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@rfloriano
Forked from fabiopimentel/robot.js
Created December 4, 2012 06:45
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[CAELUM TEAM]Megatron
//FightCode can only understand your robot
//if its class is called Robot
var Robot = function(robot) {
var act = RobotActions;
};
Robot.prototype.onIdle = function(ev) {
var robot = ev.robot;
robot.clone();
robot.ahead(100);
robot.rotateCannon(360);
robot.back(100);
robot.rotateCannon(360);
};
Robot.prototype.onScannedRobot = function(ev) {
var robot = ev.robot;
var scanned =ev.scannedRobot;
if(scanned.id !== robot.parentId && scanned.parentId !== robot.id) {
fire(robot);
robot.rotateCannon(-3);
robot.rotateCannon(-30);
// console.log(console.log);
}else{
robot.ahead(30);
}
this.act.prototype.fire = function(e){}
};
Robot.prototype.onHitByBullet = function(ev) {
var robot;
robot = ev.robot;
robot.turn(90 - ev.bulletBearing);
robot.ahead(-50);
robot.turn(60 - ev.bulletBearing);
robot.back(90);
};
Robot.prototype.onRobotCollision = function(ev) {
var robot = ev.robot;
robot.ahead(robot.position+5);
robot.ahead(robot.position-15);
// trying to run away
};
// Engine.prototype.basicEnemyInfo = function(e){return{id:e.id,position:new Vector2(e.rectangle.position),angle:e.rectangle.angle,cannonAngle:e.cannonAngle,life:e.life,parentId:e.parentStatus?e.parentStatus.id:null, instance:e}}
function fire(robot) {
return robot.queue.push({
action: "fire"
})
};
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