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@rbramley
Created May 4, 2012 12:26
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Quick & dirty Groovy scripts for processing Freemind leaf nodes
/**
* Copying and distribution of this file, with or without modification,
* are permitted in any medium without royalty provided the copyright
* notice and this notice are preserved. This file is offered as-is,
* without any warranty.
*
* @author Robin Bramley (c) 2012
*
* Groovy script to walk a Freemind node tree and count occurrences of leaf terms.
*/
// increment counters
def assessNode(node, map) {
if(node.toString() == 'Small') { map.small++ }
else if (node.toString() == 'Medium') { map.medium++ }
else if (node.toString() == 'Large') { map.large++ }
}
// recurse and process leaf nodes
def walkNodeChildren(node, map) {
if (node.hasChildren()) {
def children = node.childrenUnfolded()
children.each { child ->
walkNodeChildren(child, map)
}
} else {
assessNode(node, map)
}
}
// counters
def counterMap = [small:0, medium:0, large:0]
// run
walkNodeChildren(node, counterMap)
// prepare node text update
def nT = node.getText()
def output = "Small: ${counterMap.small}\nMedium: ${counterMap.medium}\nLarge: ${counterMap.large}"
def crPos = nT.indexOf('\n')
if(crPos == -1) {
node.setText("${nT}\n${output}")
} else {
nLabel = nT.substring(0,crPos)
node.setText("${nLabel}\n${output}")
}
// repaint
c.nodeChanged(node)
/**
* Copying and distribution of this file, with or without modification,
* are permitted in any medium without royalty provided the copyright
* notice and this notice are preserved. This file is offered as-is,
* without any warranty.
*
* @author Robin Bramley (c) 2012
*
* Groovy script to walk a Freemind node tree and sum attributes from leaf nodes.
*/
// increment counters
def assessNode(node, map) {
// get the table model
def atts = node.getAttributes()
def c = atts.rowCount
for (i=0; i<c; i++) {
def rowName = atts.getName(i)
def rowValue = Integer.parseInt(atts.getValue(i))
map[rowName] += rowValue
}
}
// recurse and process leaf nodes
def walkNodeChildren(node, map) {
if (node.hasChildren()) {
def children = node.childrenUnfolded()
children.each { child ->
walkNodeChildren(child, map)
}
} else {
assessNode(node, map)
}
}
// counters
def counterMap = ["50":0, "90":0]
// run
walkNodeChildren(node, counterMap)
// update totals
node.attributes.setValue(0,counterMap['50'])
node.attributes.setValue(1,counterMap['90'])
// repaint
c.nodeChanged(node)
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