Created
January 11, 2020 06:15
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A swift playground with rotating, translucent squares
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import SpriteKit | |
import PlaygroundSupport | |
let view = SKView() | |
let scene = SKScene(size: CGSize(width: 100, height: 100)) | |
scene.backgroundColor = #colorLiteral(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0) | |
scene.scaleMode = .aspectFit | |
for i in 1 ... 7 { | |
let rect = SKShapeNode(rect: CGRect(x: -25, y: -25, width: 50, height: 50)) | |
rect.position = CGPoint(x: 50, y: 50) | |
rect.fillColor = #colorLiteral(red: 0.5725490196078431, green: 0.0, blue: 0.23137254901960785, alpha: 1.0) | |
rect.alpha = 0.2 | |
rect.lineWidth = 0 | |
let time = pow(0.8, Double(i)) + 0.2 | |
let rotate = SKAction.rotate(byAngle: 1, duration: time) | |
rect.run(SKAction.repeatForever(rotate)) | |
scene.addChild(rect) | |
} | |
view.presentScene(scene) | |
PlaygroundPage.current.liveView = view | |
PlaygroundPage.current.wantsFullScreenLiveView |
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