Created
July 23, 2016 00:12
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regl framebuffer bug #2 demo
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/** | |
Error, check webgl-inspector, texture created is of type unsigned byte, not float. | |
*/ | |
const mat4 = require('gl-mat4'); | |
const resl = require('resl'); | |
const regl = require('regl')(); | |
const M = [256,256]; | |
const graph_texture_width = regl.limits.maxTextureSize; | |
const graph_texture_height = regl.limits.maxTextureSize; | |
const quadVertexShader = ` | |
precision mediump float; | |
attribute vec3 position; | |
attribute vec2 uv; | |
varying vec2 vUv; | |
void main() { | |
vUv = uv; | |
gl_Position = vec4(position, 1); | |
} | |
`; | |
const quadFragShader = ` | |
precision mediump float; | |
varying vec2 vUv; | |
uniform sampler2D tex; | |
void main () { | |
gl_FragColor = texture2D(tex,vUv); | |
} | |
`; | |
const quadVerts = [ | |
[-1.0, +1.0, +0.0], [+1.0, +1.0, +0.0], [+1.0, -1.0, +0.0], [-1.0, -1.0, +0.0] | |
] | |
const quadUVs = [ | |
[0.0, 1.0], [1.0, 1.0], [1.0, 0.0], [0.0, 0.0] | |
] | |
const quadIndices = [ | |
[2, 1, 0], [2, 0, 3] | |
] | |
let doesnt_listen_to_color_format = regl.framebuffer({ | |
color: regl.texture({ | |
width: M[0], | |
height: M[1], | |
stencil: false, | |
colorFormat: 'rgba', | |
colorType: 'float', | |
depth: false, | |
wrap: 'clamp' | |
}), | |
width: M[0], | |
height: M[1], | |
depth: false, | |
stencil: false, | |
colorFormat: 'rgba', | |
colorType: 'float' | |
}); |
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