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#ifdef GL_ES | |
varying mediump vec2 v_texture_coord; | |
varying mediump vec2 v_texture_coord1; | |
#else | |
varying vec2 v_texture_coord; | |
varying vec2 v_texture_coord1; | |
#endif | |
uniform sampler2D lightmap; | |
void main(void) | |
{ | |
vec4 texel = texture2D(CC_Texture0, v_texture_coord) * (texture2D(lightmap, v_texture_coord1) * 2.0); | |
if(texel.a < 0.5) | |
discard; | |
gl_FragColor = texel; | |
} |
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