GL_COLOR_BUFFER_BIT); | |
/* OpenGL animation code goes here */ | |
glPushMatrix (); | |
// glRotatef (theta, 0.0f, 0.0f, 1.0f); | |
// glBegin (GL_TRIANGLES); | |
// glColor3f (1.0f, 0.0f, 0.0f); glVertex2f (0.0f, 1.0f); | |
// glColor3f (0.0f, 1.0f, 0.0f); glVertex2f (0.87f, -0.5f); | |
// glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (-0.87f, -0.5f); | |
// drawFilledCircle(0, 0, 1); | |
//DrawCircle(0, 0, 1, 1); | |
// drawTriangle(0, 0); | |
// drawRectangle(0, 0); | |
// drawEllipse(1, 0.5); | |
//drawCube(); | |
drawLine(0, 0, 0.5, 0.5); | |
// glEnd (); | |
glPopMatrix (); | |
SwapBuffers (hDC); | |
theta += 1.0f; | |
Sleep (1); | |
} | |
} | |
/* shutdown OpenGL */ | |
DisableOpenGL (hWnd, hDC, hRC); | |
/* destroy the window explicitly */ | |
DestroyWindow (hWnd); | |
return msg.wParam; | |
} | |
/******************** | |
* Window Procedure | |
* | |
********************/ | |
LRESULT CALLBACK WndProc (HWND hWnd, UINT message, | |
WPARAM wParam, LPARAM lParam) | |
{ | |
switch (message) | |
{ | |
case WM_CREATE: | |
return 0; | |
case WM_CLOSE: | |
PostQuitMessage (0); | |
return 0; | |
case WM_DESTROY: | |
return 0; | |
case WM_KEYDOWN: | |
switch (wParam) | |
{ | |
case VK_ESCAPE: | |
PostQuitMessage(0); | |
return 0; | |
} | |
return 0; | |
default: | |
return DefWindowProc (hWnd, message, wParam, lParam); | |
} | |
} | |
/******************* | |
* Enable OpenGL | |
* | |
*******************/ | |
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC) | |
{ | |
PIXELFORMATDESCRIPTOR pfd; | |
int iFormat; | |
/* get the device context (DC) */ | |
*hDC = GetDC (hWnd); | |
/* set the pixel format for the DC */ | |
ZeroMemory (&pfd, sizeof (pfd)); | |
pfd.nSize = sizeof (pfd); | |
pfd.nVersion = 1; | |
pfd.dwFlags = PFD_DRAW_TO_WINDOW | | |
PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; | |
pfd.iPixelType = PFD_TYPE_RGBA; | |
pfd.cColorBits = 24; | |
pfd.cDepthBits = 16; | |
pfd.iLayerType = PFD_MAIN_PLANE; | |
iFormat = ChoosePixelFormat (*hDC, &pfd); | |
SetPixelFormat (*hDC, iFormat, &pfd); | |
/* create and enable the render context (RC) */ | |
*hRC = wglCreateContext( *hDC ); | |
wglMakeCurrent( *hDC, *hRC ); | |
} | |
/****************** | |
* Disable OpenGL | |
* | |
******************/ | |
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC) | |
{ | |
wglMakeCurrent (NULL, NULL); | |
wglDeleteContext (hRC); | |
ReleaseDC (hWnd, hDC); | |
} |
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