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/* | |
Texture Maps break down in the following way: | |
Map1- R: Flow, G: Height(water level), B: Erosion | |
Map2- R: AO, G: Curvature, B: Biomes | |
NormalMap- Normal map (OpenGL style) | |
Map4- R:Emission (dark side only), G: Cloud Layer | |
Ramp- Shared ramps to be used by all planets | |
*/ | |