Created
September 1, 2020 15:17
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local PANEL = {} | |
AccessorFunc(PANEL, "m_iRadius", "Radius", FORCE_NUMBER) | |
local render = render | |
local RoundedRect = speak.util.RoundedRect | |
function PANEL:Init() | |
self.color = Color(255, 255, 255) | |
self.m_iRadius = 8 | |
end | |
function PANEL:Paint(w, h) | |
-- Reset everything to known good | |
render.SetStencilWriteMask(0xFF) | |
render.SetStencilTestMask(0xFF) | |
render.SetStencilPassOperation(STENCIL_KEEP) | |
render.SetStencilZFailOperation(STENCIL_KEEP) | |
render.ClearStencil() | |
-- Enable stencils | |
render.SetStencilEnable(true) | |
-- Set everything up everything draws to the stencil buffer instead of the screen | |
render.SetStencilReferenceValue(1) | |
render.SetStencilCompareFunction(STENCIL_NEVER) | |
render.SetStencilFailOperation(STENCIL_REPLACE) | |
-- Mask | |
RoundedRect(0, 0, w, h, self.m_iRadius, self.color) | |
-- Only draw things that are in the stencil buffer | |
render.SetStencilCompareFunction(STENCIL_EQUAL) | |
render.SetStencilFailOperation(STENCIL_KEEP) | |
end | |
function PANEL:PaintOver() | |
render.SetStencilEnable(false) | |
end | |
PANEL.AllowAutoRefresh = true | |
derma.DefineControl("speak_RoundedAvatarImage", "", PANEL, "AvatarImage") |
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