Created
July 12, 2014 15:47
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Event style of FizzBuzz
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
namespace ConsoleApplication1 | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Clock c = new Clock(); | |
Listener l = new Listener(); | |
l.subscribe(c); | |
c.run(); | |
} | |
} | |
class Listener | |
{ | |
public void subscribe(Clock c) | |
{ | |
c.OnFizz += new Clock.TickHandler(FizzHandler); | |
c.OnBuzz += new Clock.TickHandler(BuzzHandler); | |
c.OnFizzBuzz += new Clock.TickHandler(FizzBuzzHandler); | |
} | |
public void FizzHandler(Clock c, EventArgs e) | |
{ | |
System.Console.WriteLine("Fizz"); | |
} | |
public void BuzzHandler(Clock c, EventArgs e) | |
{ | |
System.Console.WriteLine("Buzz"); | |
} | |
public void FizzBuzzHandler(Clock c, EventArgs e) | |
{ | |
System.Console.WriteLine("FizzBuzz"); | |
} | |
} | |
class Clock | |
{ | |
public event TickHandler OnFizz; | |
public event TickHandler OnBuzz; | |
public event TickHandler OnFizzBuzz; | |
public EventArgs e = null; | |
public delegate void TickHandler(Clock c, EventArgs e); | |
public void run() | |
{ | |
for (int i = 0; i < 100; i++) | |
{ | |
System.Threading.Thread.Sleep(1000); | |
if (i % 15 == 0) | |
{ | |
OnFizzBuzz(this, e); | |
} | |
else if (i % 3 == 0) | |
{ | |
OnFizz(this, e); | |
} | |
else if (i % 5 == 0) | |
{ | |
OnBuzz(this, e); | |
} | |
else | |
{ | |
System.Console.WriteLine(i); | |
} | |
} | |
} | |
} | |
} |
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