Created
May 25, 2019 05:50
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Handles Circular Reveal animation on Fragment's view
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/** | |
* Starts circular reveal animation | |
* [fromLeft] if `true` then start animation from the bottom left of the [View] else start from the bottom right | |
*/ | |
fun View.startCircularReveal(fromLeft: Boolean) { | |
addOnLayoutChangeListener(object : View.OnLayoutChangeListener { | |
override fun onLayoutChange(v: View, left: Int, top: Int, right: Int, bottom: Int, oldLeft: Int, oldTop: Int, | |
oldRight: Int, oldBottom: Int) { | |
v.removeOnLayoutChangeListener(this) | |
// TODO: Inject this from arguments | |
val cx = if (fromLeft) v.left else v.right | |
val cy = v.bottom | |
val radius = Math.hypot(right.toDouble(), bottom.toDouble()).toInt() | |
ViewAnimationUtils.createCircularReveal(v, cx, cy, 0f, radius.toFloat()).apply { | |
interpolator = DecelerateInterpolator(2f) | |
duration = 1000 | |
start() | |
} | |
} | |
}) | |
} | |
/** | |
* Animate fragment exit using given parameters as animation end point. Runs the given block of code | |
* after animation completion. | |
* | |
* @param exitX: Animation end point X coordinate. | |
* @param exitY: Animation end point Y coordinate. | |
* @param block: Block of code to be executed on animation completion. | |
*/ | |
fun View.exitCircularReveal(exitX: Int, exitY: Int, block: () -> Unit) { | |
val startRadius = Math.hypot(this.width.toDouble(), this.height.toDouble()) | |
ViewAnimationUtils.createCircularReveal(this, exitX, exitY, startRadius.toFloat(), 0f).apply { | |
duration = 350 | |
interpolator = DecelerateInterpolator(1f) | |
addListener(object : AnimatorListenerAdapter() { | |
override fun onAnimationEnd(animation: Animator?) { | |
block() | |
super.onAnimationEnd(animation) | |
} | |
}) | |
start() | |
} | |
} | |
/** | |
* @return the position of the current [View]'s center in the screen | |
*/ | |
fun View.findLocationOfCenterOnTheScreen(): IntArray { | |
val positions = intArrayOf(0, 0) | |
getLocationInWindow(positions) | |
// Get the center of the view | |
positions[0] = positions[0] + width / 2 | |
positions[1] = positions[1] + height / 2 | |
return positions | |
} |
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