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Fusion Packed with Maui

Fusion Packed with Maui

This is the Fusion library (0.2, latest from the repository at the time of writing) packed with Maui, which you can directly loadstring/require in a script.

You can require the module in a script util with:

local Fusion = loadstring(game:HttpGet("https://gist.github.com/regginator/46bb3e44508d6a78595411261664f804/raw/Fusion.maui.lua"))()

This was packed with the following config file:

{
    "FormatVersion": 1,

    "Output": {
        "ScriptType": "ModuleScript",
        "MinifyTable": true
    }
}
-- This script was automatically @generated by Maui, it is not intended for manual editing.
local ModuleRoot={{ClassName="ModuleScript",Closure=function() --!strict
--[[
The entry point for the Fusion library.
]]
local PubTypes = require(script.PubTypes)
local restrictRead = require(script.Utility.restrictRead)
export type StateObject<T> = PubTypes.StateObject<T>
export type CanBeState<T> = PubTypes.CanBeState<T>
export type Symbol = PubTypes.Symbol
export type Value<T> = PubTypes.Value<T>
export type Computed<T> = PubTypes.Computed<T>
export type ForPairs<KO, VO> = PubTypes.ForPairs<KO, VO>
export type ForKeys<KI, KO> = PubTypes.ForKeys<KI, KO>
export type ForValues<VI, VO> = PubTypes.ForKeys<VI, VO>
export type Observer = PubTypes.Observer
export type Tween<T> = PubTypes.Tween<T>
export type Spring<T> = PubTypes.Spring<T>
type Fusion = {
version: PubTypes.Version,
New: (className: string) -> ((propertyTable: PubTypes.PropertyTable) -> Instance),
Hydrate: (target: Instance) -> ((propertyTable: PubTypes.PropertyTable) -> Instance),
Ref: PubTypes.SpecialKey,
Cleanup: PubTypes.SpecialKey,
Children: PubTypes.SpecialKey,
Out: PubTypes.SpecialKey,
OnEvent: (eventName: string) -> PubTypes.SpecialKey,
OnChange: (propertyName: string) -> PubTypes.SpecialKey,
Value: <T>(initialValue: T) -> Value<T>,
Computed: <T>(callback: () -> T, destructor: (T) -> ()?) -> Computed<T>,
ForPairs: <KI, VI, KO, VO, M>(inputTable: CanBeState<{[KI]: VI}>, processor: (KI, VI) -> (KO, VO, M?), destructor: (KO, VO, M?) -> ()?) -> ForPairs<KO, VO>,
ForKeys: <KI, KO, M>(inputTable: CanBeState<{[KI]: any}>, processor: (KI) -> (KO, M?), destructor: (KO, M?) -> ()?) -> ForKeys<KO, any>,
ForValues: <VI, VO, M>(inputTable: CanBeState<{[any]: VI}>, processor: (VI) -> (VO, M?), destructor: (VO, M?) -> ()?) -> ForValues<any, VO>,
Observer: (watchedState: StateObject<any>) -> Observer,
Tween: <T>(goalState: StateObject<T>, tweenInfo: TweenInfo?) -> Tween<T>,
Spring: <T>(goalState: StateObject<T>, speed: number?, damping: number?) -> Spring<T>,
cleanup: (...any) -> (),
doNothing: (...any) -> ()
}
return restrictRead("Fusion", {
version = {major = 0, minor = 2, isRelease = false},
New = require(script.Instances.New),
Hydrate = require(script.Instances.Hydrate),
Ref = require(script.Instances.Ref),
Out = require(script.Instances.Out),
Cleanup = require(script.Instances.Cleanup),
Children = require(script.Instances.Children),
OnEvent = require(script.Instances.OnEvent),
OnChange = require(script.Instances.OnChange),
Value = require(script.State.Value),
Computed = require(script.State.Computed),
ForPairs = require(script.State.ForPairs),
ForKeys = require(script.State.ForKeys),
ForValues = require(script.State.ForValues),
Observer = require(script.State.Observer),
Tween = require(script.Animation.Tween),
Spring = require(script.Animation.Spring),
cleanup = require(script.Utility.cleanup),
doNothing = require(script.Utility.doNothing)
}) :: Fusion
end,Properties={Name="MainModule"},Reference=1,Children={{Children={{Closure=function() --!strict
--[[
A common interface for accessing the values of state objects or constants.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local xtypeof = require(Package.Utility.xtypeof)
local function unwrap<T>(item: PubTypes.CanBeState<T>, useDependency: boolean?): T
return if xtypeof(item) == "State" then (item :: PubTypes.StateObject<T>):get(useDependency) else (item :: T)
end
return unwrap end,Properties={Name="unwrap"},Reference=45,ClassName="ModuleScript"},{Closure=function() --!nonstrict
--[[
Constructs a new ForKeys state object which maps keys of an array using
a `processor` function.
Optionally, a `destructor` function can be specified for cleaning up
calculated keys. If omitted, the default cleanup function will be used instead.
Optionally, a `meta` value can be returned in the processor function as the
second value to pass data from the processor to the destructor.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local Types = require(Package.Types)
local captureDependencies = require(Package.Dependencies.captureDependencies)
local initDependency = require(Package.Dependencies.initDependency)
local useDependency = require(Package.Dependencies.useDependency)
local parseError = require(Package.Logging.parseError)
local logErrorNonFatal = require(Package.Logging.logErrorNonFatal)
local logError = require(Package.Logging.logError)
local logWarn = require(Package.Logging.logWarn)
local cleanup = require(Package.Utility.cleanup)
local needsDestruction = require(Package.Utility.needsDestruction)
local class = {}
local CLASS_METATABLE = { __index = class }
local WEAK_KEYS_METATABLE = { __mode = "k" }
--[[
Returns the current value of this ForKeys object.
The object will be registered as a dependency unless `asDependency` is false.
]]
function class:get(asDependency: boolean?): any
if asDependency ~= false then
useDependency(self)
end
return self._outputTable
end
--[[
Called when the original table is changed.
This will firstly find any keys meeting any of the following criteria:
- they were not previously present
- a dependency used during generation of this value has changed
It will recalculate those key pairs, storing information about any
dependencies used in the processor callback during output key generation,
and save the new key to the output array with the same value. If it is
overwriting an older value, that older value will be passed to the
destructor for cleanup.
Finally, this function will find keys that are no longer present, and remove
their output keys from the output table and pass them to the destructor.
]]
function class:update(): boolean
local inputIsState = self._inputIsState
local newInputTable = if inputIsState then self._inputTable:get(false) else self._inputTable
local oldInputTable = self._oldInputTable
local outputTable = self._outputTable
local keyOIMap = self._keyOIMap
local keyIOMap = self._keyIOMap
local meta = self._meta
local didChange = false
-- clean out main dependency set
for dependency in pairs(self.dependencySet) do
dependency.dependentSet[self] = nil
end
self._oldDependencySet, self.dependencySet = self.dependencySet, self._oldDependencySet
table.clear(self.dependencySet)
-- if the input table is a state object, add it as a dependency
if inputIsState then
self._inputTable.dependentSet[self] = true
self.dependencySet[self._inputTable] = true
end
-- STEP 1: find keys that changed or were not previously present
for newInKey, value in pairs(newInputTable) do
-- get or create key data
local keyData = self._keyData[newInKey]
if keyData == nil then
keyData = {
dependencySet = setmetatable({}, WEAK_KEYS_METATABLE),
oldDependencySet = setmetatable({}, WEAK_KEYS_METATABLE),
dependencyValues = setmetatable({}, WEAK_KEYS_METATABLE),
}
self._keyData[newInKey] = keyData
end
-- check if the key is new
local shouldRecalculate = oldInputTable[newInKey] == nil
-- check if the key's dependencies have changed
if shouldRecalculate == false then
for dependency, oldValue in pairs(keyData.dependencyValues) do
if oldValue ~= dependency:get(false) then
shouldRecalculate = true
break
end
end
end
-- recalculate the output key if necessary
if shouldRecalculate then
keyData.oldDependencySet, keyData.dependencySet = keyData.dependencySet, keyData.oldDependencySet
table.clear(keyData.dependencySet)
local processOK, newOutKey, newMetaValue = captureDependencies(
keyData.dependencySet,
self._processor,
newInKey
)
if processOK then
if self._destructor == nil and (needsDestruction(newOutKey) or needsDestruction(newMetaValue)) then
logWarn("destructorNeededForKeys")
end
local oldInKey = keyOIMap[newOutKey]
local oldOutKey = keyIOMap[newInKey]
-- check for key collision
if oldInKey ~= newInKey and newInputTable[oldInKey] ~= nil then
logError("forKeysKeyCollision", nil, tostring(newOutKey), tostring(oldInKey), tostring(newOutKey))
end
-- check for a changed output key
if oldOutKey ~= newOutKey and keyOIMap[oldOutKey] == newInKey then
-- clean up the old calculated value
local oldMetaValue = meta[oldOutKey]
local destructOK, err = xpcall(self._destructor or cleanup, parseError, oldOutKey, oldMetaValue)
if not destructOK then
logErrorNonFatal("forKeysDestructorError", err)
end
keyOIMap[oldOutKey] = nil
outputTable[oldOutKey] = nil
meta[oldOutKey] = nil
end
-- update the stored data for this key
oldInputTable[newInKey] = value
meta[newOutKey] = newMetaValue
keyOIMap[newOutKey] = newInKey
keyIOMap[newInKey] = newOutKey
outputTable[newOutKey] = value
-- if we had to recalculate the output, then we did change
didChange = true
else
-- restore old dependencies, because the new dependencies may be corrupt
keyData.oldDependencySet, keyData.dependencySet = keyData.dependencySet, keyData.oldDependencySet
logErrorNonFatal("forKeysProcessorError", newOutKey)
end
end
-- save dependency values and add to main dependency set
for dependency in pairs(keyData.dependencySet) do
keyData.dependencyValues[dependency] = dependency:get(false)
self.dependencySet[dependency] = true
dependency.dependentSet[self] = true
end
end
-- STEP 2: find keys that were removed
for outputKey, inputKey in pairs(keyOIMap) do
if newInputTable[inputKey] == nil then
-- clean up the old calculated value
local oldMetaValue = meta[outputKey]
local destructOK, err = xpcall(self._destructor or cleanup, parseError, outputKey, oldMetaValue)
if not destructOK then
logErrorNonFatal("forKeysDestructorError", err)
end
-- remove data
oldInputTable[inputKey] = nil
meta[outputKey] = nil
keyOIMap[outputKey] = nil
keyIOMap[inputKey] = nil
outputTable[outputKey] = nil
self._keyData[inputKey] = nil
-- if we removed a key, then the table/state changed
didChange = true
end
end
return didChange
end
local function ForKeys<KI, KO, M>(
inputTable: PubTypes.CanBeState<{ [KI]: any }>,
processor: (KI) -> (KO, M?),
destructor: (KO, M?) -> ()?
): Types.ForKeys<KI, KO, M>
local inputIsState = inputTable.type == "State" and typeof(inputTable.get) == "function"
local self = setmetatable({
type = "State",
kind = "ForKeys",
dependencySet = {},
-- if we held strong references to the dependents, then they wouldn't be
-- able to get garbage collected when they fall out of scope
dependentSet = setmetatable({}, WEAK_KEYS_METATABLE),
_oldDependencySet = {},
_processor = processor,
_destructor = destructor,
_inputIsState = inputIsState,
_inputTable = inputTable,
_oldInputTable = {},
_outputTable = {},
_keyOIMap = {},
_keyIOMap = {},
_keyData = {},
_meta = {},
}, CLASS_METATABLE)
initDependency(self)
self:update()
return self
end
return ForKeys end,Properties={Name="ForKeys"},Reference=40,ClassName="ModuleScript"},{Closure=function() --!nonstrict
--[[
Constructs and returns objects which can be used to model independent
reactive state.
]]
local Package = script.Parent.Parent
local Types = require(Package.Types)
local useDependency = require(Package.Dependencies.useDependency)
local initDependency = require(Package.Dependencies.initDependency)
local updateAll = require(Package.Dependencies.updateAll)
local isSimilar = require(Package.Utility.isSimilar)
local class = {}
local CLASS_METATABLE = {__index = class}
local WEAK_KEYS_METATABLE = {__mode = "k"}
--[[
Returns the value currently stored in this State object.
The state object will be registered as a dependency unless `asDependency` is
false.
]]
function class:get(asDependency: boolean?): any
if asDependency ~= false then
useDependency(self)
end
return self._value
end
--[[
Updates the value stored in this State object.
If `force` is enabled, this will skip equality checks and always update the
state object and any dependents - use this with care as this can lead to
unnecessary updates.
]]
function class:set(newValue: any, force: boolean?)
local oldValue = self._value
if force or not isSimilar(oldValue, newValue) then
self._value = newValue
updateAll(self)
end
end
local function Value<T>(initialValue: T): Types.State<T>
local self = setmetatable({
type = "State",
kind = "Value",
-- if we held strong references to the dependents, then they wouldn't be
-- able to get garbage collected when they fall out of scope
dependentSet = setmetatable({}, WEAK_KEYS_METATABLE),
_value = initialValue
}, CLASS_METATABLE)
initDependency(self)
return self
end
return Value end,Properties={Name="Value"},Reference=44,ClassName="ModuleScript"},{Closure=function() --!nonstrict
--[[
Constructs a new state object which can listen for updates on another state
object.
FIXME: enabling strict types here causes free types to leak
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local Types = require(Package.Types)
local initDependency = require(Package.Dependencies.initDependency)
type Set<T> = {[T]: any}
local class = {}
local CLASS_METATABLE = {__index = class}
-- Table used to hold Observer objects in memory.
local strongRefs: Set<Types.Observer> = {}
--[[
Called when the watched state changes value.
]]
function class:update(): boolean
for _, callback in pairs(self._changeListeners) do
task.spawn(callback)
end
return false
end
--[[
Adds a change listener. When the watched state changes value, the listener
will be fired.
Returns a function which, when called, will disconnect the change listener.
As long as there is at least one active change listener, this Observer
will be held in memory, preventing GC, so disconnecting is important.
]]
function class:onChange(callback: () -> ()): () -> ()
local uniqueIdentifier = {}
self._numChangeListeners += 1
self._changeListeners[uniqueIdentifier] = callback
-- disallow gc (this is important to make sure changes are received)
strongRefs[self] = true
local disconnected = false
return function()
if disconnected then
return
end
disconnected = true
self._changeListeners[uniqueIdentifier] = nil
self._numChangeListeners -= 1
if self._numChangeListeners == 0 then
-- allow gc if all listeners are disconnected
strongRefs[self] = nil
end
end
end
local function Observer(watchedState: PubTypes.Value<any>): Types.Observer
local self = setmetatable({
type = "State",
kind = "Observer",
dependencySet = {[watchedState] = true},
dependentSet = {},
_changeListeners = {},
_numChangeListeners = 0,
}, CLASS_METATABLE)
initDependency(self)
-- add this object to the watched state's dependent set
watchedState.dependentSet[self] = true
return self
end
return Observer end,Properties={Name="Observer"},Reference=43,ClassName="ModuleScript"},{Closure=function() --!nonstrict
--[[
Constructs a new ForPairs object which maps pairs of a table using
a `processor` function.
Optionally, a `destructor` function can be specified for cleaning up values.
If omitted, the default cleanup function will be used instead.
Additionally, a `meta` table/value can optionally be returned to pass data created
when running the processor to the destructor when the created object is cleaned up.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local Types = require(Package.Types)
local captureDependencies = require(Package.Dependencies.captureDependencies)
local initDependency = require(Package.Dependencies.initDependency)
local useDependency = require(Package.Dependencies.useDependency)
local parseError = require(Package.Logging.parseError)
local logErrorNonFatal = require(Package.Logging.logErrorNonFatal)
local logError = require(Package.Logging.logError)
local logWarn = require(Package.Logging.logWarn)
local cleanup = require(Package.Utility.cleanup)
local needsDestruction = require(Package.Utility.needsDestruction)
local class = {}
local CLASS_METATABLE = { __index = class }
local WEAK_KEYS_METATABLE = { __mode = "k" }
--[[
Returns the current value of this ForPairs object.
The object will be registered as a dependency unless `asDependency` is false.
]]
function class:get(asDependency: boolean?): any
if asDependency ~= false then
useDependency(self)
end
return self._outputTable
end
--[[
Called when the original table is changed.
This will firstly find any keys meeting any of the following criteria:
- they were not previously present
- their associated value has changed
- a dependency used during generation of this value has changed
It will recalculate those key/value pairs, storing information about any
dependencies used in the processor callback during value generation, and
save the new key/value pair to the output array. If it is overwriting an
older key/value pair, that older pair will be passed to the destructor
for cleanup.
Finally, this function will find keys that are no longer present, and remove
their key/value pairs from the output table and pass them to the destructor.
]]
function class:update(): boolean
local inputIsState = self._inputIsState
local newInputTable = if inputIsState then self._inputTable:get(false) else self._inputTable
local oldInputTable = self._oldInputTable
local keyIOMap = self._keyIOMap
local meta = self._meta
local didChange = false
-- clean out main dependency set
for dependency in pairs(self.dependencySet) do
dependency.dependentSet[self] = nil
end
self._oldDependencySet, self.dependencySet = self.dependencySet, self._oldDependencySet
table.clear(self.dependencySet)
-- if the input table is a state object, add it as a dependency
if inputIsState then
self._inputTable.dependentSet[self] = true
self.dependencySet[self._inputTable] = true
end
-- clean out output table
self._oldOutputTable, self._outputTable = self._outputTable, self._oldOutputTable
local oldOutputTable = self._oldOutputTable
local newOutputTable = self._outputTable
table.clear(newOutputTable)
-- Step 1: find key/value pairs that changed or were not previously present
for newInKey, newInValue in pairs(newInputTable) do
-- get or create key data
local keyData = self._keyData[newInKey]
if keyData == nil then
keyData = {
dependencySet = setmetatable({}, WEAK_KEYS_METATABLE),
oldDependencySet = setmetatable({}, WEAK_KEYS_METATABLE),
dependencyValues = setmetatable({}, WEAK_KEYS_METATABLE),
}
self._keyData[newInKey] = keyData
end
-- check if the pair is new or changed
local shouldRecalculate = oldInputTable[newInKey] ~= newInValue
-- check if the pair's dependencies have changed
if shouldRecalculate == false then
for dependency, oldValue in pairs(keyData.dependencyValues) do
if oldValue ~= dependency:get(false) then
shouldRecalculate = true
break
end
end
end
-- recalculate the output pair if necessary
if shouldRecalculate then
keyData.oldDependencySet, keyData.dependencySet = keyData.dependencySet, keyData.oldDependencySet
table.clear(keyData.dependencySet)
local processOK, newOutKey, newOutValue, newMetaValue = captureDependencies(
keyData.dependencySet,
self._processor,
newInKey,
newInValue
)
if processOK then
if self._destructor == nil and (needsDestruction(newOutKey) or needsDestruction(newOutValue) or needsDestruction(newMetaValue)) then
logWarn("destructorNeededForPairs")
end
-- if this key was already written to on this run-through, throw a fatal error.
if newOutputTable[newOutKey] ~= nil then
-- figure out which key/value pair previously wrote to this key
local previousNewKey, previousNewValue
for inKey, outKey in pairs(keyIOMap) do
if outKey == newOutKey then
previousNewValue = newInputTable[inKey]
if previousNewValue ~= nil then
previousNewKey = inKey
break
end
end
end
if previousNewKey ~= nil then
logError(
"forPairsKeyCollision",
nil,
tostring(newOutKey),
tostring(previousNewKey),
tostring(previousNewValue),
tostring(newInKey),
tostring(newInValue)
)
end
end
local oldOutValue = oldOutputTable[newOutKey]
if oldOutValue ~= newOutValue then
local oldMetaValue = meta[newOutKey]
if oldOutValue ~= nil then
local destructOK, err = xpcall(self._destructor or cleanup, parseError, newOutKey, oldOutValue, oldMetaValue)
if not destructOK then
logErrorNonFatal("forPairsDestructorError", err)
end
end
oldOutputTable[newOutKey] = nil
end
-- update the stored data for this key/value pair
oldInputTable[newInKey] = newInValue
keyIOMap[newInKey] = newOutKey
meta[newOutKey] = newMetaValue
newOutputTable[newOutKey] = newOutValue
-- if we had to recalculate the output, then we did change
didChange = true
else
-- restore old dependencies, because the new dependencies may be corrupt
keyData.oldDependencySet, keyData.dependencySet = keyData.dependencySet, keyData.oldDependencySet
logErrorNonFatal("forPairsProcessorError", newOutKey)
end
else
local storedOutKey = keyIOMap[newInKey]
-- check for key collision
if newOutputTable[storedOutKey] ~= nil then
-- figure out which key/value pair previously wrote to this key
local previousNewKey, previousNewValue
for inKey, outKey in pairs(keyIOMap) do
if storedOutKey == outKey then
previousNewValue = newInputTable[inKey]
if previousNewValue ~= nil then
previousNewKey = inKey
break
end
end
end
if previousNewKey ~= nil then
logError(
"forPairsKeyCollision",
nil,
tostring(storedOutKey),
tostring(previousNewKey),
tostring(previousNewValue),
tostring(newInKey),
tostring(newInValue)
)
end
end
-- copy the stored key/value pair into the new output table
newOutputTable[storedOutKey] = oldOutputTable[storedOutKey]
end
-- save dependency values and add to main dependency set
for dependency in pairs(keyData.dependencySet) do
keyData.dependencyValues[dependency] = dependency:get(false)
self.dependencySet[dependency] = true
dependency.dependentSet[self] = true
end
end
-- STEP 2: find keys that were removed
for oldOutKey, oldOutValue in pairs(oldOutputTable) do
-- check if this key/value pair is in the new output table
if newOutputTable[oldOutKey] ~= oldOutValue then
-- clean up the old output pair
local oldMetaValue = meta[oldOutKey]
if oldOutValue ~= nil then
local destructOK, err = xpcall(self._destructor or cleanup, parseError, oldOutKey, oldOutValue, oldMetaValue)
if not destructOK then
logErrorNonFatal("forPairsDestructorError", err)
end
end
-- check if the key was completely removed from the output table
if newOutputTable[oldOutKey] == nil then
meta[oldOutKey] = nil
self._keyData[oldOutKey] = nil
end
didChange = true
end
end
for key in pairs(oldInputTable) do
if newInputTable[key] == nil then
oldInputTable[key] = nil
keyIOMap[key] = nil
end
end
return didChange
end
local function ForPairs<KI, VI, KO, VO, M>(
inputTable: PubTypes.CanBeState<{ [KI]: VI }>,
processor: (KI, VI) -> (KO, VO, M?),
destructor: (KO, VO, M?) -> ()?
): Types.ForPairs<KI, VI, KO, VO, M>
local inputIsState = inputTable.type == "State" and typeof(inputTable.get) == "function"
local self = setmetatable({
type = "State",
kind = "ForPairs",
dependencySet = {},
-- if we held strong references to the dependents, then they wouldn't be
-- able to get garbage collected when they fall out of scope
dependentSet = setmetatable({}, WEAK_KEYS_METATABLE),
_oldDependencySet = {},
_processor = processor,
_destructor = destructor,
_inputIsState = inputIsState,
_inputTable = inputTable,
_oldInputTable = {},
_outputTable = {},
_oldOutputTable = {},
_keyIOMap = {},
_keyData = {},
_meta = {},
}, CLASS_METATABLE)
initDependency(self)
self:update()
return self
end
return ForPairs end,Properties={Name="ForPairs"},Reference=41,ClassName="ModuleScript"},{Closure=function() --!nonstrict
--[[
Constructs a new ForValues object which maps values of a table using
a `processor` function.
Optionally, a `destructor` function can be specified for cleaning up values.
If omitted, the default cleanup function will be used instead.
Additionally, a `meta` table/value can optionally be returned to pass data created
when running the processor to the destructor when the created object is cleaned up.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local Types = require(Package.Types)
local captureDependencies = require(Package.Dependencies.captureDependencies)
local initDependency = require(Package.Dependencies.initDependency)
local useDependency = require(Package.Dependencies.useDependency)
local parseError = require(Package.Logging.parseError)
local logErrorNonFatal = require(Package.Logging.logErrorNonFatal)
local logWarn = require(Package.Logging.logWarn)
local cleanup = require(Package.Utility.cleanup)
local needsDestruction = require(Package.Utility.needsDestruction)
local class = {}
local CLASS_METATABLE = { __index = class }
local WEAK_KEYS_METATABLE = { __mode = "k" }
--[[
Returns the current value of this ForValues object.
The object will be registered as a dependency unless `asDependency` is false.
]]
function class:get(asDependency: boolean?): any
if asDependency ~= false then
useDependency(self)
end
return self._outputTable
end
--[[
Called when the original table is changed.
This will firstly find any values meeting any of the following criteria:
- they were not previously present
- a dependency used during generation of this value has changed
It will recalculate those values, storing information about any dependencies
used in the processor callback during value generation, and save the new value
to the output array with the same key. If it is overwriting an older value,
that older value will be passed to the destructor for cleanup.
Finally, this function will find values that are no longer present, and remove
their values from the output table and pass them to the destructor. You can re-use
the same value multiple times and this will function will update them as little as
possible; reusing the same values where possible.
]]
function class:update(): boolean
local inputIsState = self._inputIsState
local inputTable = if inputIsState then self._inputTable:get(false) else self._inputTable
local outputValues = {}
local didChange = false
-- clean out value cache
self._oldValueCache, self._valueCache = self._valueCache, self._oldValueCache
local newValueCache = self._valueCache
local oldValueCache = self._oldValueCache
table.clear(newValueCache)
-- clean out main dependency set
for dependency in pairs(self.dependencySet) do
dependency.dependentSet[self] = nil
end
self._oldDependencySet, self.dependencySet = self.dependencySet, self._oldDependencySet
table.clear(self.dependencySet)
-- if the input table is a state object, add it as a dependency
if inputIsState then
self._inputTable.dependentSet[self] = true
self.dependencySet[self._inputTable] = true
end
-- STEP 1: find values that changed or were not previously present
for inKey, inValue in pairs(inputTable) do
-- check if the value is new or changed
local oldCachedValues = oldValueCache[inValue]
local shouldRecalculate = oldCachedValues == nil
-- get a cached value and its dependency/meta data if available
local value, valueData, meta
if type(oldCachedValues) == "table" and #oldCachedValues > 0 then
local valueInfo = table.remove(oldCachedValues, #oldCachedValues)
value = valueInfo.value
valueData = valueInfo.valueData
meta = valueInfo.meta
if #oldCachedValues <= 0 then
oldValueCache[inValue] = nil
end
elseif oldCachedValues ~= nil then
oldValueCache[inValue] = nil
shouldRecalculate = true
end
if valueData == nil then
valueData = {
dependencySet = setmetatable({}, WEAK_KEYS_METATABLE),
oldDependencySet = setmetatable({}, WEAK_KEYS_METATABLE),
dependencyValues = setmetatable({}, WEAK_KEYS_METATABLE),
}
end
-- check if the value's dependencies have changed
if shouldRecalculate == false then
for dependency, oldValue in pairs(valueData.dependencyValues) do
if oldValue ~= dependency:get(false) then
shouldRecalculate = true
break
end
end
end
-- recalculate the output value if necessary
if shouldRecalculate then
valueData.oldDependencySet, valueData.dependencySet = valueData.dependencySet, valueData.oldDependencySet
table.clear(valueData.dependencySet)
local processOK, newOutValue, newMetaValue = captureDependencies(
valueData.dependencySet,
self._processor,
inValue
)
if processOK then
if self._destructor == nil and (needsDestruction(newOutValue) or needsDestruction(newMetaValue)) then
logWarn("destructorNeededForValues")
end
-- pass the old value to the destructor if it exists
if value ~= nil then
local destructOK, err = xpcall(self._destructor or cleanup, parseError, value, meta)
if not destructOK then
logErrorNonFatal("forValuesDestructorError", err)
end
end
-- store the new value and meta data
value = newOutValue
meta = newMetaValue
didChange = true
else
-- restore old dependencies, because the new dependencies may be corrupt
valueData.oldDependencySet, valueData.dependencySet = valueData.dependencySet, valueData.oldDependencySet
logErrorNonFatal("forValuesProcessorError", newOutValue)
end
end
-- store the value and its dependency/meta data
local newCachedValues = newValueCache[inValue]
if newCachedValues == nil then
newCachedValues = {}
newValueCache[inValue] = newCachedValues
end
table.insert(newCachedValues, {
value = value,
valueData = valueData,
meta = meta,
})
outputValues[inKey] = value
-- save dependency values and add to main dependency set
for dependency in pairs(valueData.dependencySet) do
valueData.dependencyValues[dependency] = dependency:get(false)
self.dependencySet[dependency] = true
dependency.dependentSet[self] = true
end
end
-- STEP 2: find values that were removed
-- for tables of data, we just need to check if it's still in the cache
for _oldInValue, oldCachedValueInfo in pairs(oldValueCache) do
for _, valueInfo in ipairs(oldCachedValueInfo) do
local oldValue = valueInfo.value
local oldMetaValue = valueInfo.meta
local destructOK, err = xpcall(self._destructor or cleanup, parseError, oldValue, oldMetaValue)
if not destructOK then
logErrorNonFatal("forValuesDestructorError", err)
end
didChange = true
end
table.clear(oldCachedValueInfo)
end
self._outputTable = outputValues
return didChange
end
local function ForValues<VI, VO, M>(
inputTable: PubTypes.CanBeState<{ [any]: VI }>,
processor: (VI) -> (VO, M?),
destructor: (VO, M?) -> ()?
): Types.ForValues<VI, VO, M>
local inputIsState = inputTable.type == "State" and typeof(inputTable.get) == "function"
local self = setmetatable({
type = "State",
kind = "ForValues",
dependencySet = {},
-- if we held strong references to the dependents, then they wouldn't be
-- able to get garbage collected when they fall out of scope
dependentSet = setmetatable({}, WEAK_KEYS_METATABLE),
_oldDependencySet = {},
_processor = processor,
_destructor = destructor,
_inputIsState = inputIsState,
_inputTable = inputTable,
_outputTable = {},
_valueCache = {},
_oldValueCache = {},
}, CLASS_METATABLE)
initDependency(self)
self:update()
return self
end
return ForValues end,Properties={Name="ForValues"},Reference=42,ClassName="ModuleScript"},{Closure=function() --!nonstrict
--[[
Constructs and returns objects which can be used to model derived reactive
state.
]]
local Package = script.Parent.Parent
local Types = require(Package.Types)
local captureDependencies = require(Package.Dependencies.captureDependencies)
local initDependency = require(Package.Dependencies.initDependency)
local useDependency = require(Package.Dependencies.useDependency)
local logErrorNonFatal = require(Package.Logging.logErrorNonFatal)
local logWarn = require(Package.Logging.logWarn)
local isSimilar = require(Package.Utility.isSimilar)
local needsDestruction = require(Package.Utility.needsDestruction)
local class = {}
local CLASS_METATABLE = {__index = class}
local WEAK_KEYS_METATABLE = {__mode = "k"}
--[[
Returns the last cached value calculated by this Computed object.
The computed object will be registered as a dependency unless `asDependency`
is false.
]]
function class:get(asDependency: boolean?): any
if asDependency ~= false then
useDependency(self)
end
return self._value
end
--[[
Recalculates this Computed's cached value and dependencies.
Returns true if it changed, or false if it's identical.
]]
function class:update(): boolean
-- remove this object from its dependencies' dependent sets
for dependency in pairs(self.dependencySet) do
dependency.dependentSet[self] = nil
end
-- we need to create a new, empty dependency set to capture dependencies
-- into, but in case there's an error, we want to restore our old set of
-- dependencies. by using this table-swapping solution, we can avoid the
-- overhead of allocating new tables each update.
self._oldDependencySet, self.dependencySet = self.dependencySet, self._oldDependencySet
table.clear(self.dependencySet)
local ok, newValue, newMetaValue = captureDependencies(self.dependencySet, self._processor)
if ok then
if self._destructor == nil and needsDestruction(newValue) then
logWarn("destructorNeededComputed")
end
if newMetaValue ~= nil then
logWarn("multiReturnComputed")
end
local oldValue = self._value
local similar = isSimilar(oldValue, newValue)
if self._destructor ~= nil then
self._destructor(oldValue)
end
self._value = newValue
-- add this object to the dependencies' dependent sets
for dependency in pairs(self.dependencySet) do
dependency.dependentSet[self] = true
end
return not similar
else
-- this needs to be non-fatal, because otherwise it'd disrupt the
-- update process
logErrorNonFatal("computedCallbackError", newValue)
-- restore old dependencies, because the new dependencies may be corrupt
self._oldDependencySet, self.dependencySet = self.dependencySet, self._oldDependencySet
-- restore this object in the dependencies' dependent sets
for dependency in pairs(self.dependencySet) do
dependency.dependentSet[self] = true
end
return false
end
end
local function Computed<T>(processor: () -> T, destructor: ((T) -> ())?): Types.Computed<T>
local self = setmetatable({
type = "State",
kind = "Computed",
dependencySet = {},
-- if we held strong references to the dependents, then they wouldn't be
-- able to get garbage collected when they fall out of scope
dependentSet = setmetatable({}, WEAK_KEYS_METATABLE),
_oldDependencySet = {},
_processor = processor,
_destructor = destructor,
_value = nil,
}, CLASS_METATABLE)
initDependency(self)
self:update()
return self
end
return Computed end,Properties={Name="Computed"},Reference=39,ClassName="ModuleScript"}},Properties={Name="State"},Reference=38,ClassName="Folder"},{Children={{Closure=function() --!strict
--[[
Packs an array of numbers into a given animatable data type.
If the type is not animatable, nil will be returned.
FUTURE: When Luau supports singleton types, those could be used in
conjunction with intersection types to make this function fully statically
type checkable.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local Oklab = require(Package.Colour.Oklab)
local function packType(numbers: {number}, typeString: string): PubTypes.Animatable?
if typeString == "number" then
return numbers[1]
elseif typeString == "CFrame" then
return
CFrame.new(numbers[1], numbers[2], numbers[3]) *
CFrame.fromAxisAngle(
Vector3.new(numbers[4], numbers[5], numbers[6]).Unit,
numbers[7]
)
elseif typeString == "Color3" then
return Oklab.from(
Vector3.new(numbers[1], numbers[2], numbers[3]),
false
)
elseif typeString == "ColorSequenceKeypoint" then
return ColorSequenceKeypoint.new(
numbers[4],
Oklab.from(
Vector3.new(numbers[1], numbers[2], numbers[3]),
false
)
)
elseif typeString == "DateTime" then
return DateTime.fromUnixTimestampMillis(numbers[1])
elseif typeString == "NumberRange" then
return NumberRange.new(numbers[1], numbers[2])
elseif typeString == "NumberSequenceKeypoint" then
return NumberSequenceKeypoint.new(numbers[2], numbers[1], numbers[3])
elseif typeString == "PhysicalProperties" then
return PhysicalProperties.new(numbers[1], numbers[2], numbers[3], numbers[4], numbers[5])
elseif typeString == "Ray" then
return Ray.new(
Vector3.new(numbers[1], numbers[2], numbers[3]),
Vector3.new(numbers[4], numbers[5], numbers[6])
)
elseif typeString == "Rect" then
return Rect.new(numbers[1], numbers[2], numbers[3], numbers[4])
elseif typeString == "Region3" then
-- FUTURE: support rotated Region3s if/when they become constructable
local position = Vector3.new(numbers[1], numbers[2], numbers[3])
local halfSize = Vector3.new(numbers[4] / 2, numbers[5] / 2, numbers[6] / 2)
return Region3.new(position - halfSize, position + halfSize)
elseif typeString == "Region3int16" then
return Region3int16.new(
Vector3int16.new(numbers[1], numbers[2], numbers[3]),
Vector3int16.new(numbers[4], numbers[5], numbers[6])
)
elseif typeString == "UDim" then
return UDim.new(numbers[1], numbers[2])
elseif typeString == "UDim2" then
return UDim2.new(numbers[1], numbers[2], numbers[3], numbers[4])
elseif typeString == "Vector2" then
return Vector2.new(numbers[1], numbers[2])
elseif typeString == "Vector2int16" then
return Vector2int16.new(numbers[1], numbers[2])
elseif typeString == "Vector3" then
return Vector3.new(numbers[1], numbers[2], numbers[3])
elseif typeString == "Vector3int16" then
return Vector3int16.new(numbers[1], numbers[2], numbers[3])
else
return nil
end
end
return packType end,Properties={Name="packType"},Reference=9,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Manages batch updating of spring objects.
]]
local RunService = game:GetService("RunService")
local Package = script.Parent.Parent
local Types = require(Package.Types)
local packType = require(Package.Animation.packType)
local springCoefficients = require(Package.Animation.springCoefficients)
local updateAll = require(Package.Dependencies.updateAll)
type Set<T> = {[T]: any}
type Spring = Types.Spring<any>
local SpringScheduler = {}
local EPSILON = 0.0001
local activeSprings: Set<Spring> = {}
local lastUpdateTime = os.clock()
function SpringScheduler.add(spring: Spring)
-- we don't necessarily want to use the most accurate time - here we snap to
-- the last update time so that springs started within the same frame have
-- identical time steps
spring._lastSchedule = lastUpdateTime
spring._startDisplacements = {}
spring._startVelocities = {}
for index, goal in ipairs(spring._springGoals) do
spring._startDisplacements[index] = spring._springPositions[index] - goal
spring._startVelocities[index] = spring._springVelocities[index]
end
activeSprings[spring] = true
end
function SpringScheduler.remove(spring: Spring)
activeSprings[spring] = nil
end
local function updateAllSprings()
local springsToSleep: Set<Spring> = {}
lastUpdateTime = os.clock()
for spring in pairs(activeSprings) do
local posPos, posVel, velPos, velVel = springCoefficients(lastUpdateTime - spring._lastSchedule, spring._currentDamping, spring._currentSpeed)
local positions = spring._springPositions
local velocities = spring._springVelocities
local startDisplacements = spring._startDisplacements
local startVelocities = spring._startVelocities
local isMoving = false
for index, goal in ipairs(spring._springGoals) do
local oldDisplacement = startDisplacements[index]
local oldVelocity = startVelocities[index]
local newDisplacement = oldDisplacement * posPos + oldVelocity * posVel
local newVelocity = oldDisplacement * velPos + oldVelocity * velVel
if math.abs(newDisplacement) > EPSILON or math.abs(newVelocity) > EPSILON then
isMoving = true
end
positions[index] = newDisplacement + goal
velocities[index] = newVelocity
end
if not isMoving then
springsToSleep[spring] = true
end
end
for spring in pairs(activeSprings) do
spring._currentValue = packType(spring._springPositions, spring._currentType)
updateAll(spring)
end
for spring in pairs(springsToSleep) do
activeSprings[spring] = nil
end
end
RunService:BindToRenderStep(
"__FusionSpringScheduler",
Enum.RenderPriority.First.Value,
updateAllSprings
)
return SpringScheduler end,Properties={Name="SpringScheduler"},Reference=4,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Given a `tweenInfo` and `currentTime`, returns a ratio which can be used to
tween between two values over time.
]]
local TweenService = game:GetService("TweenService")
local function getTweenRatio(tweenInfo: TweenInfo, currentTime: number): number
local delay = tweenInfo.DelayTime
local duration = tweenInfo.Time
local reverses = tweenInfo.Reverses
local numCycles = 1 + tweenInfo.RepeatCount
local easeStyle = tweenInfo.EasingStyle
local easeDirection = tweenInfo.EasingDirection
local cycleDuration = delay + duration
if reverses then
cycleDuration += duration
end
if currentTime >= cycleDuration * numCycles then
return 1
end
local cycleTime = currentTime % cycleDuration
if cycleTime <= delay then
return 0
end
local tweenProgress = (cycleTime - delay) / duration
if tweenProgress > 1 then
tweenProgress = 2 - tweenProgress
end
local ratio = TweenService:GetValue(tweenProgress, easeStyle, easeDirection)
return ratio
end
return getTweenRatio end,Properties={Name="getTweenRatio"},Reference=7,ClassName="ModuleScript"},{Closure=function() --!nonstrict
--[[
Constructs a new computed state object, which follows the value of another
state object using a tween.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local Types = require(Package.Types)
local TweenScheduler = require(Package.Animation.TweenScheduler)
local useDependency = require(Package.Dependencies.useDependency)
local initDependency = require(Package.Dependencies.initDependency)
local logError = require(Package.Logging.logError)
local logErrorNonFatal = require(Package.Logging.logErrorNonFatal)
local xtypeof = require(Package.Utility.xtypeof)
local class = {}
local CLASS_METATABLE = {__index = class}
local WEAK_KEYS_METATABLE = {__mode = "k"}
--[[
Returns the current value of this Tween object.
The object will be registered as a dependency unless `asDependency` is false.
]]
function class:get(asDependency: boolean?): any
if asDependency ~= false then
useDependency(self)
end
return self._currentValue
end
--[[
Called when the goal state changes value; this will initiate a new tween.
Returns false as the current value doesn't change right away.
]]
function class:update(): boolean
local goalValue = self._goalState:get(false)
-- if the goal hasn't changed, then this is a TweenInfo change.
-- in that case, if we're not currently animating, we can skip everything
if goalValue == self._nextValue and not self._currentlyAnimating then
return false
end
local tweenInfo = self._tweenInfo
if self._tweenInfoIsState then
tweenInfo = tweenInfo:get()
end
-- if we receive a bad TweenInfo, then error and stop the update
if typeof(tweenInfo) ~= "TweenInfo" then
logErrorNonFatal("mistypedTweenInfo", nil, typeof(tweenInfo))
return false
end
self._prevValue = self._currentValue
self._nextValue = goalValue
self._currentTweenStartTime = os.clock()
self._currentTweenInfo = tweenInfo
local tweenDuration = tweenInfo.DelayTime + tweenInfo.Time
if tweenInfo.Reverses then
tweenDuration += tweenInfo.Time
end
tweenDuration *= tweenInfo.RepeatCount + 1
self._currentTweenDuration = tweenDuration
-- start animating this tween
TweenScheduler.add(self)
return false
end
local function Tween<T>(
goalState: PubTypes.StateObject<PubTypes.Animatable>,
tweenInfo: PubTypes.CanBeState<TweenInfo>?
): Types.Tween<T>
local currentValue = goalState:get(false)
-- apply defaults for tween info
if tweenInfo == nil then
tweenInfo = TweenInfo.new()
end
local dependencySet = {[goalState] = true}
local tweenInfoIsState = xtypeof(tweenInfo) == "State"
if tweenInfoIsState then
dependencySet[tweenInfo] = true
end
local startingTweenInfo = tweenInfo
if tweenInfoIsState then
startingTweenInfo = startingTweenInfo:get()
end
-- If we start with a bad TweenInfo, then we don't want to construct a Tween
if typeof(startingTweenInfo) ~= "TweenInfo" then
logError("mistypedTweenInfo", nil, typeof(startingTweenInfo))
end
local self = setmetatable({
type = "State",
kind = "Tween",
dependencySet = dependencySet,
-- if we held strong references to the dependents, then they wouldn't be
-- able to get garbage collected when they fall out of scope
dependentSet = setmetatable({}, WEAK_KEYS_METATABLE),
_goalState = goalState,
_tweenInfo = tweenInfo,
_tweenInfoIsState = tweenInfoIsState,
_prevValue = currentValue,
_nextValue = currentValue,
_currentValue = currentValue,
-- store current tween into separately from 'real' tween into, so it
-- isn't affected by :setTweenInfo() until next change
_currentTweenInfo = tweenInfo,
_currentTweenDuration = 0,
_currentTweenStartTime = 0,
_currentlyAnimating = false
}, CLASS_METATABLE)
initDependency(self)
-- add this object to the goal state's dependent set
goalState.dependentSet[self] = true
return self
end
return Tween end,Properties={Name="Tween"},Reference=5,ClassName="ModuleScript"},{Closure=function() --!nonstrict
--[[
Constructs a new computed state object, which follows the value of another
state object using a spring simulation.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local Types = require(Package.Types)
local logError = require(Package.Logging.logError)
local logErrorNonFatal = require(Package.Logging.logErrorNonFatal)
local unpackType = require(Package.Animation.unpackType)
local SpringScheduler = require(Package.Animation.SpringScheduler)
local useDependency = require(Package.Dependencies.useDependency)
local initDependency = require(Package.Dependencies.initDependency)
local updateAll = require(Package.Dependencies.updateAll)
local xtypeof = require(Package.Utility.xtypeof)
local unwrap = require(Package.State.unwrap)
local class = {}
local CLASS_METATABLE = {__index = class}
local WEAK_KEYS_METATABLE = {__mode = "k"}
--[[
Returns the current value of this Spring object.
The object will be registered as a dependency unless `asDependency` is false.
]]
function class:get(asDependency: boolean?): any
if asDependency ~= false then
useDependency(self)
end
return self._currentValue
end
--[[
Sets the position of the internal springs, meaning the value of this
Spring will jump to the given value. This doesn't affect velocity.
If the type doesn't match the current type of the spring, an error will be
thrown.
]]
function class:setPosition(newValue: PubTypes.Animatable)
local newType = typeof(newValue)
if newType ~= self._currentType then
logError("springTypeMismatch", nil, newType, self._currentType)
end
self._springPositions = unpackType(newValue, newType)
self._currentValue = newValue
SpringScheduler.add(self)
updateAll(self)
end
--[[
Sets the velocity of the internal springs, overwriting the existing velocity
of this Spring. This doesn't affect position.
If the type doesn't match the current type of the spring, an error will be
thrown.
]]
function class:setVelocity(newValue: PubTypes.Animatable)
local newType = typeof(newValue)
if newType ~= self._currentType then
logError("springTypeMismatch", nil, newType, self._currentType)
end
self._springVelocities = unpackType(newValue, newType)
SpringScheduler.add(self)
end
--[[
Adds to the velocity of the internal springs, on top of the existing
velocity of this Spring. This doesn't affect position.
If the type doesn't match the current type of the spring, an error will be
thrown.
]]
function class:addVelocity(deltaValue: PubTypes.Animatable)
local deltaType = typeof(deltaValue)
if deltaType ~= self._currentType then
logError("springTypeMismatch", nil, deltaType, self._currentType)
end
local springDeltas = unpackType(deltaValue, deltaType)
for index, delta in ipairs(springDeltas) do
self._springVelocities[index] += delta
end
SpringScheduler.add(self)
end
--[[
Called when the goal state changes value, or when the speed or damping has
changed.
]]
function class:update(): boolean
local goalValue = self._goalState:get(false)
-- figure out if this was a goal change or a speed/damping change
if goalValue == self._goalValue then
-- speed/damping change
local damping = unwrap(self._damping)
if typeof(damping) ~= "number" then
logErrorNonFatal("mistypedSpringDamping", nil, typeof(damping))
elseif damping < 0 then
logErrorNonFatal("invalidSpringDamping", nil, damping)
else
self._currentDamping = damping
end
local speed = unwrap(self._speed)
if typeof(speed) ~= "number" then
logErrorNonFatal("mistypedSpringSpeed", nil, typeof(speed))
elseif speed < 0 then
logErrorNonFatal("invalidSpringSpeed", nil, speed)
else
self._currentSpeed = speed
end
return false
else
-- goal change - reconfigure spring to target new goal
self._goalValue = goalValue
local oldType = self._currentType
local newType = typeof(goalValue)
self._currentType = newType
local springGoals = unpackType(goalValue, newType)
local numSprings = #springGoals
self._springGoals = springGoals
if newType ~= oldType then
-- if the type changed, snap to the new value and rebuild the
-- position and velocity tables
self._currentValue = self._goalValue
local springPositions = table.create(numSprings, 0)
local springVelocities = table.create(numSprings, 0)
for index, springGoal in ipairs(springGoals) do
springPositions[index] = springGoal
end
self._springPositions = springPositions
self._springVelocities = springVelocities
-- the spring may have been animating before, so stop that
SpringScheduler.remove(self)
return true
-- otherwise, the type hasn't changed, just the goal...
elseif numSprings == 0 then
-- if the type isn't animatable, snap to the new value
self._currentValue = self._goalValue
return true
else
-- if it's animatable, let it animate to the goal
SpringScheduler.add(self)
return false
end
end
end
local function Spring<T>(
goalState: PubTypes.Value<T>,
speed: PubTypes.CanBeState<number>?,
damping: PubTypes.CanBeState<number>?
): Types.Spring<T>
-- apply defaults for speed and damping
if speed == nil then
speed = 10
end
if damping == nil then
damping = 1
end
local dependencySet = {[goalState] = true}
if xtypeof(speed) == "State" then
dependencySet[speed] = true
end
if xtypeof(damping) == "State" then
dependencySet[damping] = true
end
local self = setmetatable({
type = "State",
kind = "Spring",
dependencySet = dependencySet,
-- if we held strong references to the dependents, then they wouldn't be
-- able to get garbage collected when they fall out of scope
dependentSet = setmetatable({}, WEAK_KEYS_METATABLE),
_speed = speed,
_damping = damping,
_goalState = goalState,
_goalValue = nil,
_currentType = nil,
_currentValue = nil,
_currentSpeed = unwrap(speed),
_currentDamping = unwrap(damping),
_springPositions = nil,
_springGoals = nil,
_springVelocities = nil
}, CLASS_METATABLE)
initDependency(self)
-- add this object to the goal state's dependent set
goalState.dependentSet[self] = true
self:update()
return self
end
return Spring end,Properties={Name="Spring"},Reference=3,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Returns a 2x2 matrix of coefficients for a given time, damping and speed.
Specifically, this returns four coefficients - posPos, posVel, velPos, and
velVel - which can be multiplied with position and velocity like so:
local newPosition = oldPosition * posPos + oldVelocity * posVel
local newVelocity = oldPosition * velPos + oldVelocity * velVel
Special thanks to AxisAngle for helping to improve numerical precision.
]]
local function springCoefficients(time: number, damping: number, speed: number): (number, number, number, number)
-- if time or speed is 0, then the spring won't move
if time == 0 or speed == 0 then
return 1, 0, 0, 1
end
local posPos, posVel, velPos, velVel
if damping > 1 then
-- overdamped spring
-- solution to the characteristic equation:
-- z = -ζω ± Sqrt[ζ^2 - 1] ω
-- x[t] -> x0(e^(t z2) z1 - e^(t z1) z2)/(z1 - z2)
-- + v0(e^(t z1) - e^(t z2))/(z1 - z2)
-- v[t] -> x0(z1 z2(-e^(t z1) + e^(t z2)))/(z1 - z2)
-- + v0(z1 e^(t z1) - z2 e^(t z2))/(z1 - z2)
local scaledTime = time * speed
local alpha = math.sqrt(damping^2 - 1)
local scaledInvAlpha = -0.5 / alpha
local z1 = -alpha - damping
local z2 = 1 / z1
local expZ1 = math.exp(scaledTime * z1)
local expZ2 = math.exp(scaledTime * z2)
posPos = (expZ2*z1 - expZ1*z2) * scaledInvAlpha
posVel = (expZ1 - expZ2) * scaledInvAlpha / speed
velPos = (expZ2 - expZ1) * scaledInvAlpha * speed
velVel = (expZ1*z1 - expZ2*z2) * scaledInvAlpha
elseif damping == 1 then
-- critically damped spring
-- x[t] -> x0(e^-tω)(1+tω) + v0(e^-tω)t
-- v[t] -> x0(t ω^2)(-e^-tω) + v0(1 - tω)(e^-tω)
local scaledTime = time * speed
local expTerm = math.exp(-scaledTime)
posPos = expTerm * (1 + scaledTime)
posVel = expTerm * time
velPos = expTerm * (-scaledTime*speed)
velVel = expTerm * (1 - scaledTime)
else
-- underdamped spring
-- factored out of the solutions to the characteristic equation:
-- α = Sqrt[1 - ζ^2]
-- x[t] -> x0(e^-tζω)(α Cos[tα] + ζω Sin[tα])/α
-- + v0(e^-tζω)(Sin[tα])/α
-- v[t] -> x0(-e^-tζω)(α^2 + ζ^2 ω^2)(Sin[tα])/α
-- + v0(e^-tζω)(α Cos[tα] - ζω Sin[tα])/α
local scaledTime = time * speed
local alpha = math.sqrt(1 - damping^2)
local invAlpha = 1 / alpha
local alphaTime = alpha * scaledTime
local expTerm = math.exp(-scaledTime*damping)
local sinTerm = expTerm * math.sin(alphaTime)
local cosTerm = expTerm * math.cos(alphaTime)
local sinInvAlpha = sinTerm*invAlpha
local sinInvAlphaDamp = sinInvAlpha*damping
posPos = sinInvAlphaDamp + cosTerm
posVel = sinInvAlpha
velPos = -(sinInvAlphaDamp*damping + sinTerm*alpha)
velVel = cosTerm - sinInvAlphaDamp
end
return posPos, posVel, velPos, velVel
end
return springCoefficients
end,Properties={Name="springCoefficients"},Reference=10,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Unpacks an animatable type into an array of numbers.
If the type is not animatable, an empty array will be returned.
FIXME: This function uses a lot of redefinitions to suppress false positives
from the Luau typechecker - ideally these wouldn't be required
FUTURE: When Luau supports singleton types, those could be used in
conjunction with intersection types to make this function fully statically
type checkable.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local Oklab = require(Package.Colour.Oklab)
local function unpackType(value: any, typeString: string): {number}
if typeString == "number" then
local value = value :: number
return {value}
elseif typeString == "CFrame" then
-- FUTURE: is there a better way of doing this? doing distance
-- calculations on `angle` may be incorrect
local axis, angle = value:ToAxisAngle()
return {value.X, value.Y, value.Z, axis.X, axis.Y, axis.Z, angle}
elseif typeString == "Color3" then
local lab = Oklab.to(value)
return {lab.X, lab.Y, lab.Z}
elseif typeString == "ColorSequenceKeypoint" then
local lab = Oklab.to(value.Value)
return {lab.X, lab.Y, lab.Z, value.Time}
elseif typeString == "DateTime" then
return {value.UnixTimestampMillis}
elseif typeString == "NumberRange" then
return {value.Min, value.Max}
elseif typeString == "NumberSequenceKeypoint" then
return {value.Value, value.Time, value.Envelope}
elseif typeString == "PhysicalProperties" then
return {value.Density, value.Friction, value.Elasticity, value.FrictionWeight, value.ElasticityWeight}
elseif typeString == "Ray" then
return {value.Origin.X, value.Origin.Y, value.Origin.Z, value.Direction.X, value.Direction.Y, value.Direction.Z}
elseif typeString == "Rect" then
return {value.Min.X, value.Min.Y, value.Max.X, value.Max.Y}
elseif typeString == "Region3" then
-- FUTURE: support rotated Region3s if/when they become constructable
return {
value.CFrame.X, value.CFrame.Y, value.CFrame.Z,
value.Size.X, value.Size.Y, value.Size.Z
}
elseif typeString == "Region3int16" then
return {value.Min.X, value.Min.Y, value.Min.Z, value.Max.X, value.Max.Y, value.Max.Z}
elseif typeString == "UDim" then
return {value.Scale, value.Offset}
elseif typeString == "UDim2" then
return {value.X.Scale, value.X.Offset, value.Y.Scale, value.Y.Offset}
elseif typeString == "Vector2" then
return {value.X, value.Y}
elseif typeString == "Vector2int16" then
return {value.X, value.Y}
elseif typeString == "Vector3" then
return {value.X, value.Y, value.Z}
elseif typeString == "Vector3int16" then
return {value.X, value.Y, value.Z}
else
return {}
end
end
return unpackType end,Properties={Name="unpackType"},Reference=11,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Manages batch updating of tween objects.
]]
local RunService = game:GetService("RunService")
local Package = script.Parent.Parent
local Types = require(Package.Types)
local lerpType = require(Package.Animation.lerpType)
local getTweenRatio = require(Package.Animation.getTweenRatio)
local updateAll = require(Package.Dependencies.updateAll)
local TweenScheduler = {}
type Set<T> = {[T]: any}
type Tween = Types.Tween<any>
local WEAK_KEYS_METATABLE = {__mode = "k"}
-- all the tweens currently being updated
local allTweens: Set<Tween> = {}
setmetatable(allTweens, WEAK_KEYS_METATABLE)
--[[
Adds a Tween to be updated every render step.
]]
function TweenScheduler.add(tween: Tween)
allTweens[tween] = true
end
--[[
Removes a Tween from the scheduler.
]]
function TweenScheduler.remove(tween: Tween)
allTweens[tween] = nil
end
--[[
Updates all Tween objects.
]]
local function updateAllTweens()
local now = os.clock()
-- FIXME: Typed Luau doesn't understand this loop yet
for tween: Tween in pairs(allTweens :: any) do
local currentTime = now - tween._currentTweenStartTime
if currentTime > tween._currentTweenDuration then
if tween._currentTweenInfo.Reverses then
tween._currentValue = tween._prevValue
else
tween._currentValue = tween._nextValue
end
tween._currentlyAnimating = false
updateAll(tween)
TweenScheduler.remove(tween)
else
local ratio = getTweenRatio(tween._currentTweenInfo, currentTime)
local currentValue = lerpType(tween._prevValue, tween._nextValue, ratio)
tween._currentValue = currentValue
tween._currentlyAnimating = true
updateAll(tween)
end
end
end
RunService:BindToRenderStep(
"__FusionTweenScheduler",
Enum.RenderPriority.First.Value,
updateAllTweens
)
return TweenScheduler end,Properties={Name="TweenScheduler"},Reference=6,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Linearly interpolates the given animatable types by a ratio.
If the types are different or not animatable, then the first value will be
returned for ratios below 0.5, and the second value for 0.5 and above.
FIXME: This function uses a lot of redefinitions to suppress false positives
from the Luau typechecker - ideally these wouldn't be required
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local Oklab = require(Package.Colour.Oklab)
local function lerpType(from: any, to: any, ratio: number): any
local typeString = typeof(from)
if typeof(to) == typeString then
-- both types must match for interpolation to make sense
if typeString == "number" then
local to, from = to :: number, from :: number
return (to - from) * ratio + from
elseif typeString == "CFrame" then
local to, from = to :: CFrame, from :: CFrame
return from:Lerp(to, ratio)
elseif typeString == "Color3" then
local to, from = to :: Color3, from :: Color3
local fromLab = Oklab.to(from)
local toLab = Oklab.to(to)
return Oklab.from(
fromLab:Lerp(toLab, ratio),
false
)
elseif typeString == "ColorSequenceKeypoint" then
local to, from = to :: ColorSequenceKeypoint, from :: ColorSequenceKeypoint
local fromLab = Oklab.to(from.Value)
local toLab = Oklab.to(to.Value)
return ColorSequenceKeypoint.new(
(to.Time - from.Time) * ratio + from.Time,
Oklab.from(
fromLab:Lerp(toLab, ratio),
false
)
)
elseif typeString == "DateTime" then
local to, from = to :: DateTime, from :: DateTime
return DateTime.fromUnixTimestampMillis(
(to.UnixTimestampMillis - from.UnixTimestampMillis) * ratio + from.UnixTimestampMillis
)
elseif typeString == "NumberRange" then
local to, from = to :: NumberRange, from :: NumberRange
return NumberRange.new(
(to.Min - from.Min) * ratio + from.Min,
(to.Max - from.Max) * ratio + from.Max
)
elseif typeString == "NumberSequenceKeypoint" then
local to, from = to :: NumberSequenceKeypoint, from :: NumberSequenceKeypoint
return NumberSequenceKeypoint.new(
(to.Time - from.Time) * ratio + from.Time,
(to.Value - from.Value) * ratio + from.Value,
(to.Envelope - from.Envelope) * ratio + from.Envelope
)
elseif typeString == "PhysicalProperties" then
local to, from = to :: PhysicalProperties, from :: PhysicalProperties
return PhysicalProperties.new(
(to.Density - from.Density) * ratio + from.Density,
(to.Friction - from.Friction) * ratio + from.Friction,
(to.Elasticity - from.Elasticity) * ratio + from.Elasticity,
(to.FrictionWeight - from.FrictionWeight) * ratio + from.FrictionWeight,
(to.ElasticityWeight - from.ElasticityWeight) * ratio + from.ElasticityWeight
)
elseif typeString == "Ray" then
local to, from = to :: Ray, from :: Ray
return Ray.new(
from.Origin:Lerp(to.Origin, ratio),
from.Direction:Lerp(to.Direction, ratio)
)
elseif typeString == "Rect" then
local to, from = to :: Rect, from :: Rect
return Rect.new(
from.Min:Lerp(to.Min, ratio),
from.Max:Lerp(to.Max, ratio)
)
elseif typeString == "Region3" then
local to, from = to :: Region3, from :: Region3
-- FUTURE: support rotated Region3s if/when they become constructable
local position = from.CFrame.Position:Lerp(to.CFrame.Position, ratio)
local halfSize = from.Size:Lerp(to.Size, ratio) / 2
return Region3.new(position - halfSize, position + halfSize)
elseif typeString == "Region3int16" then
local to, from = to :: Region3int16, from :: Region3int16
return Region3int16.new(
Vector3int16.new(
(to.Min.X - from.Min.X) * ratio + from.Min.X,
(to.Min.Y - from.Min.Y) * ratio + from.Min.Y,
(to.Min.Z - from.Min.Z) * ratio + from.Min.Z
),
Vector3int16.new(
(to.Max.X - from.Max.X) * ratio + from.Max.X,
(to.Max.Y - from.Max.Y) * ratio + from.Max.Y,
(to.Max.Z - from.Max.Z) * ratio + from.Max.Z
)
)
elseif typeString == "UDim" then
local to, from = to :: UDim, from :: UDim
return UDim.new(
(to.Scale - from.Scale) * ratio + from.Scale,
(to.Offset - from.Offset) * ratio + from.Offset
)
elseif typeString == "UDim2" then
local to, from = to :: UDim2, from :: UDim2
return from:Lerp(to, ratio)
elseif typeString == "Vector2" then
local to, from = to :: Vector2, from :: Vector2
return from:Lerp(to, ratio)
elseif typeString == "Vector2int16" then
local to, from = to :: Vector2int16, from :: Vector2int16
return Vector2int16.new(
(to.X - from.X) * ratio + from.X,
(to.Y - from.Y) * ratio + from.Y
)
elseif typeString == "Vector3" then
local to, from = to :: Vector3, from :: Vector3
return from:Lerp(to, ratio)
elseif typeString == "Vector3int16" then
local to, from = to :: Vector3int16, from :: Vector3int16
return Vector3int16.new(
(to.X - from.X) * ratio + from.X,
(to.Y - from.Y) * ratio + from.Y,
(to.Z - from.Z) * ratio + from.Z
)
end
end
-- fallback case: the types are different or not animatable
if ratio < 0.5 then
return from
else
return to
end
end
return lerpType end,Properties={Name="lerpType"},Reference=8,ClassName="ModuleScript"}},Properties={Name="Animation"},Reference=2,ClassName="Folder"},{Children={{Closure=function() --!strict
--[[
Utility function to log a Fusion-specific warning.
]]
local Package = script.Parent.Parent
local messages = require(Package.Logging.messages)
local function logWarn(messageID, ...)
local formatString: string
if messages[messageID] ~= nil then
formatString = messages[messageID]
else
messageID = "unknownMessage"
formatString = messages[messageID]
end
warn(string.format("[Fusion] " .. formatString .. "\n(ID: " .. messageID .. ")", ...))
end
return logWarn end,Properties={Name="logWarn"},Reference=34,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Utility function to log a Fusion-specific error.
]]
local Package = script.Parent.Parent
local Types = require(Package.Types)
local messages = require(Package.Logging.messages)
local function logError(messageID: string, errObj: Types.Error?, ...)
local formatString: string
if messages[messageID] ~= nil then
formatString = messages[messageID]
else
messageID = "unknownMessage"
formatString = messages[messageID]
end
local errorString
if errObj == nil then
errorString = string.format("[Fusion] " .. formatString .. "\n(ID: " .. messageID .. ")", ...)
else
formatString = formatString:gsub("ERROR_MESSAGE", errObj.message)
errorString = string.format("[Fusion] " .. formatString .. "\n(ID: " .. messageID .. ")\n---- Stack trace ----\n" .. errObj.trace, ...)
end
error(errorString:gsub("\n", "\n "), 0)
end
return logError end,Properties={Name="logError"},Reference=32,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
An xpcall() error handler to collect and parse useful information about
errors, such as clean messages and stack traces.
TODO: this should have a 'type' field for runtime type checking!
]]
local Package = script.Parent.Parent
local Types = require(Package.Types)
local function parseError(err: string): Types.Error
return {
type = "Error",
raw = err,
message = err:gsub("^.+:%d+:%s*", ""),
trace = debug.traceback(nil, 2)
}
end
return parseError end,Properties={Name="parseError"},Reference=36,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Utility function to log a Fusion-specific error, without halting execution.
]]
local Package = script.Parent.Parent
local Types = require(Package.Types)
local messages = require(Package.Logging.messages)
local function logErrorNonFatal(messageID: string, errObj: Types.Error?, ...)
local formatString: string
if messages[messageID] ~= nil then
formatString = messages[messageID]
else
messageID = "unknownMessage"
formatString = messages[messageID]
end
local errorString
if errObj == nil then
errorString = string.format("[Fusion] " .. formatString .. "\n(ID: " .. messageID .. ")", ...)
else
formatString = formatString:gsub("ERROR_MESSAGE", errObj.message)
errorString = string.format("[Fusion] " .. formatString .. "\n(ID: " .. messageID .. ")\n---- Stack trace ----\n" .. errObj.trace, ...)
end
task.spawn(function(...)
error(errorString:gsub("\n", "\n "), 0)
end, ...)
end
return logErrorNonFatal end,Properties={Name="logErrorNonFatal"},Reference=33,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Stores templates for different kinds of logging messages.
]]
return {
cannotAssignProperty = "The class type '%s' has no assignable property '%s'.",
cannotConnectChange = "The %s class doesn't have a property called '%s'.",
cannotConnectEvent = "The %s class doesn't have an event called '%s'.",
cannotCreateClass = "Can't create a new instance of class '%s'.",
computedCallbackError = "Computed callback error: ERROR_MESSAGE",
destructorNeededValue = "To save instances into Values, provide a destructor function. This will be an error soon - see discussion #183 on GitHub.",
destructorNeededComputed = "To return instances from Computeds, provide a destructor function. This will be an error soon - see discussion #183 on GitHub.",
multiReturnComputed = "Returning multiple values from Computeds is discouraged, as behaviour will change soon - see discussion #189 on GitHub.",
destructorNeededForKeys = "To return instances from ForKeys, provide a destructor function. This will be an error soon - see discussion #183 on GitHub.",
destructorNeededForValues = "To return instances from ForValues, provide a destructor function. This will be an error soon - see discussion #183 on GitHub.",
destructorNeededForPairs = "To return instances from ForPairs, provide a destructor function. This will be an error soon - see discussion #183 on GitHub.",
duplicatePropertyKey = "",
forKeysProcessorError = "ForKeys callback error: ERROR_MESSAGE",
forKeysKeyCollision = "ForKeys should only write to output key '%s' once when processing key changes, but it wrote to it twice. Previously input key: '%s'; New input key: '%s'",
forKeysDestructorError = "ForKeys destructor error: ERROR_MESSAGE",
forPairsDestructorError = "ForPairs destructor error: ERROR_MESSAGE",
forPairsKeyCollision = "ForPairs should only write to output key '%s' once when processing key changes, but it wrote to it twice. Previous input pair: '[%s] = %s'; New input pair: '[%s] = %s'",
forPairsProcessorError = "ForPairs callback error: ERROR_MESSAGE",
forValuesProcessorError = "ForValues callback error: ERROR_MESSAGE",
forValuesDestructorError = "ForValues destructor error: ERROR_MESSAGE",
invalidChangeHandler = "The change handler for the '%s' property must be a function.",
invalidEventHandler = "The handler for the '%s' event must be a function.",
invalidPropertyType = "'%s.%s' expected a '%s' type, but got a '%s' type.",
invalidRefType = "Instance refs must be Value objects.",
invalidOutType = "[Out] properties must be given Value objects.",
invalidOutProperty = "The %s class doesn't have a property called '%s'.",
invalidSpringDamping = "The damping ratio for a spring must be >= 0. (damping was %.2f)",
invalidSpringSpeed = "The speed of a spring must be >= 0. (speed was %.2f)",
mistypedSpringDamping = "The damping ratio for a spring must be a number. (got a %s)",
mistypedSpringSpeed = "The speed of a spring must be a number. (got a %s)",
mistypedTweenInfo = "The tween info of a tween must be a TweenInfo. (got a %s)",
springTypeMismatch = "The type '%s' doesn't match the spring's type '%s'.",
strictReadError = "'%s' is not a valid member of '%s'.",
unknownMessage = "Unknown error: ERROR_MESSAGE",
unrecognisedChildType = "'%s' type children aren't accepted by `[Children]`.",
unrecognisedPropertyKey = "'%s' keys aren't accepted in property tables.",
unrecognisedPropertyStage = "'%s' isn't a valid stage for a special key to be applied at."
} end,Properties={Name="messages"},Reference=35,ClassName="ModuleScript"}},Properties={Name="Logging"},Reference=31,ClassName="Folder"},{Children={{Closure=function() --!strict
--[[
A special key for property tables, which adds user-specified tasks to be run
when the instance is destroyed.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local Cleanup = {}
Cleanup.type = "SpecialKey"
Cleanup.kind = "Cleanup"
Cleanup.stage = "observer"
function Cleanup:apply(userTask: any, applyTo: Instance, cleanupTasks: {PubTypes.Task})
table.insert(cleanupTasks, userTask)
end
return Cleanup end,Properties={Name="Cleanup"},Reference=22,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
A special key for property tables, which parents any given descendants into
an instance.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local logWarn = require(Package.Logging.logWarn)
local Observer = require(Package.State.Observer)
local xtypeof = require(Package.Utility.xtypeof)
type Set<T> = {[T]: boolean}
-- Experimental flag: name children based on the key used in the [Children] table
local EXPERIMENTAL_AUTO_NAMING = false
local Children = {}
Children.type = "SpecialKey"
Children.kind = "Children"
Children.stage = "descendants"
function Children:apply(propValue: any, applyTo: Instance, cleanupTasks: {PubTypes.Task})
local newParented: Set<Instance> = {}
local oldParented: Set<Instance> = {}
-- save disconnection functions for state object observers
local newDisconnects: {[PubTypes.StateObject<any>]: () -> ()} = {}
local oldDisconnects: {[PubTypes.StateObject<any>]: () -> ()} = {}
local updateQueued = false
local queueUpdate: () -> ()
-- Rescans this key's value to find new instances to parent and state objects
-- to observe for changes; then unparents instances no longer found and
-- disconnects observers for state objects no longer present.
local function updateChildren()
if not updateQueued then
return -- this update may have been canceled by destruction, etc.
end
updateQueued = false
oldParented, newParented = newParented, oldParented
oldDisconnects, newDisconnects = newDisconnects, oldDisconnects
table.clear(newParented)
table.clear(newDisconnects)
local function processChild(child: any, autoName: string?)
local kind = xtypeof(child)
if kind == "Instance" then
-- case 1; single instance
newParented[child] = true
if oldParented[child] == nil then
-- wasn't previously present
-- TODO: check for ancestry conflicts here
child.Parent = applyTo
else
-- previously here; we want to reuse, so remove from old
-- set so we don't encounter it during unparenting
oldParented[child] = nil
end
if EXPERIMENTAL_AUTO_NAMING and autoName ~= nil then
child.Name = autoName
end
elseif kind == "State" then
-- case 2; state object
local value = child:get(false)
-- allow nil to represent the absence of a child
if value ~= nil then
processChild(value, autoName)
end
local disconnect = oldDisconnects[child]
if disconnect == nil then
-- wasn't previously present
disconnect = Observer(child):onChange(queueUpdate)
else
-- previously here; we want to reuse, so remove from old
-- set so we don't encounter it during unparenting
oldDisconnects[child] = nil
end
newDisconnects[child] = disconnect
elseif kind == "table" then
-- case 3; table of objects
for key, subChild in pairs(child) do
local keyType = typeof(key)
local subAutoName: string? = nil
if keyType == "string" then
subAutoName = key
elseif keyType == "number" and autoName ~= nil then
subAutoName = autoName .. "_" .. key
end
processChild(subChild, subAutoName)
end
else
logWarn("unrecognisedChildType", kind)
end
end
if propValue ~= nil then
-- `propValue` is set to nil on cleanup, so we don't process children
-- in that case
processChild(propValue)
end
-- unparent any children that are no longer present
for oldInstance in pairs(oldParented) do
oldInstance.Parent = nil
end
-- disconnect observers which weren't reused
for oldState, disconnect in pairs(oldDisconnects) do
disconnect()
end
end
queueUpdate = function()
if not updateQueued then
updateQueued = true
task.defer(updateChildren)
end
end
table.insert(cleanupTasks, function()
propValue = nil
updateQueued = true
updateChildren()
end)
-- perform initial child parenting
updateQueued = true
updateChildren()
end
return Children :: PubTypes.SpecialKey end,Properties={Name="Children"},Reference=21,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
A special key for property tables, which stores a reference to the instance
in a user-provided Value object.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local logError = require(Package.Logging.logError)
local xtypeof = require(Package.Utility.xtypeof)
local Ref = {}
Ref.type = "SpecialKey"
Ref.kind = "Ref"
Ref.stage = "observer"
function Ref:apply(refState: any, applyTo: Instance, cleanupTasks: {PubTypes.Task})
if xtypeof(refState) ~= "State" or refState.kind ~= "Value" then
logError("invalidRefType")
else
refState:set(applyTo)
table.insert(cleanupTasks, function()
refState:set(nil)
end)
end
end
return Ref end,Properties={Name="Ref"},Reference=28,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
A special key for property tables, which allows users to extract values from
an instance into an automatically-updated Value object.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local logError = require(Package.Logging.logError)
local xtypeof = require(Package.Utility.xtypeof)
local function Out(propertyName: string): PubTypes.SpecialKey
local outKey = {}
outKey.type = "SpecialKey"
outKey.kind = "Out"
outKey.stage = "observer"
function outKey:apply(outState: any, applyTo: Instance, cleanupTasks: { PubTypes.Task })
local ok, event = pcall(applyTo.GetPropertyChangedSignal, applyTo, propertyName)
if not ok then
logError("invalidOutProperty", nil, applyTo.ClassName, propertyName)
elseif xtypeof(outState) ~= "State" or outState.kind ~= "Value" then
logError("invalidOutType")
else
outState:set((applyTo :: any)[propertyName])
table.insert(
cleanupTasks,
event:Connect(function()
outState:set((applyTo :: any)[propertyName])
end)
)
table.insert(cleanupTasks, function()
outState:set(nil)
end)
end
end
return outKey
end
return Out
end,Properties={Name="Out"},Reference=27,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Stores 'sensible default' properties to be applied to instances created by
the New function.
]]
return {
ScreenGui = {
ResetOnSpawn = false,
ZIndexBehavior = Enum.ZIndexBehavior.Sibling
},
BillboardGui = {
ResetOnSpawn = false,
ZIndexBehavior = Enum.ZIndexBehavior.Sibling
},
SurfaceGui = {
ResetOnSpawn = false,
ZIndexBehavior = Enum.ZIndexBehavior.Sibling,
SizingMode = Enum.SurfaceGuiSizingMode.PixelsPerStud,
PixelsPerStud = 50
},
Frame = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0
},
ScrollingFrame = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0,
ScrollBarImageColor3 = Color3.new(0, 0, 0)
},
TextLabel = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0,
Font = Enum.Font.SourceSans,
Text = "",
TextColor3 = Color3.new(0, 0, 0),
TextSize = 14
},
TextButton = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0,
AutoButtonColor = false,
Font = Enum.Font.SourceSans,
Text = "",
TextColor3 = Color3.new(0, 0, 0),
TextSize = 14
},
TextBox = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0,
ClearTextOnFocus = false,
Font = Enum.Font.SourceSans,
Text = "",
TextColor3 = Color3.new(0, 0, 0),
TextSize = 14
},
ImageLabel = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0
},
ImageButton = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0,
AutoButtonColor = false
},
ViewportFrame = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0
},
VideoFrame = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0
},
CanvasGroup = {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderColor3 = Color3.new(0, 0, 0),
BorderSizePixel = 0
}
}
end,Properties={Name="defaultProps"},Reference=30,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Applies a table of properties to an instance, including binding to any
given state objects and applying any special keys.
No strong reference is kept by default - special keys should take care not
to accidentally hold strong references to instances forever.
If a key is used twice, an error will be thrown. This is done to avoid
double assignments or double bindings. However, some special keys may want
to enable such assignments - in which case unique keys should be used for
each occurence.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local cleanup = require(Package.Utility.cleanup)
local xtypeof = require(Package.Utility.xtypeof)
local logError = require(Package.Logging.logError)
local Observer = require(Package.State.Observer)
local function setProperty_unsafe(instance: Instance, property: string, value: any)
(instance :: any)[property] = value
end
local function testPropertyAssignable(instance: Instance, property: string)
(instance :: any)[property] = (instance :: any)[property]
end
local function setProperty(instance: Instance, property: string, value: any)
if not pcall(setProperty_unsafe, instance, property, value) then
if not pcall(testPropertyAssignable, instance, property) then
if instance == nil then
-- reference has been lost
logError("setPropertyNilRef", nil, property, tostring(value))
else
-- property is not assignable
logError("cannotAssignProperty", nil, instance.ClassName, property)
end
else
-- property is assignable, but this specific assignment failed
-- this typically implies the wrong type was received
local givenType = typeof(value)
local expectedType = typeof((instance :: any)[property])
logError("invalidPropertyType", nil, instance.ClassName, property, expectedType, givenType)
end
end
end
local function bindProperty(instance: Instance, property: string, value: PubTypes.CanBeState<any>, cleanupTasks: {PubTypes.Task})
if xtypeof(value) == "State" then
-- value is a state object - assign and observe for changes
local willUpdate = false
local function updateLater()
if not willUpdate then
willUpdate = true
task.defer(function()
willUpdate = false
setProperty(instance, property, value:get(false))
end)
end
end
setProperty(instance, property, value:get(false))
table.insert(cleanupTasks, Observer(value :: any):onChange(updateLater))
else
-- value is a constant - assign once only
setProperty(instance, property, value)
end
end
local function applyInstanceProps(props: PubTypes.PropertyTable, applyTo: Instance)
local specialKeys = {
self = {} :: {[PubTypes.SpecialKey]: any},
descendants = {} :: {[PubTypes.SpecialKey]: any},
ancestor = {} :: {[PubTypes.SpecialKey]: any},
observer = {} :: {[PubTypes.SpecialKey]: any}
}
local cleanupTasks = {}
for key, value in pairs(props) do
local keyType = xtypeof(key)
if keyType == "string" then
if key ~= "Parent" then
bindProperty(applyTo, key :: string, value, cleanupTasks)
end
elseif keyType == "SpecialKey" then
local stage = (key :: PubTypes.SpecialKey).stage
local keys = specialKeys[stage]
if keys == nil then
logError("unrecognisedPropertyStage", nil, stage)
else
keys[key] = value
end
else
-- we don't recognise what this key is supposed to be
logError("unrecognisedPropertyKey", nil, xtypeof(key))
end
end
for key, value in pairs(specialKeys.self) do
key:apply(value, applyTo, cleanupTasks)
end
for key, value in pairs(specialKeys.descendants) do
key:apply(value, applyTo, cleanupTasks)
end
if props.Parent ~= nil then
bindProperty(applyTo, "Parent", props.Parent, cleanupTasks)
end
for key, value in pairs(specialKeys.ancestor) do
key:apply(value, applyTo, cleanupTasks)
end
for key, value in pairs(specialKeys.observer) do
key:apply(value, applyTo, cleanupTasks)
end
applyTo.Destroying:Connect(function()
cleanup(cleanupTasks)
end)
end
return applyInstanceProps end,Properties={Name="applyInstanceProps"},Reference=29,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Constructs special keys for property tables which connect property change
listeners to an instance.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local logError = require(Package.Logging.logError)
local function OnChange(propertyName: string): PubTypes.SpecialKey
local changeKey = {}
changeKey.type = "SpecialKey"
changeKey.kind = "OnChange"
changeKey.stage = "observer"
function changeKey:apply(callback: any, applyTo: Instance, cleanupTasks: {PubTypes.Task})
local ok, event = pcall(applyTo.GetPropertyChangedSignal, applyTo, propertyName)
if not ok then
logError("cannotConnectChange", nil, applyTo.ClassName, propertyName)
elseif typeof(callback) ~= "function" then
logError("invalidChangeHandler", nil, propertyName)
else
table.insert(cleanupTasks, event:Connect(function()
callback((applyTo :: any)[propertyName])
end))
end
end
return changeKey
end
return OnChange end,Properties={Name="OnChange"},Reference=25,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Processes and returns an existing instance, with options for setting
properties, event handlers and other attributes on the instance.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local applyInstanceProps = require(Package.Instances.applyInstanceProps)
local function Hydrate(target: Instance)
return function(props: PubTypes.PropertyTable): Instance
applyInstanceProps(props, target)
return target
end
end
return Hydrate end,Properties={Name="Hydrate"},Reference=23,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Constructs and returns a new instance, with options for setting properties,
event handlers and other attributes on the instance right away.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local defaultProps = require(Package.Instances.defaultProps)
local applyInstanceProps = require(Package.Instances.applyInstanceProps)
local logError= require(Package.Logging.logError)
local function New(className: string)
return function(props: PubTypes.PropertyTable): Instance
local ok, instance = pcall(Instance.new, className)
if not ok then
logError("cannotCreateClass", nil, className)
end
local classDefaults = defaultProps[className]
if classDefaults ~= nil then
for defaultProp, defaultValue in pairs(classDefaults) do
instance[defaultProp] = defaultValue
end
end
applyInstanceProps(props, instance)
return instance
end
end
return New end,Properties={Name="New"},Reference=24,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Constructs special keys for property tables which connect event listeners to
an instance.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local logError = require(Package.Logging.logError)
local function getProperty_unsafe(instance: Instance, property: string)
return (instance :: any)[property]
end
local function OnEvent(eventName: string): PubTypes.SpecialKey
local eventKey = {}
eventKey.type = "SpecialKey"
eventKey.kind = "OnEvent"
eventKey.stage = "observer"
function eventKey:apply(callback: any, applyTo: Instance, cleanupTasks: {PubTypes.Task})
local ok, event = pcall(getProperty_unsafe, applyTo, eventName)
if not ok or typeof(event) ~= "RBXScriptSignal" then
logError("cannotConnectEvent", nil, applyTo.ClassName, eventName)
elseif typeof(callback) ~= "function" then
logError("invalidEventHandler", nil, eventName)
else
table.insert(cleanupTasks, event:Connect(callback))
end
end
return eventKey
end
return OnEvent end,Properties={Name="OnEvent"},Reference=26,ClassName="ModuleScript"}},Properties={Name="Instances"},Reference=20,ClassName="Folder"},{Children={{Closure=function() --!strict
--[[
Restricts the reading of missing members for a table.
]]
local Package = script.Parent.Parent
local logError = require(Package.Logging.logError)
type table = {[any]: any}
local function restrictRead(tableName: string, strictTable: table): table
-- FIXME: Typed Luau doesn't recognise this correctly yet
local metatable = getmetatable(strictTable :: any)
if metatable == nil then
metatable = {}
setmetatable(strictTable, metatable)
end
function metatable:__index(memberName)
logError("strictReadError", nil, tostring(memberName), tableName)
end
return strictTable
end
return restrictRead end,Properties={Name="restrictRead"},Reference=53,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
An empty function. Often used as a destructor to indicate no destruction.
]]
local function doNothing(...: any)
end
return doNothing end,Properties={Name="doNothing"},Reference=50,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Returns true if A and B are 'similar' - i.e. any user of A would not need
to recompute if it changed to B.
]]
local function isSimilar(a: any, b: any): boolean
-- HACK: because tables are mutable data structures, don't make assumptions
-- about similarity from equality for now (see issue #44)
if typeof(a) == "table" then
return false
else
return a == b
end
end
return isSimilar end,Properties={Name="isSimilar"},Reference=51,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
A symbol for representing nil values in contexts where nil is not usable.
]]
local Package = script.Parent.Parent
local Types = require(Package.Types)
return {
type = "Symbol",
name = "None"
} :: Types.None end,Properties={Name="None"},Reference=48,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Extended typeof, designed for identifying custom objects.
If given a table with a `type` string, returns that.
Otherwise, returns `typeof()` the argument.
]]
local function xtypeof(x: any)
local typeString = typeof(x)
if typeString == "table" and typeof(x.type) == "string" then
return x.type
else
return typeString
end
end
return xtypeof end,Properties={Name="xtypeof"},Reference=54,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Cleans up the tasks passed in as the arguments.
A task can be any of the following:
- an Instance - will be destroyed
- an RBXScriptConnection - will be disconnected
- a function - will be run
- a table with a `Destroy` or `destroy` function - will be called
- an array - `cleanup` will be called on each item
]]
local function cleanupOne(task: any)
local taskType = typeof(task)
-- case 1: Instance
if taskType == "Instance" then
task:Destroy()
-- case 2: RBXScriptConnection
elseif taskType == "RBXScriptConnection" then
task:Disconnect()
-- case 3: callback
elseif taskType == "function" then
task()
elseif taskType == "table" then
-- case 4: destroy() function
if typeof(task.destroy) == "function" then
task:destroy()
-- case 5: Destroy() function
elseif typeof(task.Destroy) == "function" then
task:Destroy()
-- case 6: array of tasks
elseif task[1] ~= nil then
for _, subtask in ipairs(task) do
cleanupOne(subtask)
end
end
end
end
local function cleanup(...: any)
for index = 1, select("#", ...) do
cleanupOne(select(index, ...))
end
end
return cleanup end,Properties={Name="cleanup"},Reference=49,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Returns true if the given value is not automatically memory managed, and
requires manual cleanup.
]]
local function needsDestruction(x: any): boolean
return typeof(x) == "Instance"
end
return needsDestruction end,Properties={Name="needsDestruction"},Reference=52,ClassName="ModuleScript"}},Properties={Name="Utility"},Reference=47,ClassName="Folder"},{Children={{Closure=function() --!strict
--[[
If a target set was specified by captureDependencies(), this will add the
given dependency to the target set.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local sharedState = require(Package.Dependencies.sharedState)
local initialisedStack = sharedState.initialisedStack
local function useDependency(dependency: PubTypes.Dependency)
local dependencySet = sharedState.dependencySet
if dependencySet ~= nil then
local initialisedStackSize = sharedState.initialisedStackSize
if initialisedStackSize > 0 then
local initialisedSet = initialisedStack[initialisedStackSize]
if initialisedSet[dependency] ~= nil then
return
end
end
dependencySet[dependency] = true
end
end
return useDependency end,Properties={Name="useDependency"},Reference=19,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Given a reactive object, updates all dependent reactive objects.
Objects are only ever updated after all of their dependencies are updated,
are only ever updated once, and won't be updated if their dependencies are
unchanged.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
type Set<T> = {[T]: any}
type Descendant = (PubTypes.Dependent & PubTypes.Dependency) | PubTypes.Dependent
-- Credit: https://blog.elttob.uk/2022/11/07/sets-efficient-topological-search.html
local function updateAll(root: PubTypes.Dependency)
local counters: {[Descendant]: number} = {}
local flags: {[Descendant]: boolean} = {}
local queue: {Descendant} = {}
local queueSize = 0
local queuePos = 1
for object in root.dependentSet do
queueSize += 1
queue[queueSize] = object
flags[object] = true
end
-- Pass 1: counting up
while queuePos <= queueSize do
local next = queue[queuePos]
local counter = counters[next]
counters[next] = if counter == nil then 1 else counter + 1
if (next :: any).dependentSet ~= nil then
for object in (next :: any).dependentSet do
queueSize += 1
queue[queueSize] = object
end
end
queuePos += 1
end
-- Pass 2: counting down + processing
queuePos = 1
while queuePos <= queueSize do
local next = queue[queuePos]
local counter = counters[next] - 1
counters[next] = counter
if counter == 0 and flags[next] and next:update() and (next :: any).dependentSet ~= nil then
for object in (next :: any).dependentSet do
flags[object] = true
end
end
queuePos += 1
end
end
return updateAll end,Properties={Name="updateAll"},Reference=18,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Registers the creation of an object which can be used as a dependency.
This is used to make sure objects don't capture dependencies originating
from inside of themselves.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local sharedState = require(Package.Dependencies.sharedState)
local initialisedStack = sharedState.initialisedStack
local function initDependency(dependency: PubTypes.Dependency)
local initialisedStackSize = sharedState.initialisedStackSize
for index, initialisedSet in ipairs(initialisedStack) do
if index > initialisedStackSize then
return
end
initialisedSet[dependency] = true
end
end
return initDependency end,Properties={Name="initDependency"},Reference=16,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Stores shared state for dependency management functions.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
type Set<T> = {[T]: any}
-- The set where used dependencies should be saved to.
local dependencySet: Set<PubTypes.Dependency>? = nil
-- A stack of sets where newly created dependencies should be stored.
local initialisedStack: {Set<PubTypes.Dependency>} = {}
local initialisedStackSize = 0
return {
dependencySet = dependencySet,
initialisedStack = initialisedStack,
initialisedStackSize = initialisedStackSize
} end,Properties={Name="sharedState"},Reference=17,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Calls the given callback, and stores any used external dependencies.
Arguments can be passed in after the callback.
If the callback completed successfully, returns true and the returned value,
otherwise returns false and the error thrown.
The callback shouldn't yield or run asynchronously.
NOTE: any calls to useDependency() inside the callback (even if inside any
nested captureDependencies() call) will not be included in the set, to avoid
self-dependencies.
]]
local Package = script.Parent.Parent
local PubTypes = require(Package.PubTypes)
local parseError = require(Package.Logging.parseError)
local sharedState = require(Package.Dependencies.sharedState)
type Set<T> = {[T]: any}
local initialisedStack = sharedState.initialisedStack
local initialisedStackCapacity = 0
local function captureDependencies(
saveToSet: Set<PubTypes.Dependency>,
callback: (...any) -> any,
...
): (boolean, any)
local prevDependencySet = sharedState.dependencySet
sharedState.dependencySet = saveToSet
sharedState.initialisedStackSize += 1
local initialisedStackSize = sharedState.initialisedStackSize
local initialisedSet
if initialisedStackSize > initialisedStackCapacity then
initialisedSet = {}
initialisedStack[initialisedStackSize] = initialisedSet
initialisedStackCapacity = initialisedStackSize
else
initialisedSet = initialisedStack[initialisedStackSize]
table.clear(initialisedSet)
end
local data = table.pack(xpcall(callback, parseError, ...))
sharedState.dependencySet = prevDependencySet
sharedState.initialisedStackSize -= 1
return table.unpack(data, 1, data.n)
end
return captureDependencies
end,Properties={Name="captureDependencies"},Reference=15,ClassName="ModuleScript"}},Properties={Name="Dependencies"},Reference=14,ClassName="Folder"},{Closure=function() --!strict
--[[
Stores common type information used internally.
These types may be used internally so Fusion code can type-check, but
should never be exposed to public users, as these definitions are fair game
for breaking changes.
]]
local Package = script.Parent
local PubTypes = require(Package.PubTypes)
type Set<T> = {[T]: any}
--[[
General use types
]]
-- A symbol that represents the absence of a value.
export type None = PubTypes.Symbol & {
-- name: "None" (add this when Luau supports singleton types)
}
-- Stores useful information about Luau errors.
export type Error = {
type: string, -- replace with "Error" when Luau supports singleton types
raw: string,
message: string,
trace: string
}
--[[
Specific reactive graph types
]]
-- A state object whose value can be set at any time by the user.
export type State<T> = PubTypes.Value<T> & {
_value: T
}
-- A state object whose value is derived from other objects using a callback.
export type Computed<T> = PubTypes.Computed<T> & {
_oldDependencySet: Set<PubTypes.Dependency>,
_callback: () -> T,
_value: T
}
-- A state object whose value is derived from other objects using a callback.
export type ForPairs<KI, VI, KO, VO, M> = PubTypes.ForPairs<KO, VO> & {
_oldDependencySet: Set<PubTypes.Dependency>,
_processor: (KI, VI) -> (KO, VO),
_destructor: (VO, M?) -> (),
_inputIsState: boolean,
_inputTable: PubTypes.CanBeState<{ [KI]: VI }>,
_oldInputTable: { [KI]: VI },
_outputTable: { [KO]: VO },
_oldOutputTable: { [KO]: VO },
_keyIOMap: { [KI]: KO },
_meta: { [KO]: M? },
_keyData: {
[KI]: {
dependencySet: Set<PubTypes.Dependency>,
oldDependencySet: Set<PubTypes.Dependency>,
dependencyValues: { [PubTypes.Dependency]: any },
},
},
}
-- A state object whose value is derived from other objects using a callback.
export type ForKeys<KI, KO, M> = PubTypes.ForKeys<KO, any> & {
_oldDependencySet: Set<PubTypes.Dependency>,
_processor: (KI) -> (KO),
_destructor: (KO, M?) -> (),
_inputIsState: boolean,
_inputTable: PubTypes.CanBeState<{ [KI]: KO }>,
_oldInputTable: { [KI]: KO },
_outputTable: { [KO]: any },
_keyOIMap: { [KO]: KI },
_meta: { [KO]: M? },
_keyData: {
[KI]: {
dependencySet: Set<PubTypes.Dependency>,
oldDependencySet: Set<PubTypes.Dependency>,
dependencyValues: { [PubTypes.Dependency]: any },
},
},
}
-- A state object whose value is derived from other objects using a callback.
export type ForValues<VI, VO, M> = PubTypes.ForValues<any, VO> & {
_oldDependencySet: Set<PubTypes.Dependency>,
_processor: (VI) -> (VO),
_destructor: (VO, M?) -> (),
_inputIsState: boolean,
_inputTable: PubTypes.CanBeState<{ [VI]: VO }>,
_outputTable: { [any]: VI },
_valueCache: { [VO]: any },
_oldValueCache: { [VO]: any },
_meta: { [VO]: M? },
_valueData: {
[VI]: {
dependencySet: Set<PubTypes.Dependency>,
oldDependencySet: Set<PubTypes.Dependency>,
dependencyValues: { [PubTypes.Dependency]: any },
},
},
}
-- A state object which follows another state object using tweens.
export type Tween<T> = PubTypes.Tween<T> & {
_goalState: State<T>,
_tweenInfo: TweenInfo,
_prevValue: T,
_nextValue: T,
_currentValue: T,
_currentTweenInfo: TweenInfo,
_currentTweenDuration: number,
_currentTweenStartTime: number,
_currentlyAnimating: boolean
}
-- A state object which follows another state object using spring simulation.
export type Spring<T> = PubTypes.Spring<T> & {
_speed: PubTypes.CanBeState<number>,
_speedIsState: boolean,
_lastSpeed: number,
_damping: PubTypes.CanBeState<number>,
_dampingIsState: boolean,
_lastDamping: number,
_goalState: State<T>,
_goalValue: T,
_currentType: string,
_currentValue: T,
_springPositions: {number},
_springGoals: {number},
_springVelocities: {number}
}
-- An object which can listen for updates on another state object.
export type Observer = PubTypes.Observer & {
_changeListeners: Set<() -> ()>,
_numChangeListeners: number
}
return nil end,Properties={Name="Types"},Reference=46,ClassName="ModuleScript"},{Closure=function() --!strict
--[[
Stores common public-facing type information for Fusion APIs.
]]
type Set<T> = {[T]: any}
--[[
General use types
]]
-- A unique symbolic value.
export type Symbol = {
type: string, -- replace with "Symbol" when Luau supports singleton types
name: string
}
-- Types that can be expressed as vectors of numbers, and so can be animated.
export type Animatable =
number |
CFrame |
Color3 |
ColorSequenceKeypoint |
DateTime |
NumberRange |
NumberSequenceKeypoint |
PhysicalProperties |
Ray |
Rect |
Region3 |
Region3int16 |
UDim |
UDim2 |
Vector2 |
Vector2int16 |
Vector3 |
Vector3int16
-- A task which can be accepted for cleanup.
export type Task =
Instance |
RBXScriptConnection |
() -> () |
{destroy: (any) -> ()} |
{Destroy: (any) -> ()} |
{Task}
-- Script-readable version information.
export type Version = {
major: number,
minor: number,
isRelease: boolean
}
--[[
Generic reactive graph types
]]
-- A graph object which can have dependents.
export type Dependency = {
dependentSet: Set<Dependent>
}
-- A graph object which can have dependencies.
export type Dependent = {
update: (Dependent) -> boolean,
dependencySet: Set<Dependency>
}
-- An object which stores a piece of reactive state.
export type StateObject<T> = Dependency & {
type: string, -- replace with "State" when Luau supports singleton types
kind: string,
get: (StateObject<T>, asDependency: boolean?) -> T
}
-- Either a constant value of type T, or a state object containing type T.
export type CanBeState<T> = StateObject<T> | T
--[[
Specific reactive graph types
]]
-- A state object whose value can be set at any time by the user.
export type Value<T> = StateObject<T> & {
-- kind: "State" (add this when Luau supports singleton types)
set: (Value<T>, newValue: any, force: boolean?) -> ()
}
-- A state object whose value is derived from other objects using a callback.
export type Computed<T> = StateObject<T> & Dependent & {
-- kind: "Computed" (add this when Luau supports singleton types)
}
-- A state object whose value is derived from other objects using a callback.
export type ForPairs<KO, VO> = StateObject<{ [KO]: VO }> & Dependent & {
-- kind: "ForPairs" (add this when Luau supports singleton types)
}
-- A state object whose value is derived from other objects using a callback.
export type ForKeys<KO, V> = StateObject<{ [KO]: V }> & Dependent & {
-- kind: "ForKeys" (add this when Luau supports singleton types)
}
-- A state object whose value is derived from other objects using a callback.
export type ForValues<K, VO> = StateObject<{ [K]: VO }> & Dependent & {
-- kind: "ForKeys" (add this when Luau supports singleton types)
}
-- A state object which follows another state object using tweens.
export type Tween<T> = StateObject<T> & Dependent & {
-- kind: "Tween" (add this when Luau supports singleton types)
}
-- A state object which follows another state object using spring simulation.
export type Spring<T> = StateObject<T> & Dependent & {
-- kind: "Spring" (add this when Luau supports singleton types)
-- Uncomment when ENABLE_PARAM_SETTERS is enabled
-- setPosition: (Spring<T>, newValue: Animatable) -> (),
-- setVelocity: (Spring<T>, newValue: Animatable) -> (),
-- addVelocity: (Spring<T>, deltaValue: Animatable) -> ()
}
-- An object which can listen for updates on another state object.
export type Observer = Dependent & {
-- kind: "Observer" (add this when Luau supports singleton types)
onChange: (Observer, callback: () -> ()) -> (() -> ())
}
--[[
Instance related types
]]
-- Denotes children instances in an instance or component's property table.
export type SpecialKey = {
type: string, -- replace with "SpecialKey" when Luau supports singleton types
kind: string,
stage: string, -- replace with "self" | "descendants" | "ancestor" | "observer" when Luau supports singleton types
apply: (SpecialKey, value: any, applyTo: Instance, cleanupTasks: {Task}) -> ()
}
-- A collection of instances that may be parented to another instance.
export type Children = Instance | StateObject<Children> | {[any]: Children}
-- A table that defines an instance's properties, handlers and children.
export type PropertyTable = {[string | SpecialKey]: any}
return nil end,Properties={Name="PubTypes"},Reference=37,ClassName="ModuleScript"},{Children={{Closure=function() --!strict
--[[
Provides functions for converting Color3s into Oklab space, for more
perceptually uniform colour blending.
See: https://bottosson.github.io/posts/oklab/
]]
local Oklab = {}
-- Converts a Color3 in RGB space to a Vector3 in Oklab space.
function Oklab.to(rgb: Color3): Vector3
local l = rgb.R * 0.4122214708 + rgb.G * 0.5363325363 + rgb.B * 0.0514459929
local m = rgb.R * 0.2119034982 + rgb.G * 0.6806995451 + rgb.B * 0.1073969566
local s = rgb.R * 0.0883024619 + rgb.G * 0.2817188376 + rgb.B * 0.6299787005
local lRoot = l ^ (1/3)
local mRoot = m ^ (1/3)
local sRoot = s ^ (1/3)
return Vector3.new(
lRoot * 0.2104542553 + mRoot * 0.7936177850 - sRoot * 0.0040720468,
lRoot * 1.9779984951 - mRoot * 2.4285922050 + sRoot * 0.4505937099,
lRoot * 0.0259040371 + mRoot * 0.7827717662 - sRoot * 0.8086757660
)
end
-- Converts a Vector3 in CIELAB space to a Color3 in RGB space.
-- The Color3 will be clamped by default unless specified otherwise.
function Oklab.from(lab: Vector3, unclamped: boolean?): Color3
local lRoot = lab.X + lab.Y * 0.3963377774 + lab.Z * 0.2158037573
local mRoot = lab.X - lab.Y * 0.1055613458 - lab.Z * 0.0638541728
local sRoot = lab.X - lab.Y * 0.0894841775 - lab.Z * 1.2914855480
local l = lRoot ^ 3
local m = mRoot ^ 3
local s = sRoot ^ 3
local red = l * 4.0767416621 - m * 3.3077115913 + s * 0.2309699292
local green = l * -1.2684380046 + m * 2.6097574011 - s * 0.3413193965
local blue = l * -0.0041960863 - m * 0.7034186147 + s * 1.7076147010
if not unclamped then
red = math.clamp(red, 0, 1)
green = math.clamp(green, 0, 1)
blue = math.clamp(blue, 0, 1)
end
return Color3.new(red, green, blue)
end
return Oklab
end,Properties={Name="Oklab"},Reference=13,ClassName="ModuleScript"}},Properties={Name="Colour"},Reference=12,ClassName="Folder"}}}}do local a,b='0.4.0',Flags or{}local c,d,e=(b.ContextualExecution==nil and true)or b.ContextualExecution do if c then local f=game:GetService'RunService'd=f:IsServer()e=f:IsClient()end end local f,g,h,i,j,k,l=getfenv(0),{},{},{},{},{},{}local function m(n)local o,p=pcall(Instance.new,n.ClassName)if not o then return end g[n.Reference]=p if n.Closure then i[p]=n.Closure if p:IsA'BaseScript'then table.insert(k,p)end end if n.Properties then for q,r in next,n.Properties do pcall(function()p[q]=r end)end end if n.RefProperties then for q,r in next,n.RefProperties do table.insert(h,{InstanceObject=p,Property=q,ReferenceId=r})end end if n.Attributes then for q,r in next,n.Attributes do pcall(p.SetAttribute,p,q,r)end end if n.Children then for q,r in next,n.Children do local s=m(r)if s then s.Parent=p end end end return p end local n={}do for o,p in next,ModuleRoot do table.insert(n,m(p))end end local function o(p)local q=j[p]if p.ClassName=='ModuleScript'and q then return unpack(q)end local r=i[p]if not r then return end do local s local t={['maui']=table.freeze{Version=a,GetScript=function()return script end,GetShared=function()return l end},['script']=p,['require']=function(t,...)if t and t.ClassName=='ModuleScript'and i[t]then return o(t)end return require(t,...)end,['getfenv']=function(t,...)if type(t)=='number'and t>=0 then if t==0 then return s else local u,v=pcall(getfenv,t)if u and v==f then return s end end end return getfenv(t,...)end,['setfenv']=function(t,u,...)if type(t)=='number'and t>=0 then if t==0 then return setfenv(s,u)else local v,w=pcall(getfenv,t)if v and w==f then return setfenv(s,u)end end end return setfenv(t,u,...)end}s=setmetatable({},{__index=function(u,v)local w=rawget(s,v)if w~=nil then return w end local x=t[v]if x~=nil then return x end return f[v]end})setfenv(r,s)end local s=coroutine.wrap(r)if p:IsA'BaseScript'then local t=(not c or not p.Disabled)and task.defer(s)if c then local u u=p:GetPropertyChangedSignal'Disabled':Connect(function(v)u:Disconnect()if v==false then o(p)else pcall(task.cancel,t)end end)end return else local t={s()}j[p]=t return unpack(t)end end for p,q in next,h do pcall(function()q.InstanceObject[q.Property]=g[q.ReferenceId]end)end for r,s in next,k do if not c or((d and s.ClassName=='Script')or(e and s.ClassName=='LocalScript'))then o(s)end end if b.ReturnMainModule==nil or b.ReturnMainModule then local t do for u,v in next,n do if v.ClassName=='ModuleScript'and v.Name=='MainModule'then t=v break end end end if t then return o(t)end end end
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