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Live2D Cubism Editorに読み込むためにPSDファイルからすべてのマスクを除去します。「塗り」が100%以外である場合(おそらくLive2D未対応)や、ブレンドモードがデフォルト以外の場合に警告を出力してくれます
var count = 0;
var warning = [];
var targets = [];
function preprocess(root) {
if (!root) root = activeDocument;
for (var c = 0; c < root.layers.length; c++) {
var disabled = [];
if (root.layers[c].typename === 'ArtLayer') {
var path = getpath(root.layers[c]);
var visible = root.layers[c].visible;
try { root.layers[c].vectorMaskDensity = 0; disabled.push('V'); } catch (e) {}
try { root.layers[c].layerMaskDensity = 0; disabled.push('L'); } catch (e) {}
root.layers[c].visible = visible;
if (disabled.length > 0)
targets.push(root.layers[c]);
$.writeln('[' + disabled.join(', ') + ']\t' + path);
if (root.layers[c].fillOpacity != 100)
warning.push('【警告】塗りが100%ではありません: ' + path);
if (root.layers[c].blendMode != BlendMode.NORMAL)
warning.push('【警告】ブレンドモードが「' + root.layers[c].blendMode + '」です: ' + path);
}
else if (root.layers[c].typename === 'LayerSet') {
preprocess(root.layers[c]);
}
count++;
}
}
function getpath(layer) {
var leaves = [];
var L = layer;
while (L && (L.typename != 'Document')) { leaves.push(L.name); L = L.parent; }
return leaves.reverse().join(' > ');
}
preprocess();
for (var c = 0; c < targets.length; c++) {
var layer = targets[c];
layer.allLocked = false;
var blendMode = layer.blendMode;
var opacity = layer.opacity;
var fillOpacity = layer.fillOpacity;
layer.opacity = 100;
layer.blendMode = BlendMode.NORMAL;
$.writeln('処理中: ' + getpath(layer));
var set = layer.parent.layerSets.add();
set.name = layer.name;
set.moveAfter(layer);
layer.move(set, ElementPlacement.INSIDE);
layer = set.merge();
layer.blendMode = blendMode;
layer.opacity = opacity;
layer.fillOpacity = fillOpacity;
}
for (var c = 0; c < warning.length; c++) {
$.writeln(warning[c])
}
$.writeln(warning.length + '個の警告が見つかりました');
$.writeln('全' + count + 'のレイヤーの内' + targets.length + '個のレイヤーからマスクを削除しました。コンソール出力のLはレイヤーマスク、Vはベクトルマスクを表しています');
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