Created
May 23, 2022 17:14
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Drench Game in pyglet - Not completed yet.
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import pyglet | |
import random | |
import typing | |
from pyglet.window import key | |
SIZE = (600, 700) | |
BOARD_SIZE = 12 | |
COLORS = [ | |
(128,0,128), # Purple | |
(255,255,0), # Yellow | |
(255,0,0), # Red | |
(128,128,128), # White | |
(255,0,255), # Pink | |
(0,255,0), # Green | |
] | |
TITLE = "Drench" | |
DEFAULT_HEIGHT = 32 | |
DEFAULT_WIDTH = 32 | |
LEFT = 'left' | |
DOWN = 'down' | |
def is_valid_pos(pos): | |
""" | |
Checks whether the given position is valid or not. | |
- Positions shouldn't contain numbers lower than 0. | |
""" | |
for i in pos: | |
if i < 0: | |
return False | |
return True | |
def create_block(row, col, color, width=DEFAULT_WIDTH, height=DEFAULT_HEIGHT, board_size=BOARD_SIZE, batch=None): | |
bwidth = board_size*width | |
bheight = board_size*height | |
constant_height = 100 | |
first_block_pos = ( | |
(SIZE[0]/2)-(bwidth/2), | |
(SIZE[1]/2)-(bheight/2)+constant_height, | |
) | |
block_pos = ( | |
first_block_pos[0] + (width*(row)), | |
first_block_pos[1] + (height*(col)), | |
) | |
return pyglet.shapes.Rectangle(block_pos[0], block_pos[1], width, height, color=color, batch=batch) | |
class DrenchGame(pyglet.window.Window): | |
def __init__(self): | |
super().__init__(SIZE[0], SIZE[1], TITLE) | |
self.batch = pyglet.graphics.Batch() | |
self.board = self._create_board() | |
self.visited = set() | |
def _create_board(self): | |
random_color = lambda: random.choice(COLORS) | |
board = [] | |
for i in range(BOARD_SIZE): | |
row = [] | |
for j in range(BOARD_SIZE): | |
row.append( | |
create_block(j, i, random_color(), batch=self.batch), | |
) | |
board.append(row) | |
return board | |
def on_draw(self): | |
self.clear() | |
self.batch.draw() | |
def on_mouse_press(self, x, y, button, modifier): | |
print(f'({x}, {y})') | |
def on_key_press(self, symbol, modifiers): | |
if symbol == key.R: | |
self.paint((11,0), COLORS[2]) | |
if symbol == key.Y: | |
self.paint((11,0), COLORS[1]) | |
if symbol == key.W: | |
self.paint((11,0), COLORS[3]) | |
if symbol == key.P: | |
self.paint((11,0), COLORS[0]) | |
if symbol == key.K: | |
self.paint((11,0), COLORS[4]) | |
if symbol == key.G: | |
self.paint((11,0), COLORS[5]) | |
def _paint_util(self, pos, color): | |
""" | |
Pos: (x, y): Current position to start painting. | |
""" | |
if pos in self.visited: | |
return | |
self.visited.add(pos) | |
main_block = self.board[pos[0]][pos[1]] | |
old_color = main_block.color | |
main_block.color = color | |
def check(target_pos): | |
try: | |
target = self.board[target_pos[0]][target_pos[1]] | |
except IndexError: | |
pass | |
else: | |
if tuple(target.color) == tuple(main_block.color) or tuple(target.color) == tuple(old_color): | |
self._paint_util(target_pos, main_block.color) | |
# Right | |
check((pos[0], pos[1]+1)) | |
# Down | |
check((pos[0]-1, pos[1])) | |
def paint(self, pos, color): | |
self.visited.clear() | |
self._paint_util(pos,color) | |
if __name__ == "__main__": | |
win = DrenchGame() | |
pyglet.app.run() |
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