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@reg2k
Created August 26, 2018 19:49
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FO4 ViewCasterUpdateEvent
struct ViewCasterUpdateEvent
{
UInt32 handle; // 00
UInt32 pad08; // 04
UInt64 unk0C; // 08 - fade node
NiNode* niNode; // 10
UInt64 unk18[(0x40-0x18)/8]; // 18
TESObjectREFR* refr; // 40
//...
};
STATIC_ASSERT(offsetof(ViewCasterUpdateEvent, refr) == 0x40);
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