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April 19, 2017 14:13
Image class Initialize Function
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//============================================================================= | |
// Initialize the Image. | |
// Post: returns true if successful, false if failed | |
// pointer to Graphics | |
// width of Image in pixels (0 = use full texture width) | |
// height of Image in pixels (0 = use full texture height) | |
// number of columns in texture (1 to n) (0 same as 1) | |
// pointer to TextureManager | |
//============================================================================= | |
bool Image::initialize(Graphics *g, int width, int height, int ncols, | |
TextureManager *textureM) | |
{ | |
try{ | |
graphics = g; // the graphics object | |
textureManager = textureM; // pointer to texture object | |
spriteData.texture = textureManager->getTexture(); | |
if(width == 0) | |
width = textureManager->getWidth(); // use full width of texture | |
spriteData.width = width; | |
if(height == 0) | |
height = textureManager->getHeight(); // use full height of texture | |
spriteData.height = height; | |
cols = ncols; | |
if (cols == 0) | |
cols = 1; // if 0 cols use 1 | |
// configure spriteData.rect to draw currentFrame | |
spriteData.rect.left = (currentFrame % cols) * spriteData.width; | |
// right edge + 1 | |
spriteData.rect.right = spriteData.rect.left + spriteData.width; | |
spriteData.rect.top = (currentFrame / cols) * spriteData.height; | |
// bottom edge + 1 | |
spriteData.rect.bottom = spriteData.rect.top + spriteData.height; | |
this->layer = LAYERMANAGER->getLayer(enLayerList::LAYER_DEFAULT); | |
} | |
catch(...) {return false;} | |
initialized = true; // successfully initialized | |
return true; | |
} | |
//============================================================================= | |
// Initialize the Image. | |
// Post: returns true if successful, false if failed | |
// pointer to Graphics | |
// width of Image in pixels (0 = use full texture width) | |
// height of Image in pixels (0 = use full texture height) | |
// number of columns in texture (1 to n) (0 same as 1) | |
// pointer to TextureManager | |
// pointer to this->layer | |
//============================================================================= | |
bool Image::initialize(Graphics * g, int width, int height, int ncols, TextureManager * textureM, Layer * pLayer) | |
{ | |
try { | |
graphics = g; // the graphics object | |
textureManager = textureM; // pointer to texture object | |
spriteData.texture = textureManager->getTexture(); | |
if (width == 0) | |
width = textureManager->getWidth(); // use full width of texture | |
spriteData.width = width; | |
if (height == 0) | |
height = textureManager->getHeight(); // use full height of texture | |
spriteData.height = height; | |
cols = ncols; | |
if (cols == 0) | |
cols = 1; // if 0 cols use 1 | |
// configure spriteData.rect to draw currentFrame | |
spriteData.rect.left = (currentFrame % cols) * spriteData.width; | |
// right edge + 1 | |
spriteData.rect.right = spriteData.rect.left + spriteData.width; | |
spriteData.rect.top = (currentFrame / cols) * spriteData.height; | |
// bottom edge + 1 | |
spriteData.rect.bottom = spriteData.rect.top + spriteData.height; | |
this->layer = pLayer; | |
} | |
catch (...) { return false; } | |
initialized = true; // successfully initialized | |
return true; | |
} |
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