Bedrock Edition has a hardcoded nether height of 128 blocks. This
means that even if you are able to glitch up on to the nether roof
you cannot place blocks there. However, if you have access to
bedrock_server.exe
or Minecraft.Windows.exe
you can hexedit these
files to the increase the hardcoded nether height.
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# Copyright 2021 Reed A. Cartwright <reed@cartwrig.ht> | |
# | |
# Permission is hereby granted, free of charge, to any person obtaining a copy | |
# of this software and associated documentation files (the "Software"), to deal | |
# in the Software without restriction, including without limitation the rights | |
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
# copies of the Software, and to permit persons to whom the Software is | |
# furnished to do so, subject to the following conditions: | |
# | |
# The above copyright notice and this permission notice shall be included in all |
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/* | |
* Random-Number Utilities (randutil) | |
* Addresses common issues with C++11 random number generation. | |
* Makes good seeding easier, and makes using RNGs easy while retaining | |
* all the power. | |
* | |
* The MIT License (MIT) | |
* | |
* Copyright (c) 2015 Melissa E. O'Neill | |
* |
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biome,spot_location,spot_type,light_level,y_level,axolotl,bat,chicken,cod,cow,creeper,dolphin,donkey,drowned,enderman,fox,frog,ghast,glow_squid,goat,hoglin,horse,husk,llama,magma_cube,mooshroom,ocelot,panda,parrot,phantom,pig,piglin,polar_bear,pufferfish,rabbit,salmon,sheep,skeleton,slime,spider,squid,stray,strider,tropicalfish,turtle,witch,wolf,zombie,zombie_pigman | |
bamboo_jungle,spawns_on_surface,spawns_normal,0–6,39–320,0,0,0,0,0,20.2,0,0,0,2.02,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20.2,0,0,0,0,0,0,0,16.16,0,20.2,0,0,0,0,0,1.01,0,20.2,0 | |
bamboo_jungle,spawns_on_surface,spawns_normal,0–6,-63–38,0,0,0,0,0,16.81,0,0,0,1.68,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16.81,0,0,0,0,0,0,0,13.45,16.81,16.81,0,0,0,0,0,0.84,0,16.81,0 | |
bamboo_jungle,spawns_on_surface,spawns_normal,7,39–320,0,0,1.55,0,1.24,15.5,0,0,0,1.55,0,0,0,0,0,0,0,0,0,0,0,4.65,6.2,6.2,15.5,1.55,0,0,0,0,0,1.86,12.4,0,15.5,0,0,0,0,0,0.78,0,15.5,0 | |
bamboo_jungle,spawns_on_surface,spawns_normal,7,-63–38,0,0,1.34,0,1.07,13.42,0,0,0,1.34,0,0,0,0,0,0,0,0,0,0,0,4.03,5.37,5.37,13.42 |
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# Copyright (c) 2020-2022 Reed A. Cartwright | |
# | |
# Redistribution and use in source and binary forms, with or without | |
# modification, are permitted provided that the following conditions are | |
# met: | |
# | |
# Redistributions of source code must retain the above copyright | |
# notice, this list of conditions and the following disclaimer. | |
# | |
# Redistributions in binary form must reproduce the above copyright |
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# Generate a normal void world with specified biomes in | |
# the overworld, nether, and end dimensions. | |
# | |
# This script takes an input an existing world. It will | |
# delete all data in the world and replace it with void | |
# terrain. | |
# script controls | |
biomes <- c("plains", "hell", "the_end") | |
dbpath <- A_PATH_TO_A_WORLD_HERE |
We can make this file beautiful and searchable if this error is corrected: It looks like row 9 should actually have 17 columns, instead of 3. in line 8.
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BlockID,BlockName,MaterialType,MaterialIsSolid,MaterialBlocksMotion,MaterialIsSolidBlocking,MaterialIsTopSolid,MaterialBlocksPrecipitation,MaterialTranslucency,BlockProperties,BlockIsSolid,BlockIsSolidBlockingBlock,BlockIsMotionBlockingBlock,BlockPushesOutItems,BlockCanBeExtraBlock,BlockCanInstatick,BlockCanContainLiquid | |
0,minecraft:air,0,FALSE,FALSE,FALSE,FALSE,FALSE,1,0x200000000,FALSE,FALSE,FALSE,FALSE,TRUE,FALSE,TRUE | |
1,minecraft:stone,3,TRUE,TRUE,TRUE,TRUE,TRUE,0,0x200000,TRUE,TRUE,TRUE,TRUE,TRUE,FALSE,FALSE | |
2,minecraft:grass,1,TRUE,TRUE,TRUE,TRUE,TRUE,0,0x200000,TRUE,TRUE,TRUE,TRUE,TRUE,FALSE,FALSE | |
3,minecraft:dirt,1,TRUE,TRUE,TRUE,TRUE,TRUE,0,0x200000,TRUE,TRUE,TRUE,TRUE,TRUE,FALSE,FALSE | |
4,minecraft:cobblestone,3,TRUE,TRUE,TRUE,TRUE,TRUE,0,0x200000,TRUE,TRUE,TRUE,TRUE,TRUE,FALSE,FALSE | |
5,minecraft:planks,2,TRUE,TRUE,TRUE,TRUE,TRUE,0,0x200000,TRUE,TRUE,TRUE,TRUE,TRUE,FALSE,FALSE | |
6,minecraft:sapling,8,FALSE,FALSE,FALSE,FALSE,FALSE,1,0x40002000000,FALSE,FALSE,FALSE,FALSE,TRUE,FALSE,TRUE | |
7,minecraft:bedrock, |
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# I use this script to generate a Minecraft world. | |
# I run a BDS instance with sim distance 12 and a | |
# instance of the unofficial Linux client. | |
# Using a server-client setup seems to be more stable | |
# than running client only. | |
# | |
# Make sure your player is in creative and flying before | |
# you begin. | |
# Script parameters |
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# update if neccessary | |
devtools::install_github("reedacartwright/rbedrock") | |
library(jsonlite) | |
library(tidyverse) | |
library(rbedrock) | |
db <- bedrockdb(dbpath_goes_here) | |
# read blocks in cube from 0,16,0 to 63,79,63 |