Created
November 6, 2013 22:28
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IFS Fern in javascript. We made one of these on TI calculators when I was in school. I remember it not instantaneously rendering, and I remember the resolution being very low.
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> | |
<head> | |
<meta content="text/html;charset=utf-8" http-equiv="Content-Type"> | |
<meta content="utf-8" http-equiv="encoding"> | |
</head> | |
<html> | |
<body bgcolor="#000000"> | |
<center> | |
<canvas id="canvas" width="800" height="600"/> | |
</center> | |
</body> | |
</html> | |
<script> | |
// we want y to be in the bottom left so we're translating it. | |
function tr_y(y) { return canvas.height-y; } | |
function tr_x(x) { return x; } | |
window.onload = function(e){ | |
var canvas=document.getElementById('canvas'); | |
var ctx=canvas.getContext('2d'); | |
ctx.fillStyle="#000000"; | |
ctx.fillRect(0,0,canvas.width,canvas.height); | |
var id = ctx.createImageData(1,1); | |
var d = id.data; | |
d[0] = 86; | |
d[1] = 255; | |
d[2] = 32; | |
d[3] = 255; | |
var loopuntildone=1; | |
var x = 1; | |
var y = 1; | |
var x0=x; | |
// This handles translation from -/+ coordinates. | |
var xa = -5.5 | |
var xb = 6.5 | |
var ya = -0.5 | |
var yb = 10.5 | |
var jx = 0; | |
var jy = 0; | |
while(loopuntildone< 50000) { | |
ctx.putImageData( id, tr_x(jx), tr_y(jy) ); | |
var i=Math.floor((Math.random()*100)+1); | |
if (i==1) { | |
x0=0; | |
y=0.16*y; | |
} else if (i>1 && i<86) { | |
x0=0.85*x + 0.04*y; | |
y=x*(-0.04) + 0.85*y + 1.6; | |
} else if (i>85 && i<93) { | |
x0=0.2*x - 0.26*y; | |
y=0.23*x + 0.22*y + 1.6; | |
} else { // i>=93 | |
x0=x*(-0.15) + 0.28*y; | |
y=0.26*x + 0.24*y + 0.44; | |
} | |
x=x0; | |
// the canvas.width part scales things to our image size | |
jx = parseInt((x - xa) / (xb - xa) * (canvas.width - 1)) | |
jy = parseInt((y - ya) / (yb - ya) * (canvas.height - 1)) | |
loopuntildone++; | |
} | |
} | |
</script> |
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