This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
[Serializable] | |
public class CommandLineHandler | |
{ | |
[Serializable] | |
public struct CommandAndValue | |
{ | |
public string command; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.IO.Compression; | |
using System.Runtime.CompilerServices; | |
using System.Runtime.InteropServices; | |
using System.Text; | |
/* Bits & Buffers */ | |
public unsafe partial class BitStream : IDisposable |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.IO; | |
using System.Linq; | |
using System.Runtime.InteropServices; | |
using System.Threading.Tasks; | |
using UnityEditor; | |
using UnityEditor.Build; | |
using UnityEditor.Build.Reporting; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEditor; | |
using UnityEngine; | |
[InitializeOnLoad] | |
public class SceneViewStats | |
{ | |
static SceneViewStats() | |
{ | |
SceneView.duringSceneGui += SceneView_duringSceneGui; | |
EditorApplication.update += Update; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Discord; | |
using System; | |
using UnityEngine; | |
public class DiscordBridge : MonoBehaviour, IGameUpdateSystem | |
{ | |
public static DiscordBridge Instance { get; private set; } | |
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] | |
static void Initialize() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Globalization; | |
using System.IO; | |
using UnityEditor; | |
using UnityEditor.AssetImporters; | |
using UnityEngine; | |
[CustomEditor(typeof(SMDScriptedImporter))] | |
[CanEditMultipleObjects] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Text; | |
//ByteStream - Dump to file | |
public unsafe partial class ByteStream : IDisposable | |
{ | |
public bool DumpToFile(string path) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEngine; | |
[RequireComponent(typeof(PlayerMovement))] | |
public class PMDummy : MonoBehaviour | |
{ | |
public PlayerMovement movement; | |
UserCommand Command = new UserCommand(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
public class ChunkedFile : IDisposable | |
{ | |
public ChunkedFile(string path) | |
{ | |
if (!CreateFile(path)) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
/* | |
Creating new class | |
public class MyClass : StaticMonoBehaviour<MyClass> | |
{ | |
public void MyMethod(){} | |
} | |
Usage |
NewerOlder