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@renanzinho
Created March 29, 2024 18:57
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#Sovereign Filter by StupidFatHobbit updated 4/24/23 | Crucible League | v3.21.1 | GENERAL VERSION
#Update Notes: Long Overdue Economy Update (Crucible League Update I)
#defaultcolors:
#uniqueitem rgb(175,96,37)
#rareitem rgb(255,255,119)
#magicitem rgb(136,136,255)
#whiteitem rgb(200,200,200)
#gemitem rgb(27,162,155)
#currencyitem rgb(170,158,130)
#questitem rgb(74,230,58)
#defaultfontsize: 32 (18-45)
#New Color Guide:
#Colors follow a value progression from black -> green -> blue -> purple -> red -> white
#Ranged items are lime green, melee are dark red, and caster sky blue for racing/levelling purposes
#NOTE ON CUSTOM SOUNDS - if using a CS filter and unsure of how to set it up, refer to the instructions in the forum thread.
################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
#This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
#It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
#There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
#This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
#The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
#Use General filter for leaguestarting and racing. Switch to Strict when you're done with the chaos recipe and need to see less rares. Switch to Uber when you're done picking up non-jewellery rares and need to stop seeing 84/85 bases.
#The filter is highly modular and sections can be easily copied from one filter to another without issues. Example: If you want to use Uber but still see some rares, you can simply copy Strict's Section 11 into Uber.
#For late-league levelling use Strict if you have basic levelling gear setup (tabula, goldrim, wanderlust, lochtonial) and want to replace wanderlust/lochtonial sometime during Part 2. Use Uber if you have absolutely all levelling gear setup and don't want to see any rares/bases aside from t1 jewellery.
#Race and SSF Overrides are located in Section 0. Common options and settings are all located in Section 1.
#If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
#Using Filterblast (http://filterblast.oversoul.xyz/StupidFatHobbit/) is the best way to preview my (or anyone's) filter.
#You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
#Special thanks to Guccipradas, Yovu, BiggestE, RaizQT, RichJMoney, UberElite, PressStartToPaws, Dissolator and any others I may have forgotten for helping test the filter and provide valuable feedback.
#Major thanks to reddit user "deathtorn" for writing a small program to generate the CS files easily, saving countless hours of work every update.
#######################################################################################################
#notes for me / random info / stuff you probably shouldn't be reading
#docks/lake levels: 29/34, 51/55, 64/67
#oriath: lake 34, harvest 40, church 45, bridge 60
#-------------------------
#SOUND 2.0
#1 - clashgong - levelling 4L's, 5L
#2 - stone drop - mid tier currency / div card
#3 - sour stone drop - currency / div card
#4 - rising wind - variable value or multiple basetype unique, divine vessels
#5 - rising metal - high value unique
#6 - sharper rising metal? - top tier currency / div card / unique
#7 - ALIENS - unique jewel, unique map
#8 - dadadadada - red tier map
#9 - quieter #8 - all other maps
#ORIATH SOUNDS
#10 - hard metal drop - high tier special items
#11 - soft metal drop - mid tier special items
#12 - crystal drop - quality gems
#13 - synth metal reverb? - generic high value (rare atlas basetypes, high ilvl abyss jewels)
#14 - metal echo - levelling flasks
#15 - rapid metal echo - max tier maps
#16 - muffled drop - shaped/elder items
#############################################################################################
############################## --- Table of Contents --- ####################################
#############################################################################################
#Note: Ctrl+F a section i.e. "Section 1" to jump to that area
#Options and Customization Blocks:
#Section 0 - Racing Options & Overrides
#Section 1 - Chance Items, Priority Highlight, Link Options
#High Priority Blocks:f
#Section 2 - Currency & 6L
#Section 3 - League & Zone Specific
#Section 4 - Maps & Atlas Items
#Section 5 - Influence & Special Bases
#Section 6 - IDcraft
#Section 7 - Jewels & Sockets
#Section 8 - Uniques
#Section 9 - Divination Cards
#Basetype Highlighting Blocks:
#Section 10 - i84+ Bases
#Section 11 - Rare Highlighting
#Section 12 - 3CL & Miscellaneous
#Levelling Blocks:
#Section 13 - Global Levelling
#Section 14 - Caster Levelling
#Section 15 - Summoner Levelling
#Section 16 - Melee Levelling
#Section 17 - Ranged Levelling
#Section 18 - Armour
#Section 19 - Flasks
#Other Blocks:
#Section 20 - Gems
#Section 21 - Racing Safety Nets & Catch-Alls
#Section 22 - Chaos Recipe & Other Niche Options
#Section 23 - Animate Weapon
#Section 24 - Terminus
#INSTRUCTIONS FOR SETTING UP THE GENERAL FILTER AT LEAGUESTART:
#Step 1 - Set your preferred archetype link colors (melee, caster, bow, summoner) in Section 1 for your planned levelling skills
#Step 2 - [OPTIONAL BUT RECOMMENDED] Delete the levelling archetype blocks that you don't need. Example: If you're setting up a caster filter, delete Sections 15 (summoner), 16 (melee), 17 (ranged).
#Step 3 - Save As a different filter
#ADVANCED OPTIONS LOCATED ELSEWHERE
#Most option blocks are located in Sections 0 & 1. There are a few advanced options blocks that are worth noting.
#In Section 11A, there are class-targeted blocks designed for SSF to target item classes you're needing the most. There is also an alternative rare highligting section.
#To enable the chaos recipe go read the notes in Section 22.
#Note that the filter is extremely modular. If you don't need a section feel free to delete it without interfering with other key sections.
##################################################
##### Section 0 - Racing Options & Overrides #####
##################################################
#Show
# BaseType "Vaal Orb" "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Orb of Chance" "Cartographer's Chisel"
# Class Currency
# AreaLevel >= 67
# SetTextColor 0 0 0
# SetBackgroundColor 0 200 0
# SetBorderColor 0 0 0
# SetFontSize 45
# PlayAlertSound 3 100
# MinimapIcon 2 Green Circle
#Show
# BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Blacksmith's Whetstone" "Orb of Transmutation" "Orb of Augmentation"
# Class Currency
# AreaLevel >= 67
# SetBackgroundColor 170 158 130
# SetTextColor 0 0 0
# SetBorderColor 0 0 0
# SetFontSize 45
#Show
# BaseType "Armourer's Scrap" "Alchemy Shard" "Binding Shard" "Jeweller's Orb"
# Class Currency
# AreaLevel >= 67
# SetFontSize 40
#Show
# BaseType "Portal Scroll"
# AreaLevel >= 67
# SetFontSize 40
# SetTextColor 100 150 200
#Show
# BaseType "Scroll of Wisdom"
# AreaLevel >= 67
# SetFontSize 40
#unique override - add the basetypes for the uniques that are critical for your build here to have them always have high tier highlighting and sound
#Show
# BaseType "Laminated Kite Shield" "Crusader Plate" "Conjurer Boots"
# Rarity Unique
# SetTextColor 0 0 0
# SetBackgroundColor 225 100 0
# SetBorderColor 255 255 255
# SetFontSize 42
# PlayAlertSound 5 150
# MinimapIcon 0 Yellow Star
# PlayEffect Yellow
#Fernando Overrides - greys/shrinks currency that will be picked up by Fernando (Chinese Client Only)
#Show
# BaseType "Scroll of Wisdom" "Portal Scroll" "Jeweller's Orb" "Armourer's Scrap"
# SetTextColor 125 125 125
# SetFontSize 36
#Show
# BaseType "Orb of Alteration" "Orb of Transmutation" "Orb of Augmentation" "Chromatic Orb" "Orb of Fusing" "Orb of Chance" "Glassblower's Bauble" "Blacksmith's Whetstone"
# SetBackgroundColor 125 125 125
# SetBorderColor 0 0 0
# SetTextColor 0 0 0
# SetFontSize 36
#Race Overrides - Enable these for short races. WARNING - RACING IS NOT THE SAME AS LEAGUESTARTING! Meant for races that end by A10 Kitava at the latest when cards/coins/splinters are completely useless.
#Hide
# Class "Divination Card"
# SetBackgroundColor 110 160 210
# SetBorderColor 0 0 0
# SetTextColor 0 0 0
# SetFontSize 36
#Hide
# BaseType "Splinter"
# SetBackgroundColor 0 0 75
# SetTextColor 50 175 250
# SetFontSize 40
#Ruthless Overrides - work in progress for Ruthless difficulty, mainly just makes sure all support gems show for now. WARNING: the support gem highlights here override some default gem highlighting (i.e. quality)
#Show
# Class "Support Gem"
# AreaLevel <= 67
# SetFontSize 40
# MinimapIcon 2 Green Triangle
#Show
# Class "Support Gem"
# AreaLevel <= 77
# SetFontSize 36
##################################################
########## Section 0A - Race Overrides ###########
##################################################
##########################################
############### CURRENCY #################
##########################################
#####General####
#tink#
Show
BaseType "Eternal Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather" "Mirror Shard" "Imprint" "Awakener's Orb" "Orb of Dominance"
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 250 0 0
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 0 White Diamond
PlayEffect White
DisableDropSound
Show
Class Currency
BaseType "Divine Orb"
SetBorderColor 250 0 125
SetTextColor 250 0 125
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 0 Red Circle
PlayEffect Red
DisableDropSound
Show
Class Currency
BaseType "Orb of Annulment" "Harbinger's Orb" "Ancient Orb" "Exalted Orb"
SetBorderColor 240 0 200
SetTextColor 240 0 200
PlayAlertSound 10 250
SetFontSize 45
MinimapIcon 1 Pink Circle
PlayEffect Pink
DisableDropSound
Show
BaseType "Orb of Alchemy"
SetBorderColor 250 0 125
SetTextColor 250 0 125
AreaLevel < 69
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 0 Red Circle
Show
BaseType "Orb of Alchemy"
SetBorderColor 250 0 125
SetTextColor 250 0 125
AreaLevel < 69
SetFontSize 45
DisableDropSound
#Hide
# BaseType "Orb of Alchemy"
# SetBorderColor 250 0 125
# SetTextColor 250 0 125
# SetFontSize 45
Show
BaseType "Orb of Binding"
SetBorderColor 250 0 125
SetTextColor 250 0 125
AreaLevel < 69
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 0 Red Circle
Show
BaseType "Orb of Binding"
SetBorderColor 250 0 125
SetTextColor 250 0 125
AreaLevel < 69
SetFontSize 45
DisableDropSound
#Hide
# BaseType "Orb of Binding"
# SetBorderColor 250 0 125
# SetTextColor 250 0 125
# SetFontSize 45
Show
BaseType "Orb of Regret"
SetBorderColor 250 0 125
SetTextColor 250 0 125
AreaLevel < 69
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 0 Red Circle
Show
BaseType "Orb of Regret"
SetBorderColor 250 0 125
SetTextColor 250 0 125
AreaLevel < 69
SetFontSize 45
DisableDropSound
#Hide
# BaseType "Orb of Regret"
# SetBorderColor 250 0 125
# SetTextColor 250 0 125
# SetFontSize 45
Show
BaseType "Regal Orb"
SetBorderColor 250 0 125
SetTextColor 250 0 125
AreaLevel < 69
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 0 Red Circle
Show
BaseType "Regal Orb"
SetBorderColor 250 0 125
SetTextColor 250 0 125
AreaLevel < 69
SetFontSize 45
DisableDropSound
#Hide
# BaseType "Regal Orb"
# SetBorderColor 250 0 125
# SetTextColor 250 0 125
# SetFontSize 45
Show
BaseType "Chaos Orb"
Class Currency
SetBorderColor 250 0 125
SetTextColor 250 0 125
AreaLevel < 69
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 0 Red Circle
Show
BaseType "Chaos Orb"
Class Currency
SetBorderColor 250 0 125
SetTextColor 250 0 125
AreaLevel < 69
SetFontSize 45
DisableDropSound
#Hide
# BaseType "Chaos Orb"
# Class Currency
# SetBorderColor 250 0 125
# SetTextColor 250 0 125
# SetFontSize 45
Show
BaseType "Orb of Fusing"
Class Currency
SetBorderColor 250 0 125
SetTextColor 250 0 125
AreaLevel < 69
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 0 Red Circle
Show
BaseType "Orb of Fusing"
Class Currency
SetBorderColor 250 0 125
SetTextColor 250 0 125
AreaLevel < 69
SetFontSize 45
DisableDropSound
#Hide
# BaseType "Orb of Fusing"
# Class Currency
# SetBorderColor 250 0 125
# SetTextColor 250 0 125
# SetFontSize 45
Show
BaseType "Orb of Chance"
Class Currency
SetBorderColor 250 0 125
SetTextColor 250 0 125
AreaLevel < 69
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 0 Red Circle
Show
BaseType "Orb of Chance"
Class Currency
SetBorderColor 250 0 125
SetTextColor 250 0 125
AreaLevel < 69
SetFontSize 45
DisableDropSound
#Hide
# BaseType "Orb of Chance"
# Class Currency
# SetBorderColor 250 0 125
# SetTextColor 250 0 125
# SetFontSize 45
Show
BaseType "Orb of Alteration"
Class Currency
SetBorderColor 0 180 130
SetTextColor 0 180 130
AreaLevel < 69
PlayAlertSound 1 300
SetFontSize 45
MinimapIcon 0 Green Circle
Show
BaseType "Orb of Alteration"
Class Currency
SetBorderColor 0 180 130
SetTextColor 0 180 130
AreaLevel < 69
SetFontSize 45
DisableDropSound
#Hide
# BaseType "Orb of Alteration"
# Class Currency
# SetBorderColor 0 180 130
# SetTextColor 0 180 130
# SetFontSize 45
Show
BaseType "Orb of Transmutation"
Class Currency
SetBorderColor 0 180 130
SetTextColor 0 180 130
AreaLevel < 69
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 0 Green Circle
Show
BaseType "Orb of Transmutation"
Class Currency
SetBorderColor 0 180 130
SetTextColor 0 180 130
AreaLevel < 69
SetFontSize 45
DisableDropSound
#Hide
# BaseType "Orb of Transmutation"
# Class Currency
# SetBorderColor 0 180 130
# SetTextColor 0 180 130
# SetFontSize 45
Show
BaseType "Orb of Scouring"
Class Currency
SetTextColor 100 150 200
SetBorderColor 100 150 200
AreaLevel < 69
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 0 Green Circle
Show
BaseType "Orb of Scouring"
Class Currency
SetTextColor 100 150 200
SetBorderColor 100 150 200
AreaLevel < 69
SetFontSize 45
DisableDropSound
#Hide
# BaseType "Orb of Scouring"
# Class Currency
# SetTextColor 100 150 200
# SetBorderColor 100 150 200
# SetFontSize 45
Show
BaseType "Vaal Orb"
Class Currency
SetTextColor 100 150 200
SetBorderColor 100 150 200
AreaLevel < 69
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 2 Blue Circle
Show
BaseType "Vaal Orb"
Class Currency
SetTextColor 100 150 200
SetBorderColor 100 150 200
AreaLevel < 69
SetFontSize 45
DisableDropSound
#Hide
# BaseType "Vaal Orb"
# Class Currency
# SetTextColor 100 150 200
# SetBorderColor 100 150 200
# SetFontSize 45
Show
BaseType "Chromatic Orb"
Class Currency
SetTextColor 100 150 200
SetBorderColor 100 150 200
AreaLevel < 46
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 0 Blue Circle
Show
BaseType "Chromatic Orb"
Class Currency
SetTextColor 100 150 200
SetBorderColor 100 150 200
StackSize >= 2
AreaLevel < 69
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 0 Blue Circle
Show
BaseType "Chromatic Orb"
Class Currency
SetTextColor 100 150 200
SetBorderColor 100 150 200
AreaLevel < 69
SetFontSize 45
DisableDropSound
#Hide
# BaseType "Chromatic Orb"
# Class Currency
# SetTextColor 100 150 200
# SetBorderColor 100 150 200
# SetFontSize 45
Show
BaseType "Jeweller's Orb"
Class Currency
SetTextColor 100 150 200
SetBorderColor 100 150 200
AreaLevel < 69
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 0 Blue Circle
Show
BaseType "Jeweller's Orb"
Class Currency
SetTextColor 100 150 200
SetBorderColor 100 150 200
StackSize >= 2
AreaLevel < 69
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 0 Blue Circle
Show
BaseType "Jeweller's Orb"
Class Currency
SetTextColor 100 150 200
SetBorderColor 100 150 200
AreaLevel < 69
SetFontSize 45
DisableDropSound
#Hide
# BaseType "Jeweller's Orb"
# Class Currency
# SetTextColor 100 150 200
# SetBorderColor 100 150 200
# SetFontSize 45
Show
BaseType "Orb of Augmentation"
Class Currency
SetTextColor 100 150 200
SetBorderColor 100 150 200
AreaLevel < 45
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 0 Blue Circle
Show
BaseType "Orb of Augmentation"
Class Currency
SetTextColor 100 150 200
SetBorderColor 100 150 200
StackSize >= 2
AreaLevel < 69
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 0 Blue Circle
Show
BaseType "Orb of Augmentation"
Class Currency
SetTextColor 100 150 200
SetBorderColor 100 150 200
AreaLevel < 69
SetFontSize 45
DisableDropSound
#Hide
# BaseType "Orb of Augmentation"
# Class Currency
# SetTextColor 100 150 200
# SetBorderColor 100 150 200
# SetFontSize 45
Show
BaseType "Portal Scroll"
Class Currency
SetTextColor 100 150 200
SetBorderColor 100 150 200
AreaLevel < 46
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 0 Blue Circle
Show
BaseType "Portal Scroll"
Class Currency
SetTextColor 100 150 200
SetBorderColor 100 150 200
StackSize >= 2
AreaLevel < 69
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 0 Blue Circle
Show
BaseType "Portal Scroll"
Class Currency
SetTextColor 100 150 200
SetBorderColor 100 150 200
AreaLevel < 69
SetFontSize 45
DisableDropSound
#Hide
# BaseType "Portal Scroll"
# Class Currency
# SetTextColor 100 150 200
# SetBorderColor 100 150 200
# SetFontSize 45
Show
BaseType "Blacksmith's Whetstone"
AreaLevel < 46
Class Currency
SetBorderColor 170 158 130
SetTextColor 170 158 130
SetFontSize 45
PlayAlertSound 1 300
Show
BaseType "Blacksmith's Whetstone"
StackSize >= 2
AreaLevel < 69
Class Currency
SetBorderColor 170 158 130
SetTextColor 170 158 130
SetFontSize 45
PlayAlertSound 1 300
Show
BaseType "Blacksmith's Whetstone"
Class Currency
SetBorderColor 170 158 130
SetTextColor 170 158 130
AreaLevel < 69
SetFontSize 45
DisableDropSound
#Hide
# BaseType "Blacksmith's Whetstone"
# Class Currency
# SetBorderColor 170 158 130
# SetTextColor 170 158 130
# SetFontSize 45
Show
BaseType "Armourer's Scrap"
AreaLevel < 46
Class Currency
SetBorderColor 170 158 130
SetTextColor 170 158 130
SetFontSize 45
PlayAlertSound 1 300
Show
BaseType "Armourer's Scrap"
StackSize >= 2
AreaLevel < 69
Class Currency
SetBorderColor 170 158 130
SetTextColor 170 158 130
SetFontSize 45
PlayAlertSound 1 300
Show
BaseType "Armourer's Scrap"
AreaLevel < 69
Class Currency
SetBorderColor 170 158 130
SetTextColor 170 158 130
SetFontSize 45
DisableDropSound
#Hide
# BaseType "Armourer's Scrap"
# Class Currency
# SetBorderColor 170 158 130
# SetTextColor 170 158 130
# SetFontSize 45
Show
BaseType "Scroll of Wisdom"
Class Currency
AreaLevel < 30
SetFontSize 45
SetBorderColor 170 158 130
SetTextColor 170 158 130
PlayAlertSound 1 300
Show
BaseType "Scroll of Wisdom"
Class Currency
AreaLevel < 69
StackSize >= 3
SetFontSize 45
SetBorderColor 170 158 130
SetTextColor 170 158 130
PlayAlertSound 1 300
Show
BaseType "Scroll of Wisdom"
Class Currency
AreaLevel < 69
SetFontSize 45
SetBorderColor 170 158 130
SetTextColor 170 158 130
DisableDropSound
#Hide
# BaseType "Scroll of Wisdom"
# Class Currency
# SetFontSize 45
# SetBorderColor 170 158 130
# SetTextColor 170 158 130
Show
BaseType "Essence"
AreaLevel < 69
Class Currency
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetBackgroundColor 0 75 75
SetFontSize 45
PlayAlertSound 1 300
MinimapIcon 2 Green Circle
#####FLASKS#####
#Show
# BaseType "Small Life Flask"
# AreaLevel <= 5
# SetBorderColor 0 0 0
# SetTextColor 0 250 250
# SetBackgroundColor 250 0 0
# SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 Red Kite
Show
BaseType "Medium Life Flask"
AreaLevel <= 11
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetBackgroundColor 250 0 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Red Kite
Show
BaseType "Large Life Flask"
AreaLevel <= 15
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetBackgroundColor 250 0 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Red Kite
Show
BaseType "Greater Life Flask"
AreaLevel <= 17
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetBackgroundColor 250 0 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Red Kite
Show
BaseType "Grand Life Flask"
AreaLevel <= 23
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetBackgroundColor 250 0 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Red Kite
Show
BaseType "Giant Life Flask"
AreaLevel <= 29
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetBackgroundColor 250 0 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Red Kite
Show
BaseType "Colossal Life Flask"
AreaLevel <= 35
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetBackgroundColor 250 0 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Red Kite
#Show
# BaseType "Sacred Life Flask"
# AreaLevel <= 41
# SetBorderColor 0 0 0
# SetTextColor 0 250 250
# SetBackgroundColor 250 0 0
# SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 Red Kite
Show
BaseType "Hallowed Life Flask"
AreaLevel <= 55
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetBackgroundColor 250 0 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Red Kite
Show
BaseType "Divine Life Flask"
AreaLevel <= 67
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetBackgroundColor 250 0 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Red Kite
Show
BaseType "Medium Mana Flask"
AreaLevel <= 6
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetBackgroundColor 0 0 250
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Blue Kite
Show
BaseType "Large Mana Flask"
AreaLevel <= 13
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetBackgroundColor 0 0 250
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Blue Kite
Show
BaseType "Greater Mana Flask"
AreaLevel <= 20
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetBackgroundColor 0 0 250
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Blue Kite
Show
BaseType "Grand Mana Flask"
AreaLevel <= 26
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetBackgroundColor 0 0 250
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Blue Kite
Show
BaseType "Giant Mana Flask"
AreaLevel <= 31
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetBackgroundColor 0 0 250
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Blue Kite
Show
BaseType "Colossal Mana Flask"
AreaLevel <= 37
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetBackgroundColor 0 0 250
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Blue Kite
Show
BaseType "Sacred Mana Flask"
AreaLevel <= 41
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetBackgroundColor 0 0 250
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Blue Kite
Show
BaseType "Hallowed Mana Flask"
AreaLevel <= 49
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetBackgroundColor 0 0 250
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Blue Kite
#Show
# BaseType "Sanctified Mana Flask"
# ItemLevel <= 67
# SetBorderColor 0 0 0
# SetTextColor 0 250 250
# SetBackgroundColor 0 0 250
# SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 Blue Kite
##########################################
################# GEAR ###################
##########################################
# # # # TWILIGHT STRAND ITEMS # # # #
Show
Class "Sceptre" "Wand"
LinkedSockets = 2
SocketGroup RB BB
SetTextColor 200 0 200
SetBorderColor 200 0 200
AreaLevel = 1
SetFontSize 45
# # # # C A S T E R # # # #
Show
BaseType "Quicksilver Flask"
SetTextColor 250 0 125
ItemLevel <= 67
PlayAlertSound 2 300
SetFontSize 45
MinimapIcon 2 Red Triangle
Show
BaseType "Silver Flask"
SetTextColor 250 0 125
ItemLevel <= 67
PlayAlertSound 2 300
SetFontSize 45
MinimapIcon 2 Red Triangle
Show
BaseType "Goat's Horn"
AreaLevel < 13
Rarity Normal
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 White Circle
Show
BaseType "Goat's Horn"
AreaLevel < 13
Rarity Magic
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 50 50 255
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Blue Circle
Show
BaseType "Goat's Horn"
AreaLevel < 13
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 225 225 110
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Circle
Show
BaseType "Faun's Horn"
AreaLevel < 41
Rarity Normal
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 White Circle
Show
BaseType "Faun's Horn"
AreaLevel < 41
Rarity Magic
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 50 50 255
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Blue Circle
Show
BaseType "Faun's Horn"
AreaLevel < 56
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 225 225 110
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Circle
#### 2 LINK #### (no sound/icon by default)
Show
Class "Gloves" "Helm"
ItemLevel <= 25
LinkedSockets = 2
Rarity Normal Magic Rare
SocketGroup BB BR GR
SetBorderColor 75 75 250
SetBackgroundColor 0 0 75
SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 Yellow Triangle
#Show
# Class "Gloves" "Helm" "Boots" "Wand"
# ItemLevel <= 25
# LinkedSockets = 2
# Rarity Normal Magic Rare
# SocketGroup BG RG BB
# SetBorderColor 75 75 250
# SetBackgroundColor 0 0 75
# SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 Yellow Triangle
#### 3 LINK #### (Sound + Icon till end of A2, hidden past a3)
Show
Class "Gloves"
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup RGB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
Show
Class "Helm"
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup RGB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
Show
Class "Boots"
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup RGB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
Show
Class "Body Armour"
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup RGB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
Show
Class "Gloves"
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup BBB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
Show
Class "Helm"
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup BBB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
Show
Class "Boots"
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup BBB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
Show
Class "Body Armour"
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup BBB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
#Show
# Class "Wand"
# BaseType "Carved Wand"
# AreaLevel < 33
# LinkedSockets = 3
# Rarity Normal Magic Rare
# SocketGroup BBB
# SetBorderColor 0 200 0
# SetBackgroundColor 0 35 0
# SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 Yellow Triangle
#Show
# Class "Wand"
# BaseType "Carved Wand"
# AreaLevel < 33
# Rarity Normal Magic Rare
# SocketGroup BBG BGB GBB
# SetBorderColor 0 200 0
# SetBackgroundColor 0 35 0
# SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 Yellow Triangle
Show
Class "Gloves"
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup BBG BGB GBB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
Show
Class "Helm"
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup BBG BGB GBB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
Show
Class "Boots"
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup BBG BGB GBB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
Show
Class "Body Armour"
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup BBG BGB GBB
SetBorderColor 0 200 0
# SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
#Show
# Class "Wand"
# BaseType "Carved Wand"
# AreaLevel < 33
# LinkedSockets = 3
# Rarity Normal Magic Rare
# SocketGroup BBR BRB RBB
# SetBorderColor 0 200 0
# SetBackgroundColor 0 35 0
# SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 Yellow Triangle
Show
Class "Gloves"
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup BBR BRB RBB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
Show
Class "Helm"
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup BBR BRB RBB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
Show
Class "Body Armour"
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup BBR BRB RBB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
Show
Class "boots"
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup BBR BRB RBB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
Show
Class "Gloves" "Helm" "Boots" "Body Armour" "Wand"
AreaLevel < 40
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup BBB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 Yellow Triangle
Show
Class "Gloves" "Helm" "Boots" "Body Armour" "Wand"
AreaLevel < 40
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup BBG BGB GBB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 Yellow Triangle
Show
Class "Gloves" "Helm" "Boots" "Body Armour" "Wand"
AreaLevel < 40
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup BBR BRB RBB
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 Yellow Triangle
Show
Class "Gloves" "Helm" "Boots" "Body Armour" "Wand"
AreaLevel < 40
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup RGB GRB BRG
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 Yellow Triangle
Show
Class "Shield"
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup GGR GRG RGG
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
Show
Class "Shield"
# BaseEvasion < 1
BaseArmour < 1
BaseEnergyShield < 1
AreaLevel < 33
LinkedSockets = 3
Rarity Normal Magic Rare
SetBorderColor 0 200 0
SetBackgroundColor 0 35 0
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Triangle
#### 4 LINK ####
Show
Class "Gloves" "Helm" "Boots" "Body Armour"
ItemLevel <= 47
LinkedSockets = 4
Sockets < 6
Rarity Normal Magic Rare
SocketGroup BBBB
SetBorderColor 0 250 250
SetBackgroundColor 0 65 65
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Red Hexagon
Show
Class "Gloves" "Helm" "Boots" "Body Armour"
ItemLevel <= 52
LinkedSockets = 4
Sockets < 6
Rarity Normal Magic Rare
SocketGroup BBBG BBGB BGBB GBBB
SetBorderColor 0 250 250
SetBackgroundColor 0 65 65
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Red Hexagon
Show
Class "Gloves" "Helm" "Boots" "Body Armour"
ItemLevel <= 52
LinkedSockets = 4
Sockets < 6
Rarity Normal Magic Rare
SocketGroup BBBR BBRB BRBB RBBB
SetBorderColor 0 250 250
SetBackgroundColor 0 65 65
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Red Hexagon
Show
Class "Gloves" "Helm" "Boots" "Body Armour"
ItemLevel <= 52
LinkedSockets = 4
Sockets < 6
Rarity Normal Magic Rare
SocketGroup BBGG GGBB BGBG GBGB BGGB GBBG
SetBorderColor 0 250 250
SetBackgroundColor 0 65 65
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Red Hexagon
Show
Class "Gloves" "Helm" "Boots" "Body Armour"
ItemLevel <= 52
LinkedSockets = 4
Sockets < 6
Rarity Normal Magic Rare
SocketGroup GGBR BRGG GBRG RGGB BGGR
SetBorderColor 0 250 250
SetBackgroundColor 0 65 65
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Red Hexagon
#PURE ES#
Show
Class "Gloves"
# BaseEvasion < 1
# BaseArmour < 1
BaseEnergyShield > 1
ItemLevel <= 52
LinkedSockets = 4
Sockets < 6
Rarity Normal Magic Rare
SetBorderColor 0 250 250
SetBackgroundColor 0 65 65
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Red Hexagon
Show
Class "Helm"
# BaseEvasion < 1
# BaseArmour < 1
BaseEnergyShield > 1
ItemLevel <= 52
LinkedSockets = 4
Sockets < 6
Rarity Normal Magic Rare
SetBorderColor 0 250 250
SetBackgroundColor 0 65 65
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Red Hexagon
Show
Class "Boots"
# BaseEvasion < 1
# BaseArmour < 1
BaseEnergyShield > 1
ItemLevel <= 52
LinkedSockets = 4
Sockets < 6
Rarity Normal Magic Rare
SetBorderColor 0 250 250
SetBackgroundColor 0 65 65
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Red Hexagon
Show
Class "Body Armour"
# BaseEvasion < 1
# BaseArmour < 1
BaseEnergyShield > 1
ItemLevel <= 52
LinkedSockets = 4
Sockets < 6
Rarity Normal Magic Rare
SetBorderColor 0 250 250
SetBackgroundColor 0 65 65
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Red Hexagon
Show
Class "Gloves" "Helm" "Boots" "Body Armour"
ItemLevel <= 52
LinkedSockets = 4
Sockets < 6
Rarity Normal Magic Rare
SetBorderColor 0 250 250
SetBackgroundColor 0 65 65
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Green Hexagon
#### Boots ####
Show
Class "Boots"
AreaLevel <= 45
Rarity Magic
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 50 50 255
AreaLevel < 33
SetFontSize 45
PlayAlertSound 2 300
Show
Class "Boots"
AreaLevel <= 45
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 225 225 110
AreaLevel < 33
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Circle
#This block below highlights 3/4 socket items with 2-3 links that are useable. Edit SocketGroup colors according to your needs. Must ALWAYS be at bottom
Show
Class "Gloves" "Helm" "Boots" "Body Armour" "Shield"
ItemLevel <= 47
Sockets < 6
LinkedSockets <= 3
Sockets >= 3
Rarity Normal Magic Rare
SocketGroup BB BBB BBG RG BRB
SetBorderColor 0 250 250
SetBackgroundColor 0 65 65
SetFontSize 45
#Show
# Class "Gloves" "Helm" "Boots"
# AreaLevel < 10
# ItemLevel <= 47
# Sockets < 6
# Sockets >= 3
# Rarity Normal Magic Rare
# SetBorderColor 0 250 250
# SetBackgroundColor 0 65 65
# SetFontSize 35
Show
Class "Gloves" "Helm" "Boots" "Body Armour"
ItemLevel <= 47
Sockets < 6
LinkedSockets <= 3
Sockets >= 4
Rarity Normal Magic Rare
SocketGroup BB BR BBB BBR BBG RG BG
SetBorderColor 0 250 250
SetBackgroundColor 0 65 65
SetFontSize 45
#this block shows 1 b items pre ledge#
Show
Class "Gloves" "Helm" "Boots"
AreaLevel < 6
Rarity Normal Magic Rare
SocketGroup B
SetBorderColor 0 250 250
SetBackgroundColor 0 65 65
SetFontSize 45
#this block shows bb br bg 2 sockets items pre a2#
Show
Class "Gloves" "Helm" "Boots" "Body Armour"
AreaLevel < 13
Sockets >= "2BR" "2BB" "2BG"
Rarity Normal Magic Rare
SocketGroup G
SetBorderColor 0 250 250
SetBackgroundColor 0 65 65
SetFontSize 45
Show
Class "Body Armour"
AreaLevel == 2
SetBorderColor 0 250 250
SetBackgroundColor 0 65 65
SetFontSize 35
Show
Class "Body Armour"
AreaLevel == 4
SetBorderColor 0 250 250
SetBackgroundColor 0 65 65
SetFontSize 35
### Experimental Normal Bases to Alchemy/Essence past i60 ###
Show
BaseType "Wyrmscale Gauntlets" "Hydrascale Gauntlets" "Dragonscale Gauntlets" "Carnal Mitts" "Assassin's Mitts" "Murder Mitts" "Wyrmscale Boots" "Hydrascale Boots" "Dragonscale Boots" "Carnal Boots" "Assassin's Boots" "Murder Boots"
ItemLevel >= 60
AreaLevel < 69
Rarity Normal
SetTextColor 0 0 0
# SetBorderColor 255 0 0
SetBackgroundColor 80 80 80
SetFontSize 45
Show
BaseType "Lacquered Helmet" "Fluted Bascinet" "Pig-Faced Bascinet" "Harlequin Mask" "Vaal Mask" "Deicide Mask" "Conquest Chainmail" "Elegant Ringmail" "Saint's Hauberk" "Battle Buckler" "Crusader Buckler"
ItemLevel >= 60
AreaLevel < 69
Rarity Normal
SetTextColor 0 0 0
# SetBorderColor 255 0 0
SetBackgroundColor 80 80 80
SetFontSize 45
#### JEWELLERY ####
Show
Class "Amulet"
BaseType "Jade Amulet"
ItemLevel <= 20
Rarity Normal
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 White Circle
Show
Class "Amulet"
BaseType "Jade Amulet"
ItemLevel <= 20
Rarity Magic
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 50 50 255
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Blue Circle
Show
Class "Amulet"
BaseType "Jade Amulet"
ItemLevel <= 20
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 225 225 110
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Circle
Show
Class "Belt"
BaseType "Leather Belt"
ItemLevel <= 20
Rarity Normal
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 White Circle
Show
Class "Belt"
BaseType "Leather Belt"
ItemLevel <= 69
Rarity Normal
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255
SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 White Circle
Show
Class "Belt"
BaseType "Leather Belt"
ItemLevel <= 20
Rarity Magic
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 50 50 255
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Blue Circle
Show
Class "Belt"
BaseType "Leather Belt"
ItemLevel <= 69
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 225 225 110
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Circle
#Show
# Class "Belt"
# BaseType "Chain Belt"
# ItemLevel <= 31
# Rarity Normal
# SetTextColor 0 0 0
# SetBorderColor 255 0 0
# SetBackgroundColor 255 255 255
# SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 White Circle
#Show
# Class "Belt"
# BaseType "Chain Belt"
# ItemLevel <= 69
# Rarity Normal
# SetTextColor 0 0 0
# SetBorderColor 255 0 0
# SetBackgroundColor 255 255 255
# SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 White Circle
#Show
# Class "Belt"
# BaseType "Chain Belt"
# ItemLevel <= 20
# Rarity Magic
# SetTextColor 0 0 0
# SetBorderColor 255 0 0
# SetBackgroundColor 50 50 255
# SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 Blue Circle
#Show
# Class "Belt"
# BaseType "Chain Belt"
# ItemLevel <= 69
# Rarity Rare
# SetTextColor 0 0 0
# SetBorderColor 255 0 0
# SetBackgroundColor 225 225 110
# SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 Yellow Circle
Show
Class "Belt"
BaseType "Heavy Belt"
ItemLevel <= 33
Rarity Normal
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Brown Circle
Show
Class "Belt"
BaseType "Heavy Belt"
ItemLevel <= 69
Rarity Normal
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255
SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 Brown Circle
Show
Class "Belt"
BaseType "Heavy Belt"
ItemLevel <= 20
Rarity Magic
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 50 50 255
SetFontSize 45
# PlayAlertSound 2 300
# MinimapIcon 2 Brown Circle
Show
Class "Belt"
BaseType "Heavy Belt"
ItemLevel <= 69
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 225 225 110
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Brown Circle
Show
Class "Ring"
BaseType "Iron Ring"
ItemLevel <= 24
Rarity Normal
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 White Circle
Show
Class "Ring"
BaseType "Iron Ring"
ItemLevel <= 24
Rarity Magic
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 50 50 255
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Blue Circle
Show
Class "Ring"
BaseType "Iron Ring"
ItemLevel <= 24
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 225 225 110
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Circle
Show
Class "Ring"
BaseType "Coral Ring"
ItemLevel <= 17
Rarity Normal
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 White Circle
Show
Class "Ring"
BaseType "Coral Ring"
ItemLevel <= 17
Rarity Magic
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 50 50 255
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Blue Circle
Show
Class "Ring"
BaseType "Coral Ring"
ItemLevel <= 69
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 225 225 110
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Circle
Show
Class "Ring"
BaseType "Sapphire Ring"
ItemLevel <= 30
Rarity Normal
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 White Circle
Show
Class "Ring"
BaseType "Sapphire Ring"
ItemLevel <= 30
Rarity Magic
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 50 50 255
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Blue Circle
Show
Class "Ring"
BaseType "Sapphire Ring"
ItemLevel <= 69
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 225 225 110
SetFontSize 45
PlayAlertSound 2 300
MinimapIcon 2 Yellow Circle
Show
Class "Ring"
BaseType "Topaz Ring"
ItemLevel <= 30
Rarity Normal
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255
SetFontSize 45
MinimapIcon 2 White Circle
PlayAlertSound 2 300
Show
Class "Ring"
BaseType "Topaz Ring"
ItemLevel <= 30
Rarity Magic
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 50 50 255
SetFontSize 45
MinimapIcon 2 Blue Circle
PlayAlertSound 2 300
Show
Class "Ring"
BaseType "Topaz Ring"
ItemLevel <= 69
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 225 225 110
SetFontSize 45
MinimapIcon 2 Yellow Circle
PlayAlertSound 2 300
Show
Class "Ring"
BaseType "Ruby Ring"
ItemLevel <= 30
Rarity Normal
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255
SetFontSize 45
MinimapIcon 2 White Circle
PlayAlertSound 2 300
Show
Class "Ring"
BaseType "Ruby Ring"
ItemLevel <= 30
Rarity Magic
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 50 50 255
SetFontSize 45
MinimapIcon 2 Blue Circle
PlayAlertSound 2 300
Show
Class "Ring"
BaseType "Ruby Ring"
ItemLevel <= 69
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 225 225 110
SetFontSize 45
MinimapIcon 2 Yellow Circle
PlayAlertSound 2 300
Show
Class "Ring"
BaseType "Two-Stone Ring"
ItemLevel <= 33
Rarity Normal
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255
SetFontSize 45
MinimapIcon 2 White Circle
PlayAlertSound 2 300
Show
Class "Ring"
BaseType "Two-Stone Ring"
ItemLevel <= 33
Rarity Magic
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 50 50 255
SetFontSize 45
MinimapIcon 2 Blue Circle
PlayAlertSound 2 300
Show
Class "Ring"
BaseType "Two-Stone Ring"
ItemLevel <= 69
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 225 225 110
SetFontSize 45
MinimapIcon 2 Yellow Circle
PlayAlertSound 2 300
Show
Class "Ring"
BaseType "Amethyst Ring"
ItemLevel <= 45
Rarity Normal
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255
SetFontSize 45
MinimapIcon 2 White Circle
# PlayAlertSound 2 300
Show
Class "Ring"
BaseType "Amethyst Ring"
ItemLevel <= 69
Rarity Normal
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 255 255 255
SetFontSize 45
MinimapIcon 2 White Circle
# PlayAlertSound 2 300
Show
Class "Ring"
BaseType "Amethyst Ring"
ItemLevel <= 45
Rarity Magic
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 50 50 255
SetFontSize 45
MinimapIcon 2 Blue Circle
# PlayAlertSound 2 300
Show
Class "Ring"
BaseType "Amethyst Ring"
ItemLevel <= 69
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 225 225 110
SetFontSize 45
MinimapIcon 2 Yellow Circle
PlayAlertSound 2 300
Show
Class "Shield"
# BaseEvasion < 1
BaseArmour < 1
BaseEnergyShield < 1
AreaLevel <= 69
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 225 225 110
SetFontSize 45
MinimapIcon 2 Yellow Circle
PlayAlertSound 2 300
Show
Class "Wand"
AreaLevel <= 69
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 225 225 110
SetFontSize 45
MinimapIcon 2 Yellow Circle
PlayAlertSound 2 300
Show
Class "Sceptre"
AreaLevel >= 23
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 225 225 110
SetFontSize 45
MinimapIcon 2 Yellow Circle
PlayAlertSound 2 300
#Safety Blocks (Don't need to modify these for normal use)
Show
Class "Gloves" "Helm" "Boots" "Body Armour"
ItemLevel <= 67
LinkedSockets = 4
Sockets < 6
Rarity Normal Magic Rare
SetBorderColor 0 250 250
SetBackgroundColor 0 65 65
SetFontSize 36
#Show
# Class "Gloves" "Helm" "Boots"
# ItemLevel <= 15
# LinkedSockets = 3
# Rarity Magic Rare
# SetBorderColor 0 200 0
# SetBackgroundColor 0 35 0
# SetFontSize 45
#Show
# Class "Gloves" "Helm" "Boots"
# ItemLevel <= 25
# LinkedSockets = 3
# Rarity Normal Magic Rare
# SetBorderColor 0 200 0
# SetBackgroundColor 0 35 0
# SetFontSize 40
#Show
# Class "Gloves" "Helm"
# ItemLevel <= 47
# LinkedSockets = 3
# Rarity Normal Magic Rare
# SetBorderColor 0 200 0
# SetBackgroundColor 0 35 0
# SetFontSize 34
##### Gems #####
## Strand ##
### +1 cold recipe####
#Show
# Class Gem
# Quality >= 5
# BaseType == "Added Cold Damage Support" "Arctic Armour" "Bonechill Support" "Cold Penetration Support" "Cold Snap" "Cold to Fire Support" "Creeping Frost" "Discharge" "Elemental Hit" "Elemental Proliferation Support" "Explosive Concoction" "Eye of Winter" "Freezing Pulse" "Frost Blades" "Frost Bomb" "Frost Shield" "Frost Wall" "Frostbite" "Frostblink" "Frostbolt" "Frozen Legion" "Glacial Cascade" "Glacial Hammer" "Hatred" "Herald of Ice" "Hydrosphere" "Hypothermia Support" "Ice Bite Support" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Ice Trap" "Icicle Mine" "Prismatic Burst Support" "Purity of Ice" "Siphoning Trap" "Summon Ice Golem" "Summon Skitterbots" "Vaal Arctic Armour" "Vaal Cold Snap" "Vaal Glacial Hammer" "Vaal Ice Nova" "Vaal Ice Shot" "Vaal Impurity of Ice" "Vortex" "Wild Strike" "Winter Orb" "Wintertide Brand"
# SetBackgroundColor 180 0 0
# SetBorderColor 0 0 0
# SetTextColor 0 0 0
# SetFontSize 45
# PlayAlertSound 16 200
# MinimapIcon 0 Blue Moon
### +1 fire recipe###
#Show
# Quality >= 5
# Class "Gem"
# BaseType == "Added Fire Damage Support" "Alchemist's Mark" "Anger" "Armageddon Brand" "Artillery Ballista" "Blast Rain" "Blazing Salvo" "Bodyswap" "Burning Arrow" "Burning Damage Support" "Cold to Fire Support" "Combustion Support" "Consecrated Path" "Controlled Blaze Support" "Cremation" "Detonate Dead" "Discharge" "Elemental Hit" "Elemental Proliferation Support" "Explosive Arrow" "Explosive Concoction" "Explosive Trap" "Fire Penetration Support" "Fireball" "Firestorm" "Flame Dash" "Flame Link" "Flame Surge" "Flame Wall" "Flameblast" "Flamethrower Trap" "Flamewood Support" "Flammability" "Herald of Ash" "Holy Flame Totem" "Ignite Proliferation Support" "Immolate Support" "Incinerate" "Infernal Blow" "Infernal Cry" "Infernal Legion Support" "Molten Shell" "Molten Strike" "Prismatic Burst Support" "Purifying Flame" "Purity of Fire" "Pyroclast Mine" "Righteous Fire" "Rolling Magma" "Scorching Ray" "Searing Bond" "Summon Flame Golem" "Summon Raging Spirit" "Tectonic Slam" "Vaal Burning Arrow" "Vaal Fireball" "Vaal Firestorm" "Vaal Flameblast" "Vaal Impurity of Fire" "Vaal Molten Shell" "Vaal Molten Strike" "Vaal Righteous Fire" "Vaal Volcanic Fissure" "Volatile Dead" "Volcanic Fissure" "Wave of Conviction" "Wild Strike"
# SetBackgroundColor 180 0 0
# SetBorderColor 0 0 0
# SetTextColor 0 0 0
# SetFontSize 45
# PlayAlertSound 16 200
# MinimapIcon 0 Blue Moon
#
#### +1 phys recipe###
#Show
# Quality >= 5
# Class "Gem"
# BaseType == "Absolution" "Added Fire Damage Support" "Animate Guardian" "Animate Weapon" "Bear Trap" "Blade Blast" "Blade Flurry" "Bladefall" "Blood Rage" "Bloodlust Support" "Bloodthirst Support" "Boneshatter" "Brutality Support" "Chance to Bleed Support" "Cleave" "Corrupting Cry Support" "Corrupting Fever" "Cyclone" "Defiance Banner" "Determination" "Divine Ire" "Double Strike" "Dread Banner" "Ethereal Knives" "Explosive Trap" "Exsanguinate" "Glacial Cascade" "Herald of Agony" "Herald of Purity" "Holy Flame Totem" "Hydrosphere" "Impale Support" "Intimidating Cry" "Iron Grip Support" "Lacerate" "Lancing Steel" "Maim Support" "Melee Physical Damage Support" "Molten Shell" "Penance Brand" "Perforate" "Phase Run" "Physical to Lightning Support" "Pride" "Puncture" "Punishment" "Purifying Flame" "Reap" "Reckoning" "Riposte" "Seismic Trap" "Shattering Steel" "Shield Charge" "Shield Crush" "Shockwave Totem" "Shrapnel Ballista" "Snipe" "Spectral Shield Throw" "Split Arrow" "Splitting Steel" "Storm Burst" "Summon Carrion Golem" "Summon Reaper" "Summon Stone Golem" "Sweep" "Tornado" "Trauma Support" "Unearth" "Vaal Absolution" "Vaal Animate Weapon" "Vaal Blade Flurry" "Vaal Blade Vortex" "Vaal Cleave" "Vaal Cyclone" "Vaal Double Strike" "Vaal Molten Shell" "Vaal Reap" "Vengeance" "Vicious Projectiles Support" "Void Sphere" "Vulnerability" "War Banner" "Wave of Conviction" "Withering Touch Support"
# SetBackgroundColor 180 0 0
# SetBorderColor 0 0 0
# SetTextColor 0 0 0
# SetFontSize 45
# PlayAlertSound 16 200
# MinimapIcon 0 Blue Moon
## Zones ##
Show
Class "Gem"
AreaLevel = 1
SetFontSize 45
Show
Class Gem
Quality >= 1
AreaLevel < 69
SetBorderColor 150 120 60
SetFontSize 45
Show
Class "Gem"
GemLevel >= 2
AreaLevel < 69
SetFontSize 45
Show
Class Gem
BaseType "Vaal"
AreaLevel < 69
Corrupted True
SetBackgroundColor 50 0 0
SetFontSize 45
#tink#
#Show
# Class "Gem"
# BaseType "Blood Rage"
# SetBackgroundColor 180 0 0
# SetBorderColor 0 0 0
# SetTextColor 0 0 0
# SetFontSize 45
# PlayAlertSound 6 250
# MinimapIcon 0 Red Circle
# PlayEffect Red
# DisableDropSound
##### Uniques #####
#### Tablua ###
Show
BaseType "Simple Robe"
LinkedSockets = 6
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 255 255 255
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 5 250
MinimapIcon 0 Orange Star
PlayEffect Orange
###opop###
Show
BaseType "Barbute Helmet" "Leather Cap" "Soldier Helmet" "Iron Gauntlets" "Wrapped Mitts" "Wool Shoes" "Strapped Boots" "Ruby Ring" "Two-Stone Ring" "Iron Ring" "Sapphire Ring" "Jade Amulet" "Heavy Belt" "Simple Robe" "Bronzescale Gauntlets"
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 255 255 255
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 5 250
MinimapIcon 0 Orange Star
PlayEffect Orange
Show
BaseType "Goat's Horn" "Carved Wand"
Rarity Unique
AreaLevel <= 22
SetBackgroundColor 225 100 0
SetBorderColor 255 255 255
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 5 250
MinimapIcon 0 Orange Star
PlayEffect Orange
Show
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 100 100 100
SetTextColor 75 75 75
SetFontSize 38
PlayAlertSound 7 150
MinimapIcon 1 Blue Star
PlayEffect Blue Temp
##### Vendor Items #####
#5l catchall
Show
Rarity Normal Magic Rare
Class "Body Armour"
LinkedSockets = 5
SetBackgroundColor 0 150 150
SetBorderColor 0 250 250
SetFontSize 45
PlayAlertSound 1 100
MinimapIcon 1 Purple Pentagon
#6s catchall
Show
Sockets = 6
SetBackgroundColor 0 185 185
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 3 65
MinimapIcon 2 Green Square
####rare
#pre a4
Show
AreaLevel <= 33
Rarity Rare
Width <= 2
Height <= 2
# SetBackgroundColor 127 0 255
SetBorderColor 127 0 255
SetFontSize 45
Show
AreaLevel <= 33
Rarity Rare
Width = 1
Height = 3
# SetBackgroundColor 40 40 40
SetBorderColor 127 0 255
SetFontSize 45
Show
AreaLevel <= 33
Rarity Rare
Width = 2
Height = 3
# SetBackgroundColor 127 0 255
SetBorderColor 127 0 255
SetFontSize 45
Show
AreaLevel <= 33
Rarity Rare
Width = 2
Height = 4
# SetBackgroundColor 127 0 255
# SetBorderColor 127 0 255
SetFontSize 30
#specific rare
Show
Class "Body Armour"
# BaseEvasion < 1
# BaseArmour < 1
BaseEnergyShield > 1
AreaLevel <= 69
Rarity Rare
# SetBackgroundColor 127 0 255
SetBorderColor 255 0 0
SetFontSize 45
Show #es shield
Class "Shield"
BaseEvasion < 1
BaseArmour < 1
BaseEnergyShield > 1
AreaLevel <= 69
Rarity Rare
# SetBackgroundColor 127 0 255
SetBorderColor 255 0 0
SetFontSize 45
Show #ev shield
Class "Shield"
BaseEvasion > 1
BaseArmour < 1
BaseEnergyShield < 1
AreaLevel <= 69
Rarity Rare
# SetBackgroundColor 127 0 255
SetBorderColor 255 0 0
SetFontSize 45
Show #all gear with es
Class "Helmet" "Gloves" "Boots"
# BaseEvasion < 1
# BaseArmour < 1
BaseEnergyShield > 1
AreaLevel <= 69
Rarity Rare
# SetBackgroundColor 127 0 255
SetBorderColor 255 0 0
SetFontSize 45
#generic rare
Show
AreaLevel <= 69
Class "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Quivers" "Rings" "Rune Daggers" "Sceptres" "Shields" "Staves" "Thrusting One Hand Swords" "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Wands" "Warstaves"
Rarity Rare
Width <= 2
Height = 1
# SetBackgroundColor 127 0 255
SetBorderColor 127 0 255
SetFontSize 45
Show
AreaLevel <= 69
Class "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Quivers" "Rings" "Rune Daggers" "Sceptres" "Shields" "Staves" "Thrusting One Hand Swords" "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Wands" "Warstaves"
Rarity Rare
Width <= 2
Height <= 2
# SetBackgroundColor 127 0 255
SetBorderColor 127 0 255
SetFontSize 45
Show
AreaLevel <= 69
Class "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Quivers" "Rings" "Rune Daggers" "Sceptres" "Shields" "Staves" "Thrusting One Hand Swords" "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Wands" "Warstaves"
Rarity Rare
Width = 1
Height = 3
# SetBackgroundColor 40 40 40
SetBorderColor 127 0 255
SetFontSize 45
Show
AreaLevel <= 69
Class "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Quivers" "Rings" "Rune Daggers" "Sceptres" "Shields" "Staves" "Thrusting One Hand Swords" "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Wands" "Warstaves"
Rarity Rare
Width = 2
Height = 3
# SetBackgroundColor 127 0 255
# SetBorderColor 127 0 255
SetFontSize 30
Show
AreaLevel <= 69
Class "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Quivers" "Rings" "Rune Daggers" "Sceptres" "Shields" "Staves" "Thrusting One Hand Swords" "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Wands" "Warstaves"
Rarity Rare
Width = 2
Height = 4
# SetBackgroundColor 127 0 255
# SetBorderColor 127 0 255
SetFontSize 30
#magic
Show
AreaLevel <= 32
Class "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Quivers" "Rings" "Rune Daggers" "Sceptres" "Shields" "Staves" "Thrusting One Hand Swords" "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Wands" "Warstaves" "Jewels"
Rarity Magic
Width <= 2
Height <= 2
# SetBackgroundColor 127 0 255
SetBorderColor 127 0 255
SetFontSize 45
Show
AreaLevel <= 32
Class "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Quivers" "Rings" "Rune Daggers" "Sceptres" "Shields" "Staves" "Thrusting One Hand Swords" "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Wands" "Warstaves"
Rarity Magic
Width = 1
Height = 3
# SetBackgroundColor 40 40 40
SetBorderColor 127 0 255
SetFontSize 45
Show
AreaLevel <= 32
Class "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Quivers" "Rings" "Rune Daggers" "Sceptres" "Shields" "Staves" "Thrusting One Hand Swords" "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Wands" "Warstaves"
Rarity Magic
Width = 2
Height = 3
# SetBackgroundColor 127 0 255
SetBorderColor 127 0 255
SetFontSize 30
Show
AreaLevel <= 13
Class "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Quivers" "Rings" "Rune Daggers" "Sceptres" "Shields" "Staves" "Thrusting One Hand Swords" "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Wands" "Warstaves"
Rarity Magic
Width = 2
Height = 4
# SetBackgroundColor 127 0 255
# SetBorderColor 127 0 255
SetFontSize 30
#3CL##
#smallchromes (always show)
Show #Strict+ Filters
Sockets >= 3
Rarity Normal Magic
SocketGroup RGB
Width = 2
Height = 2
SetBackgroundColor 40 40 40
SetTextColor 205 137 255
SetBorderColor 205 137 255
SetFontSize 36
Show #Strict+ Filters
Sockets >= 3
Rarity Normal Magic
SocketGroup RGB
Width = 1
Height = 3
SetBackgroundColor 40 40 40
SetTextColor 205 137 255
SetBorderColor 205 137 255
SetFontSize 36
#midchromes (show until red tier maps)
Show
Sockets >= 3
Rarity Normal Magic
ItemLevel <= 77
SocketGroup RGB
Width = 2
Height = 3
SetBackgroundColor 40 40 40
SetBorderColor 150 150 150
#Fragments
Show
BaseType "Fragment" "Mortal" "Crest"
Class "Map Fragments"
SetBackgroundColor 60 40 0
SetBorderColor 250 250 250
SetTextColor 250 225 150
SetFontSize 45
MinimapIcon 0 Brown Raindrop
PlayEffect Brown
Show
Class "Map Fragments"
SetBackgroundColor 60 40 0
SetBorderColor 0 0 0
SetTextColor 250 225 150
SetFontSize 40
MinimapIcon 2 Brown Raindrop
#maps
#Show
# Class Map
# SetTextColor 0 0 0
# SetBackgroundColor 255 221 153
# SetBorderColor 0 0 0
# PlayAlertSound 9 200
# SetFontSize 40
# MinimapIcon 1 Blue Hexagon
#unique maps
Show
BaseType "Chateau" "Maze"
Class Map
Rarity Unique
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 250 125 0
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 0 White Hexagon
PlayEffect White
Show
BaseType "Synthesised Map" "Museum" "Harbinger" "Moon Temple"
Class Map
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 250 250 250
SetTextColor 0 0 0
PlayAlertSound 5 150
SetFontSize 42
MinimapIcon 0 Orange Hexagon
PlayEffect Orange
Show
Class Map
Rarity Unique
MapTier >= 14
SetBackgroundColor 225 100 0
SetBorderColor 255 221 153
SetTextColor 0 0 0
PlayAlertSound 4 150
SetFontSize 42
MinimapIcon 1 Orange Hexagon
PlayEffect Orange
Show
Class Map
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 255 221 153
SetTextColor 0 0 0
PlayAlertSound 4 150
SetFontSize 38
MinimapIcon 2 Orange Hexagon
PlayEffect Orange Temp
#blighted maps
Show
Class Map
UberBlightedMap True
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 75 125 75
SetFontSize 45
PlayAlertSound 6 200
MinimapIcon 0 White Hexagon
PlayEffect White
Show
Class Map
BlightedMap True
MapTier >= 11
SetBackgroundColor 255 221 153
SetBorderColor 250 0 0
SetTextColor 75 125 75
SetFontSize 45
PlayAlertSound 8 200
MinimapIcon 0 Yellow Hexagon
PlayEffect Red
Show
Class Map
BlightedMap True
MapTier >= 6
SetBackgroundColor 255 221 153
SetBorderColor 125 0 250
SetTextColor 75 125 75
SetFontSize 45
PlayAlertSound 9 200
MinimapIcon 1 Yellow Hexagon
PlayEffect Yellow
Show
Class Map
BlightedMap True
SetBackgroundColor 255 221 153
SetBorderColor 25 75 25
SetTextColor 75 125 75
SetFontSize 45
PlayAlertSound 9 200
MinimapIcon 2 Yellow Hexagon
PlayEffect Yellow
#enchanted maps (delirium/blight)
Show
Class Map
AnyEnchantment True
MapTier >= 11
SetBackgroundColor 255 221 153
SetBorderColor 250 0 0
SetTextColor 125 125 125
SetFontSize 45
PlayAlertSound 8 200
MinimapIcon 0 Red Hexagon
PlayEffect Grey
Show
Class Map
AnyEnchantment True
MapTier >= 6
SetBackgroundColor 255 221 153
SetBorderColor 125 0 250
SetTextColor 125 125 125
SetFontSize 45
PlayAlertSound 9 200
MinimapIcon 0 Purple Hexagon
PlayEffect Grey
Show
Class Map
AnyEnchantment True
SetBackgroundColor 255 221 153
SetBorderColor 25 75 25
SetTextColor 125 125 125
SetFontSize 45
PlayAlertSound 9 200
MinimapIcon 0 Green Hexagon
PlayEffect Grey
#influenced map special highlight (really just a light/icon color change right now) - as of delirium (3.10) they can only drop shaper/elder and as red tier maps.
#guardian and elder maps (pink)
Show
Class Map
HasInfluence Shaper
MapTier >= 16
SetBackgroundColor 255 221 153
SetBorderColor 255 0 255
SetTextColor 240 0 180
PlayAlertSound 15 150
SetFontSize 45
MinimapIcon 0 Pink Hexagon
PlayEffect Purple
Show
Class Map
HasInfluence Elder
MapTier >= 16
SetBackgroundColor 255 221 153
SetBorderColor 255 0 255
SetTextColor 240 0 240
PlayAlertSound 15 150
SetFontSize 45
MinimapIcon 0 Pink Hexagon
PlayEffect Grey
#top tier (red)
Show
Class Map
HasInfluence Shaper
MapTier >= 11
SetBackgroundColor 255 221 153
SetBorderColor 255 0 0
SetTextColor 240 0 0
SetFontSize 42
PlayAlertSound 8 150
MinimapIcon 1 Red Hexagon
PlayEffect Purple
Show
Class Map
HasInfluence Elder
MapTier >= 11
SetBackgroundColor 255 221 153
SetBorderColor 255 0 0
SetTextColor 240 0 0
SetFontSize 42
PlayAlertSound 8 150
MinimapIcon 1 Red Hexagon
PlayEffect Grey
#corrupted map catcher
Show
Class Map
Corrupted True
MapTier >= 16
SetBackgroundColor 255 185 115
SetBorderColor 255 0 255
SetTextColor 240 0 180
PlayAlertSound 15 150
SetFontSize 45
MinimapIcon 0 Pink Hexagon
PlayEffect Pink
Show
Class Map
Corrupted True
MapTier >= 11
SetBackgroundColor 255 185 115
SetBorderColor 255 0 0
SetTextColor 240 0 0
SetFontSize 42
PlayAlertSound 8 150
MinimapIcon 1 Red Hexagon
PlayEffect Red
Show
Class Map
Corrupted True
MapTier >= 9
SetBackgroundColor 255 185 115
SetBorderColor 150 0 255
SetTextColor 150 0 255
SetFontSize 40
PlayAlertSound 9 150
MinimapIcon 2 Purple Hexagon
Show
Class Map
Corrupted True
MapTier >= 6
SetBackgroundColor 255 185 115
SetBorderColor 0 150 250
SetTextColor 0 150 250
PlayAlertSound 9 125
SetFontSize 38
MinimapIcon 2 Blue Hexagon
Show
Class Map
Corrupted True
MapTier >= 4
SetBackgroundColor 255 185 115
SetBorderColor 0 175 0
SetTextColor 0 175 0
SetFontSize 36
Show
Class Map
Corrupted True
SetBackgroundColor 255 185 115
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 36
#special map exceptions (just maps with "Vaal" prefix for now, dark red)
Show
Class Map
MapTier >= 16
HasExplicitMod "Vaal"
SetBackgroundColor 255 221 153
SetBorderColor 255 0 255
SetTextColor 175 0 0
PlayAlertSound 15 150
SetFontSize 45
MinimapIcon 0 Pink Hexagon
PlayEffect Pink
Show
Class Map
MapTier >= 11
HasExplicitMod "Vaal"
SetBackgroundColor 255 221 153
SetBorderColor 255 0 0
SetTextColor 175 0 0
SetFontSize 42
PlayAlertSound 8 150
MinimapIcon 1 Red Hexagon
PlayEffect Red
Show
Class Map
MapTier >= 9
HasExplicitMod "Vaal"
SetBackgroundColor 255 221 153
SetBorderColor 150 0 255
SetTextColor 175 0 0
SetFontSize 40
PlayAlertSound 9 150
MinimapIcon 2 Purple Hexagon
Show
Class Map
MapTier >= 6
HasExplicitMod "Vaal"
SetBackgroundColor 255 221 153
SetBorderColor 0 150 250
SetTextColor 175 0 0
PlayAlertSound 9 125
SetFontSize 38
MinimapIcon 2 Blue Hexagon
Show
Class Map
MapTier >= 4
HasExplicitMod "Vaal"
SetBackgroundColor 255 221 153
SetBorderColor 0 175 0
SetTextColor 175 0 0
SetFontSize 36
Show
Class Map
HasExplicitMod "Vaal"
SetBackgroundColor 255 221 153
SetBorderColor 0 0 0
SetTextColor 175 0 0
SetFontSize 36
#guardian and elder maps (pink)
Show
Class Map
ElderMap True
SetBackgroundColor 255 221 153
SetBorderColor 0 250 250
SetTextColor 240 0 180
PlayAlertSound 15 150
SetFontSize 45
MinimapIcon 0 Pink Hexagon
PlayEffect Pink
Show
Class Map
MapTier >= 16
SetBackgroundColor 255 221 153
SetBorderColor 255 0 255
SetTextColor 240 0 240
PlayAlertSound 15 150
SetFontSize 45
MinimapIcon 0 Pink Hexagon
PlayEffect Pink
#top tier (red)
Show
Class Map
ShapedMap True
MapTier >= 11
SetBackgroundColor 255 221 153
SetBorderColor 0 200 200
SetTextColor 240 0 0
SetFontSize 42
PlayAlertSound 8 150
MinimapIcon 1 Red Hexagon
PlayEffect Red
Show
Class Map
MapTier >= 11
SetBackgroundColor 255 221 153
SetBorderColor 255 0 0
SetTextColor 240 0 0
SetFontSize 42
PlayAlertSound 8 150
MinimapIcon 1 Red Hexagon
PlayEffect Red
#non-top tier shaped maps (teal)
Show
Class Map
ShapedMap True
SetBackgroundColor 255 221 153
SetBorderColor 0 200 200
SetTextColor 0 200 200
SetFontSize 40
PlayAlertSound 9 150
MinimapIcon 2 Cyan Hexagon
#mid tier (t6-t8 blue, t9-t10 purple)
Show
Class Map
MapTier >= 9
SetBackgroundColor 255 221 153
SetBorderColor 150 0 255
SetTextColor 150 0 255
SetFontSize 40
PlayAlertSound 9 150
MinimapIcon 2 Purple Hexagon
Show
Class Map
MapTier >= 6
ItemLevel <= 79
SetBackgroundColor 255 221 153
SetBorderColor 0 150 250
SetTextColor 0 150 250
# PlayAlertSound 9 125 #SOUND OFF IN UBER FILTER ONLY
SetFontSize 38
MinimapIcon 2 Blue Hexagon
Show
Class Map
MapTier >= 6
SetBackgroundColor 255 221 153
SetBorderColor 0 150 250
SetTextColor 0 150 250
# PlayAlertSound 9 125 #SOUND OFF IN UBER FILTER ONLY
SetFontSize 38
MinimapIcon 2 Blue Hexagon
#bottom tier (t1-t3 black, t4-t5 green)
Show
Class Map
MapTier >= 4
ItemLevel <= 77
SetBackgroundColor 255 221 153
SetBorderColor 0 175 0
SetTextColor 0 175 0
# PlayAlertSound 9 100 #SOUND OFF IN UBER FILTER ONLY
SetFontSize 38
MinimapIcon 2 Green Hexagon
Show
Class Map
MapTier >= 4
SetBackgroundColor 255 221 153
SetBorderColor 0 175 0
SetTextColor 0 175 0
SetFontSize 36
Show
Class Map
ItemLevel <= 74
SetBackgroundColor 255 221 153
SetBorderColor 0 0 0
SetTextColor 0 0 0
# PlayAlertSound 9 100 #SOUND OFF IN UBER FILTER ONLY
SetFontSize 38
MinimapIcon 2 Grey Hexagon
Show
Class Map
SetBackgroundColor 255 221 153
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 36
##### Quest Section #####
Show
Class "Quest Items"
SetBorderColor 0 250 0
SetTextColor 0 250 0
SetFontSize 45
MinimapIcon 0 Green UpsideDownHouse
PlayEffect Green
Show
BaseType "Treasure Key"
SetBorderColor 0 250 0
SetTextColor 0 250 0
SetFontSize 45
MinimapIcon 0 Green UpsideDownHouse
PlayEffect Green
##############################
#### MAPPING EXPERIMENTAL ####
##############################
Show
BaseType "Heavy Belt"
Rarity Rare
HasInfluence None
FracturedItem False
SetTextColor 0 0 0
SetBorderColor 255 0 0
SetBackgroundColor 225 225 110
SetFontSize 45
#Show
# BaseType "Basalt Flask"
# ItemLevel >= 1
# SetBackgroundColor 250 0 125
# SetBorderColor 0 0 0
# SetTextColor 0 0 0
# PlayAlertSound 6 250
# SetFontSize 45
# MinimapIcon 0 Red Circle
# PlayEffect Red
# DisableDropSound
#Show
# BaseType "Gold Flask"
# ItemLevel >= 80
# SetBorderColor 250 0 125
# SetTextColor 250 0 125
# SetFontSize 45
# PlayAlertSound 6 250
# MinimapIcon 0 Red Circle
# PlayEffect Red
# DisableDropSound
### +1 fire recipe###
#Show
# Quality >= 5
# Class "Gem"
# BaseType == "Added Fire Damage Support" "Alchemist's Mark" "Anger" "Armageddon Brand" "Artillery Ballista" "Blast Rain" "Blazing Salvo" "Bodyswap" "Burning Arrow" "Burning Damage Support" "Cold to Fire Support" "Combustion Support" "Consecrated Path" "Controlled Blaze Support" "Cremation" "Detonate Dead" "Discharge" "Elemental Hit" "Elemental Proliferation Support" "Explosive Arrow" "Explosive Concoction" "Explosive Trap" "Fire Penetration Support" "Fireball" "Firestorm" "Flame Dash" "Flame Link" "Flame Surge" "Flame Wall" "Flameblast" "Flamethrower Trap" "Flamewood Support" "Flammability" "Herald of Ash" "Holy Flame Totem" "Ignite Proliferation Support" "Immolate Support" "Incinerate" "Infernal Blow" "Infernal Cry" "Infernal Legion Support" "Molten Shell" "Molten Strike" "Prismatic Burst Support" "Purifying Flame" "Purity of Fire" "Pyroclast Mine" "Righteous Fire" "Rolling Magma" "Scorching Ray" "Searing Bond" "Summon Flame Golem" "Summon Raging Spirit" "Tectonic Slam" "Vaal Burning Arrow" "Vaal Fireball" "Vaal Firestorm" "Vaal Flameblast" "Vaal Impurity of Fire" "Vaal Molten Shell" "Vaal Molten Strike" "Vaal Righteous Fire" "Vaal Volcanic Fissure" "Volatile Dead" "Volcanic Fissure" "Wave of Conviction" "Wild Strike"
# SetBackgroundColor 180 0 0
# SetBorderColor 0 0 0
# SetTextColor 0 0 0
# SetFontSize 45
# PlayAlertSound 16 200
# MinimapIcon 0 Blue Moon
### +1 phys recipe###
#Show
# Quality >= 5
# Class "Gem"
# BaseType == "Absolution" "Added Fire Damage Support" "Animate Guardian" "Animate Weapon" "Bear Trap" "Blade Blast" "Blade Flurry" "Bladefall" "Blood Rage" "Bloodlust Support" "Bloodthirst Support" "Boneshatter" "Brutality Support" "Chance to Bleed Support" "Cleave" "Corrupting Cry Support" "Corrupting Fever" "Cyclone" "Defiance Banner" "Determination" "Divine Ire" "Double Strike" "Dread Banner" "Ethereal Knives" "Explosive Trap" "Exsanguinate" "Glacial Cascade" "Herald of Agony" "Herald of Purity" "Holy Flame Totem" "Hydrosphere" "Impale Support" "Intimidating Cry" "Iron Grip Support" "Lacerate" "Lancing Steel" "Maim Support" "Melee Physical Damage Support" "Molten Shell" "Penance Brand" "Perforate" "Phase Run" "Physical to Lightning Support" "Pride" "Puncture" "Punishment" "Purifying Flame" "Reap" "Reckoning" "Riposte" "Seismic Trap" "Shattering Steel" "Shield Charge" "Shield Crush" "Shockwave Totem" "Shrapnel Ballista" "Snipe" "Spectral Shield Throw" "Split Arrow" "Splitting Steel" "Storm Burst" "Summon Carrion Golem" "Summon Reaper" "Summon Stone Golem" "Sweep" "Tornado" "Trauma Support" "Unearth" "Vaal Absolution" "Vaal Animate Weapon" "Vaal Blade Flurry" "Vaal Blade Vortex" "Vaal Cleave" "Vaal Cyclone" "Vaal Double Strike" "Vaal Molten Shell" "Vaal Reap" "Vengeance" "Vicious Projectiles Support" "Void Sphere" "Vulnerability" "War Banner" "Wave of Conviction" "Withering Touch Support"
# SetBackgroundColor 180 0 0
# SetBorderColor 0 0 0
# SetTextColor 0 0 0
# SetFontSize 45
# PlayAlertSound 16 200
# MinimapIcon 0 Blue Moon
Show
BaseType "Granite Flask" "Quartz Flask"
Rarity Normal Magic
ItemLevel >= 80
SetBackgroundColor 250 0 125
SetBorderColor 0 0 0
SetTextColor 0 0 0
MinimapIcon 2 Orange Raindrop
SetFontSize 45
MinimapIcon 0 Red Circle
PlayAlertSound 14 200
PlayEffect Red
DisableDropSound
Show
BaseType "Jade Flask" "Granite Flask" "Quicksilver Flask" "Quartz Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Silver Flask"
Rarity Normal Magic
ItemLevel >= 84
SetBackgroundColor 250 0 125
SetBorderColor 0 0 0
SetTextColor 0 0 0
MinimapIcon 2 Orange Raindrop
SetFontSize 45
MinimapIcon 0 Red Circle
PlayAlertSound 14 200
PlayEffect Red
DisableDropSound
Show
BaseType "Jade Flask" "Granite Flask" "Quicksilver Flask" "Quartz Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Silver Flask"
Rarity Normal Magic
ItemLevel >= 1
AreaLevel <= 82
SetTextColor 200 150 250
SetFontSize 38
PlayAlertSound 14 200
MinimapIcon 2 Orange Raindrop
DisableDropSound
Hide
BaseType "Jade Flask" "Granite Flask" "Quicksilver Flask" "Quartz Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Silver Flask" "Basalt Flask"
Rarity Normal Magic
ItemLevel >= 80
SetTextColor 200 150 250
SetFontSize 38
PlayAlertSound 14 200
MinimapIcon 2 Orange Raindrop
Show
BaseType "Divine Life Flask"
AreaLevel <= 70
SetTextColor 200 150 250
SetFontSize 38
PlayAlertSound 14 200
MinimapIcon 2 Orange Raindrop
Hide
BaseType "Divine Life Flask"
Rarity Normal Magic
ItemLevel <= 100
SetTextColor 200 150 250
SetFontSize 38
DisableDropSound
#Show
# BaseType "Eternal Mana Flask"
# ItemLevel <= 100
# SetTextColor 200 150 250
# SetFontSize 38
# PlayAlertSound 14 200
# MinimapIcon 2 Orange Raindrop
Hide
BaseType "Eternal Mana Flask"
ItemLevel <= 100
SetTextColor 200 150 250
SetFontSize 38
DisableDropSound
############### RARE HIGHLIGHTING ################
### MAPS ###
Show
Class "Ring" "Amulet" "Belt"
Rarity Rare
HasExplicitMod "Rin's Veil" "Leo's Veil" "Catarina's Veil" "Elreon's Veil" "Vagan's Veil" "Korell's Veil" "Gravicius' Veil" "Of The Veil" "Veiled" "Veil"
HasInfluence None
FracturedItem False
AreaLevel <= 100
SetBorderColor 100 150 200
Show
BaseType "Crystal Belt" "Marble Amulet" "Vermillion Ring" "Stygian Vise"
Rarity Normal Magic Rare
SetBackgroundColor 65 0 65
SetBorderColor 220 0 220
SetFontSize 45
PlayAlertSound 13 250
MinimapIcon 2 Blue Kite
PlayEffect Blue Temp
Hide
BaseType "Cloth Belt" "Iron Ring" "Studded Belt" "Bone Ring" "Paua Ring" "Paua Amulet" "Moonstone Ring" "Coral Amulet" "Gold Amulet" "Gold Ring" "Chain Belt" "Rustic Sash"
Rarity Rare
# AreaLevel >= 76
HasInfluence None
FracturedItem False
Show
Class "Ring" "Amulet" "Belt"
Rarity Rare
HasInfluence None
FracturedItem False
SetBorderColor 100 150 200
Show
Class == "Sceptres"
Rarity Rare
AreaLevel <= 80
SetTextColor 0 0 0
SetBorderColor 150 200 250
SetBackgroundColor 225 225 110
SetFontSize 35
MinimapIcon 0 Yellow Star
Show
BaseType == "Opal Sceptre" "Void Sceptre" "Carnal Sceptre" "Vaal Sceptre" "Platinum Sceptre" "Abyssal Sceptre" "Crystal Sceptre"
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 150 200 250
SetBackgroundColor 225 225 110
SetFontSize 35
MinimapIcon 0 Yellow Star
#### SHIELD ####
#67=t3suppress, 72=t2res, 73=t1life, 77=t2suppress, 81=t1life,84=t1res, 86=t1suppress,t1life#
#Evasion#
Show
Class == "Shields"
BaseEvasion > 1
BaseArmour < 1
BaseEnergyShield < 1
Rarity Rare
DropLevel >= 50
AreaLevel <= 80
SetTextColor 0 0 0
SetBorderColor 150 200 250
SetBackgroundColor 225 225 110
SetFontSize 35
MinimapIcon 0 Yellow Star
Show
BaseType == "Crusader Buckler" "Lacquered Buckler"
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 150 200 250
SetBackgroundColor 225 225 110
SetFontSize 35
MinimapIcon 0 Yellow Star
##Evasion ES"
#Show
# Class "Shield"
# BaseEnergyShield > 1
# BaseEvasion > 1
# Rarity Rare
# DropLevel >= 54
# AreaLevel <= 80
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
#
#Show
# BaseType "Supreme Spiked Shield" "Mirrored Spiked Shield" "Sovereign Spiked Shield" "Polished Spiked Shield" "Ornate Spiked Shield"
# Rarity Rare
# ItemLevel >= 1
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
##Evasion Armour#
#Show
# BaseType "Elegant Round Shield" "Cardinal Round Shield"
# Rarity Rare
# ItemLevel >= 1
# SetTextColor 0 0 0
# SetBorderColor 128 0 0
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
#ES#
#Show
# BaseType "Harmonic Spirit Shield" "Vaal Spirit Shield" "Lacewood Spirit Shield" "Chiming Spirit Shield" "Ancient Spirit Shield"
# Rarity Rare
# ItemLevel >= 1
# AreaLevel <= 80
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
#
#Show
# BaseType "Harmonic Spirit Shield" "Chiming Spirit Shield"
# Rarity Rare
# ItemLevel >= 1
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
#Armour#
#Show #pure armour
# Class == "Shields"
# Rarity Rare
# BaseEvasion < 1
# BaseArmour > 1
# BaseEnergyShield < 1
# Rarity Rare
# DropLevel >= 50
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
#
#Show #any armour
# Class == "Shields"
# Rarity Rare
# BaseArmour > 1
# Rarity Rare
# DropLevel >= 50
# ItemLevel < 82
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
#### HELMET ####
#68=t3suppress, 72=t2res, 76=t2suppress, 84=t1res, 85=t1suppress#
#Evasion#
#Show
# Class "Helmet"
# BaseEvasion > 1
# BaseArmour < 1
# BaseEnergyShield < 1
# Rarity Rare
# DropLevel >= 60
# ItemLevel >= 1
# AreaLevel <= 80
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
#Evasion ES"
Show
Class "Helmet"
BaseEvasion > 1
BaseEnergyShield > 1
Rarity Rare
DropLevel >= 51
ItemLevel >= 1
SetTextColor 0 0 0
SetBorderColor 150 200 250
SetBackgroundColor 225 225 110
SetFontSize 35
MinimapIcon 0 Yellow Star
#Armmour#
#Show
# Class "Helmet"
# BaseArmour > 1
# BaseEvasion < 1
# BaseEnergyShield < 1
# Rarity Rare
# DropLevel >= 51
# ItemLevel >= 1
# AreaLevel <= 80
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
#Armmour ES#
#Show
# Class "Helmet"
# BaseArmour > 1
# BaseEvasion < 1
# BaseEnergyShield > 1
# Rarity Rare
# DropLevel >= 51
# ItemLevel >= 1
# AreaLevel <= 80
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
#Evasion Armour#
Show
Class "Helmet"
BaseArmour > 1
BaseEvasion > 1
Rarity Rare
DropLevel >= 51
ItemLevel >= 1
AreaLevel <= 100
SetTextColor 0 0 0
SetBorderColor 150 200 250
SetBackgroundColor 225 225 110
SetFontSize 35
MinimapIcon 0 Yellow Star
Show
BaseType "Nightmare Bascinet" "Pig-Faced Bascinet"
Rarity Rare
ItemLevel >= 1
SetTextColor 0 0 0
SetBorderColor 128 0 0
SetBackgroundColor 225 225 110
SetFontSize 35
MinimapIcon 0 Yellow Star
#### BOOTS ####
#68=t3suppress, 72=t2res, 76=t2suppress, 84=t1res, 85=t1suppress#
###Armour Anything###
#Show
# Class "Boots"
# BaseArmour > 1
# Rarity Rare
# ItemLevel >= 1
# AreaLevel <= 80
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
###Evasion#
#Show
# Class "Boots"
# BaseEvasion > 1
# BaseArmour < 1
# BaseEnergyShield < 1
# Rarity Rare
# DropLevel >= 60
# ItemLevel >= 1
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
### ES"
#Show
# Class "Boots"
# BaseEvasion < 1
# BaseEnergyShield > 1
# BaseArmour < 1
# Rarity Rare
# DropLevel >= 51
# ItemLevel < 80
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
####Evasion ES"
#Show
# Class "Boots"
# BaseEvasion > 1
# BaseEnergyShield > 1
# Rarity Rare
# DropLevel >= 51
# ItemLevel >= 1
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
###Armour#
Show
Class "Boots"
BaseArmour > 1
BaseEvasion < 1
BaseEnergyShield < 1
Rarity Rare
DropLevel >= 50
ItemLevel >= 1
AreaLevel <= 80
SetTextColor 0 0 0
SetBorderColor 150 200 250
SetBackgroundColor 225 225 110
SetFontSize 35
MinimapIcon 0 Yellow Star
###Evasion Armour#
Show
Class "Boots"
BaseArmour > 1
BaseEvasion > 1
Rarity Rare
DropLevel >= 50
ItemLevel >= 1
AreaLevel <= 80
SetTextColor 0 0 0
SetBorderColor 150 200 250
SetBackgroundColor 225 225 110
SetFontSize 35
MinimapIcon 0 Yellow Star
Show
BaseType "Dragonscale Boots" "Hydrascale Boots"
Rarity Rare
ItemLevel >= 1
SetTextColor 0 0 0
SetBorderColor 128 0 0
SetBackgroundColor 225 225 110
SetFontSize 35
MinimapIcon 0 Yellow Star
Show
BaseType "Two-Toned Boots"
BaseArmour > 1
BaseEvasion > 1
Rarity Rare
SetTextColor 0 0 0
SetBorderColor 150 200 250
SetBackgroundColor 225 225 110
SetFontSize 35
MinimapIcon 0 Yellow Star
#### CHEST ####
#67=t3suppress, 72=t2res, 73=t1life, 77=t2suppress, 81=t1life,84=t1res, 86=t1suppress,t1life#
#Evasion#
#Show
# Class "Body Armour"
# BaseEvasion > 1
# BaseArmour < 1
# BaseEnergyShield < 1
# Rarity Rare
# ItemLevel >= 1
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
##Evasion ES"
#Show
# Class "Body Armour"
# BaseEvasion > 1
# BaseEnergyShield > 1
# Rarity Rare
# DropLevel >= 51
# ItemLevel >= 1
# AreaLevel <= 80
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
#
#Show
# BaseType "Sadist Garb"
# Rarity Rare
# ItemLevel >= 1
# SetTextColor 0 0 0
# SetBorderColor 128 0 0
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
#Evasion Armour#
Show
Class "Body Armour"
BaseArmour > 1
BaseEvasion > 1
Rarity Rare
DropLevel >= 59
ItemLevel >= 1
AreaLevel <= 80
SetTextColor 0 0 0
SetBorderColor 150 200 250
SetBackgroundColor 225 225 110
SetFontSize 35
MinimapIcon 0 Yellow Star
Show
BaseType "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar"
Rarity Rare
ItemLevel >= 1
SetTextColor 0 0 0
SetBorderColor 128 0 0
SetBackgroundColor 225 225 110
SetFontSize 35
MinimapIcon 0 Yellow Star
#ES#
#Show
# Class "Body Armour"
# BaseEvasion < 1
# BaseArmour < 1
# BaseEnergyShield > 1
# Rarity Rare
# ItemLevel >= 1
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
#Armour ES#
Show
Class "Body Armour"
BaseEvasion < 1
BaseArmour > 1
BaseEnergyShield > 1
Rarity Rare
DropLevel >= 55
ItemLevel >= 1
AreaLevel <= 80
SetTextColor 0 0 0
SetBorderColor 150 200 250
SetBackgroundColor 225 225 110
SetFontSize 35
MinimapIcon 0 Yellow Star
#### GLOVES ####
##Evasion#
#Show
# Class "Gloves"
# BaseEvasion > 1
# BaseArmour < 1
# BaseEvasion < 1
# Rarity Rare
# DropLevel >= 50
# ItemLevel >= 1
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
##Evasion ES#
Show
Class "Gloves"
BaseEnergyShield > 1
BaseEvasion > 1
Rarity Rare
DropLevel >= 50
ItemLevel >= 1
SetTextColor 0 0 0
SetBorderColor 150 200 250
SetBackgroundColor 225 225 110
SetFontSize 35
MinimapIcon 0 Yellow Star
#Evasion Armour#
Show
Class "Gloves"
BaseArmour > 1
BaseEvasion > 1
Rarity Rare
DropLevel >= 49
ItemLevel >= 1
AreaLevel <= 80
SetTextColor 0 0 0
SetBorderColor 150 200 250
SetBackgroundColor 225 225 110
SetFontSize 35
MinimapIcon 0 Yellow Star
Show
BaseType "Dragonscale Gauntlets" "Hydrascale Gauntlets"
Rarity Rare
ItemLevel >= 1
SetTextColor 0 0 0
SetBorderColor 128 0 0
SetBackgroundColor 225 225 110
SetFontSize 35
MinimapIcon 0 Yellow Star
#Armour ES#
#Show
# Class "Gloves"
# BaseArmour > 1
# BaseEnergyShield > 1
# BaseEvasion < 1
# Rarity Rare
# DropLevel >= 50
# ItemLevel >= 1
# AreaLevel <= 80
# SetTextColor 0 0 0
# SetBorderColor 150 200 250
# SetBackgroundColor 225 225 110
# SetFontSize 35
# MinimapIcon 0 Yellow Star
################ CRAFTING BASES ################
Show
BaseType "Pig-Faced Bascinet" "Dragonscale Boots" "Dragonscale Gauntlets"
Rarity Normal Magic Rare
ItemLevel >= 85
SetTextColor 200 0 200
SetBorderColor 200 0 200
SetFontSize 35
Show
BaseType "Deicide Mask" "Murder Boots" "Murder Mitts"
Rarity Normal Magic Rare
ItemLevel >= 85
SetTextColor 200 0 200
SetBorderColor 200 0 200
SetFontSize 35
Show
BaseType "Citrine Amulet" "Amethyst Ring" "Heavy Belt" "Vermillion Ring" "Crusader Buckler" "Full Dragonscale"
Rarity Normal Magic Rare
ItemLevel >= 84
SetTextColor 200 0 200
SetBorderColor 200 0 200
SetFontSize 35
Show
BaseType "Vermillion Ring"
Rarity Normal Magic Rare
SetTextColor 200 0 200
SetBorderColor 200 0 200
SetFontSize 35
##################################################
########## Section 0A - SSF Overrides ############
##################################################
Hide
BaseType "Engineer's Orb"
#Tainted Currencies
Show
BaseType "Tainted"
Class Currency
SetBackgroundColor 180 0 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 3 100
MinimapIcon 1 Brown Circle
PlayEffect Brown
DisableDropSound
Show
Class Currency
BaseType "Divine Orb" "Fracturing Orb" "Fracturing Shard"
SetBorderColor 250 0 125
SetTextColor 250 0 125
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 0 Red Circle
PlayEffect Red
DisableDropSound
Show
Class Currency
BaseType "Orb of Annulment" "Harbinger's Orb" "Ancient Orb" "Exalted Orb"
SetBorderColor 240 0 200
SetTextColor 240 0 200
PlayAlertSound 10 250
SetFontSize 45
MinimapIcon 1 Pink Circle
PlayEffect Pink
DisableDropSound
###Sounds Tier###
Show
BaseType "Eldritch Ichor" "Eldritch Ember" "Orb of Unmaking" "Chaos Orb" "Regal Orb" "Instilling Orb" "Engineer's Orb" "Vaal Orb"
SetBorderColor 200 0 250
SetTextColor 200 0 250
SetFontSize 45
PlayAlertSound 2 150
MinimapIcon 1 Purple Circle
PlayEffect Purple
DisableDropSound
Show
BaseType "Vaal Orb" "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Orb of Binding" "Orb of Regret" "Orb of Scouring" "Gemcutter's Prism" "Enkindling Orb" "Instilling Orb" "Orb of Chance" "Orb of Alteration" "Orb of Horizon" "Cartographer's Chisel"
Class Currency
SetBorderColor 0 180 130
SetTextColor 0 180 130
SetFontSize 45
PlayAlertSound 3 100
MinimapIcon 2 Green Circle
Show
BaseType "Vaal Orb" "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Orb of Binding" "Orb of Regret" "Orb of Scouring" "Gemcutter's Prism" "Enkindling Orb" "Instilling Orb" "Glassblower's Bauble" "Chromatic Orb"
Class Currency
SetBorderColor 0 180 130
SetTextColor 0 180 130
SetFontSize 45
PlayAlertSound 3 100
MinimapIcon 2 Green Circle
Show
BaseType "Orb of Chance" "Orb of Alteration"
Class Currency
AreaLevel <= 80
SetBorderColor 0 180 130
SetTextColor 0 180 130
SetFontSize 45
PlayAlertSound 3 100
MinimapIcon 2 Green Circle
Show
BaseType "Orb of Chance" "Orb of Alteration" "Jeweller's Orb" "Chromatic Orb" "Orb of Transmutation" "Glassblower's Bauble" "Cartographer's Chisel"
StackSize >= 3
SetBorderColor 0 180 130
SetTextColor 0 180 130
SetFontSize 45
PlayAlertSound 3 100
MinimapIcon 2 Green Circle
###No Sound Tier###
Show
BaseType "Enkindling Orb" "Instilling Orb" "Orb of Alteration" "Portal Scroll" "Jeweller's Orb" "Chromatic Orb" "Glassblower's Bauble" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Transmutation" "Cartographer's Chisel" "Orb of Chance"
Class Currency
SetFontSize 40
SetTextColor 100 150 200
SetBorderColor 100 150 200
Show
BaseType "Blacksmith's Whetstone" "Armourer's Scrap" "Portal Scroll"
StackSize >= 20
SetFontSize 40
SetTextColor 100 150 200
SetBorderColor 100 150 200
Show
BaseType "Jeweller's Orb" "Portal Scroll" "Glassblower's Bauble" "Orb of Transmutation" "Orb of Augmentation" "Orb of Chance"
StackSize >= 3
SetFontSize 40
SetTextColor 100 150 200
SetBorderColor 100 150 200
Hide
BaseType "Vaal Orb" "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Orb of Binding" "Orb of Regret" "Orb of Scouring" "Gemcutter's Prism" "Orb of Horizon"
Class Currency
SetBackgroundColor 0 180 130
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 40
Hide
BaseType "Blacksmith's Whetstone" "Orb of Transmutation" "Glassblower's Bauble" "Orb of Augmentation" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Armourer's Scrap" "Enkindling Orb" "Instilling Orb" "Cartographer's Chisel" "Orb of Chance"
Class Currency
SetFontSize 35
SetTextColor 100 150 200
SetBorderColor 100 150 200
Show
BaseType "Scroll of Wisdom" "Portal Scroll"
StackSize >= 5
SetFontSize 40
SetBorderColor 170 158 130
SetTextColor 170 158 130
Hide
BaseType "Scroll of Wisdom" "Portal Scroll"
SetFontSize 40
SetBorderColor 170 158 130
SetTextColor 170 158 130
###Shards###
Show
BaseType "Annulment Shard" "Ancient Shard" "Harbinger's Shard"
SetBackgroundColor 200 200 200
SetBorderColor 0 150 250
SetTextColor 0 150 250
SetFontSize 45
MinimapIcon 2 Blue Circle
PlayEffect Blue Temp
Show
BaseType "Chaos Shard" "Regal Shard"
SetBorderColor 0 150 250
SetTextColor 0 150 250
SetFontSize 42
MinimapIcon 2 Blue Circle
PlayEffect Blue Temp
Hide
BaseType "Chaos Shard" "Alchemy Shard" "Binding Shard" "Horizon Shard" "Alteration Shard"
SetBorderColor 0 150 250
SetTextColor 0 150 250
SetFontSize 42
Hide
BaseType "Engineer's Shard"
Class Currency
SetBorderColor 170 158 130
SetTextColor 170 158 130
##### HIDE SECTION#####
Hide
Class "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Quivers" "Rings" "Rune Daggers" "Sceptres" "Shields" "Staves" "Thrusting One Hand Swords" "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Wands" "Warstaves"
Rarity Normal
Width = 2
Height = 4
Hide
Rarity Normal
AreaLevel >= 2
Class "Bow" "Quiver" "Dagger" "Mace" "Sceptre"
Hide
Class "Gloves" "Boots" "Helmet" "Body Armour"
BaseEvasion > 1
BaseArmour < 1
BaseEvasion < 1
Hide
Class "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Quivers" "Rings" "Rune Daggers" "Sceptres" "Shields" "Staves" "Thrusting One Hand Swords" "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Wands" "Warstaves"
Rarity Normal
AreaLevel >= 2
ItemLevel >= 2
Hide
Class "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Quivers" "Rings" "Rune Daggers" "Sceptres" "Shields" "Staves" "Thrusting One Hand Swords" "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Wands" "Warstaves"
Rarity Magic
AreaLevel > 14
Width = 2
Height = 4
Hide
Class "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Quivers" "Rings" "Rune Daggers" "Sceptres" "Shields" "Staves" "Thrusting One Hand Swords" "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Wands" "Warstaves"
Rarity Normal
AreaLevel > 22
Hide
Class "Amulets" "Belts" "Body Armours" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand Axes" "One Hand Maces" "One Hand Swords" "Quivers" "Rings" "Rune Daggers" "Sceptres" "Shields" "Staves" "Thrusting One Hand Swords" "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Wands" "Warstaves"
Rarity Magic
AreaLevel > 32
###################################################################################
############## Section 1 - Chance, Priority Highlight, Link Options ###############
###################################################################################
#Set your preferred chance basetype(s) here.
Show
BaseType "Branded Kite Shield"
Rarity Normal
HasInfluence None
Corrupted False
FracturedItem False
Mirrored False
Sockets < 6
SetBorderColor 200 80 0
ItemLevel >= 45
SetFontSize 36
#Favorite Maps - replace these with your favorites. Keep in mind this highlighting will be used for shaper/elder maps of those basetypes as well.
#Show
# BaseType "Arid Lake" "Barrows" "Arcade" "Moon Temple"
# Class Map
# Rarity Normal Magic Rare
# HasInfluence None
# SetBackgroundColor 255 221 153
# SetBorderColor 0 200 200
# SetTextColor 0 200 200
# SetFontSize 42
# PlayAlertSound 8 150
# MinimapIcon 0 Cyan Hexagon
# PlayEffect Cyan
#Priority Highlight Blocks
#Note: Quick way to add something unusual that may not be in the filter or make something temporarily bigger
#Warning: Items added to blocks at the top of filters override blocks beneath them. Use these premade blocks to avoid conflicts with shaper/elder items, uniques, and sockets. Be careful when writing blocks from scratch.
#Show
# BaseType "Rubber Ducky"
# SetBackgroundColor 255 255 255
# SetBorderColor 0 0 0
# SetTextColor 0 0 0
# Rarity Normal Magic Rare
# ShaperItem False
# ElderItem False
# Corrupted False
# FracturedItem False
# Sockets < 6
# MinimapIcon 1 Pink Diamond
# PlayAlertSound 1 150
# ItemLevel >= 1
#Show
# BaseType "Crude Bow"
# SetBackgroundColor 255 255 255
# SetBorderColor 0 0 0
# SetTextColor 0 0 0
# Rarity Normal Magic Rare
# ShaperItem False
# ElderItem False
# Corrupted False
# FracturedItem False
# Sockets < 6
# MinimapIcon 1 Pink Diamond
# ItemLevel >= 50
# PlayAlertSound 1 150
#Racing/Levelling Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc). By default the lines are disabled meaning all color configurations will be shown.
#Note: If creating an archetype-specific racing filter it's useful to also delete the levelling sections you don't need and save as another filter. For example - to make a ranger racing filter simply set these blocks to GG then delete Sections 14 and 15 entirely and save as a separate filter.
#Set preferred 4L colors in the SocketGroup lines in the next block and enable the sound. Note that multiple color groups can be entered, i.e. RRG RGG. If no colors are entered then the lines will apply to all 2L/3L/4L that drop.
#note: melee RRRG, caster BBBG BBBB, ranged GGRR GGGR GGRB, summoner BBBB BBBR. Partial matches work, i.e. "BBB" in the 4L block will flag all 4L's with BBB included in the links
Show
Class "Gloves" "Helm" "Boots" "Body Armour"
AreaLevel <= 67
LinkedSockets = 4
Sockets < 6
Rarity Normal Magic Rare
SocketGroup BBBG BBBB
SetBackgroundColor 0 65 65
SetBorderColor 0 250 250
SetFontSize 45
PlayAlertSound 1 100
MinimapIcon 0 Cyan Pentagon
#Set your preferred 3L colors in these next blocks. First block is for sounded 3L's in A1/A2, second block is for unsounded through A5.
#note: melee RGG RRG, caster BBG BGG BBB, ranged GGG GGR, summoner BBB BBR
Show
Class "Gloves" "Helm" "Boots" "Body Armour"
AreaLevel <= 25
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup BBG BGG BBB
SetBackgroundColor 0 50 0
SetBorderColor 0 200 0
SetFontSize 45
PlayAlertSound 1 100
MinimapIcon 0 Green Pentagon
Show
Class "Gloves" "Helm" "Body Armour"
AreaLevel <= 47
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup GGG GGR BBG BBB RRG
SetBackgroundColor 0 50 0
SetBorderColor 0 200 0
SetFontSize 45
MinimapIcon 0 Green Pentagon
#2L colors go here
#note: melee RG RR, caster/summoner BB BG, ranger GG RG
Show
Class "Gloves" "Helm" "Boots" "Body Armour"
AreaLevel <= 14
LinkedSockets = 2
Rarity Normal Magic Rare
SocketGroup BB BG
SetBackgroundColor 0 0 35
SetBorderColor 75 75 250
SetFontSize 45
MinimapIcon 0 Blue Pentagon
#Archetype-specific blocks
#caster weapon link colors
Show
Class "Wand" "Sceptre"
AreaLevel <= 33
LinkedSockets = 3
Rarity Normal Magic Rare
SocketGroup BBB BBG BGG
# SetBackgroundColor 40 50 60
SetBackgroundColor 60 70 80
SetFontSize 45
PlayAlertSound 1 100
MinimapIcon 0 Green Pentagon
#offhand weapon links for shield charge (Disabled by default as of v3.12.0)
#Show
# Class "Shield"
# ItemLevel <= 47
# SocketGroup RRG
# LinkedSockets >= 3
# Rarity Normal Magic Rare
# SetBackgroundColor 40 0 0
# SetBorderColor 100 0 0
# SetFontSize 38
#Safety Blocks (Don't need to modify these for normal use)
#4L catchall
Show
Class "Gloves" "Helm" "Boots" "Body Armour"
AreaLevel <= 67
LinkedSockets = 4
Sockets < 6
Rarity Normal Magic Rare
SetBackgroundColor 0 65 65
SetBorderColor 0 65 65
SetFontSize 40
MinimapIcon 2 Cyan Pentagon
#3CL w/icon blocks
Show
AreaLevel <= 62
Rarity Normal Magic Rare
SocketGroup RGB
Sockets < 6
Height <= 3
SetBackgroundColor 40 40 40
SetBorderColor 150 150 150
SetFontSize 45
MinimapIcon 2 Grey Pentagon
Show
AreaLevel <= 62
Rarity Normal Magic Rare
SocketGroup RGB
Sockets < 6
Width <= 1
SetBackgroundColor 40 40 40
SetBorderColor 150 150 150
SetFontSize 45
MinimapIcon 2 Grey Pentagon
#3L catchalls
Show
Class "Gloves" "Helm" "Boots" "Body Armour"
AreaLevel <= 15
LinkedSockets = 3
Rarity Magic Rare
SetBackgroundColor 0 50 0
SetBorderColor 0 50 0
SetFontSize 45
MinimapIcon 2 Green Pentagon
Show
Class "Gloves" "Helm" "Boots" "Body Armour"
AreaLevel <= 25
LinkedSockets = 3
Rarity Normal Magic Rare
SetBackgroundColor 0 50 0
SetBorderColor 0 50 0
SetFontSize 40
MinimapIcon 2 Green Pentagon
Show
Class "Gloves" "Helm"
AreaLevel <= 45
LinkedSockets = 3
Sockets < 6
Rarity Normal Magic Rare
SetBackgroundColor 0 50 0
SetBorderColor 0 50 0
SetFontSize 36
###################################################################################
######################### Section 2 - Currency & 6L ###############################
###################################################################################
#GENERAL ONLY - leaguestart currency overrides - makes race currency bigger/more dramatic highlights at race levels. next five blocks in general filter only
Hide
BaseType "Engineer's Orb"
DisableDropSound
Show
BaseType "Orb of Alchemy" "Chaos Orb" "Vaal Orb" "Orb of Chance"
AreaLevel <= 67
Class Currency
SetBackgroundColor 0 225 225
SetBorderColor 0 0 0
SetTextColor 0 0 0
PlayAlertSound 2 100
SetFontSize 45
MinimapIcon 2 Cyan Circle
DisableDropSound
Show
BaseType "Orb of Transmutation" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
AreaLevel <= 67
Class Currency
SetBackgroundColor 0 200 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 3 100
MinimapIcon 2 Green Circle
DisableDropSound
Show
BaseType "Blacksmith's Whetstone" "Orb of Augmentation"
AreaLevel <= 67
Class Currency
SetBackgroundColor 0 200 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
MinimapIcon 2 Green Circle
Show
BaseType "Scroll of Wisdom"
AreaLevel <= 67
SetFontSize 45
Show
BaseType "Portal Scroll"
AreaLevel <= 67
SetFontSize 45
SetTextColor 100 150 200
Show
BaseType "Orb of Binding"
AreaLevel <= 69
SetBackgroundColor 0 250 150
SetBorderColor 0 0 0
SetTextColor 0 0 0
PlayAlertSound 2 100
SetFontSize 45
MinimapIcon 1 Green Circle
PlayEffect Green
DisableDropSound
#Tainted Currencies
Show
BaseType "Tainted"
Class Currency
SetBackgroundColor 180 0 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 3 100
MinimapIcon 1 Brown Circle
PlayEffect Brown
DisableDropSound
#Eldritch Currencies (combo ones use standard highlights)
Show
BaseType "Eldritch Ember"
SetBackgroundColor 150 0 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 10 200
MinimapIcon 2 Red Diamond
PlayEffect Red
Show
BaseType "Eldritch Ichor"
SetBackgroundColor 50 150 150
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 10 200
MinimapIcon 2 Cyan Diamond
PlayEffect Cyan
#Higher value currency blocks
Show
BaseType "Eternal Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather" "Mirror Shard" "Imprint" "Awakener's Orb" "Orb of Dominance"
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 250 0 0
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 0 White Diamond
PlayEffect White
DisableDropSound
Show
BaseType "Exalted Orb" "Divine Orb" "Eldritch Chaos" "Orb of Conflict"
SetBackgroundColor 250 0 125
SetBorderColor 0 0 0
SetTextColor 0 0 0
PlayAlertSound 6 250
SetFontSize 45
MinimapIcon 0 Red Circle
PlayEffect Red
DisableDropSound
Show
BaseType "Orb of Annulment" "Harbinger's Orb" "Ancient Orb" "Sacred Orb" "Fracturing Orb"
SetBackgroundColor 240 0 200
SetBorderColor 0 0 0
SetTextColor 0 0 0
PlayAlertSound 10 250
SetFontSize 45
MinimapIcon 1 Pink Circle
PlayEffect Pink
DisableDropSound
Show
BaseType "Orb of Horizons" "Scouting Report"
SetBackgroundColor 200 0 250
# SetBackgroundColor 150 0 250
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 2 150
MinimapIcon 1 Purple Circle
PlayEffect Purple
DisableDropSound
Show
BaseType "Orb of Binding" "Veiled" "Enkindling Orb" "Instilling Orb" "Oil Extractor"
Class "Currency"
SetBackgroundColor 0 225 125
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 3 100
MinimapIcon 2 Green Circle
PlayEffect Green Temp
DisableDropSound
Show
BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Scouring" "Orb of Unmaking"
SetBackgroundColor 0 185 185
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 3 125
MinimapIcon 2 Cyan Circle
DisableDropSound
Show
BaseType "Orb of Alchemy" "Orb of Regret"
# SetBackgroundColor 0 200 150
SetBackgroundColor 0 180 130
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 3 100
MinimapIcon 2 Green Circle
DisableDropSound
Show
BaseType "Vaal Orb" "Blessed Orb" "Orb of Fusing" "Cartographer's Chisel"
# SetBackgroundColor 0 175 0
SetBackgroundColor 0 165 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 3 100
MinimapIcon 2 Green Circle
DisableDropSound
#Shards
Show
BaseType "Exalted Shard" "Annulment Shard" "Ancient Shard" "Harbinger's Shard" "Fracturing Shard"
SetBorderColor 0 150 250
SetFontSize 42
MinimapIcon 2 Blue Circle
PlayEffect Blue Temp
Show
BaseType "Chaos Shard" "Regal Shard" "Horizon Shard"
SetBorderColor 0 200 200
SetFontSize 40
Hide #Strict+ Filters
BaseType "Engineer's Shard"
SetBorderColor 170 158 130
SetFontSize 40
Show
BaseType "Binding Shard" "Alchemy Shard"
SetBorderColor 170 158 130
SetFontSize 40
#Minor Currency, Scrolls, Etc
Show
BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance"
SetBackgroundColor 170 158 130
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
Show
BaseType "Portal Scroll"
SetFontSize 40
SetTextColor 100 150 200
Show
BaseType "Orb of Transmutation" "Orb of Augmentation" "Armourer's Scrap" "Blacksmith's Whetstone"
SetFontSize 45
Show
BaseType "Scroll of Wisdom"
SetFontSize 38
AreaLevel <= 78
#6L Blocks - located up here due to code priority issues. 5L and 6S blocks are in the Sockets section (7)
#corrupted catcher
Show
LinkedSockets = 6
Corrupted True
# SetBackgroundColor 190 0 240
SetBackgroundColor 240 0 200
SetBorderColor 250 250 250
SetTextColor 0 0 0
PlayAlertSound 10 250
SetFontSize 45
MinimapIcon 0 Pink Pentagon
PlayEffect Pink
#tabula exception
Show
LinkedSockets = 6
Rarity Unique
BaseType "Simple Robe"
SetBackgroundColor 0 200 200
# SetBackgroundColor 240 0 200
SetBorderColor 250 250 250
SetTextColor 0 0 0
PlayAlertSound 10 250
SetFontSize 45
MinimapIcon 0 Red Pentagon
PlayEffect Cyan
#unique exception
Show
LinkedSockets = 6
Rarity Unique
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 250 125 0
PlayAlertSound 6 250
SetFontSize 45
MinimapIcon 0 Orange Pentagon
PlayEffect Orange
#white bg for high ilvl high droplevel 6L's
Show
LinkedSockets = 6
DropLevel >= 50
ItemLevel >= 80
Class "Body Armour"
Corrupted False
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 0 200 200
PlayAlertSound 6 250
SetFontSize 45
MinimapIcon 0 White Pentagon
PlayEffect White
#teal bg white border for all others (same as tabula highlight)
Show
LinkedSockets = 6
Class "Body Armour"
Corrupted False
SetBackgroundColor 0 200 200
SetBorderColor 250 250 250
SetTextColor 0 0 0
PlayAlertSound 10 250
SetFontSize 45
MinimapIcon 0 Red Pentagon
PlayEffect Cyan
#only high droplevel weapons get white bg
Show
LinkedSockets = 6
Class "Bow" "Axe" "Sword" "Mace" "Staves"
ItemLevel >= 64
Corrupted False
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 125 0 0
PlayAlertSound 6 250
SetFontSize 45
MinimapIcon 0 Brown Pentagon
PlayEffect Brown
#catchall uses same highlighting as corrupted 6L - "divine" style highlihting cause that's usually what it's worth
Show
LinkedSockets = 6
# SetBackgroundColor 190 0 240
SetBackgroundColor 0 200 200
SetBorderColor 250 250 250
SetTextColor 0 0 0
PlayAlertSound 10 250
SetFontSize 45
MinimapIcon 0 Brown Pentagon
PlayEffect Brown
###################################################################################
#################### Section 3 - League & Zone Specific ###########################
###################################################################################
#Note:(White Text/Border, Solid Color Backgrounds)
#Historical Note: Filters were introduced in Tempest/Warbands. League blocks are in chronological order.
#Warbands/Tempest (v2.0) Prefix Highlighting (Bright Violet / Pink'ish Text)
Show
HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's"
SetTextColor 200 0 250
SetFontSize 40
MinimapIcon 1 Pink Moon
PlayEffect Pink Temp
#Talisman (v2.1) - Maroon
Show
BaseType "Greatwolf Talisman" "Rot Head Talisman"
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 250 125 0
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 0 White Star
PlayEffect White
Show
BaseType "Talisman"
Class Amulet
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 38
PlayAlertSound 4 100
MinimapIcon 1 Yellow Star
PlayEffect Brown
Show
BaseType "Talisman"
HasExplicitMod "Virile" "Rotund" "Indomitable" "Unassailable" "Resplendent" "Dazzling" "Ferocity" "Destruction"
BaseType "Bonespire Talisman" "Avian Twins Talisman" "Clutching Talisman" "Fangjaw Talisman" "Horned Talisman" "Primal Skull Talisman" "Wereclaw Talisman" "Longtooth Talisman" "Rotfeather Talisman" "Spinefuse Talisman" "Three Rat Talisman"
Class Amulet
Rarity Rare
SetBackgroundColor 50 0 100
SetBorderColor 150 0 0
SetTextColor 150 50 250
SetFontSize 42
PlayEffect Purple Temp
Show
BaseType "Bonespire Talisman" "Avian Twins Talisman" "Clutching Talisman" "Fangjaw Talisman" "Horned Talisman" "Primal Skull Talisman" "Wereclaw Talisman" "Longtooth Talisman" "Rotfeather Talisman" "Spinefuse Talisman" "Three Rat Talisman"
Class Amulet
Rarity Rare
SetBackgroundColor 50 0 100
SetBorderColor 150 0 0
SetFontSize 36
Show
BaseType "Talisman"
HasExplicitMod "Virile" "Rotund" "Indomitable" "Unassailable" "Resplendent" "Dazzling" "Ferocity" "Destruction"
Rarity Rare
Class Amulet
SetBackgroundColor 0 50 100
SetBorderColor 150 0 0
SetTextColor 150 50 250
SetFontSize 36
Show
BaseType "Talisman"
Rarity Rare
Class Amulet
SetBackgroundColor 0 50 100
SetBorderColor 150 0 0
Hide
BaseType "Talisman"
Rarity Normal Magic
Class Amulet
#Perandus (v2.2) - Orange
Show
BaseType "Perandus Coin"
StackSize >= 100
Class Currency
SetBackgroundColor 225 85 0
SetBorderColor 200 200 200
SetTextColor 200 200 200
SetFontSize 45
PlayEffect Orange
Show
BaseType "Perandus Coin"
StackSize >= 50
Class Currency
SetBackgroundColor 225 85 0
SetBorderColor 200 200 200
SetTextColor 200 200 200
SetFontSize 45
PlayEffect Brown
Show
BaseType "Perandus Coin"
StackSize >= 20
Class Currency
SetBackgroundColor 200 75 0
SetBorderColor 200 200 200
SetTextColor 200 200 200
SetFontSize 45
PlayEffect Brown Temp
Show
BaseType "Perandus Coin"
Class Currency
StackSize >= 10
SetBackgroundColor 175 65 0
SetBorderColor 200 200 200
SetTextColor 200 200 200
SetFontSize 42
PlayEffect Brown Temp
Show
BaseType "Perandus Coin"
Class Currency
StackSize >= 5
SetBackgroundColor 150 50 0
SetBorderColor 200 200 200
SetTextColor 200 200 200
SetFontSize 40
Show
BaseType "Perandus Coin"
Class Currency
SetBackgroundColor 125 40 0
SetBorderColor 200 200 200
SetTextColor 200 200 200
SetFontSize 38
#Labyrinth - Green (Introduced alongside Perandus)
Show
Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
SetBackgroundColor 0 80 0
SetBorderColor 250 250 250
SetTextColor 250 250 250
SetFontSize 45
MinimapIcon 2 Green UpsideDownHouse
PlayEffect Green
Show
BaseType "to the Goddess"
SetBackgroundColor 0 80 0
SetBorderColor 250 250 250
SetTextColor 250 250 250
SetFontSize 45
MinimapIcon 0 Green UpsideDownHouse
PlayEffect Green
#enchanted items
Show
Class Helmet
Rarity Unique
HasEnchantment "Additional" "Reservation" "Curse Effect" "Damage" "Duration" "Extra" "Attack Speed" "Cast Speed" "Critical Strike Chance" "Cooldown" "Resistance"
SetBackgroundColor 0 100 0
SetBorderColor 250 250 250
SetTextColor 175 96 37
SetFontSize 45
PlayAlertSound 5 250
MinimapIcon 0 Green Triangle
PlayEffect Green
Show
Class Helm Boots Amulet
Rarity Unique
AnyEnchantment True
SetBackgroundColor 0 60 0
SetBorderColor 200 200 200
SetTextColor 175 96 37
SetFontSize 45
PlayAlertSound 4 200
MinimapIcon 1 Green Triangle
PlayEffect Green Temp
Show
Class Helmet
HasEnchantment "Additional" "Reservation" "Curse Effect" "Damage" "Duration" "Extra" "Attack Speed" "Cast Speed" "Critical Strike Chance" "Cooldown" "Resistance"
SetBackgroundColor 0 100 0
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 200
MinimapIcon 0 Green Triangle
Show
Class Boots
HasEnchantment "Spell" "Resistance"
SetBackgroundColor 0 100 0
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 200
MinimapIcon 0 Green Triangle
Show
Class Helmet
AnyEnchantment True
SetBackgroundColor 0 60 0
SetBorderColor 200 200 200
SetFontSize 45
PlayAlertSound 16 200
MinimapIcon 1 Green Triangle
Show
Class Boots
HasExplicitMod "Athlete's" "Fecund" "of Exile" "of Bameth" "Hellion's" "Cheetah's" "Gazelle's"
AnyEnchantment True
SetBackgroundColor 0 60 0
SetBorderColor 200 200 200
SetTextColor 150 50 250
SetFontSize 45
PlayAlertSound 16 200
MinimapIcon 1 Green Triangle
Show
Class Helm Boots Amulet
AnyEnchantment True
SetBackgroundColor 0 60 0
SetBorderColor 200 200 200
SetFontSize 40
#Prophecy (v2.3) - Purple - REMOVED as of 3.17 (has been deleted from the game)
#Essence (v2.4) - Raised Colors (Green, Teal, Red)
Show
BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium"
Class Currency
SetBackgroundColor 80 0 40
SetBorderColor 250 250 250
SetTextColor 250 0 125
SetFontSize 45
PlayAlertSound 10 250
MinimapIcon 0 Red Circle
PlayEffect Red
Show
BaseType "Shrieking Essence" "Deafening Essence" "Remnant of Corruption"
Class Currency
SetBackgroundColor 80 0 40
SetBorderColor 0 0 0
SetTextColor 250 0 125
SetFontSize 45
PlayAlertSound 2 200
MinimapIcon 1 Red Circle
PlayEffect Red Temp
Show
BaseType "Screaming Essence"
AreaLevel <= 67
Class Currency
SetBackgroundColor 0 75 75
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetFontSize 45
PlayAlertSound 3 200
MinimapIcon 1 Green Circle
PlayEffect Green Temp
Show
BaseType "Wailing Essence"
AreaLevel <= 67
Class Currency
SetBackgroundColor 0 75 50
# SetBackgroundColor 0 75 0
SetBorderColor 0 0 0
# SetTextColor 0 250 0
SetTextColor 0 250 175
SetFontSize 45
Show
BaseType "Essence"
AreaLevel <= 67
Class Currency
SetBackgroundColor 0 75 0
SetBorderColor 0 0 0
SetTextColor 0 250 0
SetFontSize 45
Show
BaseType "Screaming Essence"
Class Currency
SetBackgroundColor 0 75 75
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetFontSize 40
PlayAlertSound 3 200
MinimapIcon 1 Green Circle
PlayEffect Green Temp
Show
BaseType "Wailing Essence"
Class Currency
SetBackgroundColor 0 75 50
# SetBackgroundColor 0 75 0
SetBorderColor 0 0 0
# SetTextColor 0 250 0
SetTextColor 0 250 175
SetFontSize 38
Show
BaseType "Essence"
Class Currency
SetBackgroundColor 0 75 0
SetBorderColor 0 0 0
SetTextColor 0 250 0
SetFontSize 38
#Breach (v2.5) - Bright text on darker background, colored by breach type
Show
BaseType "Chayula's" "Flawless"
Class Breachstone
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 175 125 50
SetFontSize 45
PlayAlertSound 15 150
MinimapIcon 0 White Hexagon
PlayEffect White
Show
Class Breachstone
SetBackgroundColor 250 175 100
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 8 150
MinimapIcon 0 Yellow Hexagon
PlayEffect Yellow
Show
BaseType "Blessing of Chayula"
SetBackgroundColor 250 40 0
SetBorderColor 250 250 250
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 2 200
MinimapIcon 0 Orange Triangle
PlayEffect Orange
Show
BaseType "Blessing of"
Class Currency
SetBackgroundColor 250 40 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 2 200
MinimapIcon 1 Orange Triangle
PlayEffect Orange
#new flattened splinter colors (all grey bg)
Show
BaseType "Splinter of Chayula"
SetBackgroundColor 50 50 50
SetTextColor 200 100 250
SetFontSize 45
MinimapIcon 1 Purple Raindrop
PlayEffect Purple Temp
Show
BaseType "Splinter of Esh"
SetBackgroundColor 50 50 50
SetTextColor 175 225 250
SetFontSize 40
MinimapIcon 2 Blue Raindrop
Show
BaseType "Splinter of Xoph"
SetBackgroundColor 50 50 50
SetTextColor 175 0 0
SetFontSize 40
MinimapIcon 2 Red Raindrop
Show
BaseType "Splinter of Uul-Netol"
SetBackgroundColor 50 50 50
SetTextColor 225 225 225
SetFontSize 40
MinimapIcon 2 Grey Raindrop
Show
BaseType "Splinter of Tul"
SetBackgroundColor 50 50 50
SetTextColor 50 175 250
SetFontSize 40
MinimapIcon 2 Blue Raindrop
#old splinter colors
#Show
# BaseType "Splinter of Chayula"
# SetBackgroundColor 40 0 80
# SetBorderColor 0 0 0
# SetTextColor 200 100 250
# SetFontSize 45
# MinimapIcon 1 Purple Raindrop
# PlayEffect Purple Temp
#Show
# BaseType "Splinter of Esh"
# SetBackgroundColor 40 40 80
## SetTextColor 150 200 250
# SetTextColor 175 225 250
# SetFontSize 40
# MinimapIcon 2 Blue Raindrop
#Show
# BaseType "Splinter of Xoph"
# SetBackgroundColor 40 0 0
# SetTextColor 225 0 0
# SetFontSize 40
# MinimapIcon 2 Red Raindrop
#Show
# BaseType "Splinter of Uul-Netol"
# SetBackgroundColor 40 40 40
# SetTextColor 225 225 225
# SetFontSize 40
# MinimapIcon 2 Grey Raindrop
#Show
# BaseType "Splinter of Tul"
# SetBackgroundColor 0 0 75
## SetTextColor 0 150 250
# SetTextColor 50 175 250
# SetFontSize 40
# MinimapIcon 2 Blue Raindrop
#Legacy (v2.6) - Lime
Show
Class Leaguestone
SetBackgroundColor 150 250 50
SetBorderColor 0 0 0
SetTextColor 0 0 0
PlayAlertSound 3 100
SetFontSize 40
MinimapIcon 2 Green Triangle
PlayEffect Green Temp
#Harbinger (v3.0) / Fall of Oriath (Harbinger Currency moved to Section #2 - Currency)
Show
Class "Piece"
SetBackgroundColor 100 50 0
SetBorderColor 250 250 250
SetTextColor 250 150 0
SetFontSize 45
PlayAlertSound 4 100
MinimapIcon 0 Blue Star
PlayEffect Blue
#Abyss (v3.1)
#note: Abyss Jewels are now part of the Jewel section, and Stygian Vises have been moved into the Atlas Bases section as they share the same highlighting as the valuable Atlas jewellery bases
#Bestiary (v3.2) - "Dirty" Green
#note: nets still here for legacy purposes only
Show
BaseType "Thaumaturgical Net" "Necromancy Net"
SetBackgroundColor 125 175 0
SetBorderColor 250 250 250
SetTextColor 250 250 250
SetFontSize 40
PlayAlertSound 11 100
MinimapIcon 1 Green Triangle
PlayEffect Green Temp
Show
BaseType "Strong Steel Net"
# SetBorderColor 75 150 0
# SetTextColor 125 200 40
SetTextColor 125 225 0
SetFontSize 40
DisableDropSound
Show
BaseType "Simple Steel Net" "Reinforced Steel Net"
SetTextColor 100 200 0
SetFontSize 36
DisableDropSound
Show
BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net"
SetTextColor 75 175 0
SetFontSize 36
DisableDropSound
Show
BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net"
SetTextColor 50 150 0
SetFontSize 34
DisableDropSound
Show
BaseType "Bestiary Orb" "Imprinted Bestiary Orb"
SetBackgroundColor 175 200 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
PlayAlertSound 2 150
SetFontSize 45
MinimapIcon 1 Green Moon
Show
HasExplicitMod "Craiceann" "Fenumus"
Class Ring Amulet Belt
SetBorderColor 175 250 0
SetTextColor 175 250 0
SetFontSize 45
PlayAlertSound 16 200
MinimapIcon 0 Green Moon
PlayEffect Green
Show
HasExplicitMod "Craiceann" "Fenumus"
SetTextColor 175 250 0
SetFontSize 45
MinimapIcon 1 Green Moon
PlayEffect Green
Show
HasExplicitMod "Farrul" "Saqawal"
SetTextColor 175 250 0
SetFontSize 45
MinimapIcon 2 Green Moon
PlayEffect Green Temp
#Incursion (v3.3) - Dark Red
Show
BaseType "Vial of Awakening" "Vial of the Ghost" "Vial of Sacrifice" "Vial of Transcendence"
SetBackgroundColor 250 40 0
SetBorderColor 250 250 250
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 2 200
MinimapIcon 0 Orange Triangle
PlayEffect Orange
Show
BaseType "Vial of"
SetBackgroundColor 250 40 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 2 200
MinimapIcon 1 Orange Triangle
PlayEffect Orange
Show
BaseType "Stone of Passage" "Flashpowder Keg"
SetBackgroundColor 100 0 0
SetBorderColor 225 225 225
SetTextColor 225 225 225
SetBorderColor 225 225 225
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 1 Red UpsideDownHouse
#special base combos
Show
BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet" "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Stygian Vise" "Vermillion Ring" "Cerulean Ring" "Convoking Wand" "Seaglass Amulet" "Iolite Ring" "Fugitive Boots" "Apothecary's Gloves" "Artillery Quiver"
HasExplicitMod "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi" "Xopec's"
SetBackgroundColor 65 0 65
SetBorderColor 250 250 250
SetTextColor 225 0 0
SetFontSize 45
PlayAlertSound 13 250
MinimapIcon 0 White Cross
PlayEffect White
#guat - life/ES rolls. tan border
Show
HasExplicitMod "Guatelitzi's"
BaseType "Astral Plate"
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 175 0 0
SetFontSize 45
PlayAlertSound 1 200
MinimapIcon 0 Red Moon
PlayEffect Red
Show
HasExplicitMod "Guatelitzi's"
Class "Body Armour"
SetBorderColor 255 204 102
SetTextColor 225 0 0
SetFontSize 45
PlayAlertSound 1 200
MinimapIcon 0 Red Moon
PlayEffect Red
Show
HasExplicitMod "Guatelitzi's"
BaseType "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Lapis Amulet" "Jade Amulet" "Amber Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Onyx Amulet" "Amethyst Ring"
SetBorderColor 255 204 102
SetTextColor 225 0 0
SetFontSize 45
MinimapIcon 0 Red Moon
PlayEffect Red
#topo - white border on dmg shields, orange on conversion gloves. cyan border on potential inc+flat weapons (can still roll the shit ele attack mod, hence 'variable value' color)
Show
HasExplicitMod "Topotante's"
Class Shield
SetBorderColor 250 250 250
SetTextColor 225 0 0
SetFontSize 45
PlayAlertSound 1 200
MinimapIcon 0 Red Moon
PlayEffect Red
Show
HasExplicitMod "Topotante's"
Class Gloves
SetBorderColor 200 80 0
SetTextColor 225 0 0
SetFontSize 45
PlayAlertSound 1 200
MinimapIcon 0 Red Moon
PlayEffect Red
Show
HasExplicitMod "Topotante's"
Class Sceptre Wand
SetBorderColor 0 200 200
SetTextColor 225 0 0
SetFontSize 45
MinimapIcon 1 Red Moon
PlayEffect Red
#puhuarte - extra damage gloves and elemental leech amulets. red border
Show
HasExplicitMod "Puhuarte"
Class Gloves Amulet
SetBorderColor 225 0 0
SetTextColor 225 0 0
SetFontSize 45
MinimapIcon 1 Red Moon
PlayEffect Red
#cita - double dmg minion weapons. purple border
Show
HasExplicitMod "Citaqualotl's"
Class Wand Sceptre
SetBorderColor 125 0 250
SetTextColor 225 0 0
SetFontSize 45
MinimapIcon 0 Red Moon
PlayEffect Red
#tacati - high %inc dmg weapons w/extra chaos. cyan border b/c of high uncertainty
Show
HasExplicitMod "Tacati's" "of Tacati"
Class Wand Sceptre
SetBorderColor 0 200 200
SetTextColor 225 0 0
SetFontSize 45
MinimapIcon 1 Red Moon
PlayEffect Red
Show
HasExplicitMod "Tacati's"
Class "Bow" "Axe" "Mace" "Sword" "Dagger" "Claw" "Staves" "Bow"
DropLevel >= 60
SetBorderColor 0 200 200
SetTextColor 225 0 0
SetFontSize 45
MinimapIcon 1 Red Moon
PlayEffect Red
#matatl - special ms boots. green border
Show
HasExplicitMod "Matatl's"
Class Boots
SetBorderColor 0 200 0
SetTextColor 225 0 0
SetFontSize 45
MinimapIcon 1 Red Moon
PlayEffect Red
#xopec - mana jewellery. blue border
Show
HasExplicitMod "Xopec's"
BaseType "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Lapis Amulet" "Jade Amulet" "Amber Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Onyx Amulet" "Paua Amulet" "Paua Ring" "Amethyst Ring"
SetBorderColor 0 150 250
SetTextColor 225 0 0
SetFontSize 45
MinimapIcon 1 Red Moon
PlayEffect Red
#catchalls for everything else, mostly mediocre/shit mods that are never wanted (i.e. guat suffixes)
Show
HasExplicitMod "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi" "Xopec's"
SetTextColor 225 0 0
SetFontSize 40
MinimapIcon 2 Red Moon
PlayEffect Red Temp
Show
HasExplicitMod "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi" "Xopec's"
SetTextColor 225 0 0
SetFontSize 40
MinimapIcon 2 Red Moon
PlayEffect Red Temp
Show
HasExplicitMod "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi" "Xopec's"
SetTextColor 225 0 0
SetFontSize 40
MinimapIcon 2 Red Moon
PlayEffect Red Temp
#Delve (v3.4) - "fiery glow in the dark" theme corresponding with new light beams, brown -> yellow -> red -> white. note: light beams and custom sounds were added in delve
Show
BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
Class Currency
SetBackgroundColor 80 0 80
SetBorderColor 0 0 0
SetTextColor 250 0 250
SetFontSize 45
PlayAlertSound 10 250
MinimapIcon 0 Red Circle
PlayEffect Red
Show
BaseType "Powerful Chaotic Resonator"
Class Currency
SetBackgroundColor 0 80 80
SetBorderColor 0 0 0
SetTextColor 0 250 250
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 1 Green Circle
PlayEffect Blue
Show
BaseType "Potent Chaotic Resonator"
Class Currency
SetBackgroundColor 0 65 65
SetBorderColor 0 0 0
SetTextColor 0 220 220
SetFontSize 45
PlayAlertSound 11 150
MinimapIcon 1 Green Circle
PlayEffect Blue
Show
BaseType "Primitive Chaotic Resonator"
Class Currency
SetBackgroundColor 0 50 50
SetBorderColor 0 0 0
SetTextColor 0 190 190
SetFontSize 45
PlayAlertSound 11 100
MinimapIcon 1 Green Circle
PlayEffect Blue
Show
BaseType "Powerful Alchemical Resonator"
Class Currency
SetBackgroundColor 0 80 0
SetBorderColor 0 0 0
SetTextColor 0 250 0
SetFontSize 45
PlayAlertSound 11 100
MinimapIcon 2 Green Circle
Show
BaseType "Potent Alchemical Resonator"
Class Currency
SetBackgroundColor 0 65 0
SetBorderColor 0 0 0
SetTextColor 0 220 0
SetFontSize 45
PlayAlertSound 11 100
MinimapIcon 2 Green Circle
Show
BaseType "Primitive Alchemical Resonator"
Class Currency
SetBackgroundColor 0 50 0
SetBorderColor 0 0 0
SetTextColor 0 190 0
SetFontSize 45
PlayAlertSound 11 100
MinimapIcon 2 Green Circle
#white fossils (20c+)
Show
BaseType "Fractured Fossil" "Faceted Fossil" "Hollow Fossil" "Glyphic Fossil"
Class Currency
SetBackgroundColor 125 125 125
SetBorderColor 0 0 0
SetTextColor 250 250 250
PlayAlertSound 6 200
SetFontSize 45
MinimapIcon 0 White Circle
PlayEffect White
#pink (10-20c)
Show
BaseType "Sanctified Fossil" "Tangled Fossil" "Bloodstained Fossil"
Class Currency
SetBackgroundColor 80 0 80
SetBorderColor 0 0 0
SetTextColor 250 0 250
SetFontSize 45
PlayAlertSound 10 250
MinimapIcon 0 Orange Circle
PlayEffect Red
#red (5-10c)
Show
BaseType "Pristine Fossil" "Dense Fossil" "Bound Fossil" "Shuddering Fossil" "Lucent Fossil"
Class Currency
SetBackgroundColor 80 0 0
SetBorderColor 0 0 0
SetTextColor 250 0 0
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 0 Orange Circle
PlayEffect Red
#orange (2-5c)
Show
BaseType "Prismatic Fossil" "Jagged Fossil" "Perfect Fossil" "Aetheric Fossil" "Perfect Fossil" "Gilded Fossil" "Corroded Fossil" "Fundamental Fossil" "Deft Fossil"
Class Currency
SetBackgroundColor 100 50 0
SetBorderColor 0 0 0
SetTextColor 250 150 0
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 1 Orange Circle
PlayEffect Yellow
#all the rest (2c or less)
Show
BaseType "Scorched Fossil" "Frigid Fossil" "Metallic Fossil" "Aberrant Fossil" "Serrated Fossil"
Class Currency
SetBackgroundColor 80 40 0
SetBorderColor 0 0 0
SetTextColor 225 75 0
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 2 Orange Circle
PlayEffect Brown
Show
HasExplicitMod "of Weaponcraft" "of Spellcraft" "of Crafting"
SetTextColor 150 50 250
SetFontSize 40
Show
Class "Ring" "Belt" "Amulet"
HasExplicitMod "Subterranean" "of the Underground"
SetBorderColor 150 250 250
SetTextColor 150 250 250
SetFontSize 45
PlayEffect Blue
MinimapIcon 0 Blue Moon
Show
HasExplicitMod "Subterranean" "of the Underground"
DropLevel >= 50
SetBorderColor 150 250 250
SetTextColor 150 250 250
SetFontSize 45
PlayEffect Blue
MinimapIcon 0 Blue Moon
Show
HasExplicitMod "Subterranean" "of the Underground"
SetTextColor 150 250 250
SetFontSize 45
PlayEffect Blue
MinimapIcon 1 Blue Moon
Show
BaseType "Reliquary Key"
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 0 200 0
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 0 White Diamond
PlayEffect Green
#Betrayal (v3.5) - Orange
#borders indicate veiled mod type
Show
Rarity Unique
HasExplicitMod "Veil"
SetBackgroundColor 225 100 0
SetBorderColor 255 255 119
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 5 150
MinimapIcon 0 Orange Star
PlayEffect Yellow
#white - the best master specific veils
Show
HasExplicitMod "Rin's Veil" "Leo's Veil" "Catarina's Veil" "Elreon's Veil" "Vagan's Veil" "Korell's Veil" "Gravicius' Veil"
SetBackgroundColor 60 30 0
SetBorderColor 255 255 255
SetTextColor 255 255 119
SetFontSize 45
PlayAlertSound 16 200
PlayEffect Yellow
MinimapIcon 1 Yellow Moon
#silver - all other master specific veils, green on quivers for frenzy charge
Show
HasExplicitMod "Riker's Veil" "Aisling's Veil" "Jorgin's Veil" "Cameria's Veil" "It That Fled's Veil" "Guff's Veil" "Janus' Veil" "Tora's Veil" "Haku's Veil" "Vorici's Veil" "Hillock's Veil"
SetBackgroundColor 60 30 0
SetBorderColor 180 180 180
SetTextColor 255 255 119
SetFontSize 45
PlayEffect Yellow
MinimapIcon 2 Yellow Moon
#green border on quiver/shield because they rarely drop and you don't want to miss them
Show
BaseType "Quiver" "Shield"
HasExplicitMod "of the Veil"
SetBackgroundColor 60 30 0
SetBorderColor 0 225 0
SetTextColor 255 255 119
SetFontSize 40
PlayEffect Yellow
MinimapIcon 2 Yellow Moon
#purple - jewellery
Show
HasExplicitMod "Veil"
Class Ring Amulet Belt
SetBackgroundColor 60 30 0
SetBorderColor 200 150 255
SetTextColor 255 255 119
SetFontSize 40
PlayEffect Yellow
MinimapIcon 2 Yellow Moon
#darkred - weapons
Show
HasExplicitMod "Veil"
Class "One Hand" "Two Hand" "Wand" "Sceptre" "Dagger" "Bow" "Staves" "Dagger" "Claw"
SetBackgroundColor 60 30 0
SetBorderColor 195 0 0
SetTextColor 255 255 119
SetFontSize 40
PlayEffect Brown Temp
MinimapIcon 2 Brown Moon
#catchall for all the rest, orange border
Show
HasExplicitMod "Veil"
SetBackgroundColor 60 30 0
SetBorderColor 200 100 0
SetTextColor 255 255 119
SetFontSize 40
PlayEffect Brown Temp
MinimapIcon 2 Brown Moon
#scarabs
Show
BaseType "Scarab"
Class Map Fragment
SetBackgroundColor 80 40 0
SetBorderColor 200 200 200
SetTextColor 225 75 0
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 2 Yellow Triangle
PlayEffect Brown
#Synthesis (v3.6) - Light Blue. simplified blocks and changed to grey theme in Heist because previous highlight was identical to Redeemer
Show
SynthesisedItem True
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 255 255 119
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 5 150
MinimapIcon 0 Blue Star
PlayEffect Blue
Show
SynthesisedItem True
SetBackgroundColor 40 90 140
SetBorderColor 225 190 70
SetFontSize 45
PlayAlertSound 16 200
MinimapIcon 1 Blue Moon
PlayEffect Blue
Show
FracturedItem True
SetBackgroundColor 40 90 140
SetBorderColor 150 150 150
SetFontSize 40
PlayAlertSound 16 200
MinimapIcon 2 Blue Moon
PlayEffect Grey
#Legion (v3.7)
#incubators
Show
BaseType "Geomancer's"
Class Incubator
SetBackgroundColor 150 0 250
SetBorderColor 250 250 250
SetTextColor 0 0 0
SetFontSize 45
PlayEffect Purple
PlayAlertSound 10 200
MinimapIcon 0 Purple Star
Show
BaseType "Thaumaturge's" "Time-Lost" "Gemcutter's" "Ornate" "Mysterious" "Celestial" "Cartographer's" "Fine" "Diviner's" "Blighted" "Maddening"
Class Incubator
SetBackgroundColor 125 0 225
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayEffect Purple Temp
PlayAlertSound 11 200
MinimapIcon 2 Purple Circle
Show
Class Incubator
SetBackgroundColor 100 0 200
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 40
#splinters/emblems. note that timeless jewels are in the Jewel section
Show
BaseType "Emblem"
Class "Map Fragment"
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 100 0 200
SetFontSize 45
PlayAlertSound 6 200
MinimapIcon 0 White Hexagon
PlayEffect White
Show
BaseType "Timeless Vaal Splinter"
SetBackgroundColor 50 50 50
SetBorderColor 0 0 0
SetTextColor 175 0 0
SetFontSize 40
MinimapIcon 2 Red Raindrop
Show
BaseType "Timeless Karui Splinter"
SetBackgroundColor 50 50 50
SetBorderColor 0 0 0
SetTextColor 225 125 0
SetFontSize 40
MinimapIcon 2 Orange Raindrop
Show
BaseType "Timeless Templar Splinter"
SetBackgroundColor 50 50 50
SetBorderColor 0 0 0
SetTextColor 0 175 0
SetFontSize 40
MinimapIcon 2 Green Raindrop
Show
BaseType "Timeless Maraketh Splinter"
SetBackgroundColor 50 50 50
SetBorderColor 0 0 0
SetTextColor 225 225 0
SetFontSize 40
MinimapIcon 2 Yellow Raindrop
Show
BaseType "Timeless Eternal Empire Splinter"
SetBackgroundColor 50 50 50
SetBorderColor 0 0 0
SetTextColor 225 225 225
SetFontSize 40
MinimapIcon 2 Grey Raindrop
#old splinter colors
#Show
# BaseType "Timeless Vaal Splinter"
# SetBackgroundColor 40 0 0
# SetBorderColor 0 0 0
# SetTextColor 225 0 0
# SetFontSize 40
# MinimapIcon 2 Red Raindrop
#Show
# BaseType "Timeless Karui Splinter"
# SetBackgroundColor 60 20 0
# SetBorderColor 0 0 0
# SetTextColor 225 125 0
# SetFontSize 40
# MinimapIcon 2 Orange Raindrop
#Show
# BaseType "Timeless Templar Splinter"
# SetBackgroundColor 0 40 0
# SetBorderColor 0 0 0
# SetTextColor 0 225 0
# SetFontSize 40
# MinimapIcon 2 Green Raindrop
#Show
# BaseType "Timeless Maraketh Splinter"
# SetBackgroundColor 40 40 0
# SetBorderColor 0 0 0
# SetTextColor 225 225 0
# SetFontSize 40
# MinimapIcon 2 Yellow Raindrop
#Show
# BaseType "Timeless Eternal Empire Splinter"
# SetBackgroundColor 40 40 40
# SetBorderColor 0 0 0
# SetTextColor 225 225 225
# SetFontSize 40
# MinimapIcon 2 Grey Raindrop
#Blight (v3.8)
Show
BaseType "Golden Oil"
SetBackgroundColor 250 250 250
SetBorderColor 50 100 50
SetTextColor 75 125 75
SetFontSize 45
PlayEffect White
PlayAlertSound 6 200
MinimapIcon 0 White Raindrop
Show
BaseType "Silver Oil" "Opalescent Oil" "Black Oil" "Tainted Oil" "Reflective Oil"
SetBackgroundColor 200 250 200
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayEffect Green
PlayAlertSound 10 200
MinimapIcon 0 Green Raindrop
Show
BaseType "Crimson Oil" "Indigo Oil" "Violet Oil" "Azure Oil" "Teal Oil"
SetBackgroundColor 150 200 150
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayEffect Green Temp
PlayAlertSound 11 200
MinimapIcon 1 Green Raindrop
Show
BaseType "Verdant Oil" "Clear Oil" "Sepia Oil" "Amber Oil"
SetBackgroundColor 100 150 100
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 40
#Metamorph (v3.9)
Show
Class "Metamorph Sample"
SetBackgroundColor 75 100 0
SetBorderColor 200 200 200
SetTextColor 225 225 225
SetFontSize 45
PlayAlertSound 11 150
PlayEffect Green
MinimapIcon 1 Green Triangle
Show
BaseType "Fertile Catalyst" "Prismatic Catalyst" "Tempering Catalyst"
Class Currency
SetBackgroundColor 250 230 200
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayEffect White
PlayAlertSound 11 200
MinimapIcon 0 Yellow Circle
Show
BaseType "Catalyst"
Class Currency
SetBackgroundColor 220 208 180
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayEffect Grey Temp
MinimapIcon 2 Yellow Circle
#Delirium (v3.10): dark grey/tan theme for splinters, faded pink for orbs. as of 3.11.4 Cluster Jewels are now located in the main Jewel section (7) with all the other jewels
Show
BaseType "Simulacrum Splinter"
SetBackgroundColor 50 50 50
SetBorderColor 0 0 0
SetTextColor 250 220 175
SetFontSize 45
MinimapIcon 2 Grey Raindrop
PlayEffect Grey Temp
Show
BaseType "Simulacrum"
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 175 125 50
SetFontSize 45
PlayAlertSound 6 200
MinimapIcon 0 White Hexagon
PlayEffect White
Show
BaseType "Delirium Orb"
SetBackgroundColor 200 100 250
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 2 150
SetFontSize 45
MinimapIcon 1 Purple Circle
PlayEffect Purple
#Harvest (v3.11) - bluey teal. seed blocks disabled as of 3.13. | completely overhauled in 3.19 with lifeforce change
Show
BaseType "Sacred Crystallised Lifeforce"
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 0 200 240
SetFontSize 45
PlayAlertSound 6 200
MinimapIcon 0 White Raindrop
PlayEffect White
Show
BaseType "Crystallised Lifeforce"
SetBackgroundColor 0 160 240
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 40
PlayAlertSound 11 200
MinimapIcon 1 Cyan Raindrop
PlayEffect Cyan Temp
Show
BaseType "Time-light Scroll" "Fragmentation Scroll" "Deregulation Scroll" "Electroshock Scroll" "Haemocombustion Scroll" "Specularity Scroll"
SetBackgroundColor 250 40 0
SetBorderColor 250 250 250
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 2 200
MinimapIcon 0 Orange Triangle
PlayEffect Orange
Show
BaseType "Facetor's Lens"
SetBackgroundColor 0 200 240
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 3 200
MinimapIcon 1 Cyan Circle
PlayEffect Cyan Temp
Show
BaseType "Lure"
Class "Map Fragment"
SetBackgroundColor 175 200 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 4 150
MinimapIcon 0 Green Moon
PlayEffect Green
#Heist (v3.12) - brown theme for the league items
Show
Replica True
SetBackgroundColor 225 100 0
SetBorderColor 0 200 250
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 4 100
MinimapIcon 0 Blue Star
PlayEffect Blue
#marker
Show
BaseType "Rogue's Marker"
SetBackgroundColor 65 10 0
SetBorderColor 225 225 225
SetTextColor 225 225 225
SetFontSize 42
# PlayAlertSound 3 150
MinimapIcon 2 Grey Circle
#Contracts
Show
BaseType "Contract"
Rarity Unique
SetBackgroundColor 255 221 153
SetBorderColor 225 100 0
SetTextColor 225 100 0
SetFontSize 45
PlayAlertSound 5 150
MinimapIcon 0 Orange Hexagon
#PlayEffect Orange
Show
BaseType "Contract"
SetBackgroundColor 255 221 153
SetBorderColor 125 100 75
SetTextColor 125 100 75
SetFontSize 45
PlayAlertSound 9 150
MinimapIcon 0 Brown Hexagon
#PlayEffect Brown Temp
#Blueprint
Show
BaseType "Blueprint"
SetBackgroundColor 255 221 153
SetBorderColor 100 200 250
SetTextColor 100 200 250
SetFontSize 45
PlayAlertSound 8 150
MinimapIcon 0 Blue Hexagon
PlayEffect Blue Temp
#heist target
Show
Class "Heist Target"
SetTextColor 250 200 150
SetBorderColor 250 200 150
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 0 Brown UpsideDownHouse
PlayEffect Brown
#rogue loot (4 tiers)
Show
BaseType "Thaumetic Blowtorch" "Regicide Disguise Kit" "Silkweave Sole" "Grandmaster Keyring" "Thaumaturgical Ward" "Thaumetic Flashpowder" "Thaumaturgical Sensing Charm" "Steel Bracers" "Master Lockpick" "Foliate Brooch" "Whisper-woven Cloak" "Burst Band" "Precise Arrowhead" "Obsidian Sharpening Stone"
SetBackgroundColor 65 50 38
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 200
MinimapIcon 0 Brown Triangle
PlayEffect Yellow
Show
BaseType "Sulphur Blowtorch" "Espionage Disguise Kit" "Winged Sole" "Skeleton Keyring" "Shining Ward" "Azurite Flashpowder" "Polished Sensing Charm" "Runed Bracers" "Fine Lockpick" "Enamel Brooch" "Hooded Cloak" "Aggregator Charm" "Hollowpoint Arrowhead" "Fine Sharpening Stone"
SetBackgroundColor 65 50 38
SetBorderColor 250 200 150
SetFontSize 42
PlayAlertSound 16 200
MinimapIcon 2 Brown Triangle
PlayEffect Brown
Show
BaseType "Flanged Drill" "Theatre Disguise Kit" "Foxhide Sole" "Versatile Keyring" "Lustrous Ward" "Trarthan Flashpowder" "Fine Sensing Charm" "Studded Bracers" "Standard Lockpick" "Golden Brooch" "Tattered Cloak" "Conduit Line" "Fragmenting Arrowhead" "Standard Sharpening Stone"
SetBackgroundColor 65 50 38
SetBorderColor 200 150 0
SetFontSize 40
Show
Class "Heist Tool" "Heist Brooch" "Heist Cloak"
SetBackgroundColor 65 50 38
SetBorderColor 150 100 0
SetFontSize 40
Show
Class "Heist Gear"
SetBackgroundColor 65 50 38
SetFontSize 40
#trinkets
Show
Class "Trinket"
SetBackgroundColor 100 75 25
SetBorderColor 250 200 100
SetFontSize 45
PlayAlertSound 13 200
MinimapIcon 0 Brown Triangle
PlayEffect Yellow
#enchanted bases
Show
Class "Body Armour" "One Hand" "Two Hand" "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Daggers" "Wands" "Bows"
AnyEnchantment True
# SetBackgroundColor 50 100 125
SetBackgroundColor 25 75 100
SetBorderColor 100 200 250
SetFontSize 45
PlayAlertSound 16 200
MinimapIcon 0 Blue Moon
PlayEffect Blue
#Ritual (v3.13) / Echoes of the Atlas
Show
BaseType "Ritual Splinter"
SetBackgroundColor 35 35 35
SetTextColor 175 0 0
SetFontSize 45
MinimapIcon 2 Red Raindrop
Show
BaseType "Ritual Vessel" "Blood-filled Vessel"
SetBackgroundColor 50 0 0
SetBorderColor 225 225 225
SetTextColor 0 0 0
SetTextColor 225 0 0
SetFontSize 45
MinimapIcon 1 Red UpsideDownHouse
PlayEffect Red Temp
#Ultimatum (v3.14)
#Show
# BaseType "Sacred Blossom" "Chronicle of Atzoatl" "Inscribed Ultimatum" "Ultimatum"
# SetBackgroundColor 250 175 100
# SetBorderColor 0 0 0
# SetTextColor 0 0 0
# SetFontSize 45
# PlayAlertSound 8 150
# MinimapIcon 0 Yellow Hexagon
# PlayEffect Yellow
#Expedition (v3.15) - "End of the world" dark bluish grey
Show
BaseType "Exceptional Broken Circle Artifact" "Exceptional Black Scythe Artifact" "Exceptional Order Artifact" "Exceptional Sun Artifact"
SetBackgroundColor 68 98 122
SetBorderColor 225 225 225
SetTextColor 225 225 225
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 0 Grey Triangle
PlayEffect Grey
Show
BaseType "Artifact"
SetBackgroundColor 68 98 122
SetBorderColor 225 225 225
SetTextColor 225 225 225
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 1 Grey Triangle
PlayEffect Grey Temp
Show
BaseType "Exotic Coinage" "Scrap Metal" "Astragali" "Burial Medallion"
SetBackgroundColor 68 98 122
SetBorderColor 225 225 225
SetTextColor 225 225 225
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 1 Grey Triangle
PlayEffect Grey Temp
Show
Class "Expedition Logbook"
SetBackgroundColor 88 118 142
SetBorderColor 225 225 225
SetTextColor 225 225 225
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 1 Blue Triangle
PlayEffect Blue
#Scourge (v3.16) - dark orange. note: tainted items are located in currency section due to block priority issues
Show
Scourged True
Class Map
SetBackgroundColor 255 221 153
SetBorderColor 0 0 0
SetTextColor 255 110 37
SetFontSize 45
PlayAlertSound 8 150
MinimapIcon 0 Yellow Hexagon
PlayEffect Orange
Show
Scourged True
Rarity Rare
SetTextColor 255 110 37
SetFontSize 45
MinimapIcon 0 Orange Moon
PlayEffect Orange
#Archnemesis (v3.17) / Siege of the Atlas - some kinda peachy bullshit? note: new Siege expansion currencies located in the main currency section | Disabled as of 3.18, will be deleted in future update if it's confirmed not coming back at all
#Show
# Class "Archnemesis Mod"
# SetTextColor 255 150 100
# SetFontSize 40
# MinimapIcon 2 Orange Moon
# PlayEffect Orange Temp
# DisableDropSound
#Sentinel (v3.18) - blue
Show
BaseType "Recombinator"
SetBackgroundColor 0 150 250
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 3 200
MinimapIcon 0 Blue Circle
PlayEffect Blue
Show
BaseType "Power Core"
SetBackgroundColor 0 150 250
SetBorderColor 200 200 200
SetTextColor 200 200 200
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 0 Blue Triangle
PlayEffect Blue
Show
Class "Sentinel Drone"
Rarity Unique
SetBackgroundColor 0 150 250
SetBorderColor 225 100 0
SetTextColor 200 200 200
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 0 Orange Triangle
PlayEffect Orange
Show
Class "Sentinel Drone"
Rarity Magic Rare
SetBackgroundColor 0 150 250
SetBorderColor 200 200 200
SetTextColor 200 200 200
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 0 Blue Triangle
PlayEffect Blue
Show
Class "Sentinel Drone"
Rarity Normal
SetBackgroundColor 0 150 250
SetBorderColor 200 200 200
SetTextColor 200 200 200
SetFontSize 40
#Lake of Kalandra (v3.19) - greyish green-blue
Show
BaseType "Mirrored Tablet"
SetBackgroundColor 112 150 150
SetBorderColor 225 225 225
SetTextColor 225 225 225
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 0 Grey Circle
PlayEffect Grey
#Forbidden Sanctum (v3.20) - brown/gold
#Show
# Class "Sanctified Relic"
# SetBackgroundColor 225 175 125
# SetBorderColor 225 225 225
# SetTextColor 250 225 200
# SetFontSize 45
# PlayAlertSound 11 200
# MinimapIcon 0 Yellow Square
# PlayEffect Yellow
Show
Class "Relic"
SetBackgroundColor 225 175 125
SetBorderColor 225 225 225
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 1 Yellow Square
PlayEffect Yellow
#Crucible (v3.21) - reddish orange. geode/ore removed in 3.22
#Show
# BaseType "Primeval Remnant"
# Class "Misc Map Items"
# SetBackgroundColor 250 175 100
# SetBorderColor 0 0 0
# SetTextColor 0 0 0
# SetFontSize 45
# PlayAlertSound 8 150
# MinimapIcon 0 Yellow Hexagon
# PlayEffect Yellow
#Trial of the Ancestors (v3.22)
Hide
BaseType "Silver Coin"
Class Currency
SetBackgroundColor 185 185 185
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
# PlayAlertSound 3 125
# MinimapIcon 2 Grey Circle
# PlayEffect Grey Temp
Show
BaseType "Hinekora's Lock"
Class Currency
SetBackgroundColor 185 185 185
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 3 125
MinimapIcon 2 Grey Circle
PlayEffect Grey Temp
Show
BaseType "Tattoo" "Omen"
Class Currency
SetBackgroundColor 25 165 165
SetBorderColor 225 225 225
SetTextColor 225 225 225
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 2 Cyan Square
PlayEffect Cyan Temp
#Necropolis (v3.24)
Show
BaseType "Allflame Ember" "Coffin"
Class Currency
SetBackgroundColor 75 75 125
SetBorderColor 225 225 225
SetTextColor 225 225 225
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 2 Grey Square
PlayEffect Grey Temp
#League Unknowns - Uniques and div cards whose names/basetypes are known before launch but not the details, or if I'm not quite sure how significantly the changes will impact the value. Small green icons.
Show
BaseType "Majestic Plate" "Karui Sceptre"
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 0 0 250
SetTextColor 0 0 0
SetFontSize 38
PlayAlertSound 4 100
MinimapIcon 2 Green Star
PlayEffect Green
#Show
# BaseType ==
# Class "Divination Card"
# SetBackgroundColor 200 150 250
# SetBorderColor 0 0 0
# SetTextColor 0 0 0
# PlayAlertSound 2 125
# SetFontSize 45
# MinimapIcon 2 Green Square
# PlayEffect Green
###################################################################################
####################### Section 4 - Maps & Atlas Items ############################
###################################################################################
#Invitations & Other Special Atlas Items
Show
BaseType "Maven's Writ"
SetBackgroundColor 250 175 100
SetBorderColor 200 100 200
SetTextColor 150 75 150
SetFontSize 45
PlayAlertSound 8 150
MinimapIcon 0 Yellow Hexagon
PlayEffect Yellow
Show
BaseType "Crescent Splinter"
SetBackgroundColor 50 50 50
SetBorderColor 225 225 225
SetTextColor 200 100 200
SetFontSize 45
MinimapIcon 1 Pink Raindrop
PlayEffect Pink
Show
Class Memory
SetBackgroundColor 255 221 153
SetBorderColor 100 80 50
SetTextColor 150 100 60
SetFontSize 40
PlayAlertSound 9 150
MinimapIcon 0 Brown Hexagon
PlayEffect Brown
#Voidstones
Show
BaseType "Voidstone"
SetBackgroundColor 50 50 50
SetBorderColor 255 221 153
SetTextColor 255 221 153
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 0 Yellow UpsideDownHouse
PlayEffect Yellow
#Watchstones - Disabled in 3.17.0
#Show
# BaseType "Watchstone"
# Rarity Unique
# SetBackgroundColor 50 50 50
# SetBorderColor 255 221 153
# SetTextColor 225 100 0
# PlayAlertSound 5 200
# MinimapIcon 0 Orange UpsideDownHouse
# PlayEffect Orange
# SetFontSize 45
#Show
# BaseType "Watchstone"
# SetBackgroundColor 50 50 50
# SetBorderColor 255 221 153
# SetTextColor 255 221 153
# SetFontSize 45
# PlayAlertSound 11 200
# MinimapIcon 0 Yellow UpsideDownHouse
# PlayEffect Yellow
#Pantheon - Raised Light Blue
Show
BaseType "Divine Vessel"
SetBackgroundColor 50 75 100
SetBorderColor 225 225 225
SetTextColor 150 200 250
SetFontSize 45
PlayAlertSound 4 100
MinimapIcon 1 Blue UpsideDownHouse
PlayEffect Blue Temp
Show
Class "Pantheon Soul"
SetBackgroundColor 50 75 100
SetBorderColor 250 250 250
SetTextColor 150 200 250
SetFontSize 45
PlayAlertSound 4 100
MinimapIcon 1 Blue UpsideDownHouse
PlayEffect Blue Temp
#Fragments
Show
BaseType "Fragment" "Mortal" "Crest"
Class "Map Fragments"
SetBackgroundColor 60 40 0
SetBorderColor 250 250 250
SetTextColor 250 225 150
SetFontSize 45
MinimapIcon 0 Brown Raindrop
PlayEffect Brown
Show
Class "Map Fragments"
SetBackgroundColor 60 40 0
SetBorderColor 0 0 0
SetTextColor 250 225 150
SetFontSize 40
MinimapIcon 2 Brown Raindrop
#unique maps
Show
BaseType "Chateau" "Maze"
Class Map
Rarity Unique
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 250 125 0
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 0 White Hexagon
PlayEffect White
Show
BaseType "Synthesised Map" "Museum" "Harbinger" "Moon Temple"
Class Map
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 250 250 250
SetTextColor 0 0 0
PlayAlertSound 5 150
SetFontSize 42
MinimapIcon 0 Orange Hexagon
PlayEffect Orange
Show
Class Map
Rarity Unique
MapTier >= 14
SetBackgroundColor 225 100 0
SetBorderColor 255 221 153
SetTextColor 0 0 0
PlayAlertSound 4 150
SetFontSize 42
MinimapIcon 1 Orange Hexagon
PlayEffect Orange
Show
Class Map
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 255 221 153
SetTextColor 0 0 0
PlayAlertSound 4 150
SetFontSize 38
MinimapIcon 2 Orange Hexagon
PlayEffect Orange Temp
#blighted maps
Show
Class Map
UberBlightedMap True
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 75 125 75
SetFontSize 45
PlayAlertSound 6 200
MinimapIcon 0 White Hexagon
PlayEffect White
Show
Class Map
BlightedMap True
MapTier >= 11
SetBackgroundColor 255 221 153
SetBorderColor 250 0 0
SetTextColor 75 125 75
SetFontSize 45
PlayAlertSound 8 200
MinimapIcon 0 Yellow Hexagon
PlayEffect Red
Show
Class Map
BlightedMap True
MapTier >= 6
SetBackgroundColor 255 221 153
SetBorderColor 125 0 250
SetTextColor 75 125 75
SetFontSize 45
PlayAlertSound 9 200
MinimapIcon 1 Yellow Hexagon
PlayEffect Yellow
Show
Class Map
BlightedMap True
SetBackgroundColor 255 221 153
SetBorderColor 25 75 25
SetTextColor 75 125 75
SetFontSize 45
PlayAlertSound 9 200
MinimapIcon 2 Yellow Hexagon
PlayEffect Yellow
#enchanted maps (delirium/blight)
Show
Class Map
AnyEnchantment True
MapTier >= 11
SetBackgroundColor 255 221 153
SetBorderColor 250 0 0
SetTextColor 125 125 125
SetFontSize 45
PlayAlertSound 8 200
MinimapIcon 0 Red Hexagon
PlayEffect Grey
Show
Class Map
AnyEnchantment True
MapTier >= 6
SetBackgroundColor 255 221 153
SetBorderColor 125 0 250
SetTextColor 125 125 125
SetFontSize 45
PlayAlertSound 9 200
MinimapIcon 0 Purple Hexagon
PlayEffect Grey
Show
Class Map
AnyEnchantment True
SetBackgroundColor 255 221 153
SetBorderColor 25 75 25
SetTextColor 125 125 125
SetFontSize 45
PlayAlertSound 9 200
MinimapIcon 0 Green Hexagon
PlayEffect Grey
#influenced map special highlight (really just a light/icon color change right now) - as of delirium (3.10) they can only drop shaper/elder and as red tier maps.
#guardian and elder maps (pink)
Show
Class Map
HasInfluence Shaper
MapTier >= 16
SetBackgroundColor 255 221 153
SetBorderColor 255 0 255
SetTextColor 240 0 180
PlayAlertSound 15 150
SetFontSize 45
MinimapIcon 0 Pink Hexagon
PlayEffect Purple
Show
Class Map
HasInfluence Elder
MapTier >= 16
SetBackgroundColor 255 221 153
SetBorderColor 255 0 255
SetTextColor 240 0 180
PlayAlertSound 15 150
SetFontSize 45
MinimapIcon 0 Pink Hexagon
PlayEffect Grey
#top tier (red)
Show
Class Map
HasInfluence Shaper
MapTier >= 11
SetBackgroundColor 255 221 153
SetBorderColor 255 0 0
SetTextColor 240 0 0
SetFontSize 42
PlayAlertSound 8 150
MinimapIcon 1 Red Hexagon
PlayEffect Purple
Show
Class Map
HasInfluence Elder
MapTier >= 11
SetBackgroundColor 255 221 153
SetBorderColor 255 0 0
SetTextColor 240 0 0
SetFontSize 42
PlayAlertSound 8 150
MinimapIcon 1 Red Hexagon
PlayEffect Grey
#corrupted map catcher
Show
Class Map
Corrupted True
MapTier >= 16
SetBackgroundColor 255 185 115
SetBorderColor 255 0 255
SetTextColor 240 0 180
PlayAlertSound 15 150
SetFontSize 45
MinimapIcon 0 Pink Hexagon
PlayEffect Pink
Show
Class Map
Corrupted True
MapTier >= 11
SetBackgroundColor 255 185 115
SetBorderColor 255 0 0
SetTextColor 240 0 0
SetFontSize 42
PlayAlertSound 8 150
MinimapIcon 1 Red Hexagon
PlayEffect Yellow
Show
Class Map
Corrupted True
MapTier >= 9
SetBackgroundColor 255 185 115
SetBorderColor 150 0 255
SetTextColor 150 0 255
SetFontSize 40
PlayAlertSound 9 150
MinimapIcon 2 Blue Hexagon
Show
Class Map
Corrupted True
MapTier >= 6
SetBackgroundColor 255 185 115
SetBorderColor 0 150 250
SetTextColor 0 150 250
PlayAlertSound 9 125
SetFontSize 38
MinimapIcon 2 Blue Hexagon
Show
Class Map
Corrupted True
MapTier >= 4
SetBackgroundColor 255 185 115
SetBorderColor 0 175 0
SetTextColor 0 175 0
SetFontSize 36
Show
Class Map
Corrupted True
SetBackgroundColor 255 185 115
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 36
#special map exceptions (just maps with "Vaal" prefix for now, dark red text)
Show
Class Map
MapTier >= 16
HasExplicitMod "Vaal"
SetBackgroundColor 255 221 153
SetBorderColor 255 0 255
SetTextColor 175 0 0
PlayAlertSound 15 150
SetFontSize 45
MinimapIcon 0 Pink Hexagon
PlayEffect Pink
Show
Class Map
MapTier >= 11
HasExplicitMod "Vaal"
SetBackgroundColor 255 221 153
SetBorderColor 255 0 0
SetTextColor 175 0 0
SetFontSize 42
PlayAlertSound 8 150
MinimapIcon 1 Red Hexagon
PlayEffect Red
Show
Class Map
MapTier >= 9
HasExplicitMod "Vaal"
SetBackgroundColor 255 221 153
SetBorderColor 150 0 255
SetTextColor 175 0 0
SetFontSize 40
PlayAlertSound 9 150
MinimapIcon 2 Purple Hexagon
Show
Class Map
MapTier >= 6
HasExplicitMod "Vaal"
SetBackgroundColor 255 221 153
SetBorderColor 0 150 250
SetTextColor 175 0 0
PlayAlertSound 9 125
SetFontSize 38
MinimapIcon 2 Blue Hexagon
Show
Class Map
MapTier >= 4
HasExplicitMod "Vaal"
SetBackgroundColor 255 221 153
SetBorderColor 0 175 0
SetTextColor 175 0 0
SetFontSize 36
Show
Class Map
HasExplicitMod "Vaal"
SetBackgroundColor 255 221 153
SetBorderColor 0 0 0
SetTextColor 175 0 0
SetFontSize 36
#guardian and elder maps (pink)
Show
Class Map
ElderMap True
SetBackgroundColor 255 221 153
SetBorderColor 0 250 250
SetTextColor 240 0 180
PlayAlertSound 15 150
SetFontSize 45
MinimapIcon 0 Pink Hexagon
PlayEffect Pink
Show
Class Map
MapTier >= 16
SetBackgroundColor 255 221 153
SetBorderColor 255 0 255
SetTextColor 240 0 180
PlayAlertSound 15 150
SetFontSize 45
MinimapIcon 0 Pink Hexagon
PlayEffect Pink
#top tier (red)
Show
Class Map
ShapedMap True
MapTier >= 11
SetBackgroundColor 255 221 153
SetBorderColor 0 200 200
SetTextColor 240 0 0
SetFontSize 42
PlayAlertSound 8 150
MinimapIcon 1 Red Hexagon
PlayEffect Red
Show
Class Map
MapTier >= 11
SetBackgroundColor 255 221 153
SetBorderColor 255 0 0
SetTextColor 240 0 0
SetFontSize 42
PlayAlertSound 8 150
MinimapIcon 1 Red Hexagon
PlayEffect Red
#non-top tier shaped maps (teal)
Show
Class Map
ShapedMap True
SetBackgroundColor 255 221 153
SetBorderColor 0 200 200
SetTextColor 0 200 200
SetFontSize 40
PlayAlertSound 9 150
MinimapIcon 2 Cyan Hexagon
#mid tier (t6-t8 blue, t9-t10 purple)
Show
Class Map
MapTier >= 9
SetBackgroundColor 255 221 153
SetBorderColor 150 0 255
SetTextColor 150 0 255
SetFontSize 40
PlayAlertSound 9 150
MinimapIcon 2 Purple Hexagon
Show
Class Map
MapTier >= 6
ItemLevel <= 79
SetBackgroundColor 255 221 153
SetBorderColor 0 150 250
SetTextColor 0 150 250
PlayAlertSound 9 125
SetFontSize 38
MinimapIcon 2 Blue Hexagon
Show
Class Map
MapTier >= 6
SetBackgroundColor 255 221 153
SetBorderColor 0 150 250
SetTextColor 0 150 250
PlayAlertSound 9 125
SetFontSize 38
MinimapIcon 2 Blue Hexagon
#bottom tier (t1-t3 black, t4-t5 green)
Show
Class Map
MapTier >= 4
ItemLevel <= 77
SetBackgroundColor 255 221 153
SetBorderColor 0 175 0
SetTextColor 0 175 0
PlayAlertSound 9 100
SetFontSize 40
MinimapIcon 2 Green Hexagon
Show
Class Map
MapTier >= 4
SetBackgroundColor 255 221 153
SetBorderColor 0 175 0
SetTextColor 0 175 0
SetFontSize 38
Show
Class Map
ItemLevel <= 74
SetBackgroundColor 255 221 153
SetBorderColor 0 0 0
SetTextColor 0 0 0
PlayAlertSound 9 100
SetFontSize 40
MinimapIcon 2 Grey Hexagon
Show
Class Map
SetBackgroundColor 255 221 153
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 38
###################################################################################
###################### Section 5 - Influence & Special Bases ######################
###################################################################################
#High Value / Special Items that have same highlighting for all influences
#list of stuff that has a very powerful mod at 85+ and therefore isn't listed in the white border bases:
#stuff in white backgrounds: 85 shaper amulets (quant), 85 hunter gloves (unnerve AND intimidate!). 85 shaper helm (+1 mine max rank), 85 shaper sceptres (extra chaos)
#stuff in white recessed: 85 elder amulets (envy), 85 shaper body armours (rarity, tons of other mods), 85 elder chests (best %life), 85 hunter chests (best %life), 80+ warlord/shaper quivers (+1 arrow), 85 shaper/hunter shields (+1 maxres), 85 shaper/crusader bows (chain), 85 shaper imbuedwands (KB, yeah old I know but they rare), 80+ warlord hp shields (+2 min end charge), 85 crusader chest ('splody)
#note: hunter boots are set at 80, if tailwind really winds up being consistently expensive then move it to white recessed or something (it req 75). elusive redeemer boots also req 75. other mods like life on block which also have very low ilvl req have their extra highlighting also set to 80
#bases with no standout mods / no white border or highlighting:
#elder/crusader quiver (redeemer questionable)
#for 1h'ers and claws, only shaper gets borders. rest seem awfully mediocre or just straight shit, any interesting mods have very low ilvls
#for melee 2h'ers, no borders are added. too out of meta, any all good mods are super low level anyways.
#uniques
Show
HasInfluence Crusader Redeemer Hunter Warlord Shaper Elder
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 250 250 250
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 5 200
MinimapIcon 0 Purple Star
PlayEffect Yellow
Show
HasSearingExarchImplicit >= 1
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 250 250 250
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 5 200
MinimapIcon 0 Purple Star
PlayEffect Yellow
Show
HasEaterOfWorldsImplicit >= 1
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 250 250 250
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 5 200
MinimapIcon 0 Purple Star
PlayEffect Yellow
#atlas bases, white background red-purple text
Show
BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet" "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Stygian Vise" "Vermillion Ring" "Cerulean Ring" "Convoking Wand" "Seaglass Amulet" "Iolite Ring" "Fugitive Boots" "Apothecary's Gloves" "Artillery Quiver"
HasInfluence Crusader Redeemer Hunter Warlord Shaper Elder
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 250 0 125
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 0 Purple Diamond
PlayEffect White
#white tier - top value special mod/basetype combos, white background brown text. stuff in this tier should drop pretty infrequently, if it's common then it should be moved to offwhite tier. should mostly be specific base + ilvl (for the most popular/strongest mod) combinations
#explody
Show
BaseType "Astral Plate"
HasInfluence Elder Hunter Crusader Warlord
ItemLevel >= 85
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 150 100 0
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 0 White Cross
PlayEffect White
Show
BaseType "Vaal Regalia"
HasInfluence Crusader
ItemLevel >= 85
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 150 100 0
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 0 White Cross
PlayEffect White
#intimidate/unnerve
Show
BaseType "Sorcerer Gloves" "Titan Gauntlets"
HasInfluence Hunter
ItemLevel >= 85
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 150 100 0
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 0 White Cross
PlayEffect White
#Semiwhite Tiers - high value but not worthy of solid white bg's. recessed white highlighting, different sound
#explody and high life chests
Show
Class "Body Armour"
HasInfluence Elder Hunter Crusader
ItemLevel >= 85
DropLevel >= 65
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
#malevolence/hatred aura effect
Show
BaseType "Opal Wand" "Imbued Wand" "Void Sceptre" "Opal Sceptre"
HasInfluence Hunter Redeemer
ItemLevel >= 80
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
#mana reservation
Show
BaseType "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Titanium Spirit Shield"
Class Shield
HasInfluence Shaper Hunter
ItemLevel >= 80
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
#min end charges
Show
BaseType "Ezomyte Tower Shield" "Bronze Tower Shield" "Copper Tower Shield"
HasInfluence Warlord
ItemLevel >= 80
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
#max allres
Show
Class Shield
HasInfluence Hunter
ItemLevel >= 85
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
#ailment avoidance
Show
BaseType "Titan Greaves" "Sorcerer Boots"
HasInfluence Shaper
ItemLevel >= 81
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
#bleed
Show
BaseType "Citadel Bow" "Siege Axe" "Royal Axe" "Karui Chopper" "Vaal Axe"
HasInfluence Elder
ItemLevel >= 83
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
#+1 arrow / dot multi
Show
BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Heavy Arrow Quiver"
HasInfluence Shaper Warlord Hunter
ItemLevel >= 80
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
#-9% res aura
Show
BaseType "Royal Burgonet" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet"
HasInfluence "Crusader" "Redeemer" "Hunter" "Warlord" "Elder" "Shaper"
ItemLevel >= 85
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
#thicc life
Show
BaseType "Leather Belt"
HasInfluence Elder Hunter
ItemLevel >= 75
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
#envy
Show
Class Amulet
HasInfluence Elder
ItemLevel >= 85
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
#+gems
Show
Class Amulet
HasInfluence Crusader Redeemer Warlord Hunter
ItemLevel >= 82
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
#curse on hit
Show
BaseType "Coral Ring" "Unset Ring"
HasInfluence Shaper Elder Crusader Redeemer Hunter Warlord
ItemLevel >= 80
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
#life on block (actual req 68)
Show
BaseType "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Ezomyte Tower Shield" "Bronze Tower Shield" "Copper Tower Shield" "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield" "Colossal Tower Shield" "Supreme Spiked Shield"
Class Shield
HasInfluence Shaper Warlord
ItemLevel >= 80
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
#es on block (actual req 68)
Show
BaseType "Titanium Spirit Shield"
Class Shield
HasInfluence Shaper Crusader
ItemLevel >= 80
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
#bases that don't drop often (mainly shields) for harvest influence rotation
Show
BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Harmonic Spirit Shield"
HasInfluence Shaper Elder Crusader Redeemer Hunter Warlord
ItemLevel >= 80
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
#catchalls for good basetypes
Show
BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Prophecy Wand" "Demon's Horn" "Tornado Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Crusader Buckler" "Copper Tower Shield" "Bronze Tower Shield" "Ezomyte Tower Shield" "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield" "Supreme Spiked Shield"
HasInfluence Crusader Hunter Shaper Elder
ItemLevel >= 85
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
Show
BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Prophecy Wand" "Demon's Horn" "Tornado Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Crusader Buckler" "Copper Tower Shield" "Bronze Tower Shield" "Ezomyte Tower Shield" "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield" "Supreme Spiked Shield"
HasInfluence Redeemer Warlord
ItemLevel >= 83
SetBackgroundColor 100 100 100
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 1 250
MinimapIcon 1 White Cross
PlayEffect White
#6s exception with slightly different highlight from regular 6s
Show
Sockets = 6
HasInfluence Crusader Redeemer Hunter Warlord Shaper Elder
SetBackgroundColor 0 150 150
SetBorderColor 0 250 250
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 2 200
MinimapIcon 0 Green Square
PlayEffect Green
#Shaper
Show
Class "Gloves" "Body Armour"
HasInfluence Shaper
ItemLevel >= 84
DropLevel >= 65
SetBackgroundColor 25 0 50
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Purple Cross
PlayEffect Purple
Show
Class "One Hand" "Claw" "Staves"
HasInfluence Shaper
ItemLevel >= 83
DropLevel >= 65
SetBackgroundColor 25 0 50
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Purple Cross
PlayEffect Purple
Show
Class "Amulet"
HasInfluence Shaper
ItemLevel >= 82
SetBackgroundColor 25 0 50
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Purple Cross
PlayEffect Purple
Show
Class Boots
HasInfluence Shaper
ItemLevel >= 81
DropLevel >= 65
SetBackgroundColor 25 0 50
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Purple Cross
PlayEffect Purple
Show
BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring" "Chain Belt" "Leather Belt" "Heavy Belt" "Bone Ring"
HasInfluence Shaper
ItemLevel >= 80
SetBackgroundColor 25 0 50
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 200
MinimapIcon 0 Purple Cross
PlayEffect Purple
Show
HasInfluence Shaper
ItemLevel >= 75
DropLevel >= 65
SetBackgroundColor 25 0 50
SetBorderColor 100 0 200
SetFontSize 40
PlayAlertSound 16 200
MinimapIcon 1 Purple Cross
PlayEffect Purple Temp
Show
HasInfluence Shaper
SetBackgroundColor 25 0 50
SetBorderColor 100 0 200
SetFontSize 36
MinimapIcon 2 Purple Cross
#Elder
Show
Class "Sceptre" "Wand"
HasInfluence Elder
ItemLevel >= 85
DropLevel >= 65
SetBackgroundColor 25 25 50
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Grey Cross
PlayEffect Grey
Show
Class "Gloves" "Body Armour" "Shield" "Staves"
HasInfluence Elder
ItemLevel >= 84
DropLevel >= 65
SetBackgroundColor 25 25 50
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Grey Cross
PlayEffect Grey
Show
Class "Boots" "Helmets"
HasInfluence Elder
ItemLevel >= 83
DropLevel >= 65
SetBackgroundColor 25 25 50
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Grey Cross
PlayEffect Grey
Show
Class "Bow"
HasInfluence Elder
ItemLevel >= 82
DropLevel >= 65
SetBackgroundColor 25 25 50
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Grey Cross
PlayEffect Grey
Show
Class "Amulet"
HasInfluence Elder
ItemLevel >= 83
SetBackgroundColor 25 25 50
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Grey Cross
PlayEffect Grey
Show
BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring" "Chain Belt" "Leather Belt" "Heavy Belt" "Bone Ring"
HasInfluence Elder
ItemLevel >= 80
SetBackgroundColor 25 25 50
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 200
MinimapIcon 0 Grey Cross
PlayEffect Grey
Show
HasInfluence Elder
ItemLevel >= 75
DropLevel >= 65
SetBackgroundColor 25 25 50
SetBorderColor 150 150 200
SetFontSize 40
PlayAlertSound 16 200
MinimapIcon 1 Grey Cross
PlayEffect Grey Temp
Show
HasInfluence Elder
SetBackgroundColor 25 25 50
SetBorderColor 150 150 200
SetFontSize 36
MinimapIcon 2 Grey Cross
#Crusader
Show
Class "Helmet"
HasInfluence Crusader
ItemLevel >= 83
DropLevel >= 65
SetBackgroundColor 40 0 0
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Red Cross
PlayEffect Red
Show
Class "Amulet"
HasInfluence Crusader
ItemLevel >= 82
SetBackgroundColor 40 0 0
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Red Cross
PlayEffect Red
Show
Class "Gloves" "Boots" "Shield" "Sceptre" "Wand"
HasInfluence Crusader
ItemLevel >= 80
DropLevel >= 65
SetBackgroundColor 40 0 0
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Red Cross
PlayEffect Red
Show
BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring" "Chain Belt" "Leather Belt" "Heavy Belt" "Bone Ring"
HasInfluence Crusader
ItemLevel >= 80
SetBackgroundColor 40 0 0
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 200
MinimapIcon 0 Red Cross
PlayEffect Red
Show
HasInfluence Crusader
ItemLevel >= 75
DropLevel >= 65
SetBackgroundColor 40 0 0
SetBorderColor 200 0 0
SetFontSize 40
PlayAlertSound 16 200
MinimapIcon 1 Red Cross
PlayEffect Red Temp
Show
HasInfluence Crusader
SetBackgroundColor 40 0 0
SetBorderColor 200 0 0
SetFontSize 36
MinimapIcon 2 Red Cross
#Redeemer
Show
Class "Helmets" "Body Armour"
HasInfluence Redeemer
ItemLevel >= 83
DropLevel >= 65
SetBackgroundColor 0 0 90
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Blue Cross
PlayEffect Blue
Show
Class "Amulet"
HasInfluence Redeemer
ItemLevel >= 82
SetBackgroundColor 0 0 90
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Blue Cross
PlayEffect Blue
Show
BaseType "Leather Belt" "Heavy Belt" "Chain Belt"
HasInfluence Redeemer
ItemLevel >= 81
SetBackgroundColor 0 0 90
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Blue Cross
PlayEffect Blue
Show
Class "Gloves" "Boots" "Quiver" "Shield" "Sceptre" "Wand"
HasInfluence Redeemer
ItemLevel >= 80
DropLevel >= 60
SetBackgroundColor 0 0 90
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Blue Cross
PlayEffect Blue
Show
BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring" "Chain Belt" "Leather Belt" "Heavy Belt" "Bone Ring"
HasInfluence Redeemer
ItemLevel >= 80
SetBackgroundColor 0 0 90
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 200
MinimapIcon 0 Blue Cross
PlayEffect Blue
Show
HasInfluence Redeemer
ItemLevel >= 75
DropLevel >= 65
SetBackgroundColor 0 0 90
SetBorderColor 0 175 250
SetFontSize 40
PlayAlertSound 16 200
MinimapIcon 1 Blue Cross
PlayEffect Blue Temp
Show
HasInfluence Redeemer
SetBackgroundColor 0 0 90
SetBorderColor 0 175 250
SetFontSize 36
MinimapIcon 2 Blue Cross
#Hunter
Show
BaseType "Leather Belt" "Heavy Belt"
HasInfluence Hunter
ItemLevel >= 84
SetBackgroundColor 0 35 0
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Green Cross
PlayEffect Green
Show
Class "Body Armour"
HasInfluence Hunter
ItemLevel >= 84
DropLevel >= 65
SetBackgroundColor 0 35 0
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Green Cross
PlayEffect Green
Show
Class "Amulet"
HasInfluence Hunter
ItemLevel >= 82
SetBackgroundColor 0 35 0
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Green Cross
PlayEffect Green
Show
Class "Sceptre" "Wand"
HasInfluence Hunter
ItemLevel >= 81
DropLevel >= 65
SetBackgroundColor 0 35 0
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Green Cross
PlayEffect Green
Show
Class "Gloves" "Boots" "Helmet"
HasInfluence Hunter
ItemLevel >= 80
DropLevel >= 65
SetBackgroundColor 0 35 0
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Green Cross
PlayEffect Green
Show
Class "Quiver"
HasInfluence Hunter
ItemLevel >= 80
SetBackgroundColor 0 35 0
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Green Cross
PlayEffect Green
Show
BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring" "Chain Belt" "Leather Belt" "Heavy Belt" "Bone Ring"
HasInfluence Hunter
ItemLevel >= 80
SetBackgroundColor 0 35 0
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 200
MinimapIcon 0 Green Cross
PlayEffect Green
Show
HasInfluence Hunter
ItemLevel >= 75
DropLevel >= 65
SetBackgroundColor 0 35 0
SetBorderColor 0 250 0
SetFontSize 40
PlayAlertSound 16 200
MinimapIcon 1 Green Cross
PlayEffect Green Temp
Show
HasInfluence Hunter
SetBackgroundColor 0 35 0
SetBorderColor 0 200 0
SetFontSize 36
MinimapIcon 2 Green Cross
#Warlord
Show
Class "Helmet" "Body Armour"
HasInfluence Warlord
ItemLevel >= 83
DropLevel >= 65
SetBackgroundColor 35 35 0
SetBorderColor 250 250 100
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Yellow Cross
PlayEffect Yellow
Show
Class "Gloves" "Staves" "Bow"
HasInfluence Warlord
ItemLevel >= 82
DropLevel >= 65
SetBackgroundColor 35 35 0
SetBorderColor 250 250 100
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Yellow Cross
PlayEffect Yellow
Show
Class "Boots" "Shield" "Sceptre" "Wand"
HasInfluence Warlord
ItemLevel >= 80
DropLevel >= 65
SetBackgroundColor 35 35 0
SetBorderColor 250 250 100
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Yellow Cross
PlayEffect Yellow
Show
Class "Amulet"
HasInfluence Warlord
ItemLevel >= 82
SetBackgroundColor 35 35 0
SetBorderColor 250 250 100
SetFontSize 45
PlayAlertSound 16 250
MinimapIcon 0 Yellow Cross
PlayEffect Yellow
Show
BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Amethyst Ring" "Iron Ring" "Chain Belt" "Leather Belt" "Heavy Belt" "Bone Ring"
HasInfluence Warlord
ItemLevel >= 80
SetBackgroundColor 35 35 0
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 16 200
MinimapIcon 0 Yellow Cross
PlayEffect Yellow
Show
HasInfluence Warlord
ItemLevel >= 75
DropLevel >= 65
SetBackgroundColor 35 35 0
SetBorderColor 180 180 0
SetFontSize 40
PlayAlertSound 16 200
MinimapIcon 1 Yellow Cross
PlayEffect Yellow Temp
Show
HasInfluence Warlord
SetBackgroundColor 35 35 0
SetBorderColor 180 180 0
SetFontSize 36
MinimapIcon 2 Yellow Cross
#Temporary Exarch/Eater Sections (needs to be more developed if items are common)
#Exarch
Show
HasSearingExarchImplicit >= 1
DropLevel >= 65
SetBackgroundColor 40 0 0
SetBorderColor 200 0 0
SetFontSize 40
PlayAlertSound 16 200
MinimapIcon 1 Red Cross
PlayEffect Red
Show
HasSearingExarchImplicit >= 1
SetBackgroundColor 40 0 0
SetBorderColor 200 0 0
SetFontSize 36
PlayAlertSound 16 200
MinimapIcon 2 Red Cross
#Eater
Show
HasEaterOfWorldsImplicit >= 1
DropLevel >= 65
SetBackgroundColor 0 40 40
SetBorderColor 0 200 200
SetFontSize 40
PlayAlertSound 16 200
MinimapIcon 1 Cyan Cross
PlayEffect Cyan
Show
HasEaterOfWorldsImplicit >= 1
SetBackgroundColor 0 40 40
SetBorderColor 0 200 200
SetFontSize 36
MinimapIcon 2 Cyan Cross
#Atlas Jewellery
#top bases with sound
Show
BaseType "Opal Ring" "Steel Ring" "Crystal Belt" "Marble Amulet" "Vermillion Ring" "Stygian Vise" "Blue Pearl Amulet" "Seaglass Amulet" "Iolite Ring"
Rarity Normal Magic Rare
ItemLevel >= 86
SetBackgroundColor 65 0 65
SetBorderColor 250 250 250
SetFontSize 45
PlayAlertSound 13 250
MinimapIcon 0 Red Kite
PlayEffect Red
Show
BaseType "Opal Ring" "Steel Ring" "Crystal Belt" "Marble Amulet" "Vermillion Ring" "Stygian Vise" "Blue Pearl Amulet" "Seaglass Amulet" "Iolite Ring"
Rarity Normal Magic Rare
ItemLevel >= 85
SetBackgroundColor 65 0 65
SetBorderColor 250 200 150
SetFontSize 45
PlayAlertSound 13 250
MinimapIcon 1 Purple Kite
PlayEffect Purple
Show
BaseType "Opal Ring" "Steel Ring" "Crystal Belt" "Marble Amulet" "Vermillion Ring" "Stygian Vise" "Blue Pearl Amulet" "Seaglass Amulet" "Iolite Ring"
Rarity Normal Magic Rare
ItemLevel >= 84
SetBackgroundColor 65 0 65
SetBorderColor 200 150 0
SetFontSize 45
PlayAlertSound 13 250
MinimapIcon 1 Blue Kite
PlayEffect Blue
Show
BaseType "Opal Ring" "Steel Ring" "Crystal Belt" "Marble Amulet" "Vermillion Ring" "Stygian Vise" "Blue Pearl Amulet" "Seaglass Amulet" "Iolite Ring"
Rarity Normal Magic Rare
SetBackgroundColor 65 0 65
SetBorderColor 220 0 220
SetFontSize 45
PlayAlertSound 13 250
MinimapIcon 2 Blue Kite
PlayEffect Blue Temp
#same highlight but no sound and smaller font size on 2nd tier jewellery bases
Show
BaseType "Vanguard Belt" "Cerulean Ring"
Rarity Normal Magic Rare
ItemLevel >= 86
SetBackgroundColor 65 0 65
SetBorderColor 250 250 250
SetFontSize 40
MinimapIcon 0 Red Kite
PlayEffect Red
Show
BaseType "Vanguard Belt" "Cerulean Ring"
Rarity Normal Magic Rare
ItemLevel >= 85
SetBackgroundColor 65 0 65
SetBorderColor 250 200 150
SetFontSize 40
MinimapIcon 1 Purple Kite
PlayEffect Purple
Show
BaseType "Vanguard Belt" "Cerulean Ring"
Rarity Normal Magic Rare
ItemLevel >= 84
SetBackgroundColor 65 0 65
SetBorderColor 200 150 0
SetFontSize 40
MinimapIcon 1 Blue Kite
PlayEffect Blue
Show
BaseType "Vanguard Belt" "Cerulean Ring"
Rarity Rare
SetBackgroundColor 65 0 65
SetBorderColor 220 0 220
SetFontSize 40
Show
BaseType "Vanguard Belt" "Cerulean Ring"
Rarity Normal Magic
SetBackgroundColor 65 0 65
SetBorderColor 220 0 220
SetFontSize 40
#Atlas Armour
Show
BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Fugitive Boots" "Apothecary's Gloves" "Artillery Quiver"
Rarity Normal Magic Rare
ItemLevel >= 86
SetBackgroundColor 75 0 75
SetBorderColor 250 250 250
SetFontSize 40
PlayAlertSound 13 250
MinimapIcon 0 Red Kite
PlayEffect Red
Show
BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Fugitive Boots" "Apothecary's Gloves" "Artillery Quiver"
Rarity Normal Magic Rare
ItemLevel >= 85
SetBackgroundColor 75 0 75
SetBorderColor 250 200 150
SetFontSize 40
PlayAlertSound 13 250
MinimapIcon 1 Purple Kite
PlayEffect Purple
Show
BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Fugitive Boots" "Apothecary's Gloves" "Artillery Quiver"
Rarity Normal Magic Rare
ItemLevel >= 84
SetBackgroundColor 75 0 75
SetBorderColor 200 150 0
SetFontSize 40
PlayAlertSound 13 250
MinimapIcon 2 Blue Kite
PlayEffect Blue
Show
BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Fugitive Boots" "Apothecary's Gloves" "Artillery Quiver"
Rarity Rare
SetBorderColor 200 0 200
SetFontSize 38
Show
BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Fugitive Boots" "Apothecary's Gloves" "Artillery Quiver"
Rarity Normal Magic
SetBorderColor 200 0 200
#League Special Bases (consolidated here for ease of editing, all on the same cyan highlight)
#heist bases
Show
BaseType "Assembler Wand" "Congregator Wand" "Accumulator Wand" "Hollowpoint Dagger" "Pressurised Dagger" "Pneumatic Dagger" "Flickerflame Blade" "Flashfire Blade" "Infernal Blade" "Shadow Fangs" "Malign Fangs" "Void Fangs" "Maltreatment Axe" "Disapprobation Axe" "Psychotic Axe" "Fickle Spiritblade" "Capricious Spiritblade" "Anarchic Spiritblade" "Flare Mace" "Crack Mace" "Boom Mace" "Oscillating Sceptre" "Stabilising Sceptre" "Alternating Sceptre" "Hedron Bow" "Foundry Bow" "Solarine Bow" "Transformer Staff" "Reciprocation Staff" "Battery Staff" "Capacity Rod" "Potentiality Rod" "Eventuality Rod" "Prime Cleaver" "Honed Cleaver" "Apex Cleaver" "Rebuking Blade" "Blasting Blade" "Banishing Blade" "Blunt Force Condenser" "Crushing Force Magnifier" "Impact Force Propagator" "Micro-Distillery Belt" "Mechalarm Belt" "Astrolabe Amulet" "Simplex Amulet" "Cogwork Ring" "Geodesic Ring" "Exhausting Spirit Shield" "Subsuming Spirit Shield" "Transfer-attuned Spirit Shield" "Endothermic Buckler" "Polar Buckler" "Cold-attuned Buckler" "Exothermic Tower Shield" "Magmatic Tower Shield" "Heat-attuned Tower Shield"
Rarity Normal Magic Rare
SetBackgroundColor 0 75 75
SetBorderColor 0 250 250
SetFontSize 45
PlayAlertSound 13 200
MinimapIcon 0 Cyan Kite
PlayEffect Cyan
#ritual bases
Show
BaseType "Dreamquest Slippers" "Cloudwhisper Boots" "Brimstone Treads" "Nightwind Slippers" "Windbreak Boots" "Darksteel Treads" "Duskwalk Slippers" "Stormrider Boots" "Basemetal Treads" "Debilitation Gauntlets" "Gruelling Gauntlets" "Taxing Gauntlets" "Sinistral Gloves" "Southswing Gloves" "Gauche Gloves" "Nexus Gloves" "Aetherwind Gloves" "Leyline Gloves" "Blizzard Crown" "Winter Crown" "Gale Crown" "Archdemon Crown" "Demon Crown" "Imp Crown" "Atonement Mask" "Penitent Mask" "Sorrow Mask"
Rarity Normal Magic Rare
SetBackgroundColor 0 75 75
SetBorderColor 0 250 250
SetFontSize 45
PlayAlertSound 13 200
MinimapIcon 0 Cyan Kite
PlayEffect Cyan
#expedition bases
Show
BaseType "Runic Helm" "Runic Crest" "Runic Crown" "Runic Greaves" "Runic Sollerets" "Runic Sabatons" "Runic Gloves" "Runic Gages" "Runic Gauntlets"
Rarity Normal Magic Rare
SetBackgroundColor 0 75 75
SetBorderColor 0 250 250
SetFontSize 45
PlayAlertSound 13 200
MinimapIcon 0 Cyan Kite
PlayEffect Cyan
#kalandra bases
Show
Rarity Normal Magic Rare
BaseType "Dusk Ring" "Penumbra Ring" "Gloam Ring" "Tenebrous Ring" "Shadowed Ring"
SetBackgroundColor 0 75 75
SetBorderColor 0 250 250
SetFontSize 45
PlayAlertSound 13 200
MinimapIcon 0 Cyan Kite
PlayEffect Cyan
###################################################################################
############################## Section 6 - IDcraft ################################
###################################################################################
#note: this section has been somewhat dead ever since GGG killed the ID sextant but there are still rare cases where ID'd items can drop (mainly just strongboxes now I think?)
#rarer mods (these mods must have sub-100 weighting)
Show
BaseType "Wand" "Sceptre"
HasExplicitMod "Magister's"
Corrupted False
Mirrored False
SetTextColor 240 0 200
SetFontSize 38
PlayAlertSound 1 150
MinimapIcon 1 Pink Triangle
PlayEffect Pink
Show
BaseType "Void Sceptre" "Opal Sceptre" "Sambar Sceptre" "Harmonic Spirit Shield" "Profane Wand" "Prophecy Wand" "Demon's Horn" "Tornado Wand" "Opal Wand" "Imbued Wand"
HasExplicitMod "Glyphic" "Runic" "Heartstopping" "Gelid" "Fanatical" "Zealous" "Tul's" "Cryomancer's" "Esh's" "Ionising" "Xoph's" "Pyroclastic"
Corrupted False
Mirrored False
SetTextColor 240 0 200
SetFontSize 38
PlayAlertSound 1 150
MinimapIcon 1 Purple Triangle
PlayEffect Purple
Show
BaseType "Copper Kris" "Golden Kris" "Platinum Kris" "Harmonic Spirit Shield"
HasExplicitMod "Glyphic" "Runic" "Heartstopping" "Gelid" "Tul's" "Cryomancer's" "Esh's" "Ionising" "Xoph's" "Pyroclastic"
Corrupted False
Mirrored False
SetTextColor 240 0 200
SetFontSize 38
PlayAlertSound 1 150
MinimapIcon 1 Purple Triangle
PlayEffect Purple
Show
BaseType "Convoking Wand"
HasExplicitMod "Empress's" "Queen's" "Martinet's"
Corrupted False
Mirrored False
SetTextColor 240 0 200
SetFontSize 38
PlayAlertSound 1 150
MinimapIcon 1 Purple Triangle
PlayEffect Purple
Show
BaseType "Vaal Axe" "Karui Chopper" "Assassin Bow" "Spine Bow" "Siege Axe" "Runic Hatchet"
HasExplicitMod "Tyrannical" "Merciless"
Corrupted False
Mirrored False
SetTextColor 240 0 200
SetFontSize 38
PlayAlertSound 1 150
MinimapIcon 1 Purple Triangle
PlayEffect Purple
#noteworthy but not as hard to roll mods (100-200 weighting on generic or t1/t2 restricted to top bases only). less meta / more common stuff has no icon/light
Show
Class "Helmet"
HasExplicitMod "Necromancer's"
Corrupted False
Mirrored False
SetTextColor 150 50 250
SetFontSize 36
MinimapIcon 1 Blue Triangle
PlayEffect Blue Temp
Show
BaseType "Vaal Axe" "Karui Chopper" "Assassin Bow" "Spine Bow" "Siege Axe" "Runic Hatchet"
HasExplicitMod "Flaring"
Corrupted False
Mirrored False
SetTextColor 150 50 250
SetFontSize 36
MinimapIcon 1 Blue Triangle
PlayEffect Blue Temp
Show
BaseType "Wand" "Sceptre" "Shield"
HasExplicitMod "Flame Shaper's" "Frost Singer's" "Thunderhand's" "Mad Lord's" "Lithomancer's"
Corrupted False
Mirrored False
SetTextColor 150 50 250
SetFontSize 36
MinimapIcon 1 Blue Triangle
PlayEffect Blue Temp
Show
BaseType "Staff"
HasExplicitMod "Magister's" "Lava Conjurer's" "Winter Beckoner's" "Tempest Master's" "Splintermind's" "Tecton's"
Corrupted False
Mirrored False
SetTextColor 150 50 250
MinimapIcon 1 Blue Triangle
PlayEffect Blue Temp
#less noteworthy - no icon or light
Show
BaseType "Jewelled Foil" "Spiraled Foil"
HasExplicitMod "Electrocuting"
Corrupted False
Mirrored False
SetTextColor 150 50 250
SetFontSize 36
Show
BaseType "Vaal Regalia"
HasExplicitMod "Resplendent" "Incandescent" "Unfaltering" "Unassailable"
Corrupted False
Mirrored False
SetTextColor 150 50 250
SetFontSize 36
Show
BaseType "Titanium Spirit Shield"
HasExplicitMod "Incandescent" "Scintillating" "Unfaltering" "Unassailable"
Corrupted False
Mirrored False
SetTextColor 150 50 250
SetFontSize 36
Show
BaseType "Astral Plate"
HasExplicitMod "Rapturous" "Prime"
Corrupted False
Mirrored False
SetTextColor 150 50 250
SetFontSize 36
Show
BaseType "Ezomyte Tower Shield" "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Supreme Spiked Shield"
HasExplicitMod "Vigorous" "Fecund"
Corrupted False
Mirrored False
SetTextColor 150 50 250
SetFontSize 36
Show
BaseType "Leather Belt"
HasExplicitMod "Fecund" "Overpowering" "Devastating"
Corrupted False
SetTextColor 150 50 250
SetFontSize 36
Show
BaseType "Coral Ring" "Two-Stone Ring" "Sapphire Ring" "Ruby Ring" "Topaz Ring" "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Agate Amulet" "Citrine Amulet" "Turquoise Amulet" "Onyx Amulet" "Unset Ring" "Blue Pearl Amulet"
HasExplicitMod "Athlete's" "Virile" "Rotund" "of Ferocity" "of Destruction" "Flawless"
Corrupted False
SetTextColor 150 50 250
SetFontSize 36
Show
BaseType "Quicksilver Flask" "Basalt Flask" "Granite Flask" "Jade Flask" "Diamond Flask" "Quartz Flask" "Stibnite Flask"
HasExplicitMod "Chemist's"
Corrupted False
Mirrored False
SetTextColor 200 150 250
SetFontSize 36
Show
BaseType "Divine Life Flask"
HasExplicitMod "Seething"
Corrupted False
Mirrored False
SetTextColor 200 150 250
SetFontSize 36
Show
Class Jewel
HasExplicitMod "Vivid" "Shimmering" "Leadership" "Hale" "Healthy" "Sanguine" "Stalwart" "Shining" "Seething" "Incandescent" "Resplendent" "of Blinding" "of Onslaught" "of Phasing" "of Stifling" "of Distraction"
Corrupted False
Mirrored False
SetBackgroundColor 135 135 254
SetBorderColor 0 0 0
SetTextColor 125 0 250
SetFontSize 40
PlayEffect Blue Temp
Show
Class Jewel
HasExplicitMod "Vivid" "Shimmering" "Leadership" "Hale" "Healthy" "Sanguine" "Stalwart" "Shining" "Seething" "Incandescent" "Resplendent" "of Blinding" "of Onslaught" "of Phasing" "of Stifling" "of Distraction"
Corrupted False
Mirrored False
SetBackgroundColor 225 225 110
SetBorderColor 0 0 0
SetTextColor 125 0 250
SetFontSize 40
PlayEffect Blue Temp
#re-enabled for now hopefully not too spammy. update: WAY too spammy, enable only if you're really low on gear or trying to minmax what you get out of your maps. update2: trying out just gloves/boots only, hopefully not to spammy again. update3: TOO DUCKIN SPAMMY leaving this one as optional
#Show
# Class "Helm"
# HasExplicitMod "Fecund" "of Exile" "of Bameth" "Hellion's" "Cheetah's"
# Corrupted False
# Mirrored False
# SetTextColor 150 50 250
# SetFontSize 36
#Show
# Class "Gloves" "Boots"
# HasExplicitMod "Athlete's" "of Exile" "of Bameth" "Hellion's" "Cheetah's"
# Corrupted False
# Mirrored False
# SetTextColor 150 50 250
# SetFontSize 36
#Corrupted Items with limited ID filtering (mainly jewels)
Show
Rarity Rare
CorruptedMods 2
SetBackgroundColor 50 0 0
SetTextColor 175 0 0
SetFontSize 40
PlayEffect Red
Show
Class Jewel
Corrupted True
Rarity Rare
HasExplicitMod "Vivid" "Shimmering" "Leadership" "Hale" "Healthy" "Sanguine" "Stalwart" "Shining" "Seething" "Incandescent" "Resplendent" "of Blinding" "of Onslaught" "of Phasing" "of Stifling" "of Distraction"
SetBackgroundColor 50 0 0
SetBorderColor 0 0 0
SetTextColor 150 50 250
SetFontSize 40
PlayEffect Blue Temp
Show
Class Jewel
Corrupted True
Rarity Magic
HasExplicitMod "Vivid" "Shimmering" "Leadership" "Hale" "Healthy" "Sanguine" "Stalwart" "Shining" "Seething" "Incandescent" "Resplendent" "of Blinding" "of Onslaught" "of Phasing" "of Stifling" "of Distraction"
SetBackgroundColor 50 0 0
SetBorderColor 0 0 0
SetTextColor 150 50 250
SetFontSize 40
PlayEffect Blue Temp
Show
Class "Jewel"
Corrupted True
Rarity Rare
SetBackgroundColor 50 0 0
SetBorderColor 0 0 0
SetTextColor 255 255 119
SetFontSize 36
Show
Class "Jewel"
Corrupted True
Rarity Magic
SetBackgroundColor 50 0 0
SetBorderColor 0 0 0
SetTextColor 136 136 255
SetFontSize 36
Show
BaseType "Breach Ring"
HasExplicitMod "of Exile" "of Bameth"
SetBackgroundColor 0 50 100
SetBorderColor 75 150 255
SetTextColor 150 50 250
SetFontSize 36
Show
BaseType "Breach Ring"
SetBackgroundColor 0 50 100
SetBorderColor 75 150 255
SetFontSize 34
DisableDropSound
Show
BaseType "Leather Belt"
Rarity Magic Rare
Corrupted True
HasExplicitMod "Fecund"
SetBackgroundColor 50 0 0
SetBorderColor 0 0 0
SetTextColor 150 50 250
SetFontSize 38
Show
Class "Ring"
Rarity Magic Rare
Corrupted True
HasExplicitMod "Virile" "Rotund" "Athlete's"
SetBackgroundColor 50 0 0
SetBorderColor 0 0 0
SetTextColor 150 50 250
SetFontSize 38
Show
Class "Ring" "Belt"
Rarity Magic Rare
Corrupted True
SetBackgroundColor 50 0 0
SetBorderColor 0 0 0
SetFontSize 38
###################################################################################
######################## Section 7 - Jewels & Sockets #############################
###################################################################################
#unique jewels
Show
BaseType "Prismatic Jewel" "Timeless Jewel" "Large Cluster Jewel"
Rarity Unique
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 250 125 0
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 0 White Kite
PlayEffect White
Show
BaseType "Cluster Jewel"
Class Jewel
Rarity Unique
SetBackgroundColor 250 150 0
SetBorderColor 0 250 250
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 5 150
MinimapIcon 0 Orange Kite
PlayEffect Orange
Show
Class Jewel
Rarity Unique
SetBackgroundColor 250 150 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 40
PlayAlertSound 7 150
MinimapIcon 2 Red Star
PlayEffect Brown Temp
#cluster jewels
Show
BaseType "Large Cluster Jewel"
EnchantmentPassiveNum = 8
SetBackgroundColor 250 125 150
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 40
PlayAlertSound 12 200
MinimapIcon 1 Pink Kite
PlayEffect Pink
Show
BaseType "Medium Cluster Jewel"
EnchantmentPassiveNum <= 5
SetBackgroundColor 250 125 150
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 40
PlayAlertSound 12 200
MinimapIcon 1 Pink Kite
PlayEffect Pink
Show
BaseType "Small Cluster Jewel"
SetBackgroundColor 250 125 150
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 40
PlayAlertSound 12 200
MinimapIcon 1 Pink Kite
PlayEffect Pink
Show
BaseType "Cluster Jewel"
SetBackgroundColor 200 100 115
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 40
#abyss jewels (Abyss League 3.1.0)
Show
Class "Abyss Jewel"
ItemLevel >= 82
Rarity Rare
SetBackgroundColor 250 225 100
SetBorderColor 250 250 250
SetTextColor 0 0 0
SetFontSize 42
PlayAlertSound 12 200
MinimapIcon 2 Brown Kite
PlayEffect Brown
Show
Class "Abyss Jewel"
ItemLevel >= 82
Rarity Magic
SetBackgroundColor 150 125 250
SetBorderColor 250 250 250
SetTextColor 0 0 0
SetFontSize 42
PlayAlertSound 12 200
MinimapIcon 2 Brown Kite
PlayEffect Brown
Show
Class "Abyss Jewel"
ItemLevel >= 82
SetBackgroundColor 150 125 225
SetBorderColor 250 250 250
SetTextColor 0 0 0
SetFontSize 42
PlayAlertSound 12 200
MinimapIcon 2 Brown Kite
PlayEffect Brown
Show
Class "Abyss Jewel"
Rarity Rare
# SetBackgroundColor 225 175 125
# SetBackgroundColor 250 200 100
# SetBackgroundColor 250 150 100
# SetBackgroundColor 250 200 0
# SetBackgroundColor 250 200 100
SetBackgroundColor 250 225 100
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 40
Show
Class "Abyss Jewel"
Rarity Magic
SetBackgroundColor 150 125 250
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 38
Show
Class "Abyss Jewel"
SetBackgroundColor 150 125 225
SetBorderColor 0 0 0
SetTextColor 0 0 0
Show
Class Jewel
Rarity Rare
SetBackgroundColor 225 225 110
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 40
Show
Class Jewel
Rarity Magic
SetBackgroundColor 135 135 254
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 38
Show
Class Jewel
SetBackgroundColor 135 135 254
SetBorderColor 0 0 0
SetTextColor 0 0 0
#Sockets
#NOTE - 6L is located in Currency section and 3CL (chrome recipe) is located in Misc section due to code priority issues.
#It's not perfect but having them located together is an absolute nightmare, as having 3 items of extremely different values in the same block leads to a massive number of exception blocks and bandaid fixes.
Show
Sockets = 6
Rarity Unique
SetBackgroundColor 0 115 0
SetBorderColor 225 100 0
SetTextColor 225 100 0
SetFontSize 45
PlayAlertSound 2 200
MinimapIcon 2 Orange Square
PlayEffect Orange Temp
Show
Sockets = 6
BaseType "Astral Plate" "Vaal Regalia"
ItemLevel >= 85
SetBackgroundColor 0 115 0
SetBorderColor 0 250 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 2 200
MinimapIcon 1 Green Square
#5L block (chest only)
Show
Rarity Normal Magic Rare
Class "Body Armour"
LinkedSockets = 5
SetBackgroundColor 50 0 100
SetBorderColor 50 0 100
SetFontSize 45
PlayAlertSound 1 200
MinimapIcon 0 Purple Pentagon
PlayEffect Purple Temp
#6s catchall
Show
Sockets = 6
SetBackgroundColor 0 115 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 45
PlayAlertSound 3 65
MinimapIcon 2 Green Square
###################################################################################
############################# Section 8 - Uniques #################################
###################################################################################
#Note: Uniques with special aspects are handled in those respective sections (i.e. influenced uniques influence section, veiled uniques betrayal section, unique jewels jewel section etc...)
#Maximum Value Tier - 100c+ guaranteed value
Show
BaseType "Sapphire Flask" "Crusader Boots" "Rawhide Boots" "Unset Amulet" "Wyrmscale Boots" "Titanium Spirit Shield" "Siege Axe" "Karui Maul" "Ezomyte Tower Shield"
Rarity Unique
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 250 125 0
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 0 White Star
PlayEffect White
#kalandra ring exception
Show
BaseType == "Ring"
Rarity Unique
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 250 125 0
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 0 White Star
PlayEffect White
#High Value Tier (World Drop) - 20c+ uniques that can drop in any content. If a basetype fits multiple categories (hydrascale gauntlets good example of this) then it goes into the first category it fits. All 3 of these have the same highlighting and are split mainly for organizational purposes
Show
BaseType "Wyrmscale Doublet" "Imperial Maul" "Champion Kite Shield" "Void Axe" "Cardinal Round Shield" "Jingling Spirit Shield" "Rawhide Tower Shield" "Jewelled Foil" "Savant's Robe" "Pinnacle Tower Shield" "Zodiac Leather" "Branded Kite Shield" "Exquisite Leather" "Bone Helmet" "Crimson Round Shield" "Omen Wand" "Steel Kite Shield" "Slaughter Knife" "Riveted Boots" "Hydrascale Gauntlets" "Glorious Plate" "Occultist's Vestment" "Ornate Quiver" "Silk Gloves" "Crusader Plate" "Serpentscale Gauntlets" "Prophecy Wand" "Hellion's Paw" "Butcher Axe" "Devout Chainmail"
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 255 255 255
SetTextColor 0 0 0
SetFontSize 42
PlayAlertSound 5 150
MinimapIcon 0 Orange Star
PlayEffect Orange
#High Value Tier (Fixed Location) - 20c+ uniques that drop from specific bosses, league or not
Show
BaseType "Slink Boots" "Iron Sceptre" "Carnal Sceptre" "Arcanist Gloves" "Assassin's Boots" "Royal Axe" "Magistrate Crown" "Gladiator Plate" "Meatgrinder" "Blood Raiment" "Riveted Gloves" "Demon Dagger" "Golden Buckler" "Fingerless Silk Gloves" "Savant's Robe"
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 255 255 255
SetTextColor 0 0 0
SetFontSize 42
PlayAlertSound 5 150
MinimapIcon 0 Orange Star
PlayEffect Orange
#High Value Tier (League Specific) - 20c+ uniques that drop in league zones, not just bosses (i.e. breach)
Show
BaseType "Ornate Quiver" "Vaal Rapier" "Deerskin Gloves" "Vaal Spirit Shield" "Royal Burgonet" "Fluted Bascinet" "Cutlass" "Opal Wand"
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 255 255 255
SetTextColor 0 0 0
SetFontSize 42
PlayAlertSound 5 150
MinimapIcon 0 Orange Star
PlayEffect Orange
#Special Exceptions - all with high value highlights
#2 socket abyss uniques
Show
BaseType "Steelscale Gauntlets" "Murder Boots"
Sockets AA
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 255 255 255
SetTextColor 0 0 0
SetFontSize 42
PlayAlertSound 5 150
MinimapIcon 0 Orange Star
PlayEffect Orange
#shroud of the lightless
Show
BaseType "Carnal Armour"
Sockets A
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 255 255 255
SetTextColor 0 0 0
SetFontSize 42
PlayAlertSound 5 150
MinimapIcon 0 Orange Star
PlayEffect Orange
#glimpse of chaos can be targetted directly due to always dropping corrupted
Show
BaseType "Vaal Mask"
Rarity Unique
Corrupted True
SetBackgroundColor 225 100 0
SetBorderColor 255 0 0
SetTextColor 0 0 0
SetFontSize 42
PlayAlertSound 5 150
MinimapIcon 0 Orange Star
PlayEffect Orange
#double corrupted unique exception
Show
Rarity Unique
CorruptedMods 2
SetBackgroundColor 225 100 0
SetBorderColor 250 0 0
SetTextColor 0 0 0
SetFontSize 40
PlayAlertSound 4 100
MinimapIcon 1 Yellow Star
PlayEffect Brown
#Upper Variable Value - 20c+ value on at least one unique from the basetype. Teal border.
Show
BaseType "Ebony Tower Shield" "Imperial Bow" "Sadist Garb" "Lacquered Garb" "Carved Wand" "Goathide Boots" "Sorcerer Boots" "Fiend Dagger" "Ezomyte Staff" "Nightmare Bascinet" "Prophet Crown" "Archon Kite Shield" "Elegant Round Shield" "Imperial Skean" "Stealth Boots" "Sage's Robe" "Saint's Hauberk" "Spidersilk Robe" "Colossal Tower Shield" "Necromancer Silks" "Murder Mitts" "Spine Bow" "Sage Wand" "Gavel" "Iron Flask"
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 0 250 250
SetTextColor 0 0 0
SetFontSize 40
PlayAlertSound 4 100
MinimapIcon 1 Cyan Star
PlayEffect Cyan Temp
#UVV Jewellery. Same highlight/valuation as previous block; just separating the jewellery for ease of organization since all jewellery bases are going to wind up here eventually with the way GGG designs uniques
Show
BaseType "Onyx Amulet" "Studded Belt" "Heavy Belt" "Leather Belt" "Moonstone Ring" "Topaz Ring" "Turquoise Amulet" "Amethyst Ring" "Paua Amulet"
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 0 250 250
SetTextColor 0 0 0
SetFontSize 40
PlayAlertSound 4 100
MinimapIcon 1 Cyan Star
PlayEffect Cyan Temp
#Small Value Tier - 5c to 20c guaranteed value. Can include bases with multiple uniques as long as they all fall into this range.
Show
BaseType "Iron Gauntlets" "Leather Cap" "Saintly Chainmail" "Nubuck Boots" "Imperial Staff" "Abyssal Axe" "Vanguard Belt" "Coiled Staff" "Corsair Sword" "Vaal Regalia" "Sinner Tricorne" "Midnight Blade" "Ancient Greaves" "Ancient Gauntlets" "Nubuck Gloves" "Festival Mask" "Hubris Circlet" "Amethyst Flask" "Vaal Gauntlets" "Corrugated Buckler" "Penetrating Arrow Quiver" "Deicide Mask" "Destiny Leather" "Stygian Vise" "Embroidered Gloves" "Eternal Sword" "Quartz Flask" "Bismuth Flask" "Reinforced Tower Shield" "Full Dragonscale" "Two-Toned Boots" "Ezomyte Burgonet" "Close Helmet" "Callous Mask" "Polished Spiked Shield" "Lion Pelt" "Eelskin Gloves" "War Sword" "Full Wyrmscale" "Astral Plate" "Mesh Gloves" "Varnished Coat" "Wool Shoes" "Lacewood Spirit Shield" "Runic" "Eternal Burgonet" "Sovereign Spiked Shield" "Carnal Armour" "Hydrascale Gauntlets" "Spiked Gloves" "Steel Circlet" "Quarterstaff" "Runic Crown" "Timeworn Claw" "Wolf Pelt" "Scholar's Robe" "Desert Brigandine" "Conjurer Boots" "Mind Cage" "Platinum Sceptre" "Plated Greaves" "Primal Arrow Quiver" "Barbute Helmet" "Vaal Greaves" "Leather Hood" "Painted Tower Shield" "Carnal Boots" "Runic Sabatons" "Reinforced Greaves" "Gemstone Sword" "Ritual Sceptre" "Highborn Staff" "Tornado Wand" "Ezomyte Dagger" "Blood Sceptre" "Two-Stone Ring" "Opal Ring" "Granite Flask" "Topaz Flask" "Grand Mana Flask"
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 38
PlayAlertSound 4 100
MinimapIcon 1 Yellow Star
PlayEffect Brown
#Variable Value Tier - 5c to 20c on at least one unique from the basetype, rest have shit value. Same highlighting as SV but with a temporary light.
Show
BaseType "Spike-Point Arrow Quiver" "Citrine Amulet" "Titan Gauntlets" "Imbued Wand" "Iron Circlet" "Mirrored Spiked Shield" "Solaris Circlet" "Vaal Claw" "Shadow Sceptre" "Assassin Bow" "Vaal Blade" "Sapphire Ring" "Paua Ring" "Agate Amulet" "Stibnite Flask" "Crude Bow"
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 38
PlayAlertSound 4 100
MinimapIcon 2 Brown Star
PlayEffect Brown Temp
#Variable League-Specific - when the only valuable unique on the basetype is bound to league content but there are tons of other shit uniques on the base. Grey text and border, the idea is you ignore it if you're not in a league specific area
Show
BaseType "Lapis Amulet" "Jade Amulet" "Ruby Ring" "Blinder" "Thorium Spirit Shield" "Bone Bow" "Siege Helmet" "Coronal Leather" "Labrys" "Goliath Greaves" "Labrys" "Ezomyte Tower Shield" "Vaal Axe" "Coronal Leather" "Raven Mask" "Sharkskin Tunic" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Serpentscale Boots" "Vaal Blade" "Steel Circlet" "Sulphur Flask" "Soldier Helmet" "Holy Chainmail" "Karui Chopper" "Imperial Skean" "Loricated Ringmail" "Sulphur Flask" "Silken Hood" "Clasped Mitts" "Titan Greaves" "Ezomyte Burgonet" "Citadel Bow" "Gladius"
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 100 100 100
SetTextColor 75 75 75
SetFontSize 38
PlayAlertSound 7 150
MinimapIcon 1 Grey Star
PlayEffect Grey Temp
#Soundless VLS block - this is for league-specific bases where the non-league specific base drops a LOT. icon is retained
Show
BaseType "Amber Amulet" "Bronzescale Gauntlets" "Two-Point Arrow Quiver" "Bronzescale Gauntlets" "Imperial Claw" "Chain Belt"
Rarity Unique
SetBackgroundColor 225 100 0
SetBorderColor 100 100 100
SetTextColor 75 75 75
SetFontSize 36
MinimapIcon 1 Grey Star
#General Only Levelling Uniques - w/sound at lower ilvls only (only valuable first few days then value drops fast). Should only ever be enabled in the General filter.
Show
Rarity Unique
ItemLevel <= 77
BaseType "Driftwood Wand" "Goat's Horn" "Bronze Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Jade Amulet" "Rustic Sash" "Cleaver" "Decorative Axe" "Sabre" "War Sword" "Auric Mace" "Polished Spiked Shield" "Goathide Gloves" "Sharktooth Arrow Quiver" "Wolf Pelt" "Maelstrom Staff"
SetBackgroundColor 225 100 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 38
PlayAlertSound 4 80
MinimapIcon 2 Yellow Star
PlayEffect Yellow Temp
#Boss Bases - the basetype has a unique that is valuable but only drops from a boss (so it can't be hiddnen) and the other uniques on that base are dogshit. Purple border/star - the idea is that you ignore it unless you just killed a boss. No sound or light, smallest icon.
#special thank you to imexile for putting his stupid unique on dragonscale boots meaning darkray vectors can no longer be hidden in the uber filter
Show
BaseType "Crusader Gloves" "Carnal Mitts" "Great Crown" "Harbinger Bow" "Soldier Gloves" "Widowsilk Robe" "Praetor Crown" "Ruby Flask" "Legion Sword" "Zealot Gloves" "Ancient Gauntlets" "Vaal Sceptre" "Vaal Mask" "Triumphant Lamellar" "Dragonscale Boots" "Royal Sceptre" "Golden Plate" "Infernal Sword" "Judgement Staff" "Cloth Belt" "Crystal Belt" "Ambush Mitts"
Rarity Unique
SetBackgroundColor 200 75 0
# SetBorderColor 150 0 250
SetBorderColor 200 100 250
SetTextColor 0 0 0
SetFontSize 36
# MinimapIcon 2 Purple Star
#Uber Only Trash Unique Hide Block - hides commonly dropping uniques with consistently low value. Should only ever be enabled in the Uber filter.
#Hide
# Rarity Unique
# BaseType "Ambusher" "Antique Greaves" "Antique Rapier" "Assassin's Mitts" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Circlet" "Boot Blade" "Boot Knife" "Brass Maul" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Buckskin Tunic" "Carnal Armour" "Chain Gloves" "Chiming Spirit Shield" "Clasped Boots" "Cleaver" "Compound Spiked Shield" "Conquest Chainmail" "Copper Plate" "Crusader Chainmail" "Crystal Sceptre" "Crystal Wand" "Cutthroat's Garb" "Death Bow" "Decorative Axe" "Deerskin Boots" "Dread Maul" "Dream Mace" "Eelskin Boots" "Elder Sword" "Elegant Foil" "Elegant Sword" "Engraved Wand" "Estoc" "Ezomyte Axe" "Ezomyte Blade" "Fire Arrow Quiver" "Flaying Knife" "Fright Claw" "Gilded Sallet" "Gnarled Branch" "Goat's Horn" "Gut Ripper" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Infernal Axe" "Ancient Spirit Shield" "Iron Hat" "Iron Mask" "Ironscale Boots" "Jade Hatchet" "Jagged Foil" "Jagged Maul" "Lacquered Helmet" "Latticed Ringmail" "Leather Hood" "Long Bow" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Ornate Sword" "Painted Buckler" "Plague Mask" "Plank Kite Shield" "Plate Vest" "Platinum Kris" "Primordial Staff" "Poleaxe" "Quicksilver Flask" "Ranger Bow" "Recurve Bow" "Rock Breaker" "Rotted Round Shield" "Royal Staff" "Rusted Sword" "Sabre" "Sage's Robe" "Samite Gloves" "Samnite Helmet" "Sanctified Life Flask" "Sanctified Mana Flask" "Secutor Helm" "Scholar Boots" "Serpentine Staff" "Serrated Arrow Quiver" "Shadow Axe" "Sharktooth Arrow Quiver" "Silk Slippers" "Silver Flask" "Simple Robe" "Skinning Knife" "Sledgehammer" "Soldier Boots" "Spiked Club" "Spiraled Wand" "Steel Gauntlets" "Stiletto" "Strapped Boots" "Strapped Leather" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Tarnished Spirit Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "War Buckler" "Wild Leather" "Woodsplitter" "Wool Gloves" "Wrapped Mitts" "Wyrmscale Gauntlets" "Vaal Buckler" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "Visored Sallet"
# SetBackgroundColor 200 75 0
# SetBorderColor 0 0 0
# SetTextColor 0 0 0
# SetFontSize 36
#Bottom Tier Uniques: All other low value, mostly shit uniques. no sound, darker background
Show
Rarity Unique
SetBackgroundColor 200 75 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 36
# PlayAlertSound 4 100 #SSF Players - Enable this line to sound ALL uniques for alch shards
# MinimapIcon 2 Brown Star #SSF Players - Enable this line for minimap icons on all shit uniques
###################################################################################
###################### Section 9 - Divination Cards ###############################
###################################################################################
#Note: All div cards make sounds by default (meaning if a card isn't listed it'll make sound and have icon)
#Maximum Tier - 100c+. White.
Show
BaseType == "The Doctor" "The Fiend" "House of Mirrors" "Immortal Resolve" "The Demon" "Beauty Through Death" "The Cheater" "Unrequited Love" "Love Through Ice" "The Apothecary" "The Shieldbearer" "Choking Guilt" "The Price of Devotion" "The Insane Cat" "Brother's Gift" "The Immortal" "The Sephirot"
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 240 0 240
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 0 White Square
PlayEffect White
#High Tier - 20c to 100c. Fuschia. Relatively few cards should be in this tier. Fuschia background and max tier sound.
Show
BaseType == "Wealth and Power" "The Dragon's Heart" "The Nurse" "The Eye of Terror" "The Price of Loyalty" "Burning Blood" "Etched in Blood" "The Craving" "The Enlightened" "The Progeny of Lunaris" "The White Knight" "The Long Con" "The Gulf" "Desecrated Virtue" "Seven Years Bad Luck" "Deadly Joy" "Broken Promises" "Winter's Embrace" "Imperfect Memories" "The Destination" "Home" "Darker Half" "Divine Beauty" "The Wedding Gift" "Gemcutter's Mercy" "The Samurai's Eye" "Succor of the Sinless" "Brother's Stash" "Doryani's Epiphany" "The Soul" "The Last One Standing" "The Hunger" "The Undisputed" "Remembrance" "The Endless Darkness" "The Chosen" "The Greatest Intentions" "The World Eater" "The Strategist" "The Astromancer" "The Leviathan" "Desperate Crusade" "The Polymath" "Alluring Bounty" "Tranquillity" "A Familiar Call" "The Garish Power" "Matryoshka" "Silence and Frost"
Class "Divination Card"
SetBackgroundColor 250 100 200
SetBorderColor 0 0 0
SetTextColor 0 0 0
PlayAlertSound 6 200
SetFontSize 45
MinimapIcon 0 Red Square
PlayEffect Red
#Mid Tier - 5c to 20c. Lavender. Saint's Treasure should be the highest card in this tier (roughly). All 6L cards should be in this tier (except Imperial Legacy)
Show
BaseType == "The Devastator" "The Artist" "The Vast" "The Valkyrie" "Heterochromia" "Lucky Deck" "The Breach" "The Dreamer" "The Obscured" "Harmony of Souls" "The Admirer" "The Undaunted" "The Professor" "The Jeweller's Boon" "The Hale Heart" "The Innocent" "The Price of Protection" "The Cacophony" "Merciless Armament" "The Thaumaturgist" "The Journey" "The Landing" "The Messenger" "Monochrome" "The Seeker" "Demigod's Wager" "The Primordial" "Akil's Prophecy" "Azyran's Reward" "Mawr Blaidd" "Perfection" "The Celestial Stone" "The Queen" "The Mad King" "The Life Thief" "The Risk" "Earth Drinker" "The Deep Ones" "Baited Expectations" "Deathly Designs" "Cameria's Cut" "The Fishmonger" "The Bones" "The Escape" "Council of Cats" "The Eldritch Decay" "Peaceful Moments" "A Note in the Wind" "The Sacrifice" "The Bitter Blossom" "The Academic" "Unchained" "Fateful Meeting" "Haunting Shadows" "The Patient" "Brotherhood in Exile" "A Modest Request" "The Enthusiasts" "The Eternal War" "The Offspring" "The Mind's Eyes" "Lachrymal Necrosis" "Dementophobia" "Chasing Risk" "The Forgotten Treasure" "Judging Voices" "Bijoux" "Misery in Darkness" "Justified Ambition" "The One That Got Away" "Magnum Opus" "Altered Perception" "Further Invention" "The Brawny Battle Mage" "A Fate Worse Than Death" "Rebirth and Renewal" "The Forward Gaze" "Ever-Changing" "A Dusty Memory" "Poisoned Faith" "A Chilling Wind" "Nook's Crown" "Luminous Trove" "The Offering" "Pride Before the Fall" "The King's Heart" "Hunter's Reward" "Abandoned Wealth" "The Rusted Bard" "The Spark and the Flame" "The Ethereal" "Dark Dreams" "Void of the Elements" "The Damned" "The Old Man" "The Hive of Knowledge" "Gift of Asenath" "Keeper's Corruption" "The Scout" "Duality" "Anarchy's Price" "The Catch" "Dying Light" "Prometheus' Armoury" "A Stone Perfected" "The Emptiness" "The Rabbit's Foot" "Lethean Temptation" "Pride of the First Ones" "The Eye of the Dragon" "The Hook" "Something Dark" "The Enforcer" "Eternal Bonds" "The Aspirant" "Auspicious Ambitions" "From Bone to Ashes" "The Darkest Dream" "The Last Supper"
Class "Divination Card"
SetBackgroundColor 200 150 250
SetBorderColor 0 0 0
SetTextColor 0 0 0
PlayAlertSound 2 125
SetFontSize 45
MinimapIcon 1 Purple Square
PlayEffect Purple
#6L Cards - Same highlight as mid tier. These next two blocks are separated here mainly for organizational purposes as mid tier is getting kinda big
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BaseType == "The Dapper Prodigy" "The Chains that Bind" "Draped in Dreams" "The Celestial Justicar" "Emperor of Purity" "The Warlord" "Bowyer's Dream" "The Porcupine" "The Dark Mage"
Class "Divination Card"
SetBackgroundColor 200 150 250
SetBorderColor 0 0 0
SetTextColor 0 0 0
PlayAlertSound 2 125
SetFontSize 45
MinimapIcon 1 Purple Square
PlayEffect Purple
#Single Turn In - cards with a stack size of 1. Same highlight as mid tier. Exception made for Acclimatisation (stack size 2)
Show
BaseType == "Chaotic Disposition" "Divine Justice" "Society's Remorse" "The Cartographer" "The Heroic Shot" "The Shortcut" "The Void" "Acclimatisation"
Class "Divination Card"
SetBackgroundColor 200 150 250
SetBorderColor 0 0 0
SetTextColor 0 0 0
PlayAlertSound 2 125
SetFontSize 45
MinimapIcon 1 Purple Square
PlayEffect Purple
#Trash Tier - No sounds, darker blue color. Hidden in the Uber filter only. IMPORTANT: More about removing sound spam from cards that drop a lot. Low value cards that are actually rare should still show.
Show
BaseType == "The Gambler" "Emperor's Luck" "The Flora's Gift" "Her Mask" "The Catalyst" "The Road to Power" "The Spoiled Prince" "Thunderous Skies" "The Twins" "Light and Truth" "The Mercenary" "The Calling" "The Scarred Meadow" "The Visionary" "The Incantation" "Cartographer's Delight" "The Pack Leader" "The Gentleman" "A Mother's Parting Gift" "The Sun" "The Conduit" "The Fox" "The Realm" "The Web" "Turn the Other Cheek" "Lysah's Respite" "The Lich" "The Feast" "The Ruthless Ceinture" "Death" "Call to the First Ones" "The Hermit" "The Fathomless Depths" "Audacity" "Doedre's Madness" "The Watcher" "Dark Temptation" "The Blazing Fire" "The Rabid Rhoa" "Forbidden Power" "The Tumbleweed" "The Easy Stroll" "The Army of Blood" "The Journalist" "The Wolf's Shadow" "The Demoness" "The Betrayal" "Volatile Power" "Three Voices" "Three Faces in the Dark" "The Wolf" "The Trial" "The Traitor" "The Tower" "The Summoner" "The Stormcaller" "The Standoff" "The Inventor" "The Gladiator" "The Gentleman" "The Fletcher" "The Arena Champion" "The Aesthete" "Mitts" "Hunter's Resolve" "Glimmer of Hope" "Assassin's Favour" "The Blessing of Moosh" "The Fox in the Brambles" "The Master" "The Drunken Aristocrat" "The Dragon" "The Deceiver"
Class "Divination Card"
SetBackgroundColor 110 160 210
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 36
#Dogshit Tier: Hidden in all filters, waste of a click to pick up. Same highlight as trash tier. Only the very worst get added here.
Hide
BaseType == "The Carrion Crow" "The Surgeon" "The King's Blade" "The Lunaris Priestess" "The Metalsmith's Gift" "Lantador's Lost Love" "The Scholar" "The Sigil" "The Lover" "The Puzzle" "The Warden" "Rain Tempter" "Rain of Chaos" "Prosperity" "Struck By Lightning" "The Inoculated" "The Opulent" "The Scarred Meadow" "Destined to Crumble" "Thirst for Knowledge" "The Witch" "The Visionary" "The Sword King's Salute" "The Harvester" "Rats" "Might is Right" "The Adventuring Spirit"
Class "Divination Card"
SetBackgroundColor 110 160 210
SetBorderColor 0 0 0
SetTextColor 0 0 0
#Low Tier Catchall: 1-4c. Light blue. This is the default tier for all div cards unless caught by another block.
Show
Class "Divination Card"
SetBackgroundColor 150 200 250
SetBorderColor 0 0 0
SetTextColor 0 0 0
# PlayAlertSound 3 125 #SOUND OFF IN UBER FILTER ONLY
SetFontSize 40
MinimapIcon 2 Blue Square
PlayEffect Blue Temp
#Stacked Decks - makes more sense in div card block even though it's technically a currency
Show
BaseType "Stacked Deck"
Class Currency
# SetBackgroundColor 100 150 250
SetBackgroundColor 0 200 250
SetBorderColor 0 0 0
SetTextColor 0 0 0
PlayAlertSound 3 125
SetFontSize 45
MinimapIcon 2 Blue Square
PlayEffect Blue Temp
###################################################################################
########################### Section 10 - i84+ Filtering ###########################
###################################################################################
#i86 Priority - Bases with consistently high (10c+) value even later into the league (tldr: shields) note: removed lacquered for now, need to check Synth econ to see if it should stay or not
Show
BaseType "Titanium Spirit Shield" "Ezomyte Tower Shield"
ItemLevel >= 86
SetBorderColor 250 250 250
SetFontSize 45
PlayEffect White Temp
MinimapIcon 2 White Triangle
#Rare Jewellery 84+ Highlighting
Show
BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Leather Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Moonstone Ring" "Amethyst Ring"
Rarity Rare
ItemLevel >= 86
SetBackgroundColor 50 0 100
SetBorderColor 250 200 175
SetFontSize 42
Show
BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Diamond Ring" "Rustic Sash" "Chain Belt" "Heavy Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
# BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
Height = 1
Rarity Rare
ItemLevel >= 86
SetBackgroundColor 0 50 100
SetBorderColor 250 200 175
SetFontSize 40
DisableDropSound
Show
BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Leather Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Moonstone Ring" "Amethyst Ring"
Rarity Rare
ItemLevel >= 85
SetBackgroundColor 50 0 100
SetBorderColor 250 175 0
SetFontSize 40
Show
BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Diamond Ring" "Rustic Sash" "Chain Belt" "Heavy Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
# BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
Height = 1
Rarity Rare
ItemLevel >= 85
SetBackgroundColor 0 50 100
SetBorderColor 250 175 0
SetFontSize 38
DisableDropSound
Show
BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Leather Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Moonstone Ring" "Amethyst Ring"
Rarity Rare
ItemLevel >= 84
SetBackgroundColor 50 0 100
SetBorderColor 200 135 0
SetFontSize 40
Show
BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Diamond Ring" "Rustic Sash" "Chain Belt" "Heavy Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
# BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
Height = 1
Rarity Rare
ItemLevel >= 84
SetBackgroundColor 0 50 100
SetBorderColor 200 135 0
SetFontSize 36
DisableDropSound
#Main filtering blocks
#as of 3.11.5, have cut almost all non-meta bases. List of cuts: Imperial Bow, Sambar Sceptre, Copper/Golden/Platinum Kris, Profane Wand, Maelstrom Staff, Judgement Staff, Eclipse Staff, Lacquered Buckler, Assassin's Garb, Penetrating Arrow Quiver, Moonstone Ring. 3.18.1 re-added Profane
Show
BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Astral Plate" "Vaal Regalia" "Sadist Garb" "Vaal Axe" "Karui Chopper" "Siege Axe" "Royal Axe" "Citadel Bow" "Spine Bow" "Convoking Wand" "Imbued Wand" "Prophecy Wand" "Profane Wand" "Demon's Horn" "Tornado Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Heavy Arrow Quiver" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Ezomyte Tower Shield" "Colossal Tower Shield" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Triumphant Lamellar" "Nightmare Bascinet" "Dragonscale Boots" "Dragonscale Gauntlets"
ItemLevel >= 86
Corrupted False
Mirrored False
SetBorderColor 250 200 150
SetFontSize 38
Show
BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Astral Plate" "Vaal Regalia" "Sadist Garb" "Vaal Axe" "Karui Chopper" "Siege Axe" "Royal Axe" "Citadel Bow" "Spine Bow" "Convoking Wand" "Imbued Wand" "Prophecy Wand" "Profane Wand" "Demon's Horn" "Tornado Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Heavy Arrow Quiver" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Ezomyte Tower Shield" "Colossal Tower Shield" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Triumphant Lamellar" "Nightmare Bascinet" "Dragonscale Boots" "Dragonscale Gauntlets"
ItemLevel = 85
Corrupted False
Mirrored False
SetBorderColor 200 150 0
SetFontSize 36
Show
BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Astral Plate" "Vaal Regalia" "Sadist Garb" "Vaal Axe" "Karui Chopper" "Siege Axe" "Royal Axe" "Citadel Bow" "Spine Bow" "Convoking Wand" "Imbued Wand" "Prophecy Wand" "Profane Wand" "Demon's Horn" "Tornado Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Heavy Arrow Quiver" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Ezomyte Tower Shield" "Colossal Tower Shield" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Triumphant Lamellar" "Nightmare Bascinet" "Dragonscale Boots" "Dragonscale Gauntlets"
ItemLevel = 84
Corrupted False
Mirrored False
SetBorderColor 150 100 0
SetFontSize 34
###################################################################################
################# Section 11A - Archetype Focused Highlighting ####################
###################################################################################
#Advanced filtering section that highlights top bases based on archetype instead of a little of everything. Meant to be used as a supplement to 11B in General and a replacement in Strict/Uber. The intention is that you only enable the blocks relevant to your archetype and then delete 11B entirely.
#These blocks are very restrictive and only show the top ~4 bases for each type with red borders. This entire section is always disabled by default.
#Spell Suppression, shown by default in gen/strict until it gets nerfed. Also highlights normal/magic gear. Dark green border.
#Note that normal Section 10 84+ highlighting located just above will override these if there is overlap.
#gloves/helm/boots: t1/t2/t3 = 68/76/85
Show
BaseType "Pig-Faced Bascinet" "Nightmare Bascinet"
Rarity Normal Magic Rare
ItemLevel >= 68
SetBorderColor 0 150 0
SetFontSize 36
Show
BaseType "Dragonscale Gauntlets" "Slink Gloves"
Rarity Normal Magic Rare
ItemLevel >= 68
SetBorderColor 0 150 0
SetFontSize 36
Show
BaseType "Dragonscale Boots" "Slink Boots"
Rarity Normal Magic Rare
ItemLevel >= 68
SetBorderColor 0 150 0
SetFontSize 36
#chest/shield: t1/t2/t3 = 67/77/86
Show
BaseType "Full Dragonscale"
Rarity Normal Magic Rare
ItemLevel >= 67
SetBorderColor 0 150 0
SetFontSize 36
Show
BaseType "Cardinal Round Shield" "Supreme Spiked Shield"
Rarity Normal Magic Rare
ItemLevel >= 67
SetBorderColor 0 150 0
SetFontSize 36
#Energy Shield
#Show
# BaseType "Sorcerer Gloves" "Sorcerer Boots" "Hubris Circlet" "Titanium Spirit Shield" "Vaal Regalia" "Sadist Garb"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#Show
# BaseType "Arcanist Gloves" "Arcanist Slippers"
# Rarity Rare
# SetBorderColor 150 0 255
# SetFontSize 38
#Show
# BaseType "Moonstone Ring" "Unset Ring" "Citrine Amulet"
# Rarity Rare
# SetBackgroundColor 50 0 0
# SetBorderColor 225 0 0
# SetFontSize 42
#Armor
#Show
# BaseType "Titan Gauntlets" "Vaal Gauntlets" "Goliath Gauntlets" "Ancient Gauntlets"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#Show
# BaseType "Titan Greaves" "Vaal Greaves" "Goliath Greaves" "Ancient Greaves"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#Show
# BaseType "Eternal Burgonet" "Royal Burgonet" "Ezomyte Burgonet" "Samnite Helmet"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#Show
# BaseType "Coral Ring" "Leather Belt" "Turquoise Amulet"
# Rarity Rare
# SetBackgroundColor 50 0 0
# SetBorderColor 225 0 0
# SetFontSize 42
#Evasion
#Show
# BaseType "Slink Gloves" "Stealth Gloves" "Shagreen Gloves" "Sharkskin Gloves"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#Show
# BaseType "Slink Boots" "Stealth Boots" "Shagreen Boots" "Sharkskin Boots"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#Show
# BaseType "Lion Pelt" "Sinner Tricorne" "Silken Hood" "Ursine Pelt"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#Show
# BaseType "Coral Ring" "Leather Belt" "Agate Amulet"
# Rarity Rare
# SetBackgroundColor 50 0 0
# SetBorderColor 225 0 0
# SetFontSize 42
#Shields
#Show
# BaseType "Ezomyte Tower Shield" "Bronze Tower Shield" "Copper Tower Shield"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#Show
# BaseType "Harmonic Spirit Shield" "Jingling Spirit Shield" "Chiming Spirit Shield"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#Show
# BaseType "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield"
# Rarity Rare
# SetBorderColor 150 0 255
# SetFontSize 38
#Show
# BaseType "Supreme Spiked Shield" "Mirrored Spiked Shield"
# Rarity Rare
# SetBorderColor 150 0 255
# SetFontSize 38
#Life Chests (usually not needed b/c of tabula into high level crafted)
#Show
# BaseType "Astral Plate" "Assassin's Garb" "Lacquered Garb"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#Hybrid Blocks - meant as supplemental for socket color issues more than anything else (although between jeweller trick, Vorici, and now Harvest this is becoming less of an issue each league and this is included only for completeness sake). updated to show top 4 of each base listed in descending order for easy deletion
#AR/EV
#Show
# BaseType "Dragonscale Gauntlets" "Hydrascale Gauntlets" "Wyrmscale Gauntlets" "Serpentscale Gauntlets"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#Show
# BaseType "Dragonscale Boots" "Hydrascale Boots" "Wyrmscale Boots" "Serpentscale Boots"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#Show
# BaseType "Nightmare Bascinet" "Pig-faced Bascinet" "Fluted Bascinet" "Lacquered Helmet"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#AR/ES
#Show
# BaseType "Crusader Gloves" "Legion Gloves" "Soldier Gloves" "Zealot Gloves"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#Show
# BaseType "Crusader Boots" "Legion Boots" "Soldier Boots" "Zealot Boots"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#Show
# BaseType "Praetor Crown" "Prophet Crown" "Magistrate Crown" "Great Crown"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#EV/ES
#Show
# BaseType "Murder Mitts" "Assassin's Mitts" "Carnal Mitts" "Ambush Mitts"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#Show
# BaseType "Murder Boots" "Assassin's Boots" "Carnal Boots" "Ambush Boots"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#Show
# BaseType "Deicide Mask" "Vaal Mask" "Harlequin Mask" "Regicide Mask"
# Rarity Rare
# SetBorderColor 225 0 0
# SetFontSize 40
#SSF Item Class Droplevel Override Blocks - A quick option to enable in SSF if you just need a specific slot. i.e. if the only slots you need is boots, enable the Boots section to show all boots over droplevel 50.
#Always disabled (NOT HIDDEN) by default as these are very specific and VERY spammy if all are enabled. Remove or lower the droplevel threshold if you want to see more low level bases.
#Show
# Class "Helmet"
# Rarity Rare
# DropLevel >= 50
# SetBorderColor 75 150 255
# SetFontSize 36
#Show
# Class "Gloves"
# Rarity Rare
# DropLevel >= 50
# SetBorderColor 75 150 255
# SetFontSize 36
#Show
# Class "Boots"
# Rarity Rare
# DropLevel >= 50
# SetBorderColor 75 150 255
# SetFontSize 36
#Show
# Class "Wand" "Sceptre"
# Rarity Rare
# DropLevel >= 50
# SetBorderColor 150 200 250
# SetFontSize 36
#Show
# Class "One Hand Axe" "Claw" "Dagger" "Rune Dagger"
# Rarity Rare
# DropLevel >= 60
# SetBorderColor 128 0 0
# SetFontSize 36
#Show
# Class "Two Hand Axe" "Warstaves"
# Rarity Rare
# DropLevel >= 60
# SetBorderColor 128 0 0
# SetFontSize 36
#Show
# Class "Bow"
# Rarity Rare
# DropLevel >= 60
# SetBorderColor 125 200 40
# SetFontSize 36
###################################################################################
#################### Section 11B - Rare Armor Highlighting ########################
###################################################################################
#violet borders top rares
Show
BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Dragonscale Boots" "Dragonscale Gauntlets" "Nightmare Bascinet"
Rarity Rare
SetBorderColor 150 0 255
SetFontSize 38
Show
BaseType "Titanium Spirit Shield" "Ezomyte Tower Shield" "Bronze Tower Shield" "Copper Tower Shield"
Rarity Rare
SetBorderColor 150 0 255
SetFontSize 38
#blue borders 2nd tier rares
Show
BaseType "Astral Plate" "Vaal Regalia" "Archon Kite Shield" "Angelic Kite Shield" "Ceremonial Kite Shield" "Supreme Spiked Shield"
Rarity Rare
SetBorderColor 75 150 255
SetFontSize 36
Show
BaseType "Assassin's Garb" "Sadist Garb" "Triumphant Lamellar"
Rarity Rare
SetBorderColor 75 150 255
#Second-Tier 2x2 highlighting
#blue border exceptions (only applies in strict version)
Show
BaseType "Arcanist Gloves" "Hydrascale" "Vaal Greaves" "Vaal Gauntlets" "Stealth Boots" "Stealth Gloves" "Crusader Gloves" "Murder Mitts" "Crusader Boots"
Rarity Rare
Height = 2
Width = 2
SetBorderColor 75 150 255
SetFontSize 36
#Expanded 2nd tier gloves, boots, shields due to meta demand
Show
BaseType "Goliath Gauntlets" "Wyrmscale Gauntlets" "Ancient Gauntlets" "Serpentscale Gauntlets" "Shagreen Gloves"
Rarity Rare
Height = 2
Width = 2
SetBorderColor 75 150 255
SetFontSize 36
Show
BaseType "Arcanist Slippers" "Assassin's Boots" "Legion Boots" "Conjurer Boots" "Shagreen Boots" "Goliath Greaves" "Soldier Boots" "Ambush Boots" "Carnal Boots" "Wyrmscale Boots" "Ancient Greaves" "Serpentscale Boots"
Rarity Rare
Height = 2
Width = 2
SetBorderColor 75 150 255
SetFontSize 36
#experimental: abolishing itemlevel based filtering in favor of better base filtering, as ilvl distinction applies only to 73-74 maps
#new: blue borders on all droplevel 60+ boots
Show
Class "Boots"
Rarity Rare
DropLevel >= 60
SetBorderColor 75 150 255
SetFontSize 36
###################################################################################
#################### Section 11C - Rare Weapon Highlighting #######################
###################################################################################
#light blue borders on caster weapons
Show
BaseType "Sambar Sceptre" "Opal Sceptre" "Void Sceptre" "Profane Wand" "Imbued Wand" "Prophecy Wand" "Opal Wand" "Tornado Wand" "Demon's Horn"
Rarity Rare
SetBorderColor 150 200 250
SetFontSize 36
Show
BaseType "Harmonic Spirit Shield" "Jingling Spirit Shield" "Chiming Spirit Shield"
Rarity Rare
SetBorderColor 150 200 250
SetFontSize 36
#lime green on ranged weapons (removed Citadel/Broadhead in favor of Thicket/Sharktooth for the bleed->TR meta shift)
Show
BaseType "Thicket Bow" "Sharktooth Arrow Quiver"
Rarity Rare
SetBorderColor 125 200 40
SetFontSize 36
Show
BaseType "Imperial Bow" "Spine Bow" "Assassin Bow" "Thicket Bow"
Rarity Rare
SetBorderColor 125 200 40
SetFontSize 36
#maroon on melee weapons
Show
BaseType "Siege Axe" "Runic Hatchet" "Vaal Axe" "Karui Chopper" "Royal Axe"
Rarity Rare
SetBorderColor 128 0 0
SetFontSize 36
Show
BaseType "Infernal Axe" "Vaal Hatchet" "Fleshripper"
Rarity Rare
SetBorderColor 128 0 0
SetFontSize 36
#offmeta - disabled by default
#Show
# BaseType "Copper Kris" "Golden Kris" "Platinum Kris" "Profane Wand" "Sambar Sceptre"
# Rarity Rare
# SetBorderColor 150 200 250
# SetFontSize 36
#Show
# BaseType "Vaal Rapier" "Jewelled Foil" "Imperial Skean" "Corsair Sword" "Ambusher" "Harpy Rapier" "Spiraled Foil" "Behemoth Mace"
# Rarity Rare
# SetBorderColor 128 0 0
###################################################################################
################## Section 11D - Rare Jewellery Highlighting ######################
###################################################################################
#Jewellery - Nested purple for best basetypes, nested blue for all other basetypes
#reminder that 84+ rare jewellery highlighting is covered in section 10, this is for sub-84
#bigger font sizes and purple highlighting at low levels - next 3 blocks in General Filter Only
Show
ItemLevel <= 25
BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Leather Belt" "Heavy Belt" "Rustic Sash" "Iron Ring"
Rarity Rare
SetBackgroundColor 50 0 100
SetBorderColor 175 75 255
SetFontSize 45
MinimapIcon 1 Yellow Cross
PlayAlertSound 16 250
Show
ItemLevel <= 67
BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Leather Belt" "Heavy Belt" "Amethyst Ring"
Rarity Rare
SetBackgroundColor 50 0 100
SetBorderColor 175 75 255
SetFontSize 45
MinimapIcon 1 Yellow Cross
PlayAlertSound 16 250
Show
ItemLevel <= 47
# BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Amethyst Ring" "Rustic Sash" "Chain Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
Height = 1
Rarity Rare
SetBackgroundColor 0 50 100
SetBorderColor 75 150 255
SetFontSize 40
#t1 bases - purple
Show
BaseType "Coral Ring" "Leather Belt"
Rarity Rare
SetBackgroundColor 50 0 100
SetBorderColor 175 75 255
SetFontSize 40
Show
BaseType "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Unset Ring" "Amethyst Ring" "Prismatic Ring" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet"
Rarity Rare
SetBackgroundColor 50 0 100
SetBorderColor 175 75 255
SetFontSize 38
#t2 bases - blue
Show
# BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Diamond Ring" "Rustic Sash" "Chain Belt" "Heavy Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet" "Bone Ring"
BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
Height = 1
Rarity Rare
SetBackgroundColor 0 50 100
SetBorderColor 75 150 255
SetFontSize 36
###################################################################################
####################### Section 12 - 3CL & Miscellaneous ##########################
###################################################################################
#Oddball items & items that should never normally drop
Show
Class "Quest"
SetBorderColor 0 250 0
SetTextColor 0 250 0
SetFontSize 45
MinimapIcon 0 Green UpsideDownHouse
PlayEffect Green
Show
BaseType "Avian Slippers" "Sacrificial Garb" "Ruby Amulet" "Grasping Mail"
SetFontSize 42
SetBackgroundColor 100 66 0
SetBorderColor 255 204 102
Show
BaseType "Jet Amulet" "Jet Ring" "Golden Obi" "Golden Mantle" "Golden Bracers" "Golden Caligae" "Golden Hoop" "Golden Wreath" "Golden Flame"
SetFontSize 42
SetBackgroundColor 100 66 0
SetBorderColor 0 255 255
#catch for 3 white socket 1h'ers dropping (for non-empower offhand gem levelling)
Show
Class "Wand" "Sceptre" "Dagger" "Claw" "One Hand" "Shield"
Sockets WWW
SetFontSize 40
SetBorderColor 250 250 250
PlayEffect White Temp
#rares with abyss sockets
Show
Rarity Rare
Sockets A
SetFontSize 40
SetBorderColor 175 175 175
PlayEffect Grey Temp
#fossil catchall (should never actually trigger, had to be moved here in Delirium because of the new orb otherwise it overrides that orb's highlight). all fossils should be caught in Delve blocks
Show
BaseType "Fossil"
Class Currency
SetBackgroundColor 80 40 0
SetBorderColor 0 0 0
SetTextColor 225 75 0
SetFontSize 45
PlayAlertSound 11 200
MinimapIcon 2 Orange Circle
PlayEffect Brown
#3CL - Ridiculously specific spot b/c of code prioritization
#racechromes (small chromes w/big font size at lower levels)
Show
AreaLevel <= 45
Sockets >= 3
SocketGroup RGB
SetBackgroundColor 40 40 40
SetBorderColor 150 150 150
SetFontSize 40
Show
AreaLevel <= 67
Sockets >= 3
SocketGroup RGB
Width = 2
Height = 2
SetBackgroundColor 40 40 40
SetBorderColor 150 150 150
SetFontSize 40
Show
AreaLevel <= 67
Sockets >= 3
SocketGroup RGB
Width = 1
Height = 3
SetBackgroundColor 40 40 40
SetBorderColor 150 150 150
SetFontSize 40
#smallchromes (always show)
Show
Sockets >= 3
SocketGroup RGB
Width = 2
Height = 2
SetBackgroundColor 40 40 40
SetBorderColor 150 150 150
SetFontSize 36
Show
Sockets >= 3
SocketGroup RGB
Width = 1
Height = 3
SetBackgroundColor 40 40 40
SetBorderColor 150 150 150
SetFontSize 36
#midchromes (show until red tier maps)
Show
Sockets >= 3
AreaLevel <= 77
SocketGroup RGB
Width = 2
Height = 3
SetBackgroundColor 40 40 40
SetBorderColor 150 150 150
#bigchromes (4x2's)
Show
Sockets >= 3
AreaLevel <= 45
SocketGroup RGB
SetBackgroundColor 40 40 40
SetBorderColor 150 150 150
###################################################################################
######################## Section 13 - Global Levelling ############################
###################################################################################
#Jewellery, ms boots, and other items that affect all archetypes
#resist rings
Show
BaseType "Sapphire Ring"
AreaLevel <= 33
SetBackgroundColor 50 40 80
SetBorderColor 150 120 255
SetFontSize 45
PlayAlertSound 13 150
MinimapIcon 2 Blue Moon
Show
BaseType "Topaz Ring"
AreaLevel <= 33
SetBackgroundColor 50 40 80
SetBorderColor 150 120 255
SetFontSize 45
PlayAlertSound 13 150
MinimapIcon 2 Yellow Moon
Show
BaseType "Ruby Ring"
AreaLevel <= 33
SetBackgroundColor 50 40 80
SetBorderColor 150 120 255
SetFontSize 45
PlayAlertSound 13 150
MinimapIcon 2 Red Moon
Show
BaseType "Two-Stone Ring"
AreaLevel <= 33
SetBackgroundColor 50 40 80
SetBorderColor 150 120 255
SetFontSize 45
PlayAlertSound 13 150
MinimapIcon 2 Purple Moon
Show
AreaLevel <= 47
BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
Rarity Magic
SetBorderColor 150 120 255
SetFontSize 45
Show
AreaLevel <= 47
BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
SetBorderColor 150 120 255
SetFontSize 40
Show
AreaLevel <= 67
BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Amethyst Ring"
Rarity Magic
SetBorderColor 150 120 255
SetFontSize 38
Show
AreaLevel <= 63
BaseType "Two-Stone Ring"
SetBorderColor 150 120 255
#life jewellery
Show
AreaLevel <= 35
BaseType "Leather Belt" "Coral Ring"
SetBorderColor 255 204 102
SetFontSize 45
MinimapIcon 2 White Moon
Show
AreaLevel <= 63
BaseType "Leather Belt" "Coral Ring"
SetBorderColor 255 204 102
SetFontSize 38
MinimapIcon 2 White Moon
Show
AreaLevel <= 67
Rarity Magic
BaseType "Leather Belt" "Coral Ring"
SetBorderColor 255 204 102
SetFontSize 38
Show
AreaLevel <= 67
Rarity Normal
BaseType "Leather Belt" "Coral Ring"
SetBorderColor 255 204 102
SetFontSize 34
#amulets / attribute related stuff
Show
AreaLevel <= 25
BaseType "Amber Amulet"
SetBackgroundColor 35 0 35
SetBorderColor 200 0 200
SetFontSize 45
PlayAlertSound 16 150
MinimapIcon 2 Red Kite
Show
AreaLevel <= 25
BaseType "Jade Amulet"
SetBackgroundColor 35 0 35
SetBorderColor 200 0 200
SetFontSize 45
PlayAlertSound 16 150
MinimapIcon 2 Green Kite
Show
AreaLevel <= 25
BaseType "Lapis Amulet"
SetBackgroundColor 35 0 35
SetBorderColor 200 0 200
SetFontSize 45
PlayAlertSound 16 150
MinimapIcon 2 Blue Kite
Show
AreaLevel <= 40
BaseType "Citrine Amulet"
SetBackgroundColor 35 0 35
SetBorderColor 200 0 200
SetFontSize 45
PlayAlertSound 16 150
MinimapIcon 2 Yellow Kite
Show
AreaLevel <= 40
BaseType "Turquoise Amulet"
SetBackgroundColor 35 0 35
SetBorderColor 200 0 200
SetFontSize 45
PlayAlertSound 16 150
MinimapIcon 2 Cyan Kite
Show
AreaLevel <= 40
BaseType "Agate Amulet"
SetBackgroundColor 35 0 35
SetBorderColor 200 0 200
SetFontSize 45
PlayAlertSound 16 150
MinimapIcon 2 Pink Kite
Show
AreaLevel <= 67
BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
Rarity Magic
SetBorderColor 200 0 200
SetFontSize 42
Show
AreaLevel <= 47
BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
SetBorderColor 200 0 200
SetFontSize 40
Show
AreaLevel <= 67
BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
SetBorderColor 200 0 200
SetFontSize 34
#other misc
Show
AreaLevel <= 15
BaseType "Rustic Sash"
SetBorderColor 200 80 0
SetFontSize 45
Show
AreaLevel <= 47
BaseType "Rustic Sash"
Rarity Magic
SetBorderColor 250 100 0
SetFontSize 45
Show
AreaLevel <= 47
BaseType "Rustic Sash"
SetBorderColor 200 80 0
SetFontSize 40
Show
AreaLevel <= 67
BaseType "Rustic Sash"
Show
AreaLevel <= 15
BaseType "Iron Ring"
SetBorderColor 200 80 0
SetFontSize 45
Show
AreaLevel <= 25
BaseType "Iron Ring"
SetBorderColor 200 80 0
SetFontSize 40
Show
AreaLevel <= 15
BaseType "Heavy Belt"
SetBorderColor 200 0 200
SetFontSize 45
Show
AreaLevel <= 47
BaseType "Heavy Belt" "Iron Ring"
Show
AreaLevel <= 69
BaseType "Leather Belt" "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
Rarity Normal Magic
Show
BaseType "Amethyst Ring"
AreaLevel <= 67
AreaLevel >= 60
Show
AreaLevel <= 25
BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet" "Heavy Belt"
SetBorderColor 200 0 200
SetFontSize 38
Show
Class "Ring" "Amulet" "Belt"
AreaLevel <= 15
Rarity Magic
SetFontSize 45
Show
BaseType "Coral Amulet" "Paua Amulet" "Chain Belt"
AreaLevel <= 11
SetFontSize 42
#tan border on magic and rare levelling boots
Show
HasExplicitMod "Runner's" "Sprinter's"
AreaLevel <= 25
SetBorderColor 255 204 102
SetTextColor 250 0 125
SetFontSize 45
Show
HasExplicitMod "Stallion's" "Gazelle's" "Cheetah's"
AreaLevel <= 67
SetBorderColor 255 204 102
SetTextColor 250 0 125
SetFontSize 45
Show
Class "Boots"
AreaLevel <= 35
Rarity Magic Rare
SetBorderColor 255 204 102
SetFontSize 45
Show
Class "Boots"
AreaLevel < 47
Rarity Magic
SetBorderColor 255 204 102
SetFontSize 40
Show
Class "Boots"
Rarity Rare
AreaLevel < 67
SetBorderColor 255 204 102
SetFontSize 40
#Shield Blocks
Show
BaseType "Ceremonial Kite Shield" "Angelic Kite Shield" "Archon Kite Shield" "Supreme Spiked Shield" "Mirrored Spiked Shield"
AreaLevel <= 67
SetBorderColor 150 100 0
SetFontSize 34
Show
BaseType "Copper Tower Shield" "Bronze Tower Shield" "Ezomyte Tower Shield"
AreaLevel <= 67
SetBorderColor 150 100 0
SetFontSize 34
Show
BaseType "Layered Kite Shield"
AreaLevel <= 33
###################################################################################
####################### Section 14 - Caster Levelling #############################
###################################################################################
#Wands
Show
Class "Wand"
ItemLevel = 2
SetBorderColor 150 200 250
SetFontSize 45
MinimapIcon 2 Blue Cross
PlayEffect Blue Temp
#3L wands, highlighted only if within 15 levels of zonelevel. ends at 60
Show
Class "Wand"
AreaLevel <= 10
LinkedSockets = 3
SetBackgroundColor 40 50 60
SetBorderColor 150 200 250
SetFontSize 45
Show
Class "Wand"
AreaLevel <= 20
DropLevel >= 5
LinkedSockets = 3
SetBackgroundColor 40 50 60
SetBorderColor 150 200 250
SetFontSize 42
Show
Class "Wand"
AreaLevel <= 30
DropLevel >= 15
LinkedSockets = 3
SetBackgroundColor 40 50 60
SetBorderColor 150 200 250
SetFontSize 40
Show
Class "Wand"
AreaLevel <= 40
DropLevel >= 25
LinkedSockets = 3
SetBackgroundColor 40 50 60
SetBorderColor 150 200 250
SetFontSize 38
Show
Class "Wand"
AreaLevel <= 50
DropLevel >= 35
LinkedSockets = 3
SetBackgroundColor 40 50 60
SetBorderColor 150 200 250
SetFontSize 38
Show
Class "Wand"
AreaLevel <= 60
DropLevel >= 45
LinkedSockets = 3
SetBackgroundColor 40 50 60
SetBorderColor 150 200 250
SetFontSize 36
#spelldmg wands. shows both the 1.5 speed and the max spelldmg lines. naturally alternates
Show
BaseType "Carved Wand"
AreaLevel <= 29
SetBorderColor 100 150 200
SetFontSize 36
Show
BaseType "Sage Wand"
AreaLevel <= 39
SetBorderColor 100 150 200
SetFontSize 36
Show
BaseType "Engraved Wand"
AreaLevel <= 52
SetBorderColor 100 150 200
SetFontSize 36
Show
BaseType "Omen Wand"
AreaLevel <= 58
SetBorderColor 100 150 200
SetFontSize 36
Show
BaseType "Imbued Wand"
AreaLevel <= 67
SetBorderColor 100 150 200
SetFontSize 36
Show
BaseType "Prophecy Wand"
AreaLevel <= 68
SetBorderColor 100 150 200
SetFontSize 36
#flat wands
Show
BaseType "Goat's Horn"
AreaLevel <= 17
SetBorderColor 100 150 200
SetFontSize 45
Show
BaseType "Quartz Wand"
AreaLevel <= 23
SetBorderColor 100 150 200
SetFontSize 45
Show
BaseType "Spiraled Wand"
AreaLevel <= 34
SetBorderColor 100 150 200
SetFontSize 42
Show
BaseType "Faun's Horn" "Crystal Wand"
AreaLevel <= 48
SetBorderColor 100 150 200
SetFontSize 40
Show
BaseType "Coiled Wand"
AreaLevel <= 55
SetBorderColor 100 150 200
SetFontSize 38
Show
BaseType "Demon's Horn" "Opal Wand" "Tornado Wand"
AreaLevel <= 67
SetBorderColor 100 150 200
SetFontSize 36
#magic/rare wand increased size
Show
Class "Wand"
Rarity Magic Rare
AreaLevel <= 15
SetBorderColor 150 200 250
SetFontSize 45
Show
Class "Wand"
Rarity Rare
AreaLevel <= 70
SetBorderColor 150 200 250
SetFontSize 38
Show
Class "Wand"
AreaLevel <= 47
LinkedSockets = 3
SetBorderColor 150 200 250
Show
Class "Wand"
Rarity Magic
AreaLevel <= 35
SetBorderColor 150 200 250
SetFontSize 38
Show
Class "Wand"
AreaLevel <= 13
ItemLevel >= 2
#sceptres
Show
Class "Sceptre"
ItemLevel = 2
SetBorderColor 150 200 250
SetFontSize 45
MinimapIcon 2 Blue Cross
PlayEffect Blue Temp
Show
BaseType "Quartz Sceptre" "Shadow Sceptre"
AreaLevel <= 47
LinkedSockets = 3
SetBackgroundColor 40 50 60
SetBorderColor 150 200 250
SetFontSize 40
Show
BaseType "Crystal Sceptre" "Abyssal Sceptre"
AreaLevel <= 61
LinkedSockets = 3
SetBackgroundColor 40 50 60
SetBorderColor 150 200 250
SetFontSize 38
Show
BaseType "Opal Sceptre" "Void Sceptre"
AreaLevel <= 63
LinkedSockets = 3
SetBackgroundColor 40 50 60
SetBorderColor 150 200 250
SetFontSize 38
Show
BaseType "Quartz Sceptre" "Shadow Sceptre"
AreaLevel <= 47
SetBorderColor 100 150 200
SetFontSize 40
Show
BaseType "Crystal Sceptre" "Abyssal Sceptre"
AreaLevel <= 59
SetBorderColor 100 150 200
SetFontSize 38
Show
BaseType "Opal Sceptre" "Void Sceptre" "Sambar Sceptre"
AreaLevel <= 63
SetBorderColor 100 150 200
Show
Class "Sceptre"
Rarity Magic Rare
AreaLevel <= 15
SetBorderColor 150 200 250
SetFontSize 45
Show
Class "Sceptre"
Rarity Rare
AreaLevel <= 70
SetBorderColor 150 200 250
SetFontSize 38
Show
Class "Sceptre"
AreaLevel <= 47
LinkedSockets = 3
SetBorderColor 150 200 250
Show
Class "Sceptre"
Rarity Magic
AreaLevel <= 35
SetBorderColor 150 200 250
SetFontSize 38
Show
Class "Sceptre"
AreaLevel <= 13
ItemLevel >= 2
#shields
Show
BaseType "Harmonic Spirit Shield" "Jingling Spirit Shield" "Chiming Spirit Shield"
AreaLevel <= 63
SetBorderColor 150 200 250
#crit daggers (disabled by default)
#Show
# BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
# SetBorderColor 100 150 200
# AreaLevel <= 67
# ItemLevel >= 60
###################################################################################
############################ Section 18 - Armour ##################################
###################################################################################
#brown borders and large font size on rares that are high droplevel compared to the arealevel
#Main Armor Filtering Blocks
#more or less ends at t2 maps (bases that don't drop unless 70+ will show for 1 level only)
Show
BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
ItemLevel <= 5
Rarity Magic Rare
SetFontSize 45
Show
BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
ItemLevel <= 3
SetFontSize 40
Show
BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
ItemLevel <= 11
Rarity Magic Rare
SetBorderColor 150 100 0
SetFontSize 45
Show
BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots" "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
ItemLevel <= 11
SetBorderColor 150 100 0
SetFontSize 45
Show
BaseType "Battered Helm" "Fishscale Gauntlets" "Leatherscale Boots"
Rarity Magic Rare
ItemLevel <= 15
SetBorderColor 150 100 0
SetFontSize 45
Show
BaseType "Battered Helm" "Fishscale Gauntlets" "Leatherscale Boots"
ItemLevel <= 15
SetFontSize 40
#BRUTUS RACES END HERE'ish
Show
BaseType "Cone Helmet" "Steel Greaves" "Chestplate"
ItemLevel <= 15
SetBorderColor 150 100 0
Rarity Magic Rare
SetFontSize 45
Show
BaseType "Cone Helmet" "Steel Greaves" "Chestplate"
ItemLevel <= 15
SetBorderColor 150 100 0
SetFontSize 40
Show
BaseType "Cone Helmet" "Steel Greaves" "Chestplate"
ItemLevel <= 18
SetFontSize 36
Show
BaseType "Plated Gauntlets" "Strapped Leather" "Light Brigandine" "Goathide Gloves"
ItemLevel <= 15
SetBorderColor 150 100 0
Rarity Magic Rare
SetFontSize 45
Show
BaseType "Plated Gauntlets" "Strapped Leather" "Light Brigandine" "Goathide Gloves"
ItemLevel <= 15
SetBorderColor 150 100 0
SetFontSize 40
Show
BaseType "Plated Gauntlets" "Strapped Leather" "Light Brigandine" "Goathide Gloves"
ItemLevel <= 18
SetFontSize 36
#MERVAIL RACES END HERE
Show
BaseType "Tricorne" "Sallet" "Goathide Boots" "Barbute Helmet" "Scale Doublet"
ItemLevel <= 25
SetBorderColor 150 100 0
Rarity Magic Rare
SetFontSize 45
Show
BaseType "Tricorne" "Sallet" "Goathide Boots" "Barbute Helmet" "Scale Doublet"
ItemLevel <= 25
SetBorderColor 150 100 0
SetFontSize 40
#VAAL RACES END HERE
Show
BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Ironscale Boots" "Copper Plate" "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate" "Wild Leather" "Plated Greaves" "Bronze Gauntlets" "Visored Sallet"
ItemLevel <= 30
SetBorderColor 150 100 0
Rarity Rare
SetFontSize 40
Show
BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Ironscale Boots" "Copper Plate" "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate" "Wild Leather" "Plated Greaves" "Bronze Gauntlets" "Visored Sallet"
ItemLevel <= 30
SetBorderColor 150 100 0
SetFontSize 38
#DOMINUS/IZARO RACES GENERALLY END HERE
#note - docks/lunaris normal 29
Show
BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
ItemLevel <= 35
SetBorderColor 150 100 0
Rarity Rare
SetFontSize 40
Show
BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
ItemLevel <= 35
SetBorderColor 150 100 0
SetFontSize 38
Show
BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
ItemLevel <= 37
Show
BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
ItemLevel <= 37
SetBorderColor 150 100 0
Rarity Rare
SetFontSize 40
Show
BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
ItemLevel <= 37
SetBorderColor 150 100 0
SetFontSize 38
Show
BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
ItemLevel <= 39
Show
BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
ItemLevel <= 40
SetBorderColor 150 100 0
Rarity Rare
SetFontSize 40
Show
BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
ItemLevel <= 40
SetBorderColor 150 100 0
SetFontSize 38
Show
BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
ItemLevel <= 42
Show
BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
ItemLevel <= 43
SetBorderColor 150 100 0
Rarity Rare
SetFontSize 40
Show
BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
ItemLevel <= 43
SetBorderColor 150 100 0
SetFontSize 38
Show
BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
ItemLevel <= 45
Show
BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
ItemLevel <= 45
SetBorderColor 150 100 0
Rarity Rare
SetFontSize 40
Show
BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
ItemLevel <= 45
SetBorderColor 150 100 0
SetFontSize 38
Show
BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
ItemLevel <= 47
Show
BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
ItemLevel <= 47
SetBorderColor 150 100 0
Rarity Rare
SetFontSize 40
Show
BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
ItemLevel <= 47
SetBorderColor 150 100 0
SetFontSize 38
Show
BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
ItemLevel <= 50
Show
BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
ItemLevel <= 48
SetBorderColor 150 100 0
Rarity Rare
SetFontSize 40
Show
BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
ItemLevel <= 48
SetBorderColor 150 100 0
SetFontSize 38
Show
BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
ItemLevel <= 51
Show
BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
ItemLevel <= 51
SetBorderColor 150 100 0
Rarity Rare
SetFontSize 40
Show
BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
ItemLevel <= 51
SetBorderColor 150 100 0
SetFontSize 38
Show
BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
ItemLevel <= 53
Show
BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
ItemLevel <= 53
Rarity Rare
SetBorderColor 150 100 0
SetFontSize 40
Show
BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
ItemLevel <= 53
SetBorderColor 150 100 0
Show
BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
ItemLevel <= 56
Show
BaseType "Ursine Pelt" "Samnite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
ItemLevel <= 56
Rarity Rare
SetBorderColor 150 100 0
SetFontSize 40
Show
BaseType "Ursine Pelt" "Samnite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
ItemLevel <= 56
SetBorderColor 150 100 0
Show
BaseType "Ursine Pelt" "Samnite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
ItemLevel <= 59
Show
BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
ItemLevel <= 59
Rarity Rare
SetBorderColor 150 100 0
SetFontSize 40
Show
BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
ItemLevel <= 59
SetBorderColor 150 100 0
Show
BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
ItemLevel <= 62
#note: oasis is 62 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
Show
BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
ItemLevel <= 62
Rarity Rare
SetBorderColor 150 100 0
SetFontSize 40
Show
BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
ItemLevel <= 62
SetBorderColor 150 100 0
Show
BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
ItemLevel <= 66
Show
BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
ItemLevel <= 67
Rarity Rare
SetBorderColor 150 100 0
SetFontSize 40
Show
BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
ItemLevel <= 67
SetBorderColor 150 100 0
Show
BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate"
ItemLevel <= 67
Show
BaseType "Vaal Regalia" "Astral Plate" "Assassin's Garb" "Lacquered Garb" "Titanium Spirit Shield" "Triumphant Lamellar"
ItemLevel <= 70
SetBorderColor 150 100 0
Show
BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
ItemLevel <= 70
SetBorderColor 150 100 0
Show
BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
Rarity Normal
ItemLevel <= 70
SetBorderColor 150 100 0
#ES & ES/EV blocks for orbs of binding - these blocks exist solely to provide targets for casters/summoners to use orbs of binding on (all other archetypes are covered by the fact the filter shows ar, ev, ar/ev gear by default). ES/AR is excluded because no build uses red/blue sockets equally.
#As strict as possible with no more than one base is shown at a time. Starts at A3, ends at 67. dev notes: used gapped method instead of overlap but most gapped bases show for at least ~4 zones before the gap. watch and loosen if necessary. update: if anything it's probably showing too much
Show
BaseType "Silken Garb" "Oiled Coat" "Iron Mask"
Rarity Normal
ItemLevel >= 23
AreaLevel <= 28
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Silk Slippers" "Scarlet Raiment" "Strapped Mitts"
Rarity Normal
ItemLevel >= 23
AreaLevel <= 30
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Mage's Vestment" "Tribal Circlet" "Clasped Boots"
Rarity Normal
ItemLevel >= 23
AreaLevel <= 32
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Silk Robe" "Silk Gloves" "Waxed Garb" "Clasped Mitts" "Festival Mask"
Rarity Normal
ItemLevel >= 23
AreaLevel <= 34
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Cabalist Regalia" "Scholar Boots" "Golden Mask"
Rarity Normal
AreaLevel <= 36
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Bone Circlet" "Bone Armour"
Rarity Normal
AreaLevel <= 38
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Sage's Robe" "Embroidered Gloves" "Shackled Boots"
Rarity Normal
AreaLevel <= 40
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Satin Slippers" "Quilted Jacket"
Rarity Normal
AreaLevel <= 42
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Silken Wrap" "Trapper Mitts" "Raven Mask"
Rarity Normal
AreaLevel <= 44
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Satin Gloves" "Lunaris Circlet" "Sleek Coat" "Trapper Boots"
Rarity Normal
AreaLevel <= 46
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Conjurer's Vestment" "Ambush Mitts"
Rarity Normal
AreaLevel <= 48
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Crimson Raiment" "Callous Mask"
Rarity Normal
AreaLevel <= 50
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Spidersilk Robe" "Samite Slippers" "Steel Circlet"
Rarity Normal
AreaLevel <= 52
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Destroyer Regalia" "Samite Gloves" "Lacquered Garb" "Ambush Boots"
Rarity Normal
AreaLevel <= 54
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Carnal Mitts" "Regicide Mask"
Rarity Normal
AreaLevel <= 56
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Savant's Robe" "Conjurer Gloves" "Necromancer Circlet" "Crypt Armour"
Rarity Normal
AreaLevel <= 58
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Necromancer Silks" "Conjurer Boots" "Sentinel Jacket" "Harlequin Mask"
Rarity Normal
AreaLevel <= 60
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Carnal Boots"
Rarity Normal
AreaLevel <= 62
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Solaris Circlet" "Varnished Coat"
Rarity Normal
AreaLevel <= 64
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Arcanist Slippers" "Blood Raiment" "Assassin's Mitts" "Vaal Mask"
Rarity Normal
AreaLevel <= 66
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Occultist's Vestment" "Arcanist Gloves" "Mind Cage" "Assassin's Boots"
Rarity Normal
AreaLevel <= 68
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Vaal Regalia" "Sorcerer Gloves" "Sorcerer Boots" "Hubris Circlet" "Sadist Garb" "Murder Mitts" "Murder Boots" "Deicide Mask"
Rarity Normal
AreaLevel <= 69
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Carnal Armour"
Rarity Normal
AreaLevel <= 71
SetFontSize 28
SetBackgroundColor 0 0 0 100
#AR/ES BLOCKS BECAUSE I TOTALLY FORGOT SUMMONERS EXIST DESPITE PLAYING THEM FOR YEARS
Show
BaseType "Chainmail Doublet"
Rarity Normal
ItemLevel >= 23
AreaLevel <= 28
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Ringmail Gloves" "Great Helmet"
Rarity Normal
ItemLevel >= 23
AreaLevel <= 30
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Full Ringmail"
Rarity Normal
ItemLevel >= 23
AreaLevel <= 32
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Full Chainmail" "Mesh Boots"
Rarity Normal
ItemLevel >= 23
AreaLevel <= 34
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Mesh Gloves" "Crusader Helmet"
Rarity Normal
AreaLevel <= 36
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Holy Chainmail" "Riveted Boots"
Rarity Normal
AreaLevel <= 38
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Latticed Ringmail" "Riveted Gloves" "Aventail Helmet"
Rarity Normal
AreaLevel <= 42
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Crusader Chainmail"
Rarity Normal
AreaLevel <= 46
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Zealot Boots"
Rarity Normal
AreaLevel <= 48
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Ornate Ringmail" "Zealot Gloves"
Rarity Normal
AreaLevel <= 50
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Zealot Helmet"
Rarity Normal
AreaLevel <= 52
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Chain Hauberk"
Rarity Normal
AreaLevel <= 54
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Devout Chainmail" "Soldier Boots" "Soldier Gloves" "Great Crown"
Rarity Normal
AreaLevel <= 56
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Latticed Ringmail"
Rarity Normal
AreaLevel <= 60
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Legion Boots" "Magistrate Crown"
Rarity Normal
AreaLevel <= 62
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Legion Gloves"
Rarity Normal
AreaLevel <= 64
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Elegant Ringmail" "Prophet Crown"
Rarity Normal
AreaLevel <= 66
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Crusader Boots" "Crusader Gloves" "Praetor Crown"
Rarity Normal
AreaLevel <= 68
SetFontSize 28
SetBackgroundColor 0 0 0 100
Show
BaseType "Saintly Chainmail"
Rarity Normal
AreaLevel <= 71
SetFontSize 28
SetBackgroundColor 0 0 0 100
#NEW ARMOR SECTIONS VERY WIP - BASICALLY IGNORE THE NEXT FEW COMMENTED OUT SECTIONS, STILL USING OLD SECTION FOR NOW
#Show
# Class "Helmet" "Gloves" "Boots" "Body Armour"
# Rarity Magic Rare
# AreaLevel <= 8
# SetBorderColor 150 100 0
# SetFontSize 45
#Show
# Class "Helmet" "Gloves" "Boots" "Body Armour"
# Rarity Magic Rare
# DropLevel >= 4
# AreaLevel <= 12
# SetBorderColor 150 100 0
# SetFontSize 45
#Show
# Class "Helmet" "Gloves" "Boots" "Body Armour"
# Rarity Magic Rare
# DropLevel >= 8
# AreaLevel <= 16
# SetBorderColor 150 100 0
# SetFontSize 45
#Show
# Class "Helmet" "Gloves" "Boots" "Body Armour"
# Rarity Magic Rare
# DropLevel >= 12
# AreaLevel <= 20
# SetBorderColor 150 100 0
# SetFontSize 45
#Show
# Class "Helmet" "Gloves" "Boots" "Body Armour"
# Rarity Magic Rare
# DropLevel >= 16
# AreaLevel <= 24
# SetBorderColor 150 100 0
# SetFontSize 45
#Show
# Class "Helmet" "Gloves" "Boots" "Body Armour"
# Rarity Rare
# DropLevel >= 20
# AreaLevel <= 28
# SetBorderColor 150 100 0
# SetFontSize 45
#Show
# Class "Helmet" "Gloves" "Boots" "Body Armour"
# Rarity Rare
# DropLevel >= 24
# AreaLevel <= 32
# SetBorderColor 150 100 0
# SetFontSize 45
#Show
# Class "Helmet" "Gloves" "Boots" "Body Armour"
# Rarity Rare
# DropLevel >= 28
# AreaLevel <= 36
# SetBorderColor 150 100 0
# SetFontSize 45
#Show
# Class "Helmet" "Gloves" "Boots" "Body Armour"
# Rarity Rare
# DropLevel >= 32
# AreaLevel <= 40
# SetBorderColor 150 100 0
# SetFontSize 45
#Show
# Class "Helmet" "Gloves" "Boots" "Body Armour"
# Rarity Rare
# DropLevel >= 36
# AreaLevel <= 44
# SetBorderColor 150 100 0
# SetFontSize 45
#Show
# Class "Helmet" "Gloves" "Boots" "Body Armour"
# Rarity Rare
# DropLevel >= 40
# AreaLevel <= 48
# SetBorderColor 150 100 0
# SetFontSize 45
#Show
# Class "Helmet" "Gloves" "Boots" "Body Armour"
# Rarity Rare
# DropLevel >= 44
# AreaLevel <= 52
# SetBorderColor 150 100 0
# SetFontSize 45
#Show
# Class "Helmet" "Gloves" "Boots" "Body Armour"
# Rarity Rare
# DropLevel >= 48
# AreaLevel <= 56
# SetBorderColor 150 100 0
# SetFontSize 45
#Show
# Class "Helmet" "Gloves" "Boots" "Body Armour"
# Rarity Rare
# DropLevel >= 52
# AreaLevel <= 60
# SetBorderColor 150 100 0
# SetFontSize 45
#Show
# Class "Helmet" "Gloves" "Boots" "Body Armour"
# Rarity Rare
# DropLevel >= 56
# AreaLevel <= 67
# SetBorderColor 150 100 0
# SetFontSize 45
#
##Main Armor Filtering Blocks - AR, EV, and AR/EV - the preferred basetypes while levelling. dev notes: perfectly smooth gapless progression but without any backups
#Show
# BaseType "Iron Gauntlets" "Iron Greaves" "Iron Hat"
# AreaLevel <= 5
# SetFontSize 40
#Show
# BaseType "Scale Vest" "Rawhide Gloves" "Rawhide Boots" "Leather Cap"
# AreaLevel <= 9
# SetFontSize 45
# SetBorderColor 150 100 0
##brutus races end here - technically fishscale should end 14? leatherscale also cuts early but it's straight worse than the AR or EV equiv after around level 10 so it's fine
#Show
# BaseType "Fishscale Gauntlets" "Leatherscale Boots" "Battered Helm"
# AreaLevel <= 13
# SetFontSize 45
# SetBorderColor 150 100 0
##mervail races end here
#Show
# BaseType "Chestplate" "Strapped Leather" "Light Brigandine"
# AreaLevel <= 16
# SetFontSize 40
# SetBorderColor 150 100 0
#Show
# BaseType "Cone Helmet"
# AreaLevel <= 17
# SetFontSize 40
# SetBorderColor 150 100 0
#Show
# BaseType "Tricorne"
# AreaLevel <= 19
# SetFontSize 40
# SetBorderColor 150 100 0
#Show
# BaseType "Copper Plate" "Scale Doublet" "Goathide Gloves"
# AreaLevel <= 20
# SetFontSize 40
# SetBorderColor 150 100 0
#Show
# BaseType "Goathide Boots"
# AreaLevel <= 21
# SetFontSize 40
# SetBorderColor 150 100 0
#Show
# BaseType "Plated Gauntlets" "Steel Greaves" "Sallet"
# AreaLevel <= 22
# SetFontSize 40
# SetBorderColor 150 100 0
##vaal races end here
#Show
# BaseType "Buckskin Tunic"
# AreaLevel <= 24
# SetFontSize 40
# SetBorderColor 150 100 0
#Show
# BaseType "Barbute Helmet"
# AreaLevel <= 25
# SetFontSize 40
# SetBorderColor 150 100 0
#Show
# BaseType "Ironscale Gauntlets"
# AreaLevel <= 26
# SetFontSize 38
# SetBorderColor 150 100 0
#Show
# BaseType "War Plate" "Wild Leather" "Infantry Brigandine"
# AreaLevel <= 27
# SetFontSize 38
# SetBorderColor 150 100 0
#Show
# BaseType "Ironscale Boots" "Leather Hood"
# AreaLevel <= 29
# SetFontSize 38
# SetBorderColor 150 100 0
#Show
# BaseType "Full Plate" "Full Leather" "Full Scale Armour"
# AreaLevel <= 31
# SetFontSize 38
# SetBorderColor 150 100 0
#Show
# BaseType "Deerskin Gloves" "Plated Greaves" "Visored Sallet"
# AreaLevel <= 32
# SetFontSize 38
# SetBorderColor 150 100 0
#Show
# BaseType "Deerskin Boots"
# AreaLevel <= 33
# SetFontSize 38
# SetBorderColor 150 100 0
##dominus races end here
#Show
# BaseType "Arena Plate" "Sun Leather" "Soldier's Brigandine" "Bronze Gauntlets" "Close Helmet"
# AreaLevel <= 34
# SetFontSize 36
# SetBorderColor 150 100 0
#Show
# BaseType "Bronzescale Gauntlets" "Bronzescale Boots" "Gilded Sallet"
# AreaLevel <= 35
# SetFontSize 36
# SetBorderColor 150 100 0
#Show
# BaseType "Lordly Plate" "Thief's Garb" "Reinforced Greaves"
# AreaLevel <= 36
# SetFontSize 36
# SetBorderColor 150 100 0
#Show
# BaseType "Field Lamellar" "Nubuck Gloves"
# AreaLevel <= 37
# SetFontSize 36
# SetBorderColor 150 100 0
#Show
# BaseType "Steel Gauntlets" "Nubuck Boots"
# AreaLevel <= 38
# SetFontSize 36
# SetBorderColor 150 100 0
#Show
# BaseType "Gladiator Helmet"
# AreaLevel <= 39
# SetFontSize 36
# SetBorderColor 150 100 0
#Show
# BaseType "Bronze Plate" "Eelskin Tunic" "Wolf Pelt"
# AreaLevel <= 40
# SetFontSize 36
# SetBorderColor 150 100 0
#Show
# BaseType "Wyrmscale Doublet" "Steelscale Boots"
# AreaLevel <= 41
# SetFontSize 36
# SetBorderColor 150 100 0
#Show
# BaseType "Steelscale Gauntlets" "Secutor Helm"
# AreaLevel <= 42
# SetFontSize 36
# SetBorderColor 150 100 0
#Show
# BaseType "Eelskin Boots"
# AreaLevel <= 43
# SetFontSize 36
# SetBorderColor 150 100 0
#Show
# BaseType "Battle Plate" "Frontier Leather" "Eelskin Gloves"
# AreaLevel <= 44
# SetFontSize 36
# SetBorderColor 150 100 0
#Show
# BaseType "Hussar Brigandine" "Antique Greaves"
# AreaLevel <= 45
# SetFontSize 36
# SetBorderColor 150 100 0
##kitava races end here, part II begins
#Show
# BaseType "Antique Gauntlets" "Hunter Hood"
# AreaLevel <= 46
# SetFontSize 34
# SetBorderColor 150 100 0
#Show
# BaseType "Reaver Helmet"
# AreaLevel <= 47
# SetFontSize 34
# SetBorderColor 150 100 0
#Show
# BaseType "Sun Plate" "Glorious Leather" "Serpentscale Gauntlets"
# AreaLevel <= 48
# SetFontSize 34
# SetBorderColor 150 100 0
#Show
# BaseType "Full Wyrmscale"
# AreaLevel <= 49
# SetFontSize 34
# SetBorderColor 150 100 0
#Show
# BaseType "Serpentscale Boots" "Fencer Helm"
# AreaLevel <= 50
# SetFontSize 34
# SetBorderColor 150 100 0
#Show
# BaseType "Colosseum Plate" "Ancient Gauntlets"
# AreaLevel <= 52
# SetFontSize 34
# SetBorderColor 150 100 0
#Show
# BaseType "Commander's Brigandine" "Sharkskin Gloves" "Ancient Greaves"
# AreaLevel <= 53
# SetFontSize 34
# SetBorderColor 150 100 0
#Show
# BaseType "Sharkskin Boots" "Siege Helmet" "Noble Tricorne"
# AreaLevel <= 54
# SetFontSize 34
# SetBorderColor 150 100 0
#Show
# BaseType "Majestic Plate" "Cutthroat's Garb"
# AreaLevel <= 55
# SetFontSize 34
# SetBorderColor 150 100 0
#Show
# BaseType "Battle Lamellar"
# AreaLevel <= 56
# SetFontSize 34
# SetBorderColor 150 100 0
#Show
# BaseType "Lacquered Helmet"
# AreaLevel <= 57
# SetBorderColor 150 100 0
#Show
# BaseType "Golden Plate" "Sharkskin Tunic" "Wyrmscale Gauntlets" "Wyrmscale Boots"
# AreaLevel <= 58
# SetBorderColor 150 100 0
#Show
# BaseType "Dragonscale Doublet" "Samnite Helmet" "Ursine Pelt"
# AreaLevel <= 59
# SetBorderColor 150 100 0
#Show
# BaseType "Crusader Plate" "Destiny Leather" "Shagreen Gloves" "Goliath Greaves" "Shagreen Boots"
# AreaLevel <= 61
# SetBorderColor 150 100 0
#Show
# BaseType "Desert Brigandine" "Goliath Gauntlets" "Fluted Bascinet"
# AreaLevel <= 62
# SetBorderColor 150 100 0
#Show
# BaseType "Silken Hood"
# AreaLevel <= 63
# SetBorderColor 150 100 0
#Show
# BaseType "Exquisite Leather" "Hydrascale Boots" "Ezomyte Burgonet"
# AreaLevel <= 64
# SetBorderColor 150 100 0
#Show
# BaseType "Full Dragonscale"
# AreaLevel <= 65
# SetBorderColor 150 100 0
#Show
# BaseType "Hydrascale Gauntlets" "Pig-Faced Bascinet"
# AreaLevel <= 66
# SetBorderColor 150 100 0
##note: all AR/EV hybrid gear hard stops before maps start, the highest couple bases aren't shown as you should be switching to AR, EV, or ES by this point.
#Show
# BaseType "Zodiac Leather" "Vaal Greaves" "Nightmare Bascinet"
# AreaLevel <= 67
# SetBorderColor 150 100 0
#Show
# BaseType "Vaal Gauntlets" "Stealth Boots"
# AreaLevel <= 68
# SetBorderColor 150 100 0
#Show
# BaseType "Astral Plate" "Assassin's Garb" "Sadist Garb" "Vaal Regalia" "Stealth Gloves" "Dragonscale Gauntlets" "Dragonscale Boots" "Eternal Burgonet" "Sinner Tricorne"
# AreaLevel <= 69
# SetBorderColor 150 100 0
##note: bases that start spawning at 70 show in t3 maps only (slink gloves). titan gauntlets and sorc gloves should technically end at 69 but extending to 70 b/c these are frequently essenced pieces (and also to match slink gloves). putting all boots to 70 as well. and helms too
#Show
# BaseType "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Royal Burgonet" "Lion Pelt" "Hubris Circlet"
# AreaLevel <= 70
# SetBorderColor 150 100 0
###################################################################################
############################ Section 19 - Flasks ##################################
###################################################################################
#High ilvl Flasks - Fuck you GGG for doing this bullshit
Show
BaseType "Quicksilver Flask"
ItemLevel >= 85
SetBorderColor 200 150 0
Show
BaseType "Granite Flask" "Basalt Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Diamond Flask" "Sulphur Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
ItemLevel >= 84
SetBorderColor 150 100 0
#Sounded Flasks - General & Strict Only
Show
BaseType "Quicksilver Flask" "Silver Flask"
ItemLevel <= 67
SetTextColor 250 0 125
PlayAlertSound 14 200
SetFontSize 40
MinimapIcon 2 Purple Raindrop
Show
BaseType "Quartz Flask"
ItemLevel <= 72
SetTextColor 200 150 250
SetFontSize 38
PlayAlertSound 14 200
MinimapIcon 2 Cyan Raindrop
Show
BaseType "Granite Flask" "Basalt Flask"
ItemLevel <= 72
SetTextColor 200 150 250
SetFontSize 38
PlayAlertSound 14 200
MinimapIcon 2 Orange Raindrop
Show
BaseType "Jade Flask"
ItemLevel <= 72
SetTextColor 200 150 250
SetFontSize 38
PlayAlertSound 14 200
MinimapIcon 2 Green Raindrop
Show
BaseType "Stibnite Flask"
ItemLevel <= 72
SetTextColor 200 150 250
SetFontSize 38
PlayAlertSound 14 200
MinimapIcon 2 Grey Raindrop
Show
BaseType "Diamond Flask" "Sulphur Flask"
ItemLevel <= 72
SetTextColor 200 150 250
SetFontSize 38
MinimapIcon 2 Yellow Raindrop
#Quality Flasks
Show
BaseType "Divine Life Flask" "Eternal Mana Flask" "Basalt Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Silver Flask" "Quartz Flask" "Stibnite Flask" "Diamond Flask" "Sulphur Flask"
Quality = 20
SetBorderColor 255 204 102
SetTextColor 250 0 125
SetFontSize 34
Show
BaseType "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Basalt Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Silver Flask" "Quartz Flask" "Stibnite Flask" "Diamond Flask" "Sulphur Flask" "Iron Flask"
Quality >= 10
SetBorderColor 255 204 102
SetTextColor 200 150 250
SetFontSize 34
#Rest of quality flasks
Show
Class Flask
ItemLevel >= 78
Quality >= 10
SetBorderColor 100 100 100
Show
Class Flask
ItemLevel >= 43
ItemLevel <= 77
Quality >= 7
SetBorderColor 100 100 100
#Utility flasks
Show
BaseType "Granite Flask" "Basalt Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Diamond Flask" "Sulphur Flask"
ItemLevel <= 77
SetTextColor 200 150 250
Show
BaseType "Bismuth Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Amethyst Flask" "Corundum Flask" "Gold Flask" "Iron Flask" "Aquamarine Flask"
AreaLevel <= 67
#Life flasks. current best tier shows with red border, large font and small minimap icon. 2nd best tier shows with smaller font and no extra highlighting or icon
Show
BaseType "Small Life Flask"
AreaLevel <= 2
SetBorderColor 200 0 0
SetFontSize 42
MinimapIcon 2 Red Raindrop
Show
BaseType "Small Life Flask"
AreaLevel <= 5
SetFontSize 38
Show
BaseType "Medium Life Flask"
AreaLevel <= 5
SetBorderColor 200 0 0
SetFontSize 42
MinimapIcon 2 Red Raindrop
Show
BaseType "Medium Life Flask"
AreaLevel <= 11
SetFontSize 38
Show
BaseType "Large Life Flask"
AreaLevel <= 11
SetBorderColor 200 0 0
SetFontSize 42
MinimapIcon 2 Red Raindrop
Show
BaseType "Large Life Flask"
AreaLevel <= 17
SetFontSize 38
Show
BaseType "Greater Life Flask"
AreaLevel <= 17
SetBorderColor 200 0 0
SetFontSize 42
MinimapIcon 2 Red Raindrop
Show
BaseType "Greater Life Flask"
AreaLevel <= 23
SetFontSize 38
Show
BaseType "Grand Life Flask"
AreaLevel <= 23
SetBorderColor 200 0 0
SetFontSize 42
MinimapIcon 2 Red Raindrop
Show
BaseType "Grand Life Flask"
AreaLevel <= 29
SetFontSize 38
Show
BaseType "Giant Life Flask"
AreaLevel <= 29
SetBorderColor 200 0 0
SetFontSize 42
MinimapIcon 2 Red Raindrop
Show
BaseType "Giant Life Flask"
AreaLevel <= 35
SetFontSize 38
Show
BaseType "Colossal Life Flask"
AreaLevel <= 35
SetBorderColor 200 0 0
SetFontSize 42
MinimapIcon 2 Red Raindrop
Show
BaseType "Colossal Life Flask"
AreaLevel <= 41
SetFontSize 38
Show
BaseType "Sacred Life Flask"
AreaLevel <= 41
SetBorderColor 200 0 0
SetFontSize 42
MinimapIcon 2 Red Raindrop
#endgame life flasks, after a5 kitava only hallowed/divine are shown
Show
BaseType "Hallowed Life Flask"
AreaLevel <= 47
SetBorderColor 200 0 0
SetFontSize 45
MinimapIcon 1 Red Raindrop
Show
BaseType "Hallowed Life Flask"
AreaLevel <= 62
SetBorderColor 200 0 0
SetFontSize 38
Show
BaseType "Divine Life Flask"
AreaLevel <= 62
SetBorderColor 200 0 0
SetFontSize 42
MinimapIcon 2 Red Raindrop
Show
BaseType "Divine Life Flask"
AreaLevel <= 67
SetBorderColor 200 0 0
SetFontSize 38
Show
ItemLevel <= 72
BaseType "Divine Life Flask"
#Mana flasks. same system as life flasks except blue border
Show
BaseType "Small Mana Flask"
AreaLevel <= 2
SetBorderColor 75 150 255
SetFontSize 40
MinimapIcon 2 Blue Raindrop
Show
BaseType "Small Mana Flask"
AreaLevel <= 5
SetFontSize 36
Show
BaseType "Medium Mana Flask"
AreaLevel <= 5
SetBorderColor 75 150 255
SetFontSize 40
MinimapIcon 2 Blue Raindrop
Show
BaseType "Medium Mana Flask"
AreaLevel <= 11
SetFontSize 36
Show
BaseType "Large Mana Flask"
AreaLevel <= 11
SetBorderColor 75 150 255
SetFontSize 40
MinimapIcon 2 Blue Raindrop
Show
BaseType "Large Mana Flask"
AreaLevel <= 17
SetFontSize 36
Show
BaseType "Greater Mana Flask"
AreaLevel <= 17
SetBorderColor 75 150 255
SetFontSize 40
MinimapIcon 2 Blue Raindrop
Show
BaseType "Greater Mana Flask"
AreaLevel <= 23
SetFontSize 36
Show
BaseType "Grand Mana Flask"
AreaLevel <= 23
SetBorderColor 75 150 255
SetFontSize 40
MinimapIcon 2 Blue Raindrop
Show
BaseType "Grand Mana Flask"
AreaLevel <= 29
SetFontSize 36
Show
BaseType "Giant Mana Flask"
AreaLevel <= 29
SetBorderColor 75 150 255
SetFontSize 40
MinimapIcon 2 Blue Raindrop
Show
BaseType "Giant Mana Flask"
AreaLevel <= 35
SetFontSize 36
Show
BaseType "Colossal Mana Flask"
AreaLevel <= 35
SetBorderColor 75 150 255
SetFontSize 40
MinimapIcon 2 Blue Raindrop
Show
BaseType "Colossal Mana Flask"
AreaLevel <= 41
SetFontSize 36
Show
BaseType "Sacred Mana Flask"
AreaLevel <= 41
SetBorderColor 75 150 255
SetFontSize 40
MinimapIcon 2 Blue Raindrop
#tightens after a5 kitava, 2nd tier no longer shown
Show
BaseType "Hallowed Mana Flask"
AreaLevel <= 49
SetBorderColor 75 150 255
SetFontSize 40
MinimapIcon 2 Blue Raindrop
Show
BaseType "Sanctified Mana Flask"
AreaLevel <= 59
SetBorderColor 75 150 255
SetFontSize 40
MinimapIcon 2 Blue Raindrop
Show
BaseType "Divine Mana Flask"
AreaLevel <= 64
SetBorderColor 75 150 255
SetFontSize 40
MinimapIcon 2 Blue Raindrop
#endgame mana flask
#endgame mana flask
Show
BaseType "Eternal Mana Flask"
ItemLevel <= 67
SetBorderColor 75 150 255
SetFontSize 38
Show
BaseType "Eternal Mana Flask"
ItemLevel <= 70
#racing vendor recipe safety net
Show
Class Flask
ItemLevel <= 11
###################################################################################
############################# Section 20 - Gems ###################################
###################################################################################
#top and rare gems
Show
BaseType "Item Quantity" "Awakened"
Class "Gem"
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 27 162 155
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 0 White Triangle
PlayEffect White
Show
BaseType "Empower" "Enlighten" "Enhance"
Class Gem
GemLevel >= 3
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetFontSize 45
PlayAlertSound 6 250
MinimapIcon 1 White Triangle
PlayEffect White
Show
BaseType "Empower" "Enlighten" "Vaal Breach"
Class Gem
Quality >= 5
SetBackgroundColor 27 162 155
SetBorderColor 250 250 250
SetTextColor 250 250 250
SetFontSize 45
PlayAlertSound 12 250
MinimapIcon 1 White Triangle
PlayEffect Cyan
Show
BaseType "Empower" "Enlighten" "Vaal Breach"
Class Gem
SetBackgroundColor 27 162 155
SetBorderColor 0 0 0
SetTextColor 250 250 250
SetFontSize 45
PlayAlertSound 12 250
MinimapIcon 1 White Triangle
PlayEffect Cyan
Show
BaseType "Portal" "Enhance"
Quality >= 5
Class Gem
SetBorderColor 255 204 102
SetTextColor 75 255 250
SetFontSize 40
PlayAlertSound 12 250
MinimapIcon 2 Green Triangle
PlayEffect Green Temp
Show
BaseType "Portal" "Enhance"
Class Gem
SetTextColor 0 200 200
SetFontSize 40
PlayAlertSound 12 200
MinimapIcon 2 Green Triangle
Show
Class "Gem"
GemLevel >= 21
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 27 162 155
SetFontSize 45
PlayAlertSound 6 200
MinimapIcon 1 White Triangle
PlayEffect Green
#vaal gems
Show
Class Gem
Quality >= 20
GemLevel >= 20
BaseType "Vaal"
Corrupted True
SetBackgroundColor 250 250 250
SetBorderColor 0 0 0
SetTextColor 27 162 155
SetFontSize 45
PlayAlertSound 6 200
MinimapIcon 1 White Triangle
PlayEffect Green
Show
Class Gem
Quality >= 14
GemLevel >= 19
BaseType "Vaal"
Corrupted True
SetBackgroundColor 50 0 0
SetBorderColor 250 125 125
SetTextColor 0 200 200
SetFontSize 42
PlayAlertSound 12 200
MinimapIcon 1 Green Triangle
Show
Class Gem
Quality >= 10
GemLevel >= 19
BaseType "Vaal"
Corrupted True
SetBackgroundColor 50 0 0
SetBorderColor 200 100 100
SetTextColor 0 200 200
SetFontSize 40
PlayAlertSound 12 200
MinimapIcon 2 Green Triangle
Show
Class Gem
Quality >= 10
BaseType "Vaal"
Corrupted True
SetBackgroundColor 50 0 0
SetBorderColor 250 125 125
SetFontSize 42
PlayAlertSound 12 200
MinimapIcon 1 Green Triangle
Show
Class Gem
GemLevel >= 20
BaseType "Vaal"
Corrupted True
SetBackgroundColor 50 0 0
SetTextColor 75 255 250
SetFontSize 42
PlayAlertSound 12 200
MinimapIcon 2 Green Triangle
Show
Class Gem
GemLevel >= 19
BaseType "Vaal"
Corrupted True
SetBackgroundColor 50 0 0
SetTextColor 0 200 200
SetFontSize 38
Show
Class Gem
Quality >= 7
BaseType "Vaal"
Corrupted True
SetBackgroundColor 50 0 0
SetBorderColor 200 100 100
SetFontSize 38
#nonvaal gem highlighting
Show
Class Gem
Quality >= 20
GemLevel >= 20
SetBorderColor 250 250 250
SetTextColor 75 255 250
SetFontSize 45
PlayAlertSound 12 200
MinimapIcon 1 White Triangle
PlayEffect Green
Show
Class Gem
Quality >= 14
GemLevel >= 19
SetBorderColor 255 204 102
SetTextColor 0 200 200
SetFontSize 40
PlayAlertSound 12 200
MinimapIcon 2 Green Triangle
Show
Class Gem
Quality >= 10
GemLevel >= 19
SetBorderColor 200 160 80
SetTextColor 0 200 200
SetFontSize 40
PlayAlertSound 12 200
MinimapIcon 2 Green Triangle
Show
Class Gem
Quality >= 20
SetBorderColor 250 250 250
SetFontSize 42
PlayAlertSound 12 200
MinimapIcon 1 Green Triangle
PlayEffect Green Temp
Show
Class Gem
GemLevel >= 20
SetTextColor 75 255 250
SetFontSize 42
PlayAlertSound 12 200
MinimapIcon 1 Green Triangle
PlayEffect Green Temp
Show
Class Gem
Quality >= 14
SetBorderColor 255 204 102
SetFontSize 40
PlayAlertSound 12 200
MinimapIcon 2 Green Triangle
Show
Class Gem
GemLevel >= 19
SetTextColor 0 200 200
SetFontSize 36
Show
Class Gem
Quality >= 10
SetBorderColor 200 160 80
SetFontSize 38
Show
Class Gem
Quality >= 5
SetBorderColor 150 120 60
SetFontSize 36
#other miscellaneous gems
Show
Class Gem
BaseType "Vaal Haste" "Vaal Grace" "Vaal Discipline"
Corrupted True
SetBackgroundColor 50 0 0
SetFontSize 36
Class Gem
Show
Class Gem
BaseType "Vaal"
Corrupted True
SetBackgroundColor 50 0 0
Show
Class Gem
AreaLevel <= 1
SetFontSize 45
Show
Class Gem
AreaLevel <= 30
Hide
Class Gem
DisableDropSound
###################################################################################
################ Section 21 - Racing Safety Nets & Catch-Alls #####################
###################################################################################
#Race Worst Case Scenario Insurance
#Rare Catchalls
Show
Class "Gloves" "Helm" "Boots"
Rarity Rare
ItemLevel <= 25
SetBorderColor 100 100 50
SetFontSize 45
Show
Class "Gloves" "Helm" "Boots"
Rarity Rare
ItemLevel <= 47
SetBorderColor 100 100 50
SetFontSize 42
Show
Class "Gloves" "Helm" "Boots"
Rarity Rare
ItemLevel <= 67
SetBorderColor 100 100 50
SetFontSize 40
Show
Rarity Rare
ItemLevel <= 25
SetFontSize 45
Show
Rarity Rare
ItemLevel <= 47
SetFontSize 38
#Magic Catchalls
Show
ItemLevel <= 47
Class Ring Amulet Belt
Rarity Magic
SetFontSize 45
Show
ItemLevel <= 62
Class Ring Amulet Belt
Rarity Magic
SetFontSize 38
Show
ItemLevel <= 35
Class "Gloves" "Helm" "Boots"
Rarity Magic
SetFontSize 45
Show
ItemLevel <= 62
Class "Gloves" "Helm" "Boots"
Rarity Magic
SetFontSize 36
Show
ItemLevel <= 15
Rarity Magic
SetFontSize 42
Show
ItemLevel <= 47
Class "Shield"
Rarity Magic
SetFontSize 36
Show
ItemLevel <= 47
Rarity Magic
Height <= 3
Width <= 2
SetFontSize 36
Show
ItemLevel <= 62
Height <= 3
Width <= 1
Rarity Magic
SetFontSize 34
#Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races).
Show
Class "Wand" "Sceptre" "Axe" "Sword" "Mace" "Dagger" "Bow"
Rarity Normal
ItemLevel = 1
LinkedSockets = 2
SetFontSize 45
Show
Rarity Normal
AreaLevel = 1
ItemLevel = 1
Sockets RGB
SetFontSize 45
SetBorderColor 250 250 250
Show
BaseType "Rusted Sword" "Crude Bow" "Glass Shank" "Driftwood Wand" "Driftwood Club" "Driftwood Sceptre"
Rarity Normal
ItemLevel = 1
SetFontSize 45
LinkedSockets = 2
Show
Class "Gloves" "Boots" "Helm"
ItemLevel <= 5
SetFontSize 40
Show
Class "Gloves" "Boots" "Helm"
ItemLevel <= 13
SetFontSize 36
Show
Class "Body Armour" "Gloves" "Boots" "Helm" "Sword" "Axe" "Mace" "Claw" "Dagger" "Wand" "Sceptre" "Shield" "Bow" "Quiver" "Ring" "Amulet" "Belt" "Bow" "Staves" "Warstaves" "Flasks"
ItemLevel <= 3
AreaLevel <= 5
SetFontSize 36
Show
Class "Body Armour" "Gloves" "Boots" "Helm" "Sword" "Axe" "Mace" "Claw" "Dagger" "Wand" "Sceptre" "Shield" "Bow" "Quiver" "Ring" "Amulet" "Belt" "Bow" "Staves" "Warstaves" "Flasks"
ItemLevel <= 5
AreaLevel <= 10
Show
Class Shield
ItemLevel <= 11
#Link Safety Blocks
#note: 47 kitava cutoff, 59 pre harbor bridge cutoff. (may change)
Show
Class "Gloves" "Helm" "Body Armour" "Boots"
ItemLevel <= 67
LinkedSockets = 4
Show
Class "Gloves" "Helm" "Body Armour"
ItemLevel <= 62
LinkedSockets >= 3
Show
Class "Body Armour"
ItemLevel <= 36
LinkedSockets >= 3
#note: disabling to reduce clutter, really doesn't feel necessary
#Show
# Class "Gloves" "Helm"
# ItemLevel <= 33
# LinkedSockets >= 2
#Socket Safety Blocks
Show
Class "Gloves" "Helm" "Body Armour"
ItemLevel <= 67
Sockets = 4
Show
Class "Gloves" "Helm" "Body Armour"
SocketGroup BBB BBG
ItemLevel <= 59
Sockets = 3
Show
Class "Gloves" "Helm" "Body Armour"
ItemLevel <= 47
Sockets = 3
Show
Class "Gloves" "Boots" "Helm" "Body Armour"
SocketGroup BB
ItemLevel <= 35
Sockets = 2
Show
Class "Gloves" "Boots" "Helm" "Body Armour"
ItemLevel <= 25
Sockets = 2
###################################################################################
################# Section 22 - Chaos Recipe & Other Niche Options #################
###################################################################################
#Race Whetstone Recipe Toggle - On by default.
Show
Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
ItemLevel <= 46
Quality >= 10
SetBorderColor 100 100 100
Show
Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
ItemLevel <= 32
Quality > 7
#magic catchalls (mainly applies to racing levels, has to be located here or it'll overwrite whetstone recipe)
Show
ItemLevel <= 25
Rarity Magic
#Chisel recipe - off by default
#Hide
# BaseType "Gavel" "Rock Breaker" "Stone Hammer"
# ItemLevel > 66
# Rarity Normal
#Chaos Recipe 2x2's: faint yellow borders on low droplevel 2x2 items (this must be placed below Section 18 - Armour or it takes priority on rares)
Show
Class "Gloves" "Helm" "Boots"
Rarity Rare
SetBorderColor 150 150 75
SetFontSize 34
#CHAOS RECIPE TOGGLE BLOCKS - Hides a ton of shit rares that aren't caught by Section 11. Delete these three blocks if for some insane reason you want to do chaos recipe in currentyear (or remove the classes you want to show).
Hide
Class "One Hand" "Two Hand" "Staves" "Warstaves" "Dagger" "Claw" "Bow" "Body Armour" "Quiver"
Rarity Rare
AreaLevel >= 63
DropLevel <= 50
Hide
Class "One Hand" "Two Hand" "Staves" "Warstaves" "Dagger" "Claw" "Bow" "Body Armour" "Quiver"
Rarity Rare
AreaLevel >= 68
#"thinning" blocks removes the rares not relevant to chaos recipe once maps start, only kicks in if chaos recipe is enabled. Assumes you're using 2h for chaos recipe b/c less clicks.
Hide
Class "Quiver" "One Hand" "Dagger" "Claw"
Rarity Rare
AreaLevel >= 67
Hide
Class "Wand" "Sceptre" "Shield"
Rarity Rare
AreaLevel >= 70
#fading out of low droplevel rares at higher levels (only kicks in if chaos recipe is enabled)
Show
Rarity Rare
ItemLevel >= 68
DropLevel <= 50
SetBackgroundColor 0 0 0 185
SetTextColor 255 255 119 185
SetFontSize 25
Show
Rarity Rare
AreaLevel <= 67
SetFontSize 36
Show
Rarity Rare
AreaLevel <= 82
###################################################################################
######################## Section 23 - Animate Weapon ##############################
###################################################################################
#Enable first block only for standard animate, second block is for ranged animate with the threshold jewels. Weapons will be tiny font size and faded out.
#Show
# Class "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Daggers"
# Rarity Normal
# SetFontSize 18
# SetBackgroundColor 0 0 0 50
# SetBorderColor 100 100 100
#Show
# Class "Wands" "Bows"
# Rarity Normal
# SetFontSize 18
# SetBackgroundColor 0 0 0 50
# SetBorderColor 100 100 100
###################################################################################
########################### Section 24 - Terminus #################################
###################################################################################
Hide
BaseType "Scroll Fragment" "Transmutation Shard" "Alteration Shard" "Scroll of Wisdom"
DisableDropSound
#conditional hide block(s) - these only kick in if sections are deleted. if these blocks were not present then if blocks were deleted then their respective classes would show up as unknown (with the black highlight) instead of being hidden. therefore this is necessary to preserve modularity of filter
#intentionally kept minimal to prevent people from ducking themselves with stupid edits. if you want to hide an item class that normally wouldn't ever be hidden (say, fossils) you need to add the class to this block or simply hide the blocks instead of deleting them
Hide
BaseType "Splinter"
#"Global" hide blocks targetting all remaining known item classes
Hide
Class "Body Armour" "Gloves" "Boots" "Helm" "Sword" "Axe" "Mace" "Claw" "Dagger" "Wand" "Sceptre" "Shield" "Bow" "Quiver" "Ring" "Amulet" "Belt" "Staves" "Warstaves" "Flasks"
ItemLevel <= 67
SetFontSize 25
SetBackgroundColor 0 0 0 200
DisableDropSound
Hide
Class "Body Armour" "Gloves" "Boots" "Helm" "Sword" "Axe" "Mace" "Claw" "Dagger" "Wand" "Sceptre" "Shield" "Bow" "Quiver" "Ring" "Amulet" "Belt" "Staves" "Warstaves" "Flasks"
SetFontSize 18
SetBackgroundColor 0 0 0 200
DisableDropSound
#Emergency fall-through block. Catches any item class not recongized by the filter and shows it with an all black highlight and icon. If this is ever visible either you ducked up, I ducked up, or GGG ducked up. Check the item filter thread for updates and redownload if you've made edits.
Show
SetBackgroundColor 0 0 0
SetBorderColor 0 0 0
SetTextColor 0 0 0
SetFontSize 40
PlayAlertSound 11 200
MinimapIcon 2 Grey UpsideDownHouse
PlayEffect Grey
###################################################################################
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