Created
July 12, 2012 02:46
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# Use a different solved board to generate different tests. | |
valid = [[5,3,4,6,7,8,9,1,2], | |
[6,7,2,1,9,5,3,4,8], | |
[1,9,8,3,4,2,5,6,7], | |
[8,5,9,7,6,1,4,2,3], | |
[4,2,6,8,5,3,7,9,1], | |
[7,1,3,9,2,4,8,5,6], | |
[9,6,1,5,3,7,2,8,4], | |
[2,8,7,4,1,9,6,3,5], | |
[3,4,5,2,8,6,1,7,9]] | |
import random | |
# Make a copy of a grid so we can modify it without touching the original | |
def copy (grid): | |
return map (lambda x: x[:], grid) | |
# Assert than a solution remains solvable after mutates-many moves are undone. | |
# Run iters-many tests of this nature. | |
def fuzz_true(soln, mutates, iters): | |
random.seed() | |
for i in range(iters): | |
board = copy(soln) | |
# Undo a set of moves. This should leave the board solvable | |
for mutate in range(mutates): | |
x = random.randrange(0,9) | |
y = random.randrange(0,9) | |
# Might already be 0 in which case we didn't undo "mutates" moves | |
# but still generated a reasonable test case | |
board[x][y] = 0 | |
# If this board is invalid the test harness screwed up | |
assert check_sudoku(board) | |
# If it's unsolvable the solver screwed up | |
assert solve_sudoku(board) | |
# Note: Kinda longish and probably could be cleaner. But it's for a good cause! | |
# Generates a pair of moves that invalidate the board, then applies some additional | |
# number of moves and makes sure the board is invalid. Uses all 3 ways a board can be | |
# invalid. | |
def fuzz_false (moves, iters): | |
if moves > 9*9: | |
raise Exception( "Can't make that many moves. Would overflow the board") | |
random.seed() | |
# 9x9 board of 0's | |
empty = [[0] * 9] * 9 | |
for i in range(iters): | |
# Which column to put a duplicate in | |
fail_col = random.randrange(0,9) | |
# Which row | |
fail_row = random.randrange(0,9) | |
# Which subgrid | |
fail_gridx = random.randrange(0,2) | |
fail_gridy = random.randrange(0,2) | |
# 3 bad boards | |
failures = [col_failure(empty, fail_col), row_failure(empty,fail_row), | |
grid_failure(empty, fail_gridx, fail_gridy)] | |
# Make them worse. Subtract 2 to account for the moves made above | |
for j in range(moves - 2): | |
failures = map(mutate, failures) | |
# Now they definitely shouldn't be solvable! | |
for x in failures: | |
if solve_sudoku(x): | |
print x | |
assert False | |
# Generate a failure in the specified column of the board | |
def col_failure(board, col): | |
board = copy(board) | |
# I'm sure these aren't randomly distributed, but good enough for government work | |
row1 = random.randrange(0,8) | |
row2 = random.randrange(row1+1,9) | |
fail_digit = random.randrange(1,9) | |
board[row1][col] = fail_digit | |
board[row2][col] = fail_digit | |
return board | |
# Generate a failure in the specified row | |
def row_failure(board, row): | |
board = copy(board) | |
# I'm sure these aren't randomly distributed, but good enough for government work | |
col1 = random.randrange(0,8) | |
col2 = random.randrange(col1+1,9) | |
fail_digit = random.randrange(1,9) | |
board[row][col1] = fail_digit | |
board[row][col2] = fail_digit | |
return board | |
# Gives board a failure in the specified subgrid | |
# WARNING: Some boards are completely impossible with this function, so it's clearly not | |
# exhaustive. Helpful, though? Yes. | |
def grid_failure(board, gridx, gridy): | |
board = copy(board) | |
# The starting position of this subgrid | |
gridx *= 3 | |
gridy *= 3 | |
# How far off the first point is | |
dx1 = random.randrange(0,1) | |
dy1 = random.randrange(0,1) | |
# The second | |
dx2 = random.randrange(dx1+1, 2) | |
dy2 = random.randrange(dy1+1, 2) | |
# Somewhere in that subgrid | |
x1 = gridx + dx1 | |
y1 = gridy + dy1 | |
# Somewhere else | |
x2 = gridx + dx2 | |
y2 = gridy + dy2 | |
fail_digit = random.randrange(1,9) | |
board[x1][y1] = fail_digit | |
board[x2][y2] = fail_digit | |
return board | |
# Fill in an empty position in the board | |
# WARNING: Assumes board is non-full | |
def mutate(board): | |
fail_digit = random.randrange(1,9) | |
while True: | |
tryX = random.randrange(0,8) | |
tryY = random.randrange(0,8) | |
if board[tryX][tryY] == 0: | |
board[tryX][tryY] = fail_digit | |
return board |
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