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@regiskuckaertz
Last active July 11, 2024 13:14
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Simple perlin noise
module GenArt.Perlin
( noise
) where
import Data.Array
import Data.Bits ((.&.))
permutation :: Array Int Int
permutation = listArray (0, 255)
[ 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225
, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148
, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32
, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175
, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122
, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54
, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169
, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64
, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212
, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213
, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9
, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104
, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241
, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157
, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93
, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180
]
fade :: Double -> Double
fade t = t * t * t * (t * (t * 6 - 15) + 10)
lerp :: Double -> Double -> Double -> Double
lerp a b w = (1 - w) * a + w * b
grad :: Int -> Double -> Double -> Double -> Double
grad hash x y z = let
h = hash .&. 15
u = if h < 8 then x else y
v = if h < 4 then y else if h == 12 || h == 14 then x else z
a = if h .&. 1 == 0 then u else negate u
b = if h .&. 2 == 0 then v else negate v
in a + b
noise :: Double -> Double -> Double -> Double
noise x y z = let
i = floor x .&. 255 :: Int
j = floor y .&. 255 :: Int
k = floor z .&. 255 :: Int
x' = x - fromIntegral (floor x)
y' = y - fromIntegral (floor y)
z' = z - fromIntegral (floor z)
u = fade x'
v = fade y'
w = fade z'
a = (permutation ! i) + j
b = (permutation ! i + 1) + j
aa = (permutation ! a) + k
ba = (permutation ! b) + k
ab = (permutation ! a + 1) + k
bb = (permutation ! b + 1) + k
in lerp w
(lerp v
(lerp u
(grad (permutation ! aa) x' y' z')
(grad (permutation ! ba) (x' - 1) y' z'))
(lerp u
(grad (permutation ! ab) x' (y' - 1) z')
(grad (permutation ! bb) (x' - 1) (y' - 1) z')))
(lerp v
(lerp u
(grad (permutation ! aa + 1) x' y' (z' - 1))
(grad (permutation ! ba + 1) (x' - 1) y' (z' - 1)))
(lerp u
(grad (permutation ! ab + 1) x' (y' - 1) (z' - 1))
(grad (permutation ! bb + 1) (x' - 1) (y' - 1) (z' - 1))))
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