A Pen by jesper landberg on CodePen.
Created
July 21, 2022 18:47
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WebGL bending mask transition
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<button type="button">Click me</button> | |
<h1>This is some text that goes under the mask</h1> |
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const bounds = { | |
ww: window.innerWidth, | |
wh: window.innerHeight | |
} | |
class Transition { | |
constructor() { | |
const { ww, wh } = bounds | |
this.renderer = new THREE.WebGLRenderer({ | |
alpha: true, | |
antialias: true, | |
}) | |
this.renderer.setPixelRatio(1) | |
this.renderer.setSize(ww, wh) | |
this.renderer.setClearColor(0xffffff, 0) | |
this.scene = new THREE.Scene() | |
this.camera = new THREE.OrthographicCamera(ww / - 2, ww / 2, wh / 2, wh / - 2, 1, 100) | |
this.camera.lookAt(this.scene.position) | |
this.camera.position.z = 1 | |
document.body.appendChild(this.renderer.domElement) | |
this.geo = new THREE.BufferGeometry() | |
const vertices = new Float32Array([-1, -1, 0, 3, -1, 0, -1, 3, 0]) | |
const uvs = new Float32Array([0, 0, 2, 0, 0, 2]) | |
this.geo.setAttribute('uv', new THREE.BufferAttribute(uvs, 2)) | |
this.geo.setAttribute('position', new THREE.BufferAttribute(vertices, 3)) | |
this.mat = new THREE.ShaderMaterial({ | |
vertexShader: ` | |
precision highp float; | |
varying vec2 vUv; | |
void main(){ | |
vUv = uv; | |
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.); | |
} | |
`, | |
fragmentShader: ` | |
precision highp float; | |
uniform float uProgress; | |
uniform float uPower; | |
uniform bool uOut; | |
vec4 transparent = vec4(0., 0., 0., 0.); | |
vec4 black = vec4(0., 0., 0., 1.); | |
#define M_PI 3.1415926535897932384626433832795 | |
varying vec2 vUv; | |
void main() { | |
vec2 uv = vUv; | |
uv.y -= ((sin(uv.x * M_PI) * uPower) * .25); | |
if (!uOut) uv.y = 1. - uv.y; | |
float t = smoothstep(uv.y - fwidth(uv.y), uv.y, uProgress); | |
vec4 color = mix(transparent, black, t); | |
gl_FragColor = color; | |
} | |
`, | |
uniforms: { | |
uProgress: { value: 0 }, | |
uPower: { value: 0 }, | |
uOut: { value: true } | |
}, | |
}) | |
this.triangle = new THREE.Mesh(this.geo, this.mat) | |
this.triangle.scale.set(ww / 2, wh / 2, 1) | |
this.triangle.frustumCulled = false | |
this.scene.add(this.triangle) | |
this.tl = gsap.timeline({ | |
paused: true, | |
defaults: { | |
duration: 1.25, | |
ease: 'power3.inOut' | |
} | |
}) | |
this.addEvents() | |
} | |
addEvents() { | |
document.querySelector('button').addEventListener('click', () => { | |
if (this.animating) return | |
this.reverse ? this.in() : this.out() | |
}) | |
} | |
render = () => { | |
this.renderer.render(this.scene, this.camera) | |
} | |
out = () => { | |
this.animating = true | |
this.reverse = true | |
const { uProgress } = this.mat.uniforms | |
this.tl.clear() | |
.to(uProgress, { | |
value: 1, | |
onUpdate: () => this.render() | |
}, 0) | |
.to(this.bend(), { | |
progress: 1, | |
}, 0) | |
.add(() => { | |
this.animating = false | |
}) | |
.play() | |
} | |
in = () => { | |
this.animating = true | |
this.reverse = false | |
const { | |
uProgress, | |
uOut | |
} = this.mat.uniforms | |
this.tl.clear() | |
.set(uOut, { value: false }) | |
.to(uProgress, { | |
value: 0, | |
onUpdate: () => this.render() | |
}, 0) | |
.to(this.bend(), { | |
progress: 1, | |
}, 0) | |
.set(uOut, { value: true }) | |
.add(() => { | |
this.animating = false | |
}) | |
.play() | |
} | |
bend = () => { | |
const { uPower } = this.mat.uniforms | |
return gsap.timeline({ | |
paused: true, | |
defaults: { | |
ease: 'linear', | |
duration: 0.5 | |
}, | |
}) | |
.to(uPower, { value: 1 }) | |
.to(uPower, { value: 0 }) | |
} | |
resize = () => { | |
const { ww, wh } = bounds | |
this.camera.left = ww / - 2 | |
this.camera.right = ww / 2 | |
this.camera.top = wh / 2 | |
this.camera.bottom = wh / - 2 | |
this.camera.updateProjectionMatrix() | |
this.renderer.setSize(ww, wh) | |
this.triangle.scale.set(ww / 2, wh / 2, 1) | |
} | |
} | |
const transition = new Transition() | |
window.addEventListener('resize', () => { | |
bounds.ww = window.innerWidth | |
bounds.wh = window.innerHeight | |
transition.resize() | |
}) |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r118/three.min.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.3.4/gsap.min.js"></script> |
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html, body{ | |
height: 100%; | |
} | |
body{ | |
display: flex; | |
align-items: center; | |
justify-content: center; | |
overflow: hidden; | |
} | |
canvas{ | |
position: absolute; | |
top: 0; | |
left: 0; | |
width: 100%; | |
height: 100%; | |
pointer-events: none; | |
z-index: 5; | |
} | |
button{ | |
position: absolute; | |
top: 0; | |
left: 0; | |
z-index: 10; | |
} | |
h1{ | |
max-width: 60%; | |
font-size: 4vw; | |
text-align: center; | |
color: purple; | |
} |
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