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import bpy | |
from bpy import context | |
import numpy as np | |
REX_BLOCK_HEADER_SIZE = 16 | |
REX_MESH_HEADER_SIZE = 128 | |
REX_NOT_SET = np.uint64(0x7fffffffffffffff).byteswap().tobytes() | |
def mesh_triangulate(me): | |
import bmesh | |
bm = bmesh.new() | |
bm.from_mesh(me) | |
bmesh.ops.triangulate(bm, faces=bm.faces) | |
bm.to_mesh(me) | |
bm.free() | |
filepath = "/tmp/simple_rex.rex" | |
print('save to {}'.format(filepath)) | |
obj = context.object | |
mesh = obj.data | |
mesh_triangulate(mesh) | |
numtriangles = len(mesh.polygons) | |
block_byte_count = REX_BLOCK_HEADER_SIZE + REX_MESH_HEADER_SIZE \ | |
+ len(mesh.vertices)*12 + 0*12 + 0*8 + 0*12 + numtriangles*12 | |
version = np.uint16(1).byteswap().tobytes() | |
blocktype = np.uint16(3).byteswap().tobytes() # 3 = mesh | |
blocksize = np.uint32(block_byte_count).byteswap().tobytes() | |
blockid = np.uint64(0).byteswap().tobytes() | |
# mesh description | |
lod = np.uint16(1).byteswap().tobytes() | |
maxLod = np.uint16(1).byteswap().tobytes() | |
nrOfVtxCoords = np.uint32(len(mesh.vertices)).byteswap().tobytes() # number of vertex coordinates | |
nrOfNorCoords = np.uint32(0).byteswap().tobytes() # number of normal coordinates (can be zero) | |
nrOfTexCoords = np.uint32(0).byteswap().tobytes() # number of texture coordinates (can be zero) | |
nrOfVtxColors = np.uint32(0).byteswap().tobytes() # number of vertex colors (can be zero) | |
nrTriangles = np.uint32(numtriangles).byteswap().tobytes() # number of triangles | |
materialId = REX_NOT_SET # np.uint64(1) # id which refers to the corresponding material block in this file | |
name = bytearray(b'testmesh') | |
size = np.uint16(len(name)).byteswap().tobytes() # size of the following string name | |
startDataBlock = 128 | |
startVtxCoords = np.uint32(startDataBlock).byteswap().tobytes() # start vertex coordinate block (relative to mesh block start) | |
startNorCoords = np.uint32(startDataBlock + len(mesh.vertices)*12).byteswap().tobytes() # start vertex normals block (relative to mesh block start) | |
startTexCoords = np.uint32(startDataBlock + len(mesh.vertices)*12).byteswap().tobytes() # start of texture coordinate block (relative to mesh block start) | |
startVtxColors = np.uint32(startDataBlock + len(mesh.vertices)*12).byteswap().tobytes() # start of colors block (relative to mesh block start) | |
startTriangles = np.uint32(startDataBlock + len(mesh.vertices)*12).byteswap().tobytes() # start triangle block for vertices (relative to mesh block start) | |
header = blocktype + version + blocksize + blockid | |
meshheader = lod + maxLod + nrOfVtxCoords + nrOfNorCoords + nrOfTexCoords \ | |
+ nrOfVtxColors + nrTriangles + materialId + size + name | |
meshdata = bytearray() | |
for v in mesh.vertices: | |
meshdata = meshdata + np.array(v.co[:]).astype('float32').byteswap().tobytes() | |
for p in mesh.polygons: | |
for vid in p.vertices: | |
meshdata = meshdata + np.uint32(vid + 1).byteswap().tobytes() | |
with open(filepath, 'w+b') as f: | |
f.write(header + meshheader + meshdata) |
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