(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger (doppelheathen@gmail.com) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
/* | |
* This work is free. You can redistribute it and/or modify it under the | |
* terms of the Do What The Fuck You Want To Public License, Version 2, | |
* as published by Sam Hocevar. See the COPYING file for more details. | |
*/ | |
/* | |
* Easing Functions - inspired from http://gizma.com/easing/ | |
* only considering the t value for the range [0, 1] => [0, 1] | |
*/ | |
EasingFunctions = { |
https://obsproject.com/forum/resources/how-to-set-up-your-own-private-rtmfp-server-using-monaserver.153/ (copied here as a backup)
This article is inspired of the great guide of How to set up your own private RTMP server using nginx. https://obsproject.com/forum/resources/how-to-set-up-your-own-private-rtmp-server-using-nginx.50/
MonaServer is a tiny and scalable open source server which provide protocols RTMFP, RTMP, RTMPE, WebSocket and HTTP. Server applications are written in lua and clients just need to support one of these protocols.
The interest of MonaServer here is the RTFMP broadcast feature that avoid congestion (because it is a UDP protocol) unlike RTMP.
This guide will presents you an easy way to broadcast a video with OBS over RTMFP. Don't worry, you will not need to configure or write any code here :)
EDIT: this is an old post and a lof the information in this document is outdated.
Git is a popular free and open source distributed version control system.
I am new to Unity, but as a long time git user, I wanted to use git for my
import Foundation | |
import CoreAudio | |
var propertyAddress = AudioObjectPropertyAddress(mSelector: kAudioHardwarePropertyDevices, mScope: kAudioObjectPropertyScopeGlobal, mElement: kAudioObjectPropertyElementMaster) | |
var propertySize:UInt32 = 0 | |
if AudioObjectGetPropertyDataSize(AudioObjectID(kAudioObjectSystemObject), &propertyAddress, 0, nil, &propertySize) == noErr { | |
let numDevices = Int(propertySize) / MemoryLayout<AudioDeviceID>.size |
I spent a lot of time trying to find a pretty optimal (for me) setup for Clojure… at the same time I was trying to dive in and learn it. This is never optimal; you shouldn't be fighting the environment while trying to learn something.
I feel like I went through a lot of pain searching Google, StackOverflow, blogs, and other sites for random tidbits of information and instructions.
This is a comprehensive "what I learned and what I ended up doing" that will hopefully be of use to others and act as a journal for myself if I ever have to do it again. I want to be very step-by-step and explain what's happening (and why) at each step.