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/* | |
Disclaimer: | |
Any and all content presented in this sourcecode is | |
for informational and educational purposes. | |
You assume any and all responsibility for using this content responsibly. | |
It's extracted from game Street Racer, formatted, modified and commented by r57shell. | |
At the request of the original license holders | |
and developers this sourcecode will be removed. | |
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# IMPORTANT: | |
# Shader passes need to know details about the image in the mask_texture LUT | |
# files, so set the following constants in user-cgp-constants.h accordingly: | |
# 1.) mask_triads_per_tile = (number of horizontal triads in mask texture LUT's) | |
# 2.) mask_texture_small_size = (texture size of mask*texture_small LUT's) | |
# 3.) mask_texture_large_size = (texture size of mask*texture_large LUT's) | |
# 4.) mask_grille_avg_color = (avg. brightness of mask_grille_texture* LUT's, in [0, 1]) | |
# 5.) mask_slot_avg_color = (avg. brightness of mask_slot_texture* LUT's, in [0, 1]) | |
# 6.) mask_shadow_avg_color = (avg. brightness of mask_shadow_texture* LUT's, in [0, 1]) | |
# Shader passes also need to know certain scales set in this .cgp, but their |
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