Created
September 24, 2017 00:55
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Sphere Matlab
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width = 1024; | |
height = 1024; | |
numpixels = width * height; | |
x = linspace(-1, 1, width); | |
y = linspace(-1, 1, height); | |
[X,Y] = meshgrid(x,y); | |
view_direction = [reshape(X, numpixels, 1) reshape(Y, numpixels, 1) ones(numpixels,1)]; | |
%view_direction = bsxfun(@rdivide, coords, sqrt(sum(coords.^2,2))); | |
view_direction = view_direction ./ sqrt(sum(view_direction.^2,2)); | |
view_origin = [0, 0, -2]; | |
s_center = [0, 0, 0]; | |
s_radius = 0.7; | |
light_origin = [-1, -1, -3]; | |
specularity = 40; | |
ks = 0.4 | |
kd = 0.7 | |
diffuse_color = [0, 0.3, 0.8]; | |
spec_color = [0.8, 0.8, 0.95]; | |
a = ones(numpixels,1); % sum(view_direction.^2, 2); | |
b = 2 * view_direction * (view_origin - s_center)'; | |
c = sum((view_origin - s_center).^2,2) - s_radius^2; | |
discriminant = b.^2 - 4 .* a .* c; | |
hits = discriminant > 0; | |
distancea = (-b - sqrt(discriminant))./(2*a); | |
distanceb = (-b + sqrt(discriminant))./(2*a); | |
distance = min(distancea, distanceb); | |
distance(hits==0) = NaN; | |
intersection = view_origin + view_direction .* distance; | |
normals = intersection - s_center; | |
normals = normals ./ sqrt(sum(normals.^2,2)); | |
light_direction = light_origin - intersection ; | |
light_direction = light_direction ./ sqrt(sum(light_direction.^2,2)); | |
view_direction = view_origin - intersection; | |
view_direction = view_direction ./ sqrt(sum(view_direction.^2,2)); | |
r = (2*(light_direction .* normals) .* normals) - light_direction; | |
r = r ./ sqrt(sum(r.^2,2)); | |
specular_intensity = max(0, dot(r, view_direction, 2)) .^ specularity ; | |
diffuse_intensity = max(0, dot(normals, light_direction, 2)); | |
light_color = specular_intensity * spec_color + diffuse_intensity * diffuse_color; | |
image2 = reshape(light_color, width, height, 3); | |
imagesc(image2); | |
pbaspect([1 1 1]) | |
saveas(1,"sphere.png"); |
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