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indent.lua
Lua
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function foo(bar)
a = {}
end
 
function foo(bar)
a = {
stuff,
stasdtas,
asdf
}
end
 
function foo(long_variable_name,
longer_variable_name,
bar)
stuff
end
 
function foo(
long_variable_name,
stuf)
b = {}
end
 
function foo(bar)
if (something) then
a:stuff()
end
end
 
function foo(bar)
a = {
stuff,
stasdtas,
asdf
}
if (something) then
a:stuff()
end
end
 
function foo(long_variable_name,
longer_variable_name,
bar)
if (stuff) then
more_stuff()
end
end
 
function foo(long_variable_name,
longer_variable_name,
bar)
if (very_very_very_long_condition,
more_things,
even_more_things) then
more_stuff()
end
end
 
function foo(long_variable_name,
longer_variable_name,
bar)
if (some_function(arg1,
arg2)) then
foobar(arg1)
end
end
 
function foo(
long_variable_name,
stuf)
if (stuff) then
more_stuff()
end
b = {}
end
 
function foo(bar)
a = {}
end
 
function foo(bar)
a = {
stuff,
stasdtas,
asdf
}
end
 
function foo(long_variable_name,
longer_variable_name,
bar)
stuff
end
 
function foo(
long_variable_name,
stuf)
b = {}
end
 
function foo(bar)
if (something) then
a:stuff()
end
end
 
function foo(bar)
func2(handle, self:get_my_handle(),
foo, bar, baz, fizz, buzz)
end
 
function foo(bar)
function1(something, bit.bor(1, 2, 4, 8),
some_var)
end
 
function ClassName:FunctionName(VariableName)
local var = func1(something, something2)
if (something ~= something_else) then
return Find(VariableName, "text", more_stuff)
end
return -1
end

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