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class RustMeFirearmsBEWLR : BlockEntityWithoutLevelRenderer(null, null) { | |
override fun renderByItem(pStack: ItemStack, pTransformType: ItemTransforms.TransformType, pPoseStack: PoseStack, pBuffer: MultiBufferSource, pPackedLight: Int, pPackedOverlay: Int) { | |
val item = pStack.item | |
if (item is RenderedWithBEWLR) { | |
val renderer = Minecraft.getInstance().itemRenderer | |
// Pop off the transformations applied by ItemRenderer before calling this | |
pPoseStack.popPose() | |
pPoseStack.pushPose() | |
// Get model and apply perspective types | |
var model = Minecraft.getInstance().modelManager.getModel(item.modelLocation()) | |
model = model.handlePerspective(pTransformType, pPoseStack) | |
// Some translation | |
pPoseStack.translate(-0.5, -0.5, -0.5) | |
// Getting ready to render | |
// Should we add enchantment glint | |
val shouldEnchantmentGlint = pStack.hasFoil() | |
val renderType = ItemBlockRenderTypes.getRenderType(pStack, true) | |
val vertexConsumer = ItemRenderer.getFoilBuffer(pBuffer, renderType, true, shouldEnchantmentGlint) | |
renderer.renderModelLists(model, pStack, pPackedLight, pPackedOverlay, pPoseStack, vertexConsumer) | |
//pPoseStack.popPose() | |
} | |
super.renderByItem(pStack, pTransformType, pPoseStack, pBuffer, pPackedLight, pPackedOverlay) | |
} | |
companion object { | |
private var INSTANCE: RustMeFirearmsBEWLR? = null | |
@Synchronized | |
fun getInstance(): RustMeFirearmsBEWLR { | |
if (INSTANCE == null) { | |
INSTANCE = RustMeFirearmsBEWLR() | |
} | |
return INSTANCE!! | |
} | |
} | |
} |
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