Created
June 6, 2019 19:58
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// Licensed under CC0, No Rights Reserved | |
Shader "Custom/TransparentCutoutDoubleSidedDiffuseShader" { | |
Properties { | |
_Color ("Color", Color) = (1, 1, 1, 1) | |
_Alpha ("Alpha Map", 2D) = "white" {} | |
_Normal ("Normal Map", 2D) = "bump" {} | |
_Cutout ("Cutout", Range(0, 1)) = 0.5 | |
} | |
SubShader { | |
Tags { | |
"Queue"="AlphaTest" | |
"IgnoreProjector"="True" | |
"RenderType"="TransparentCutout" | |
} | |
LOD 200 | |
Cull Off | |
Lighting On | |
Blend SrcAlpha OneMinusSrcAlpha | |
CGPROGRAM | |
#pragma surface surf Lambert alphatest:_Cutout addshadow | |
#pragma target 3.0 | |
struct Input { | |
float2 uv_Normal; | |
float2 uv_Alpha; | |
}; | |
fixed4 _Color; | |
sampler2D _Normal; | |
sampler2D _Alpha; | |
UNITY_INSTANCING_BUFFER_START(Props) | |
UNITY_INSTANCING_BUFFER_END(Props) | |
void surf (Input IN, inout SurfaceOutput o) { | |
fixed4 norm = tex2D (_Normal, IN.uv_Normal); | |
fixed4 alpha = tex2D (_Alpha, IN.uv_Alpha); | |
o.Albedo = _Color; | |
o.Alpha = alpha.a; | |
o.Normal = UnpackNormal(norm); | |
} | |
ENDCG | |
} | |
FallBack "Transparent/Cutout/Diffuse" | |
} |
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