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Pinch Zoom And Pan With HammerJS
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" | |
content="user-scalable=no, width=device-width, initial-scale=1, maximum-scale=1"> | |
<title>Pinch Zoom</title> | |
</head> | |
<body> | |
<div> | |
<div style="height:150px;background-color:#eeeeee"> | |
Ignore this area. Space is needed to test on the iPhone simulator as pinch simulation on the | |
iPhone simulator requires the target to be near the middle of the screen and we only respect | |
touch events in the image area. This space is not needed in production. | |
</div> | |
<style> | |
.pinch-zoom-container { | |
overflow: hidden; | |
height: 300px; | |
} | |
.pinch-zoom-image { | |
width: 100%; | |
} | |
</style> | |
<script src="https://hammerjs.github.io/dist/hammer.js"></script> | |
<script> | |
var MIN_SCALE = 1; // 1=scaling when first loaded | |
var MAX_SCALE = 64; | |
// HammerJS fires "pinch" and "pan" events that are cumulative in nature and not | |
// deltas. Therefore, we need to store the "last" values of scale, x and y so that we can | |
// adjust the UI accordingly. It isn't until the "pinchend" and "panend" events are received | |
// that we can set the "last" values. | |
// Our "raw" coordinates are not scaled. This allows us to only have to modify our stored | |
// coordinates when the UI is updated. It also simplifies our calculations as these | |
// coordinates are without respect to the current scale. | |
var imgWidth = null; | |
var imgHeight = null; | |
var viewportWidth = null; | |
var viewportHeight = null; | |
var scale = null; | |
var lastScale = null; | |
var container = null; | |
var img = null; | |
var x = 0; | |
var lastX = 0; | |
var y = 0; | |
var lastY = 0; | |
var pinchCenter = null; | |
// We need to disable the following event handlers so that the browser doesn't try to | |
// automatically handle our image drag gestures. | |
var disableImgEventHandlers = function () { | |
var events = ['onclick', 'onmousedown', 'onmousemove', 'onmouseout', 'onmouseover', | |
'onmouseup', 'ondblclick', 'onfocus', 'onblur']; | |
events.forEach(function (event) { | |
img[event] = function () { | |
return false; | |
}; | |
}); | |
}; | |
// Traverse the DOM to calculate the absolute position of an element | |
var absolutePosition = function (el) { | |
var x = 0, | |
y = 0; | |
while (el !== null) { | |
x += el.offsetLeft; | |
y += el.offsetTop; | |
el = el.offsetParent; | |
} | |
return { x: x, y: y }; | |
}; | |
var restrictScale = function (scale) { | |
if (scale < MIN_SCALE) { | |
scale = MIN_SCALE; | |
} else if (scale > MAX_SCALE) { | |
scale = MAX_SCALE; | |
} | |
return scale; | |
}; | |
var restrictRawPos = function (pos, viewportDim, imgDim) { | |
if (pos < viewportDim/scale - imgDim) { // too far left/up? | |
pos = viewportDim/scale - imgDim; | |
} else if (pos > 0) { // too far right/down? | |
pos = 0; | |
} | |
return pos; | |
}; | |
var updateLastPos = function (deltaX, deltaY) { | |
lastX = x; | |
lastY = y; | |
}; | |
var translate = function (deltaX, deltaY) { | |
// We restrict to the min of the viewport width/height or current width/height as the | |
// current width/height may be smaller than the viewport width/height | |
var newX = restrictRawPos(lastX + deltaX/scale, | |
Math.min(viewportWidth, curWidth), imgWidth); | |
x = newX; | |
img.style.marginLeft = Math.ceil(newX*scale) + 'px'; | |
var newY = restrictRawPos(lastY + deltaY/scale, | |
Math.min(viewportHeight, curHeight), imgHeight); | |
y = newY; | |
img.style.marginTop = Math.ceil(newY*scale) + 'px'; | |
}; | |
var zoom = function (scaleBy) { | |
scale = restrictScale(lastScale*scaleBy); | |
curWidth = imgWidth*scale; | |
curHeight = imgHeight*scale; | |
img.style.width = Math.ceil(curWidth) + 'px'; | |
img.style.height = Math.ceil(curHeight) + 'px'; | |
// Adjust margins to make sure that we aren't out of bounds | |
translate(0, 0); | |
}; | |
var rawCenter = function (e) { | |
var pos = absolutePosition(container); | |
// We need to account for the scroll position | |
var scrollLeft = window.pageXOffset ? window.pageXOffset : document.body.scrollLeft; | |
var scrollTop = window.pageYOffset ? window.pageYOffset : document.body.scrollTop; | |
var zoomX = -x + (e.center.x - pos.x + scrollLeft)/scale; | |
var zoomY = -y + (e.center.y - pos.y + scrollTop)/scale; | |
return { x: zoomX, y: zoomY }; | |
}; | |
var updateLastScale = function () { | |
lastScale = scale; | |
}; | |
var zoomAround = function (scaleBy, rawZoomX, rawZoomY, doNotUpdateLast) { | |
// Zoom | |
zoom(scaleBy); | |
// New raw center of viewport | |
var rawCenterX = -x + Math.min(viewportWidth, curWidth)/2/scale; | |
var rawCenterY = -y + Math.min(viewportHeight, curHeight)/2/scale; | |
// Delta | |
var deltaX = (rawCenterX - rawZoomX)*scale; | |
var deltaY = (rawCenterY - rawZoomY)*scale; | |
// Translate back to zoom center | |
translate(deltaX, deltaY); | |
if (!doNotUpdateLast) { | |
updateLastScale(); | |
updateLastPos(); | |
} | |
}; | |
var zoomCenter = function (scaleBy) { | |
// Center of viewport | |
var zoomX = -x + Math.min(viewportWidth, curWidth)/2/scale; | |
var zoomY = -y + Math.min(viewportHeight, curHeight)/2/scale; | |
zoomAround(scaleBy, zoomX, zoomY); | |
}; | |
var zoomIn = function () { | |
zoomCenter(2); | |
}; | |
var zoomOut = function () { | |
zoomCenter(1/2); | |
}; | |
var onLoad = function () { | |
img = document.getElementById('pinch-zoom-image-id'); | |
container = img.parentElement; | |
disableImgEventHandlers(); | |
imgWidth = img.width; | |
imgHeight = img.height; | |
viewportWidth = img.offsetWidth; | |
scale = viewportWidth/imgWidth; | |
lastScale = scale; | |
viewportHeight = img.parentElement.offsetHeight; | |
curWidth = imgWidth*scale; | |
curHeight = imgHeight*scale; | |
var hammer = new Hammer(container, { | |
domEvents: true | |
}); | |
hammer.get('pinch').set({ | |
enable: true | |
}); | |
hammer.on('pan', function (e) { | |
translate(e.deltaX, e.deltaY); | |
}); | |
hammer.on('panend', function (e) { | |
updateLastPos(); | |
}); | |
hammer.on('pinch', function (e) { | |
// We only calculate the pinch center on the first pinch event as we want the center to | |
// stay consistent during the entire pinch | |
if (pinchCenter === null) { | |
pinchCenter = rawCenter(e); | |
var offsetX = pinchCenter.x*scale - (-x*scale + Math.min(viewportWidth, curWidth)/2); | |
var offsetY = pinchCenter.y*scale - (-y*scale + Math.min(viewportHeight, curHeight)/2); | |
pinchCenterOffset = { x: offsetX, y: offsetY }; | |
} | |
// When the user pinch zooms, she/he expects the pinch center to remain in the same | |
// relative location of the screen. To achieve this, the raw zoom center is calculated by | |
// first storing the pinch center and the scaled offset to the current center of the | |
// image. The new scale is then used to calculate the zoom center. This has the effect of | |
// actually translating the zoom center on each pinch zoom event. | |
var newScale = restrictScale(scale*e.scale); | |
var zoomX = pinchCenter.x*newScale - pinchCenterOffset.x; | |
var zoomY = pinchCenter.y*newScale - pinchCenterOffset.y; | |
var zoomCenter = { x: zoomX/newScale, y: zoomY/newScale }; | |
zoomAround(e.scale, zoomCenter.x, zoomCenter.y, true); | |
}); | |
hammer.on('pinchend', function (e) { | |
updateLastScale(); | |
updateLastPos(); | |
pinchCenter = null; | |
}); | |
hammer.on('doubletap', function (e) { | |
var c = rawCenter(e); | |
zoomAround(2, c.x, c.y); | |
}); | |
}; | |
</script> | |
<button onclick="zoomIn()">Zoom In</button> | |
<button onclick="zoomOut()">Zoom Out</button> | |
<div class="pinch-zoom-container"> | |
<img id="pinch-zoom-image-id" class="pinch-zoom-image" onload="onLoad()" | |
src="https://hammerjs.github.io/assets/img/pano-1.jpg"> | |
</div> | |
</div> | |
</body> | |
</html> |
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Hello @redgeoff, first of all, thank you so much for this. I have put your code inside a function that returns the
hammer
instance so I can instance the pinch zoom feature through several objects and destroy them whenever I want. The only issue I am facing is that, for instance I have a lot of boxes that contains a map inside, so every time you open one of this boxes, the map is shown therefore your script is instanced for that object. Everything works fine for the first box you open, same with the second one, but once you open the second box and your script got instanced for the second box, if you try to pinch over the first box (first instance of the script), it will be pinching over the second box/instance, which is quite rare!I do not know what might be happening. I debugged the
hammer
instance for each box and they have the right DOM element attached, so honestly I have no clue about what might be happening. Do you have any ideas? I appreciate any hint you might have. Attached is a screenshot so you can have an idea what is it about. Also attached is the code I have, which is exactly the same as your script but I wrapped it into a function that returns thehammer
instance.Thank you in advance!
Cheers!
Screenshoot
The code: