Created
March 17, 2024 03:38
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Transforms video from webcam into a real-time ascii art
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import math | |
import cv2 as cv | |
import numpy as np | |
import sys | |
import pygame | |
gscale1 = "$@B%8&WM#*oahkbdpqwmZO0QLCJUYXzcvunxrjft/\|()1{}[]?-_+~<>i!lI;:,\"`'. "[::-1] | |
thresholds = [x * 5 for x in range(70)] | |
def get_ascii_from_frame(frame): | |
img = frame | |
height, width = img.shape | |
max_height = 100 | |
h = height | |
if height >= max_height: | |
h = max_height | |
ratio = height // max_height | |
w = width // ratio | |
else: | |
w = width // (width // height) | |
img = cv.resize(img, (int(w), int(h)), interpolation=cv.INTER_CUBIC) | |
thresh_img = np.zeros(img.shape) | |
for i, threshold in enumerate(thresholds): | |
thresh_img[img > threshold] = i | |
thresh_img = thresh_img.astype(int) | |
art = [] | |
for row in thresh_img: | |
art_row = [] | |
for i in row: | |
art_row.append(gscale1[i % len(gscale1)]) | |
art.append(art_row) | |
return art | |
pygame.init() | |
screen = pygame.display.set_mode((1280, 720)) | |
clock = pygame.time.Clock() | |
def map_to_range(val, lmin, lmax, rmin, rmax): | |
return rmin + ((rmax - rmin) / (lmax - lmin)) * (val - lmin) | |
def get_color(): | |
time = pygame.time.get_ticks() | |
booster = 0.001 | |
r = map_to_range(math.sin(time * booster), -1, 1, 0, 255) | |
g = map_to_range(math.sin(time * booster + 4), -1, 1, 0, 255) | |
b = map_to_range(math.sin(time * booster + 8), -1, 1, 0, 255) | |
return (r, g, b) | |
def render_ascii(frame=None): | |
frame = get_ascii_from_frame(frame) | |
img = list(zip(*frame[::-1])) | |
size = 6 | |
for i, row in enumerate(img): | |
for j, col in enumerate(row[::-1]): | |
char = font.render(col, True, (255, 255, 255)) | |
screen.blit(char, (i * size, j * size)) | |
font = pygame.font.Font(None, 20) | |
cap = cv.VideoCapture(0) | |
if not cap.isOpened(): | |
print("Can't open cam") | |
exit() | |
while True: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
sys.exit() | |
if event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_ESCAPE: | |
pygame.quit() | |
sys.exit() | |
screen.fill((20, 20, 30)) | |
ret, frame = cap.read() | |
if not ret: | |
print("Can't read frame") | |
break | |
frame = cv.cvtColor(frame, cv.COLOR_BGR2GRAY) | |
render_ascii(frame) | |
pygame.display.update() | |
clock.tick(60) |
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