-
-
Save refringe/44f88b5932bcc1d640c4e24b87ddc7cf to your computer and use it in GitHub Desktop.
120 Minute Raid Times
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
general: { | |
enabled: true, | |
// Enables verbose logging for debugging. And I mean *verbose*... It will log *everything*; raid times, train | |
// schedules, and every existing and newly created bot spawn wave in the system. | |
debug: false, | |
}, | |
raidTimes: { | |
// Override raid times for all locations, ignoring custom times set for individual locations. | |
overrideAll: true, | |
// Override raid times options. Used for all maps, but only when the above `override_all` is set to `true`. | |
// | |
// These are examples of how to use the various options; only a single minutes and weight object is required. | |
// If more than one option is provided, the weights are used to determine how often each object is used. The | |
// higher the weight, the more often it is used relative to the others. | |
// | |
// The minutes and weight options can be a single number, or an object with min and max values which will be | |
// used to generate a random number between the two. | |
override: [ | |
{ minutes: 120, weight: 1 }, | |
], | |
// Custom raid times for specific locations. Used when `override_all` is set to `false`. | |
// The option can be a number, or an object containing minutes and weight options as described above. | |
customTimes: { | |
customs: 40, | |
factoryDay: 20, | |
factoryNight: 25, | |
interchange: 40, | |
laboratory: 35, | |
lighthouse: 40, | |
reserve: 40, | |
shoreline: 45, | |
streets: 50, | |
woods: 40, | |
}, | |
}, | |
botSpawn: { | |
// Adjust regular bot spawn waves, ensuring bots continue to spawn throughout longer raids. If you're unsure if | |
// you should enable this, leave it *enabled*; the mod will automatically disable it at runtime if there are | |
// known conflicts with other mods. | |
adjustWaves: true, | |
// Want to force this mod to extend the bot spawn waves, even if it detects a conflict with another mod? | |
// Set this to `true` and roll the dice! OH YEAHHHHH! (Not responsible for any issues that arise from this.) | |
force: false, | |
// Maximum number of bots that can be alive at once. Reduce if performance issues arise. | |
maximumBots: 28, | |
// A wave is defined as a random number of bots that spawn at the same time at the same location. | |
// The following settings control the number of waves that happen at once (per spawn group). | |
wavesPerGroup: { | |
max: 4, | |
min: 1, | |
}, | |
// A group is a collection of waves that happen in roughly the same time frame (but at different locations). | |
// The following settings control the timing between groups. | |
groupGapMinutes: { | |
max: 8, | |
min: 4, | |
}, | |
}, | |
trainSchedule: { | |
// Enables the automatic train schedule feature. This automatically generates a schedule for the train that fits | |
// within the raid time, and ensures the train arrives with enough time for players to extract. It's *highly* | |
// recommended to leave this enabled. | |
auto: true, | |
static: { | |
// All of the following train schedule options are only used when `auto` is set to `false`. | |
// | |
// WARNING: | |
// - If you don't know what you're doing, don't touch these options. Use the auto schedule feature instead. | |
// - If the sum of the latest arrival time, wait time, train amimation time, and extraction time is greater | |
// than the resolved raid time, the train will not arrive in time for you to exit the raid. | |
// - ABSOLUTLY NO SUPPORT WILL BE PROVIDED FOR USING THIS FEATURE. YOU ARE ON YOUR OWN. ¯\_(ツ)_/¯ | |
// | |
// NOTES: | |
// - Setting `arriveEarliestMinutes` to 20 will have the train arrive (at earliest) 20 minutes into raid. | |
// - Setting `trainWaitSeconds` to 120 will have the train wait 120 seconds after arriving before departing. | |
// - The mod will do it's best to ensure that the latest arrival time lands within the raid time if it's | |
// been set to a time later than the raid time, but I make no guarantee it will work. | |
// - To have the train arrive at a specific time, every time, set `arriveEarliestMinutes` and | |
// `arriveLatestMinutes` to the same value. | |
// - The defaults are the same as live; 20, 25, 420. | |
arriveEarliestMinutes: 20, | |
arriveLatestMinutes: 25, | |
trainWaitSeconds: 420, | |
}, | |
}, | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment