Created
March 9, 2017 14:50
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extern crate image; | |
extern crate rayon; | |
use rayon::prelude::*; | |
use image::ColorType; | |
fn calculate_point(x : f64, y : f64, depth : usize) -> f32 { | |
let mut zx = 0.0; | |
let mut zy = 0.0; | |
let mut zx1; | |
let mut zy1; | |
for i in 0 .. depth { | |
zx1 = (zx * zx) - (zy * zy) + x; | |
zy1 = zx * zy * 2.0 + y; | |
if zx1 * zx1 + zy1 * zy1 > 4.0 { | |
return (i as f32) / (depth as f32); | |
} | |
else { | |
zx = zx1; | |
zy = zy1; | |
} | |
} | |
return 1.0;//depth as f32; | |
} | |
const CHANNELS: usize = 3; | |
fn get_color(colors : &[[f32;3]], buffer : &mut [[f32;3]], x : f32) -> [u8; CHANNELS] { | |
let mut len = colors.len() - 1; | |
for i in 0 .. len { | |
for j in 0 .. 3 { | |
buffer[i][j] = colors[i][j] + (colors[i+1][j] - colors[i][j]) * x | |
} | |
} | |
while len > 1 { | |
for i in 0 .. len - 1 { | |
for j in 0 .. 3 { | |
buffer[i][j] = buffer[i][j] + (buffer[i+1][j] - buffer[i][j]) * x | |
} | |
} | |
len -= 1; | |
} | |
return [buffer[0][0] as u8, buffer[0][1] as u8, buffer[0][2] as u8]; | |
} | |
fn fill_chunk(buf: &mut [u8], idx0: usize, w: usize, h: usize, colors: &[[f32;3]], color_buf: &mut [[f32;3]]) { | |
let mut x = (idx0/CHANNELS) % w; | |
let mut y = (idx0/CHANNELS) / w; | |
let kx = 2.0 / (w as f64); | |
let ky = 2.0 / (h as f64); | |
for pv in buf.chunks_mut(CHANNELS) { | |
let v = calculate_point(kx*(x as f64) - 1.0, ky*(y as f64) - 1.0, 1000); | |
pv.clone_from_slice(&get_color(colors, color_buf, v)); | |
x += 1; | |
if x == w { y += 1; x = 0 } | |
} | |
} | |
fn main() { | |
const W: usize = 1000; | |
const H: usize = 1000; | |
let mut buf = vec![0; W*H*CHANNELS]; | |
let colors = vec![[0.0,0.0,0.0], [255.0,0.0,0.0], [255.0,255.0,0.0], [255.0,255.0,255.0]]; | |
buf.par_chunks_mut(W*CHANNELS).enumerate().for_each(|(i, buf)|{ | |
let colors = &colors; | |
let mut color_buf = colors.clone(); | |
fill_chunk(buf, i*W*CHANNELS, W, H, colors, &mut color_buf); | |
}); | |
image::save_buffer("out.png", &buf, W as u32, H as u32, ColorType::RGB(8)).unwrap(); | |
} |
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