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Robert Fikes IV rfikes4

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/*
Texture Maps break down in the following way:
Map1- R: Flow, G: Height(water level), B: Erosion
Map2- R: AO, G: Curvature, B: Biomes
NormalMap- Normal map (OpenGL style)
Map4- R:Emission (dark side only), G: Cloud Layer
Ramp- Shared ramps to be used by all planets
*/