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retep998/d3d12.h Secret

Created October 28, 2015 21:58
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#ifndef __ID3D12Device_INTERFACE_DEFINED__
#define __ID3D12Device_INTERFACE_DEFINED__
/* interface ID3D12Device */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Device;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("189819f1-1db6-4b57-be54-1821339b85f7")
ID3D12Device : public ID3D12Object
{
public:
virtual UINT STDMETHODCALLTYPE GetNodeCount( void) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue(
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateCommandAllocator(
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateGraphicsPipelineState(
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateComputePipelineState(
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateCommandList(
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList) = 0;
virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateDescriptorHeap(
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap) = 0;
virtual UINT STDMETHODCALLTYPE GetDescriptorHandleIncrementSize(
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateRootSignature(
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature) = 0;
virtual void STDMETHODCALLTYPE CreateConstantBufferView(
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CreateShaderResourceView(
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CreateUnorderedAccessView(
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CreateRenderTargetView(
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CreateDepthStencilView(
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CreateSampler(
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0;
virtual void STDMETHODCALLTYPE CopyDescriptors(
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0;
virtual void STDMETHODCALLTYPE CopyDescriptorsSimple(
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0;
virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo(
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs) = 0;
virtual D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties(
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource(
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateHeap(
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap) = 0;
virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource(
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateReservedResource(
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle(
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle) = 0;
virtual HRESULT STDMETHODCALLTYPE OpenSharedHandle(
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj) = 0;
virtual HRESULT STDMETHODCALLTYPE OpenSharedHandleByName(
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle) = 0;
virtual HRESULT STDMETHODCALLTYPE MakeResident(
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0;
virtual HRESULT STDMETHODCALLTYPE Evict(
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateFence(
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence) = 0;
virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0;
virtual void STDMETHODCALLTYPE GetCopyableFootprints(
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateQueryHeap(
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap) = 0;
virtual HRESULT STDMETHODCALLTYPE SetStablePowerState(
BOOL Enable) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateCommandSignature(
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature) = 0;
virtual void STDMETHODCALLTYPE GetResourceTiling(
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips) = 0;
virtual LUID STDMETHODCALLTYPE GetAdapterLuid( void) = 0;
};
#else /* C style interface */
typedef struct ID3D12DeviceVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Device * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Device * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Device * This);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D12Device * This,
_In_ REFGUID guid,
_Inout_ UINT *pDataSize,
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D12Device * This,
_In_ REFGUID guid,
_In_ UINT DataSize,
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D12Device * This,
_In_ REFGUID guid,
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *SetName )(
ID3D12Device * This,
_In_z_ LPCWSTR Name);
UINT ( STDMETHODCALLTYPE *GetNodeCount )(
ID3D12Device * This);
HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )(
ID3D12Device * This,
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppCommandQueue);
HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )(
ID3D12Device * This,
_In_ D3D12_COMMAND_LIST_TYPE type,
REFIID riid,
_COM_Outptr_ void **ppCommandAllocator);
HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )(
ID3D12Device * This,
_In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )(
ID3D12Device * This,
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
_COM_Outptr_ void **ppPipelineState);
HRESULT ( STDMETHODCALLTYPE *CreateCommandList )(
ID3D12Device * This,
_In_ UINT nodeMask,
_In_ D3D12_COMMAND_LIST_TYPE type,
_In_ ID3D12CommandAllocator *pCommandAllocator,
_In_opt_ ID3D12PipelineState *pInitialState,
REFIID riid,
_COM_Outptr_ void **ppCommandList);
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D12Device * This,
D3D12_FEATURE Feature,
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )(
ID3D12Device * This,
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid,
_COM_Outptr_ void **ppvHeap);
UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )(
ID3D12Device * This,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType);
HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )(
ID3D12Device * This,
_In_ UINT nodeMask,
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
_In_ SIZE_T blobLengthInBytes,
REFIID riid,
_COM_Outptr_ void **ppvRootSignature);
void ( STDMETHODCALLTYPE *CreateConstantBufferView )(
ID3D12Device * This,
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D12Device * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D12Device * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ ID3D12Resource *pCounterResource,
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D12Device * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D12Device * This,
_In_opt_ ID3D12Resource *pResource,
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CreateSampler )(
ID3D12Device * This,
_In_ const D3D12_SAMPLER_DESC *pDesc,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
void ( STDMETHODCALLTYPE *CopyDescriptors )(
ID3D12Device * This,
_In_ UINT NumDestDescriptorRanges,
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
_In_ UINT NumSrcDescriptorRanges,
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )(
ID3D12Device * This,
_In_ UINT NumDescriptors,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType);
D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )(
ID3D12Device * This,
_In_ UINT visibleMask,
_In_ UINT numResourceDescs,
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs);
D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )(
ID3D12Device * This,
_In_ UINT nodeMask,
D3D12_HEAP_TYPE heapType);
HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )(
ID3D12Device * This,
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
D3D12_RESOURCE_STATES InitialResourceState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource,
_COM_Outptr_opt_ void **ppvResource);
HRESULT ( STDMETHODCALLTYPE *CreateHeap )(
ID3D12Device * This,
_In_ const D3D12_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )(
ID3D12Device * This,
_In_ ID3D12Heap *pHeap,
UINT64 HeapOffset,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )(
ID3D12Device * This,
_In_ const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid,
_COM_Outptr_opt_ void **ppvResource);
HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )(
ID3D12Device * This,
_In_ ID3D12DeviceChild *pObject,
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access,
_In_opt_ LPCWSTR Name,
_Out_ HANDLE *pHandle);
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )(
ID3D12Device * This,
_In_ HANDLE NTHandle,
REFIID riid,
_COM_Outptr_opt_ void **ppvObj);
HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )(
ID3D12Device * This,
_In_ LPCWSTR Name,
DWORD Access,
/* [annotation][out] */
_Out_ HANDLE *pNTHandle);
HRESULT ( STDMETHODCALLTYPE *MakeResident )(
ID3D12Device * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
HRESULT ( STDMETHODCALLTYPE *Evict )(
ID3D12Device * This,
UINT NumObjects,
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects);
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D12Device * This,
UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags,
REFIID riid,
_COM_Outptr_ void **ppFence);
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D12Device * This);
void ( STDMETHODCALLTYPE *GetCopyableFootprints )(
ID3D12Device * This,
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 BaseOffset,
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
_Out_opt_ UINT64 *pTotalBytes);
HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )(
ID3D12Device * This,
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
REFIID riid,
_COM_Outptr_opt_ void **ppvHeap);
HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )(
ID3D12Device * This,
BOOL Enable);
HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )(
ID3D12Device * This,
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
_In_opt_ ID3D12RootSignature *pRootSignature,
REFIID riid,
_COM_Outptr_opt_ void **ppvCommandSignature);
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D12Device * This,
_In_ ID3D12Resource *pTiledResource,
_Out_opt_ UINT *pNumTilesForEntireResource,
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
_Inout_opt_ UINT *pNumSubresourceTilings,
_In_ UINT FirstSubresourceTilingToGet,
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
LUID ( STDMETHODCALLTYPE *GetAdapterLuid )(
ID3D12Device * This);
END_INTERFACE
} ID3D12DeviceVtbl;
interface ID3D12Device
{
CONST_VTBL struct ID3D12DeviceVtbl *lpVtbl;
};
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