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Quick reference: Math

Data properties

  • Math.E: number ES1

    Euler’s number, base of the natural logarithms, approximately 2.7182818284590452354.

  • Math.LN10: number ES1

    The natural logarithm of 10, approximately 2.302585092994046.

  • Math.LN2: number ES1

    The natural logarithm of 2, approximately 0.6931471805599453.

  • Math.LOG10E: number ES1

    The logarithm of e to base 10, approximately 0.4342944819032518.

  • Math.LOG2E: number ES1

    The logarithm of e to base 2, approximately 1.4426950408889634.

  • Math.PI: number ES1

    The mathematical constant π, ratio of a circle’s circumference to its diameter, approximately 3.1415926535897932.

  • Math.SQRT1_2: number ES1

    The square root of 1/2, approximately 0.7071067811865476.

  • Math.SQRT2: number ES1

    The square root of 2, approximately 1.4142135623730951.

Exponents, roots, logarithms

  • Math.cbrt(x: number): number ES6

    Returns the cube root of x (∛x).

    > Math.cbrt(8)
    2
    
  • Math.exp(x: number): number ES1

    Returns e^x^ (e being Euler’s number). The inverse of Math.log().

    > Math.exp(0)
    1
    > Math.exp(1) === Math.E
    true
    
  • Math.expm1(x: number): number ES6

    Returns Math.exp(x)-1. The inverse of Math.log1p(). The result has a higher precision whenever it is a 1 with a small decimal fraction.

  • Math.log(x: number): number ES1

    Returns the natural logarithm of x (to base e, Euler’s number). The inverse of Math.exp().

    > Math.log(1)
    0
    > Math.log(Math.E)
    1
    > Math.log(Math.E ** 2)
    2
    
  • Math.log1p(x: number): number ES6

    Returns Math.log(1 + x). The inverse of Math.expm1(). Enables you to specifiy the parameter with a higher precision whenever it is a 1 with a small fraction.

  • Math.log10(x: number): number ES6

    Returns the logarithm of x to base 10. The inverse of 10 ** x.

    > Math.log10(1)
    0
    > Math.log10(10)
    1
    > Math.log10(100)
    2
    
  • Math.log2(x: number): number ES6

    Returns the logarithm of x to base 2. The inverse of 2 ** x.

    > Math.log2(1)
    0
    > Math.log2(2)
    1
    > Math.log2(4)
    2
    
  • Math.pow(x: number, y: number): number ES1

    Returns x^y^, x to the power of y. The same as x ** y.

    > Math.pow(2, 3)
    8
    > Math.pow(25, 0.5)
    5
    
  • Math.sqrt(x: number): number ES1

    Returns the square root of x. The inverse of x ** 2.

    > Math.sqrt(9)
    3
    

Rounding

  • Math.ceil(x: number): number ES1

    Returns the smallest (closest to −∞) integer i with xi.

    > Math.ceil(2.1)
    3
    > Math.ceil(-2.1)
    -2
    > Math.ceil(2.5)
    3
    > Math.ceil(-2.5)
    -2
    > Math.ceil(2.9)
    3
    > Math.ceil(-2.9)
    -2
    
  • Math.floor(x: number): number ES1

    Returns the greatest (closest to +∞) integer i with ix.

    > Math.floor(2.1)
    2
    > Math.floor(-2.1)
    -3
    > Math.floor(2.5)
    2
    > Math.floor(-2.5)
    -3
    > Math.floor(2.9)
    2
    > Math.floor(-2.9)
    -3
    
  • Math.round(x: number): number ES1

    Returns the integer that is closest to x. If two integers are equally close, the greater integer is returned.

    > Math.round(2.1)
    2
    > Math.round(-2.1)
    -2
    > Math.round(2.5)
    3
    > Math.round(-2.5)
    -2
    > Math.round(2.9)
    3
    > Math.round(-2.9)
    -3
    
  • Math.trunc(x: number): number ES6

    Removes the decimal fraction of x and returns the resulting integer.

    > Math.trunc(2.1)
    2
    > Math.trunc(-2.1)
    -2
    > Math.trunc(2.5)
    2
    > Math.trunc(-2.5)
    -2
    > Math.trunc(2.9)
    2
    > Math.trunc(-2.9)
    -2
    

Trigonometric Functions

All angles are specified in radians. Use the following two functions to convert between degrees and radians.

function toRadians(degrees) {
  return degrees / 180 * Math.PI;
}
function toDegrees(radians) {
  return radians / Math.PI * 180;
}
  • Math.acos(x: number): number ES1

    Returns the arc cosine (inverse cosine) of x.

    > Math.acos(0)
    1.5707963267948966
    > Math.acos(1)
    0
    
  • Math.acosh(x: number): number ES6

    Returns the inverse hyperbolic cosine of x.

  • Math.asin(x: number): number ES1

    Returns the arc sine (inverse sine) of x.

    > Math.asin(0)
    0
    > Math.asin(1)
    1.5707963267948966
    
  • Math.asinh(x: number): number ES6

    Returns the inverse hyperbolic sine of x.

  • Math.atan(x: number): number ES1

    Returns the arc tangent (inverse tangent) of x.

  • Math.atanh(x: number): number ES6

    Returns the inverse hyperbolic tangent of x.

  • Math.atan2(y: number, x: number): number ES1

    Returns the arc tangent of the quotient y/x.

  • Math.cos(x: number): number ES1

    Returns the cosine of x.

    > Math.cos(0)
    1
    > Math.cos(Math.PI)
    -1
    
  • Math.cosh(x: number): number ES6

    Returns the hyperbolic cosine of x.

  • Math.hypot(...values: number[]): number ES6

    Returns the square root of the sum of the squares of its arguments (Pythagoras’ theorem):

    > Math.hypot(3, 4)
    5
    
  • Math.sin(x: number): number ES1

    Returns the sine of x.

    > Math.sin(0)
    0
    > Math.sin(Math.PI / 2)
    1
    
  • Math.sinh(x: number): number ES6

    Returns the hyperbolic sine of x.

  • Math.tan(x: number): number ES1

    Returns the tangent of x.

    > Math.tan(0)
    0
    > Math.tan(1)
    1.5574077246549023
    
  • Math.tanh(x: number): number; ES6

    Returns the hyperbolic tangent of x.

asm.js helpers

  • Math.fround(x: number): number ES6

    Rounds x to a 32-bit floating point value (float). Used by asm.js to tell an engine to internally use a float value (normal numbers are doubles and take up 64 bits).

  • Math.imul(x: number, y: number): number ES6

    Multiplies the two 32 bit integers x and y and returns the lower 32 bits of the result. Needed by asm.js: All other basic 32-bit math operations can be simulated by coercing 64-bit results to 32 bits. With multiplication, you may lose bits for results beyond 32 bits.

Various other functions

  • Math.abs(x: number): number ES1

    Returns the absolute value of x.

    > Math.abs(3)
    3
    > Math.abs(-3)
    3
    > Math.abs(0)
    0
    
  • Math.clz32(x: number): number ES6

    Counts the leading zero bits in the 32-bit integer x. Used in DSP algorithms.

    > Math.clz32(0b01000000000000000000000000000000)
    1
    > Math.clz32(0b00100000000000000000000000000000)
    2
    > Math.clz32(2)
    30
    > Math.clz32(1)
    31
    
  • Math.max(...values: number[]): number ES1

    Converts values to numbers and returns the largest one.

    > Math.max(3, -5, 24)
    24
    
  • Math.min(...values: number[]): number ES1

    Converts values to numbers and returns the smallest one.

    > Math.min(3, -5, 24)
    -5
    
  • Math.random(): number ES1

    Returns a pseudo-random number n where 0 ≤ n < 1.

    Computing a random integer i where 0 ≤ i < max:

    function getRandomInteger(max) {
      return Math.floor(Math.random() * max);
    }
  • Math.sign(x: number): number ES6

    Returns the sign of a number:

    > Math.sign(-8)
    -1
    > Math.sign(0)
    0
    > Math.sign(3)
    1
    

Sources

@MaxArt2501
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MaxArt2501 commented Jun 16, 2018

Typo describing Math.pow and .exp there.
May I suggest a little polyfill script for all ES6 functions and constants (basically, it's for IE)?

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