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May 5, 2020 07:59
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Webcam to Video to Canvas native JavaScript. Run on server
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1"> | |
</head> | |
<body> | |
<video id="video" autoplay playsinline></video> | |
<canvas id="canvas" onclick="this.webkitRequestFullscreen()"></canvas> | |
<style>:-webkit-full-screen {position:fixed;width:100%;height:auto;top:0;left:0;}</style> | |
<script> | |
navigator.mediaDevices.getUserMedia({video:true}).then(function (stream) { | |
video.srcObject = stream; | |
}).catch(function (error) { | |
console.log(error); | |
}); | |
video.onplay = function(){ | |
canvas.width = video.videoWidth; | |
canvas.height = video.videoHeight; | |
var ths = this; | |
var ctx = canvas.getContext('2d'); | |
(function loop() { | |
if (!ths.paused && !ths.ended) { | |
ctx.save(); | |
ctx.translate(canvas.width, 0); | |
ctx.scale(-1, 1); | |
ctx.drawImage(ths, 0, 0); | |
ctx.restore(); | |
window.requestAnimationFrame(loop); | |
} | |
})(); | |
} | |
</script> | |
<br><code>dont work?</code> | |
<br><code>Safari -> Developer menu -> WebRTC -> Allow...</code> | |
<br><code>in macos terminal:</code> | |
<br><code>python3 -m http.server 8000</code> | |
<br><code>open http://localhost:8000</code> | |
</body> | |
</html> |
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