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@rezoner
Created March 5, 2013 21:50
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Easing equations according to /* (c) GSGD - http://gsgd.co.uk/sandbox/jquery/easing */
var easings = {
linear: function(t, b, c, d) {
return c * t / d + b;
},
inQuad: function(t, b, c, d) {
return c * (t /= d) * t + b;
},
outQuad: function(t, b, c, d) {
return -c * (t /= d) * (t - 2) + b;
},
inOutQuad: function(t, b, c, d) {
if((t /= d / 2) < 1) return c / 2 * t * t + b;
return -c / 2 * ((--t) * (t - 2) - 1) + b;
},
inCubic: function(t, b, c, d) {
return c * (t /= d) * t * t + b;
},
outCubic: function(t, b, c, d) {
return c * ((t = t / d - 1) * t * t + 1) + b;
},
inOutCubic: function(t, b, c, d) {
if((t /= d / 2) < 1) return c / 2 * t * t * t + b;
return c / 2 * ((t -= 2) * t * t + 2) + b;
},
inQuart: function(t, b, c, d) {
return c * (t /= d) * t * t * t + b;
},
outQuart: function(t, b, c, d) {
return -c * ((t = t / d - 1) * t * t * t - 1) + b;
},
inOutQuart: function(t, b, c, d) {
if((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
},
inQuint: function(t, b, c, d) {
return c * (t /= d) * t * t * t * t + b;
},
outQuint: function(t, b, c, d) {
return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
},
inOutQuint: function(t, b, c, d) {
if((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
},
inSine: function(t, b, c, d) {
return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
},
outSine: function(t, b, c, d) {
return c * Math.sin(t / d * (Math.PI / 2)) + b;
},
inOutSine: function(t, b, c, d) {
return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
},
inExpo: function(t, b, c, d) {
return(t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
},
outExpo: function(t, b, c, d) {
return(t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
},
inOutExpo: function(t, b, c, d) {
if(t == 0) return b;
if(t == d) return b + c;
if((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
},
inCirc: function(t, b, c, d) {
return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
},
outCirc: function(t, b, c, d) {
return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
},
inOutCirc: function(t, b, c, d) {
if((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
},
inElastic: function(t, b, c, d) {
var s = 1.70158;
var p = 0;
var a = c;
if(t == 0) return b;
if((t /= d) == 1) return b + c;
if(!p) p = d * .3;
if(a < Math.abs(c)) {
a = c;
var s = p / 4;
} else var s = p / (2 * Math.PI) * Math.asin(c / a);
return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
},
outElastic: function(t, b, c, d) {
var s = 1.70158;
var p = 0;
var a = c;
if(t == 0) return b;
if((t /= d) == 1) return b + c;
if(!p) p = d * .3;
if(a < Math.abs(c)) {
a = c;
var s = p / 4;
} else var s = p / (2 * Math.PI) * Math.asin(c / a);
return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b;
},
inOutElastic: function(t, b, c, d) {
var s = 1.70158;
var p = 0;
var a = c;
if(t == 0) return b;
if((t /= d / 2) == 2) return b + c;
if(!p) p = d * (.3 * 1.5);
if(a < Math.abs(c)) {
a = c;
var s = p / 4;
} else var s = p / (2 * Math.PI) * Math.asin(c / a);
if(t < 1) return -.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
},
inBack: function(t, b, c, d, s) {
if(s == undefined) s = 1.70158;
return c * (t /= d) * t * ((s + 1) * t - s) + b;
},
outBack: function(t, b, c, d, s) {
if(s == undefined) s = 1.70158;
return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
},
inOutBack: function(t, b, c, d, s) {
if(s == undefined) s = 1.70158;
if((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
},
inBounce: function(t, b, c, d) {
return c - rr.math.ease.outBounce(d - t, 0, c, d) + b;
},
outBounce: function(t, b, c, d) {
if((t /= d) < (1 / 2.75)) {
return c * (7.5625 * t * t) + b;
} else if(t < (2 / 2.75)) {
return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
} else if(t < (2.5 / 2.75)) {
return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
} else {
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
}
},
inOutBounce: function(t, b, c, d) {
if(t < d / 2) return rr.math.ease.inBounce(t * 2, 0, c, d) * .5 + b;
return rr.math.ease.outBounce(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
}
}
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