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May 9, 2020 03:23
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Only take the most recent axis input
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var moving := Vector2() | |
func _physics_process(delta: float) -> void: | |
# Input singleton should only be used from _physics_process | |
update_moving() | |
func update_moving() -> void: | |
# This makes moving a little more intuitive with the arrow keys | |
# Shouldn't be needed for unmodified d-pads, but should be used just in case | |
# Not needed for analog sticks; just get input strength | |
var move_left = Input.is_action_pressed("move_left") | |
var move_right = Input.is_action_pressed("move_right") | |
var move_up = Input.is_action_pressed("move_up") | |
var move_down = Input.is_action_pressed("move_down") | |
if not (move_left or move_right): | |
moving.x = 0 | |
elif move_left and Input.is_action_just_released("move_right"): | |
moving.x = -1 | |
elif move_right and Input.is_action_just_released("move_left"): | |
moving.x = 1 | |
elif Input.is_action_just_pressed("move_left"): | |
moving.x = -1 | |
elif Input.is_action_just_pressed("move_right"): | |
moving.x = 1 | |
if not (move_up or move_down): | |
moving.y = 0 | |
elif move_down and Input.is_action_just_released("move_up"): | |
moving.y = -1 | |
elif move_up and Input.is_action_just_released("move_down"): | |
moving.y = 1 | |
elif Input.is_action_just_pressed("move_down"): | |
moving.y = -1 | |
elif Input.is_action_just_pressed("move_up"): | |
moving.y = 1 |
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