Created
March 5, 2020 16:48
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import os | |
import time | |
def getChar(): | |
# figure out which function to use once, and store it in _func | |
if "_func" not in getChar.__dict__: | |
try: | |
# for Windows-based systems | |
import msvcrt # If successful, we are on Windows | |
getChar._func=msvcrt.getch | |
except ImportError: | |
# for POSIX-based systems (with termios & tty support) | |
import tty, sys, termios # raises ImportError if unsupported | |
def _ttyRead(): | |
fd = sys.stdin.fileno() | |
oldSettings = termios.tcgetattr(fd) | |
try: | |
tty.setcbreak(fd) | |
answer = sys.stdin.read(1) | |
finally: | |
termios.tcsetattr(fd, termios.TCSADRAIN, oldSettings) | |
return answer | |
getChar._func=_ttyRead | |
return getChar._func() | |
class Dot: | |
def __init__(self): | |
self.dot = '*' | |
def add_dot(self): | |
return self.dot | |
class Snake: | |
DEFAULT_MOVE_DIR = 'd' | |
def __init__(self, x=10, y=10): | |
self.snake = [] | |
self.x = x | |
self.y = y | |
self.dir = None | |
self.speed = 1 | |
def snake_add_body(self): | |
dot = Dot() | |
self.snake.append(dot.add_dot()) | |
def move(self): | |
self.dir = getChar() | |
# self.dir = input() | |
if self.dir == 'a': | |
self.x -= self.speed | |
elif self.dir == 'd': | |
self.x += self.speed | |
elif self.dir == 'w': | |
self.y -= self.speed | |
elif self.dir == 's': | |
self.y += self.speed | |
class Board: | |
def __init__(self, width=10, heigh=10): | |
self.width = width | |
self.heigh = heigh | |
def print_board(self, cord): | |
print("Clear") | |
os.system('clear') | |
for i in range(self.heigh): | |
for j in range(self.width): | |
if cord.x == j and cord.y == i: | |
print(''.join(cord.snake), end='') | |
if j == 0: | |
print('#', end='') | |
elif i == 0: | |
print('#', end='') | |
elif i == self.heigh-1: | |
print('#', end='') | |
elif j == self.width-1: | |
print('#', end='') | |
else: | |
print(' ', end='') | |
print() | |
class Game: | |
def __init__(self): | |
pass | |
def start_game(self): | |
board = Board(width=40, heigh=20) | |
snake = Snake(10, 10) | |
snake.snake_add_body() | |
snake.snake_add_body() | |
snake.snake_add_body() | |
while not ((snake.x > board.width-1 or snake.x < 1) or (snake.y > board.heigh-1 or snake.y < 1)): | |
board.print_board(snake) | |
snake.move() | |
time.sleep(0.15) | |
else: | |
print("GAMEOVER!!!") | |
game = Game() | |
game.start_game() |
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