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@rayyee
Forked from prespondek/lmap_alpha_mask.frag
Last active August 29, 2015 14:20
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#ifdef GL_ES
varying mediump vec2 v_texture_coord;
varying mediump vec2 v_texture_coord1;
#else
varying vec2 v_texture_coord;
varying vec2 v_texture_coord1;
#endif
uniform sampler2D lightmap;
void main(void)
{
vec4 texel = texture2D(CC_Texture0, v_texture_coord) * (texture2D(lightmap, v_texture_coord1) * 2.0);
if(texel.a < 0.5)
discard;
gl_FragColor = texel;
}
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