Created
May 21, 2019 07:20
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Simple dice calculator in Godot
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extends Node | |
var dice_regex = RegEx.new() | |
func _ready() -> void: | |
randomize() | |
dice_regex.compile("(?<dice>[0-9]*)?d(?<sides>[0-9]+)(?: ?(?<operator>\\+|-) ?(?<modifier>[0-9]*))?") | |
func rand_dice(dice: String) -> int: | |
""" | |
Takes dice notation in the form of d4, 2d6, d8 + 3, or 3d4-6 | |
""" | |
# Original regex: (?<dice>[0-9]*)?d(?<sides>[0-9]+)(?: ?(?<operator>\+|-) ?(?<modifier>[0-9]*))? | |
var result = dice_regex.search(dice) | |
var results = {} | |
for key in result.names.keys(): | |
results[key] = result.strings[result.names[key]] | |
if results[key] == '': | |
results.erase(key) | |
elif results[key] as int != 0: | |
results[key] = results[key] as int | |
var value := 0 | |
var size: int = results.size() | |
var adding: bool = false | |
if results.has("operator"): | |
adding = results["operator"] == "+" | |
match size: | |
1: # dn | |
value = randi() % results["sides"] + 1 | |
2: # ndn | |
for n in results["dice"]: | |
value += randi() % results["sides"] + 1 | |
3: # dn +/- n | |
value = randi() % results["sides"] + 1 | |
var n = results["modifier"] | |
value = (value + n) if adding else (value - n) | |
4: # ndn +/- n | |
for n in results["dice"]: | |
value += randi() % results["sides"] + 1 | |
var n = results["modifier"] | |
value = (value + n) if adding else (value - n) | |
return value |
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